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Your DayZ Team
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Everything posted by OrLoK
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A question regarding the gamma/brightness trick...
OrLoK replied to Imafighter's topic in DayZ Mod General Discussion
I would guess removal of gamma settings will not happen. Perhaps a tweak on the upper limits though. -
I see a bright future for the mod, it will just differ to the SA. There will be an exodus once the SA hits, but the mod will coalesce into a firmer tighter thing (like my butt cheeks) and will become more specialised IMHO. L
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That's me far right.
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The trouble is, how many folk really know how to make them *without* the internet? And if so, how to make them safely? They can be tricksy things. Ask Abu Hamza. The idea of left over minefields is more appealing. Rgds LoK
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I would like the paranoia aspect. Especially as I'm a fan of the Carpenter move THE THING. Paranoia everywhere.
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Is this a cut and paste from another forum? We are aware of Dayz you know...
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Hello there I'd rather have a game as far away from the States as possible. No offence to our American cousins, but it's not easy to get away from Americana nowadays. Same with the Middle East/Iraq/Afghan. I feel we need a break. L
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Strange experience with Russian players
OrLoK replied to Sula's topic in DayZ Mod General Discussion
These quotes and Sula's title rather does sound like a soft porn film. I regularly *ahem* play with Russians and I find em as nice/nasty as any other folk. My main beef is with rude english/us kids/trolls in games. Perhaps because I can understand them. Rgds LoK -
I take your brand labels and substitute my own!
OrLoK replied to Dancing.Russian.Man's topic in DayZ Mod General Discussion
Sludge Brownies? -
Hello there I'm locking this as the correct link was posted above. Put yer PC stuff there!
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Devblog update: Where is the Standalone?
OrLoK replied to rocket's topic in Mod Announcements & Info
Hello there Try using the search tool as you have rightly guessed these questions have been covered in depth. I'll leave this open in case a generous soul would like to trot out the answers. Rgds LoK Double Ninja'd UPDATE: Merged -
Perma-identity. Nickname is permanent. Nickname as face. Cover face - conceal nickname.
OrLoK replied to DZR_Mikhail's topic in DayZ Mod Suggestions
Hello there I too would like the memory system where you assign a name to an unidentified char. Once you meet them you'd need to be able to "edit" their name in your "memory" Rgds LoK -
Hello there I think in a post apocalyptic scenario such as DAYZ, land mines would be a rare beast indeed. Yes, someone may find a cache of them somewhere but for the majority they just wouldn't be available. So, it's a no from me I'm afraid. Rgds LoK
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Locking for clarity.
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Hello there I like Rockets ideas, so I for one am happy with the no mod aspect for the SA, especially as we have the mod too err umm....mod. If the SA heads in a direction I dont like, I have the mod to fall back on. Rgds LoK
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Arma graphic bug... Got it after a hacker nuked the whole town
OrLoK replied to nexuzkid's topic in DayZ Mod Troubleshooting
Hello there It does look like a GFX card/driver issue. Make sure your old drivers are completely removed before attempting to install new ones. L -
No Pepsi, Coca-Cola or Heinz in standalone
OrLoK replied to SmashT's topic in DayZ Mod General Discussion
Hello there Make it into a news story. Get the main internet sites on the case and once the national press get a sniff, if they run with it, then job done. Simples. L -
Why not? What suits me, may not suit others and visa versa. L
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Server AU DayZbonfire Admin admits to hacking
OrLoK replied to rassad's topic in Mod Servers & Private Hives
Very poor show indeed. Not the type of admin we want or need in this community. L -
<---------- completely custom. It's the only way to be sure...
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What's happening in your PC's background? Do you share the connection with other users?
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Hello there Personally, I think it's game breaking. But, the beauty of Arma/Dayz private hives is that there is choice to play how you wish. Rgds LoK
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Back, foul thing! Back into your pit! Damn necro threads.
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"Optics" in keybinds.