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Everything posted by OrLoK
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Hello there I dont know about the memory leak, but have you tried using the FLUSH command? Worked great in Arma and it *might* still be in. Press left shift and minus key on KEYPAD then type in flush (cant remember if you need to hit return) You'll know if its worked. Rgds LoK
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http://forums.dayzgame.com/index.php?/topic/158966-dayz-standalone-server-hosting-rules-server-reporting/ If you really think they are breaking any rules. L
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Hello there Random shaders should help with some of the repetition. So although you may see similar buildings there should be at least colouration change. Rdgs LoK
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Hello there Unfortunately, many folk just dont realise what goes into creating a game like this. Development really isnt slow at all. Expect the full game in another year and a half or so. We're only at the beginning! Rgds LoK
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Hello there Always worth having a peek in the bugtracker. But, there have been known key assignment issues for a long time, so it should be on the todo list. how high a priority it is, I dont know (should be allocated in tracker), so prepare to not be able to use your preferred key setup for a while. Alpha, im afraid. Rgds LoK
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Hello there The old trope about modding being opened up because "devs cant finish/deliver" is a lot of old hairy codswallop. Everyone just wants to see a conspiracy or a flaw rather than saying "hey, thanks, devs!" The game will be completed roughly on budget/time no matter how large the playerbase, or if there is an Sp more, or if there is planed xbone release etc etc etc ad nauseum. The main issue we have is that the average gamer just has no idea of the complexities involved in pushing out a release like this. Its not just the coding and pretty gfx, behind that there is a real company with all its costs, issues, red tape and behind that there are people with all their baggage. Its and incredibly complex machine. Try organising a small team of say 4 people for a year or two, its damn hard. Ive done it my self. The game will get here and itll be fine. It *has* to be Bi have a lot riding on it. Rgds LoK
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hello there Heres info on Everon and there's links at the bottom of the page for the others. https://community.bistudio.com/wiki/Everon There are modern conversions available also. Rgds LoK
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Hello there On topic please. Rgds LoK
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Hello there I'd simply (!) port over the maps from Iron Front. All buildings enter-able and they have a real Euro feel to them. Plus, one of the (or *the*) designer is on the DAYZ mapping team. Poland Staszow 1944 (290km2)Here's a size comparison. Rgds L PS is Stasnov really 290? its big but i didnt think it was Altis big?
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Hello there Id expect modders to have a tricky time at start due to all of the changes, but knowing BI there'll be a fair bit of support and those modders are clever chaps/chapesses. Rgds LoK
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Hello there Id like weapons to be buffed if anything. They're lethal things. That's the point of them. Also, the same with melee. A fist fight can *really* damage/incapacitate you, let alone if using an axe/crowbar etc. IMHO combat should be potentially deadly (even after due to infection of wounds) and avoided by both parties if possible. Rdgs LoK
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Hello there I did indeed read your post. I still feel that your "proper way" and "Offline mode...blah..." do make it sound as if you are not a fan does it not? Rgds LoK
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Hello there Kronzkey's SP conversion is what bought me to DayZ, just because it isnt for you does not mean it is not worthwhile. Rgds LoK
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Hello there Do you have some ability to see into the future? "Hunches" and "feelings" do not fact make. Rgds LoK
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Hello there Ive always been on the side of those who want an SP experience. If one doesnt agree with the game being played in SP then simply do not play that portion of it. It may not be a fully fledged environ tailored towards a full SP experience rather a way to test mods etc with the ability to also be able to play solo. That said, even if resources are used to tweak the game, I very much doubt it will have any noticeable impact on the game's development. This is not the death knell of DAYZ, simply another aspect being added to an already intriguing engine. Lets wait until we get more info on the subject when the guys have a little free time, they are rather busy at the moment. Rgds LoK
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Hello there Thats not going to happen. They ported OFP to consoles and thats essentially the great grandaddy once removed of DAYZ. Nothing to worry about. Tin foil hats off. Rgds LoK
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por favor, use um host imahe como imgur.com L
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How many resources are being used on improving third person?
OrLoK replied to Connect3d's topic in General Discussion
Hello there TBH your personal opinion that it's stupid to devote any resources has little value to the devs. This "issue" wont hinder the games progress in any way. Also, your first post in this thread is very passive aggressive and i can see the flames growing, so as you've had your answer I shall close this to save you from the masses. Rgds LOK -
Hello there Dont be afraid to also look for external units, latency times have dropped hugely in recent years. I use some old old old external soundcards (sub 50UKP) for music making and they work very well indeed and save internal space. Not to be pooh poohed at. Rgds LoK eg I use one of these http://www.amazon.co.uk/Lexicon-Alpha-Studio-Audio-Interface/dp/B000HVXMNE
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Can someone confirm zombies are gone ATM?
OrLoK replied to IgnobleBasterd's topic in General Discussion
I want to see if anyone is as aged as me, not you young whelps. On your way. L -
Can someone confirm zombies are gone ATM?
OrLoK replied to IgnobleBasterd's topic in General Discussion
Angry? No they're livid! (internet hug for any who get that obscure reference. no google!) L -
Hello there I was actually thinking that I'd like a simple "you were shot" "you were stabbed" etc etc, but in an ambush situation and with external stuff like TS always being used by folk Byrgesen has it right. Hmmm. what to do...? Rgds LoK
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Hello there Take this with an enormous taker of salt, not just a pinch, as I say this as a gamer not as a Mod or any other "official"...thing. ...but in an informal chat with Dean, back in the Mod days, he mentioned that he always wanted to greatly expand on and make melee combat viable but this is waaaay back in time before SA etc. So, one can assume it was likely in his mind (with a billion other things) once the mod went "viral" and then the SA. Whether that "dream" was carried through once everything went "official" who knows? It hasnt appeared in the mod AFAIK and melee was always a problem back in A2 mods which attempted it. But knowing the devs and those that surround them (i have web cams everywhere, not just in the loos) I can imagine that a more fulfilling melee has been considered. That and the public tidbits that have been revealed regarding animations etc (look in the dev area) *might* mean that exciting things are to come. Again, I could be wrong. Vastly wrong. But I think we have a lot to look forward to. Rgds LoK
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How to make .22 long-range sniping impossible/unviable?
OrLoK replied to Sister Ray's topic in Suggestions
Hello there Chris T the DAYZ art head honch posted this the other day "FYI, scopes now ignore the FOV slider in #dayz. I cried a tear of joy when it got fixed. Now to make a mildot reticle..." I think things will get a lot better, it might not be 100pc realism but I bet using a weapon in later stages of DAYZ will feel more realistic than most other games. Dont forget we have a long way to go and that includes ballistics etc. Regardless, all constructive critique *is* welcomed but dont assume anything is set in stone. Rgds LoK -
Hello there They *are* out there. http://www.armoryblog.com/firearms/rifles/free-syrian-army-captures-5000-stg44s/ Rgds LoK