Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
-
Content Count
111 -
Joined
-
Last visited
Everything posted by Oompa
-
Taken from wikipedia: "Psychopathy is a personality disorder that has been variously described as characterized by shallow emotions (in particular reduced fear), stress tolerance, lacking empathy, coldheartedness, egocentricity, superficial charm, manipulativeness, irresponsibility, impulsivity, criminality, antisocial behaviors such as lacking guilt and living a parasitic lifestyle." I would argue that everything on that list (apart from impulsivity and parasitic lifestyles) is an advantage to that person, unless he/she is caught red-handed, doing something people don't like others doing. They all enable an individual to take advantage of others far more easily and with sufficient intelligence they can do so without the other party realising that they are doing so. This is probably why people in high positions have many, if not all of those traits. To tie in in what wabbit said: As long as the majority of humans is trusting and co-operative society continues to function and the 'psychopath' is allowed to take advantage of his 'abilities'. If everyone was a psychopath, many things wouldn't work. But in one sense, we do need 'psychopaths' to make use of others to achieve something, because if they don't no-one else will.
-
Hey, don't describe me playing DayZ on a saturday! PS: They describe Harvest Moon and Peggle as good games... probably some cry baby, stay at home mom :D OR a parody.
-
I'll get an AK and then laugh at the guy with the M4/M16 when his gun jams in a gunfight because he didn't clean it.
-
I can read the signs and that is all that matters to me... If you want latin signs, make a map set in Germany/France/UK if you want, but then you have to make a new map... (different architecture, landscaping etc.)
-
Don't do what Minecraft did...
Oompa replied to [email protected]'s topic in DayZ Mod General Discussion
I find that vanilla minecraft hasn't added enough to the game, which is why I use up to 30 different mods and play on a server that uses those mods. Now, all 30 of those mods update regularly and add new things, they have their own recipes and completely new mechanics... THAT can be overwhelming, sometimes. So I hope that the DayZ standalone will continue changing/adding/remvoing things and also open up to modding itself, so that more content can be tweaked by modders :3 I'd love to be able to tow cars away in standalone, strip them for materials, smelt the metal, make weapons, armour and reinforce vehicles (armoured truck with a plow, anyone?). I'd love to build bases that have power generation, agriculture and perhaps NPC guards to guard them whilst we are offline... Those things probably won't be added by the Devs, but modders might :3 -
Because... that is your name? But I', probably wrong. However, if that is your picture it doesn't really matter what reason you choose your name for ;) btw. Didn't it used to be a hoodie? I usually go with a different handle but didn't feel like being tracked through the hundreds of forums I am registered on... and I wanted to be able to annoy people in-game without repercussions on the forums. Oompa Loompa sounded silly though, so Oompa it was.
-
Hahah... research? If he wanted to, he could just look at what is in the alienware PC and buy the parts seperately. Or he could spent several hours reading review/benchmarks on every single and how it performs with the others.
