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Everything posted by randomspawn
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Are you looking at just having some place to go lay down or something?? I thought the killer part was the persistent storage?? If so, then it could just be a specialized container of about 12 slots that you can take and drop in the woods. A tent isn't necessary at all. I have NO desire to ever see a tent. Experience shows that after each patch, tent loot disappears. I figure it's just as likely our persistent gear will disappear from any erected tent as well.
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Heli crash sites fixed after maintenance?
randomspawn replied to Knight05 (DayZ)'s topic in General Discussion
I will say it's amazing how we kind of fluctuate on our feels for the game at times. Sometimes, you just feel like you love the game, and it's getting better every minute, and other times you think the developers are still on spring break and have no intention of ever returning. Some will always hate, and some will always love, but those of us in the middle, we can cover both emotions pretty quickly at times. -
I would awaken on the beach, turn on my android phone and pull up the stored map I have of the apocalypse area. It's just the way I roll, but I imagine others don't carry an apocalypse map with them, which would make it more difficult.
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Tents with wooden floors never have loot/gear
randomspawn replied to karlkurtz32's topic in General Discussion
Don't worry, the loot mechanic is just a placeholder for now. It will be revamped with a new engine in the new year with a new lead developer with a new project team that was newly acquired with new financing. -
Bad grammar, that's why. Just bad grammar. If we solve the grammar problem, world peace shall be known.
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Having a partner up the way a bit to shoot him when he comes to loot your fake-dead corpse would be cool. Also, for realism. I can do it in real life, and it sounds cool. I also want a Fred Sanford heart attack animation. "I'm coming to join you Elizabeth!!!"
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telekinesis, kyle. mind bullets
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Physics glitch in buildings, 'you are dead' need advice
randomspawn replied to gianni001's topic in General Discussion
I wall pee all the time. Except for some weird looks from the sorority down the street, it's nothing really wrong with it. Now, as for the broken legs, it's happened to me and sometimes it takes the server a second or two to recoginze it. You might already be looting something from a bed upstairs, and BAM, "DOWN GOES PLAYER". Irritating, but there is nothing to fear but fear itself! -
Why would you leave the North-east corner? Ever?
randomspawn replied to maninthewall's topic in General Discussion
That is what makes it interesting, yet frustrating. We see what they have so far, and we see a lot of potential. Hordes of zombies may be an issue, though it might depend on the stealth detection. What would be fun might be throwing a flare around a player so that the horde attacks him. Then again, we have no idea what the servers will be able to handle in the future. Will it be 100 person servers but the same amount of zombies, or hordes of zombies on 40 man servers, or something that has both??? We know that the game has sold a lot more than anticipated, and we don't know how many more it will sell, or how hard BI will push it. The game in it's current state is not survival at all. If the hunting mechanics and cooking mechanics are close to finished product, then it never will be a survival game, imo. But I also understand that having an area of the game where players can just go and 'get away from it all' is somewhat important. It's not my style, but I'm only a single player among millions. -
I shot a lot of people in cold blood.
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Physics glitch in buildings, 'you are dead' need advice
randomspawn replied to gianni001's topic in General Discussion
since it's just you, and it's happening multiple times while being watched by someone you trust, then you are probably having lag/latency spikes. the game sees you down on lower level, and next thing you know, you are up on top floor. The latency didn't allow for the full movement, so it sort of 'put' you on the top floor, destroying your legs in the process. If this is the case, fix the latency. If it's something else, maybe someone else will have ideas. -
Why would you leave the North-east corner? Ever?
randomspawn replied to maninthewall's topic in General Discussion
I disagree with you, kinda/sorta. The game is about survival, but unless you are talking PVP survival, it would be the most boring game in the world. Most have said it at some time or another, but the game is about player interaction. I don't care how big and bad you make the zombies, other players will always be the scarier element. If you are enjoying the hunting cows and fishing, along with the cooking and that is your main part of the game, "just wow". So far, this game has zero difficulty for surviving the PVE world, absolutely zero. If you think the PVP has become boring, then I can't imagine what you find enjoyable. If they make the changes they have talked about, we are still 6+ months away from a playable PVE experience. Until then, strap on the AKM, and enjoy the ride. There isn't anything else to do. -
What Do You Want to See When you die?
