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Your DayZ Team
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53 GoodAbout Santa fox
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Most likely Q2.
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Two posts above me nail it, more or less. Shame it went down this route as it was a pretty promising game.
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DayZ Hunger Games Event - March 12th
Santa fox replied to [TAW] GunRunner's topic in General Discussion
Well, I think the AoO was a tad large, alternatively try and get more long range rifles put in next time. Perhaps also change the dynamics of the area by parking cars, trucks and so forth in places to create obstacles or places where players can take cover. Announcements over TS whenever someone has died would also be nice, as well as some way to get players moving. Most of the time, the people I saw and myself were camping for prolonged periods of time, which I guess the carepackages were supposed to take care of. As for more detailed stats, I wouldn't say no to that, as long as it isn't too hard to do, of course. -
DayZ Hunger Games Event - March 12th
Santa fox replied to [TAW] GunRunner's topic in General Discussion
I ran into the middle then took off, actually found a few stashes in buildings and managed to wind up with a Mosin and Glock, as well as some other stuff. Took a few shots at people with my scoped Mosin and Magnum but I only managed to get them to bleed, except for the first one I got with my Glock. -
Getting hit with a open hand makes you bleed as much as if your jugular was cut by a machete. You can carry a axe and a rifle on your back, but not two rifles/two axes. Taking curves too hard in cars make them roll over several times.
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Plenty of better off survival games out there that outdo DayZ a thousand times over - both on new engines that are completely made for the game, and on old engines simply reworked. DayZ has lost the niche it once had, I doubt it will ever be able to reclaim it.
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DayZ Hunger Games Event - March 12th
Santa fox replied to [TAW] GunRunner's topic in General Discussion
So thats who killed me, eh? Dang, shouldn't have played it so aggressive, right as I put down my magnum, I saw him come around the corner and dropped me. -
I'd much rather see MOLLE backpacks being implemented. Being able to find pockets to attach to it, perhaps US heli only spawns.
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I usually run along the bottom left, or top right of the map, following the roads and hitting the towns. Never had any trouble with food or water, usually have some fairly good loot before I reach NWAF. Can't recommend any better route than those two, it's more or less impossible to get lost, food/water is in ample supply, and several good spots to loot are on the way.
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Seems to be on level with a regular kevlar vest. I can get ones classed for both Stab/Stick/Bullets, but the regular is that it's either classed 1 - 3, 1 protects againt 9mm, 2 against 375, 3 against 7.62x59; There has also been some advancements, meaning bullet protection vests can withstand even more of an beating than Soviet rounds. One should understand, though, regular kevlar vests do NOT protect against stab/puncture/hitting damage, and vice verse. A level 3 kevlar vest can be punctured with your everyday knife, unless it is rated for melee damage as well. Black, navy blue and white are the only versions I can acquire of bullet/stab proof vests. White is mainly with stab proof vests, though, meant to be hidden under a shirt or suchlike; Bullet proof are more operational protection.
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I can only agree with the earlier mentioned sentiments, DayZ has gone from being a game I actually want to be involved in, to being a dead game as far as I am concerned. A great idea, but as far as I am concerned, DayZ will never truly be the game that we were promised. After +1000 hours, I can safely say I will not bother with this game anymore, just as I don't bother with Nether. Plenty of other games have far outdone what DayZ set out to do, in less time, as well.
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Will there be any more explosive weapons? AT, more AP or AA options? Armored vehicles or suchlike? Is there any concern amongst the devs that bases will be easy to spot and locate, once they are implemented, due to the relatively small size of the map, having a lot of towns and populated places and such? If so, any plans to remedy this, and how would it be remedied? Is it still planned to be able to "lock down" a city or area, effectively removing zombies from that particular area while it is in such a state? Any plans on underground or similiar areas with the new renderer, or will we have to stick with above ground?
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Interesting update, but i'll remain cautiously optimistic about this. After seeing other mods which outperform DayZ in a lot of aspects, i'll believe DayZ is coming the game I hope, when I see it.
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I am sure mods will fix that, and the rest of us who prefer realism over arbitrary restrictions, can enjoy the vanilla game. I see absolutely no problem with how it is now, you advance and get better gear as you advance in the game.
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M90 jacket is a regular, black jacket with very big pockets, as well as a extra large one on the back, Quite popular. As for the backpack, MOLLE type backpacks are extremely popular here. Then your observation certainly won't hold much weight, either, now will it? As I can prove other by what I have seen and what I know friends and family wear, all civvies. Likewise goes with additional stuff like Buffs etc, which normally is heavily used in the army department. Why should it? If the game is going for realism, and army apparel and gear far outperforms that of civilian, why should there be some arbitrary drawback to it? You already have the SMERSH backpack, requiring a extension to fully show it's potentional, for example. Perhaps the spawnpoints should be lowered, though, backpacks, pants and jackets etc are all commonplace in armies, so it wouldn't really make much sense if only one backpack/jacket/pair of pants spawn at a army base, housing at least 20 - 30 soldiers.