-
Dayz koS would be rife irl if there was an apocalypse
Oompa replied to jaytmuk (DayZ)'s topic in DayZ Mod General Discussion
No, my argument was that the weapons we use and the sort of combat practiced nowadays amplify the chances of trauma since we are not conditioned to it. During The German Peasant's War the peasant armies went around pillaging, plundering, and murdering everything and everyone they came across, even other peasants. They didn't really leave the people they robbed alive. More recent examples include civil wars in Uganda, Rwanda, Congo etc. In Rwanda a large part of the civilian population partook in the genocide. The only non-moronic way of handling KoS in a game would require a lot of work. You would need to let players organise in-game, build, control land 24/7 (guard bots?), craft, put out bounties etc. You would basically have to emulate as much of what people could do irl as possible. I consider solutions such as hallucinations/bandit skins to be suboptimal. Deaths would also have to entail a more sever punishment than simply loosing your gear. (I just had an idea for that, I might post it later) And I agree, KoS would not, generally speaking, happen. What would happen is (1) people killing over petty crimes (I witnessed how some guy stole a hammer, the workers then chased him down and killed him. The police was never called.), (2) people shooting someone because they are jumpy (effectively KoS), (3) people shooting because they want what the other guy wants and he won't give it to them etc. With (1) and (3) you might try to take them prisoner irl, but that doesn't really work in DayZ..Players won't let themselves be captured or robbed, they alt+f4 or fight back (since they can just respawn), so you have to kill them. As such someone who just looted the gun you wanted at the military barracks is fair game for a takedown, so is the fully-geared guy running through the forest, and the guy near your car or tent practically volunteered for target practice. Thinking that you can get the gear yourself at the nearest lootspawn is metagaming too, you know. If you truly want to play a survival sim you have to treat EVERY LITTLE THING as VITAL to your SURVIVAL. Do you have any idea just how precious a sterile bandage is in that sort of situation? ;) -
Dayz koS would be rife irl if there was an apocalypse
Oompa replied to jaytmuk (DayZ)'s topic in DayZ Mod General Discussion
It's all about how you were conditioned during your development and what you were accustomed to. Everyone, including the soldiers was conditioned to abhor murder. If you go against this conditioning it then creates conflicts. Which is why I said that they did a good job, it is afterall in society's best interest that it does work. If you read up on PTSD a bit you will see that it is not infact caused by killing itself but by the fact that we as a species are not used to the way wars are fought nowadays. That would change. No society so far has collapsed in a very short period of time. They all dwindled away or were conquered, so that the order was kept right up to the moment that a new power took over. So no matching examples exist for a collapse of everything in a matter of a few days (apart from where natural disasters killed everyone). However, there is something called war that has been around for thousands of years and there were enough revolutions as well that show what humans are capable of when they feel wronged. Wikipedia provides a list: http://en.wikipedia...._and_rebellions In these times all those who weren't part of either faction were often robbed, murdered and/or raped. Rules/morality applied only to one's own side, and even then one wasn't quite safe from one's own side. http://en.wikipedia....litary_strategy http://en.wikipedia....eburg#Aftermath And those are but a few examples where such things were comitted en masse. If humans are able to do that when ordered to, they will also do it without being ordered to if there is no punishment. I doubt that the Vikings got PTSD. I would like to note that I never said that societal collapse would lead to KoS in general but instead said that it would lead to conflict between rivaling groups, which would lead to attrocities and might lead to KoS of all unknowns for a certain period of time if such conflicts escalate. Since we can hardly rape, or do some such other equally pleasant things (imprisonment etc.) to other players, KoS is a replacement... I guess. -
IRL I've gone 90 km/h with a bicycle.
-
Dayz koS would be rife irl if there was an apocalypse
Oompa replied to jaytmuk (DayZ)'s topic in DayZ Mod General Discussion
Read the end of that paragraph... What I was pointing out to the people who keep wanting to project mental deterioration onto those who kill, that doing that would be ridiculous and would in no way emulate real life as they claim it would do. -
Dayz koS would be rife irl if there was an apocalypse
Oompa replied to jaytmuk (DayZ)'s topic in DayZ Mod General Discussion
It's probably not that hard, nor is it likely to cause very much psychological harm to you. We are made to believe that it is and will, so that we are discouraged from trying. And it works so well that we do indeed feel as if a large barrier is preventing us from killing. That being said, there is no reason for us to kill, but there are places where such reasons come easily and in those areas you will be killed by an angry mob for very trivial reasons. If all you ever experienced was the relative safety of our own nations in Europe/America/Asia (for the most part) you are not likely to understand this and the concept is difficult for you, but another persons life is worth very little to you when you are trying to escape starvation and the other guy just stole your banana. You haven't experienced how it is in times when things are hard. Generally speaking people who knew each other will move closer, conversely