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Your DayZ Team
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59 GoodAbout Racket (DayZ)
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Rank
Helicopter Hunter
Profile Information
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Gender
Not Telling
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Location
Ireland
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Animal locations (Experimental Build))
Racket (DayZ) replied to karlkurtz32's topic in General Discussion
I don't know the location, it's one of the new one spawn points in a village inland. I've spawned there about twice and ended up losing that character twice on experimental before I could get anywhere to see whereabouts it is. Anyway, my second spawn there I spawned in an area of two goats. Maybe someone can point to where it is from this single terrible screenshot I have of it. -
It depends on the location of the servers at this point, I think. I used to have this issue constantly, and sometimes I'd even end up with a character from a few resets back when I was suffering from it. Generally sticking to regular EU servers over the past few weeks has given me, and my friends, the same constant character, except once for my friend who got reset. The UK named servers have seemed to be the worst for me in getting a reset. Best thing to do is to log out as soon as you see your character is reset, or the warning that the server can't contact the hive pops up in red in the bottom left, and go searching other server names and numbers until your character is back.
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What is the ingame map good for?
Racket (DayZ) replied to roguetrooper's topic in General Discussion
Are water pumps not already on the maps? Either I'm imagining it or thinking of the mod or something, but I know I've seen an icon before in one of them for pumps. -
I like grills.
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I was thinking about going psycho earlier. I had a character I don't usually play on experimental UK instead of EU but had a gun and axe, and found a crossbow in a few seconds at Novod, so I was like "Yea, you know what, let's just go crazy for the first time in 200 hours of the standalone and however much else of the mod, be insane" so I ran through Novod on a full server. Found nobody. Went back to Svetlo, still found nobody. So just went running down the street with my crossbow, waiting to unload bolts in someone's face. Then, suddenly, YES! A player comes running towards me. But wait a minute....wait, he's moving into a sitting position. Oh, he hasn't got a shirt. Oh. He's looking at me. while sitting. While I'm pointing my crossbow at him. Following me as I circle past him. I kinda feel sorry for him, so I just run on. But then, I'm thinking "You know what, this is an easy kill, you gotta do this" so I run back planning to just kill him and say something stupid to him because psycho. I then find myself opening my inventory, dumping a can of tuna in front of his poor little bambi face, turning and running off into the forest. I suck at being a psycho.
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Does anyone know where this mountain spawn is?
Racket (DayZ) replied to Mays (DayZ)'s topic in General Discussion
Yea, I had this mountain spawn the during the week on experimental when I was in the midst of playing the Random Character Simulation version that seemed to be happening with every log-in for a while. It's nice to have moments of spawning and actually having to look around a bit and move instead of just being like "Oh, there's a dock/factory/police station/orchard to my left/right/front/ass, this way!" -
Ah, getting emotionally involved with forms of media and art is fine. And gaming is the most understandable form of visual media to get emotionally involved with so yea.
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Fishing Guide/Tutorial (Exp 0.45.12499 )
Racket (DayZ) replied to sobieski12's topic in General Discussion
Yea, they work. I've had one that's been pristine through a few trees, so I think they may go through more trees than the splitting axe? I know my friend only got a few trees done before her splitting one was ruined, but then it may not have been pristine when she used it... -
Fishing Guide/Tutorial (Exp 0.45.12499 )
Racket (DayZ) replied to sobieski12's topic in General Discussion
Yea I thought they were probably more common over that way. Was going to head back over to there but luckily about an hour ago I found one between NWAF and Vybor so that keeps me happy. Now I have something to do with my three axes. -
I've ha a small bit of experience with choppers in the mod. Never was good at controlling them at first, and would crash before I had the chance to master the art of flying around in the zombie world. Granted, I tried out a bit of a practice in Arma to get more familiar with it, but still don't think I'd want to fly them too often. That doesn't mean I don't want them in the game though. I'd love to see what they current team would do with them with a recreation and change, and hopefully sorting out the issues of being able to find things through trees so easily and so on. I've only had three or four run-ins with helicopters on the mod, but they're all so memorable. The first was on my first night, and while still getting to grips with the game with my friend, we ended up having to camp inside a firestation in Cherno when a heli flew in, landed and then the pilot proceeded to start sniping on the only other guy on the server at the time. Sitting there for about 20 minutes afraid to leave in case he's spot us from his vantage point is probably the exact point I knew the concept of DayZ was for me. In the span of my first few hours I'd experienced the thrills of searching a new land, hunting, scavenging, stealth gameplay, not trusting anyone even the person trying to help us who got shot on in the end and then that feeling of having to hide from someone so well kitted that we basically stood no chance so it was best to hang back, wait for him to get bored or kill the other guy, then move on. I love the current SA experience, but helicopters can still add to it. And I'm sure if they do get added, the team can iron out a lot of the kinks that understandably annoy people. Plus I imagine they would be kept so rare that it would be more likely to be at most a weekly-monthly meeting with a helicopter, if on the right servers, rather than every moment of every day being tormented by a chopper and having no chance to find anything above a screwdriver or something like that. I like a widened scope of adventures to tell tales from, which is what takes the mod and what the SA can be above so many other games.
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Novodmitrovsk now under martial law
Racket (DayZ) replied to DropBearChick's topic in General Discussion
Good thing I'm Irish so, the place is still all mine. Mine. -
Fishing Guide/Tutorial (Exp 0.45.12499 )
Racket (DayZ) replied to sobieski12's topic in General Discussion
Has anyone any tips on the best area for finding that damn tree? I know what it looks like, but either I'm completely blind overall or it's a rare thing across the map. I've had trouble finding ashwood sticks for weeks, so figured chopping down the tree would finally sort me out. Now the tree is as elusive as the sticks for me. Boo. -
On experimental they have, yea. There was a post on the experimental thread showing the tree, I just hope I can get an axe and survive long enough to try it out! You don't happen to remember where you found them? I know they used to spawn in the little sheds that had a tiny covering on the outside, and I've tended to check them all the time, along with most other places, and really haven't seen one for about 6 weeks, even on current stable. Maybe I get all the wrong servers.
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Heh, I remember my friend and I didn't even find a vehicle for the first couple of weeks of us playing the mod. Let alone the first car we saw (at night) making us duck for cover while almost having a heart attack, having a chopper hunt us down still a week before we found our first car left us dumbfounded for what was happening, just for how out of the blue and unreal it seemed compared to the trek we were making across this new map that we had no idea where we were going. I do love the newish spawn points on the standalone now, that rush of not knowing where you are and trying to find your way is at least still happening for me, though it's rare as a 5 minute run in any direction and I'm usually back in recognisable territory. One of the main reasons I'm even playing the Breaking Point mod is the feeling of searching and not knowing what I'll find but trying to remember where I was for the future. Anyway, I think if I was to "wast" 30 minutes running, I'd probably be near the other side of the map from Berezino
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It's an action for now but seemingly the devs want to make it that if you just beat on the bushes, and trees and everything else you can get stuff from with the action menu, that will get you what you need instead of an action system. I can't wait for that sort of fluid gameplay. I found one or two back when the original experimental with the craftable bow and arrow came out. Before long I never found one again, even when I searched through every shed that spawned them. Guess I need to get an axe to chop down some ash trees.