forming new bonds becomes harder as paranoia soars and you become more liable to resort to force when you feel like you are being threatened, it's called instinct. You cannot possibly expect to apply morals/ethics/law to a situation as extreme as a zombie apocalypse, it goes beyond the scope of any previous disaster and as such the effects would be greatly amplified. Morals and ethics are currently defined by our wealth and the resulting society around us, should that crumble the values most people are so proud of will crumble too. Those who stick to them may or may not succeed, they are however lowering their own survival chances by giving away supplies to people who may or may not be of help. More likely than not there would be a short period of time, right at the beginning I refer to as "the panic". People won't kill you, they might help you, but more likely than not they will decide to look away and run for their own life. After that people start teaming up when they meet, until they happen upon across a place that has supplies and get screwed over by another group. After a while groups will be hostile/cautious towards one another. KoS is rather unlikely though, unless the group has encountered so much hostility that it feels a need to protect itself in that way. If you wanted to emulate this in a game you would have to reduce loot spawns to almost non-existant, introduce ways to protect gathered things whilst people are offline, and allow people to produce their own tools/food/weapons/housing/defences. With the system as it is players can regain gear rather easily on their own, food just keeps popping up around the place and weapons are plentiful. If the standalone introduces larger hordes of zombies, useable craftable close combat weapons, and reduces all sorts of guns to rarities it might work out that people team up more. But currently the setup is basically an fps with the added requirement of finding your own gear. And that is how most people play it. -
Dayz koS would be rife irl if there was an apocalypse
Oompa replied to jaytmuk (DayZ)'s topic in DayZ Mod General Discussion
Yup, very few people actually realise that the people who actually are pyschopaths are over represented in leading positions, because their 'abnormal' mentality allows them to exploit others with more ease and because they are better at faking feelings/relationships etc. They wouldn't KoS though. The intelligent psychopath would try to find out if a person he met was part of group and whether they could be used for personal gain effectively. -
Hmm... I usually watch people and deliberate whether to shoot them or not. Holding people up hasn't really worked for me so far. On the other hand, teaming up with randoms has always worked so far. It usually started out with me having my sights on them and recounting their every move to them and perhaps giving some warning shots at the ground, they become pretty docile once they know they can't run/hide/fight. I've never been shot in the back, not by bandit randoms I teamed up with, nor by survivors. Then again, most people will log off as soon as they encounter a potential hostile that has the drop on them. The new anti-logout timer doesn't really do it's job. You can fire at them, but the timer doesn't start. So if you want to make sure you get the gear, shoot and aim for the head.
-
I just had the funny thought that the standalone rocket is working on isn't a video game at all... rather his virologist brother is working on a very real strain of the virus to be released into the wild, creating the most realistic zombie survival game, ever!
-
I have had occasions where my friends couldn't see anything at all, but I was able to see almost as well is if it were day, without changing any of my settings.
-
Pending Update: Build 1.7.3 (community edition)
Oompa replied to rocket's topic in Mod Announcements & Info
* [FIXED] You can no longer change clothes/eat/drink/etc. while in a vehicle I didn't know that you can't do those things in a car. I shall have to inform every car of that from now on. -
You should've got out your AS50 and destroyed the chopper out of spite :)
-
That was unreal tournament... that's so old.
-
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
Oompa replied to ruarz's topic in DayZ Mod Suggestions
I was thinking that if we can build stuff and tow cars, wouldn't it be incredibly useful to be able to tow off a car wreck, strip it off anything useful and to then smelt it for metal to make tools/weapons or use it to reinforce other vehicles. -
"Has he seen us?" "I don't think so" *BOOM* Jason has been killed. "Shit"
-
When is the last time you got sick from rain? I mean... I have been going out in the rain and below freezing point temperatures (up to -25C) with wet hair and nothing more than a t-shirt without getting sick once in the last... 19 years (my entire life), at least not from that. I don't want to be limited by other people's immune systems XD
-
Time to share things about ammo :D
Oompa replied to Elite Skydaz's topic in DayZ Mod General Discussion
M9 SD, M4 SD and AS50... I just stalk players and when I get a clear shot I get them either with the M4 or the AS50. It's amazing how many people do not look around... I get all the ammo/food/supplies from the victim or their vehicles and tents. -
I'm all for that. But then stop the aggroing from 200m away. If I'm crouched in a bush, a Zed shouldn't see or hear me from that far away.
-
Until there is some way to 'safely' hold someone up and rob them without killing them, killing and then looting is the only option. There is a big difference (irl) between killing someone for loot/food (because you are starving) and killing someone because you can. One is justified through survival, the other isn't. It makes a difference to your mental state and health and how you deal with people in general. Self-defence is an entirely different issue, agreed.