randomspawn replied to CANUCKinNZ's topic in General Discussion
Very simply, what I want long-term depends on how they develop the game long-term. If things are buggy like ladders and stairs, I need to know that it was fall damage that killed me, and not a sniper shot while I was climbing a ladder. Right now, you often have no way to differentiate between buggy s/w and actual game mechanics. The real question is being able to identify who killed you. Example, the guys in the wall at the jail building point the M4 out the wall and blow my brains out. I have almost NO INFORMATION to report to server admins. I don't think I need a Steam ID on players, but seeing something like 'fellow survivor Jim shot you 3 times with an M4 from 6 feet' would be helpful. But if they have a better way to report hackers, then I don't need such a message. It all depends on the developers. If I am still dying to wall hacks and ladders 12 months from now, then I will consider this whole DayZ project as unfulfilled potential. -
I actually feel 2% happier if I shoot with the bipod. Therefore, I refute your statement as a falsehood. BOOO!!!!
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Merged thread is merged... nothing to see here.
randomspawn replied to Irish.'s topic in Suggestions
Blah, the note mechanics are not very effective. You can't walk up to a note and tell if it has been written on without picking it up to inspect. It should change description once it's written on, something like 'hand-written note' vs 'blank paper'. None of this is worth the effort on servers that reset every little while. Also, any item placed in the middle of the road should be viewed as a trap. The minute you go to inspect the item, you get popped by a sniper. No thanks. -
Confirmation - Legs break when picking up object
randomspawn replied to winkl_bottom's topic in General Discussion
agreed. i've went upstairs in the jail buildings, and while standing in the main loot room, had my legs break for no reason. it's just the latency/lag caught up and it broke my legs. OP, crawl outside if possible, take your axe to a tree and chop to get some wood, chop that into sticks, and make a splint. broken legs are much easier now. also, sticks will stack 4 deep now, so you can always have a lot with you just in case. -
Location is unkown.... Need Evac A.S.A.P
randomspawn replied to JesterReturns's topic in General Discussion
wait, i thought Berezino had a dome that prevented you from leaving the area??? -
If that is the pond between Novo and Polana, yeah, it's a deathtrap. Lots of guys were begging for someone to kill them. I try to avoid ponds now. and wells. and ladders. and stairs. well, basically I stand in the middle of the field and watch the clouds go by. it's fun
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Like it matters. He would be probably be better served if he was forced to respawn closer to a town that wasn't already looted. Personally, I don't see much difference between murdering and taking all of someones gear. Either way, you are hosed, and you are starting fresh.
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Are we ever going to be able to start moving while taking out weapons?
randomspawn replied to UltimateGentleman's topic in General Discussion
It's a bit weird. I often will be running, and when I hit my hotbar for my rifle, the toon stops and draws the weapon out. I am not sure if it is when I am running from the crouched position or not, as I haven't collected enough data to be sure. Either way, it's annoying. -
I'd say that in the future, we will have more backpacks spawning all over the place to carry all the extra guns they introduce. I have it on good authority they will have 3 different shades of black backpack.
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I guess you never saw the Sharknado documentary, which was based on a true story. Sharks attack both on land or in water, I've even heard of sharks on a plane, but I have never seen that myself. I fear the shark. Funny thing though, I don't fear other players. Hmm, I gotta think on that. Maybe if I had people berating me while they tried to kill me, it would strike fear into my bottomless heart. Yeah, not!
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I almost always see deer from the stand in Veresnik. It's close to the unnamed military base, but does that count as a city?
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Why you don't need to server hop to get geared.. ever.
randomspawn replied to Irish.'s topic in General Discussion
This thread has kind of derailed like some of the others in this same vain. Remember the guys who play hardcore but want the camera angles in regular servers changed. Why? Same here. People complain about Berez being a death match, but the only way they could know that is if they hang around Berez watching and participating. If you spend your time in the middle of the map, you don't have a clue about Berez. Of course, you only see another player once in a very long blue-moon, but you should have no concern about Berez. I will agree that the developers need to find a way to keep interactions up, while also offering choices for those that choose to live in the woods and fishing all day. -
Well, I don't think I agree with that totally. The map is very large, especially for 40 man servers, that usually have no more than 20-30 at any given time. Everyone spawns east, so if there is no reason to hang east, they migrate west. Some explore, some go straight to NWAF, which also just got a major nerf to the loot. With this comes more diversity and spread among the players. That all sounds good except for: The most important aspect of this game is interaction with other players. That might mean death-match, or teaming up, or trading, or sitting around a campfire eating super-easy-to-kill-deer. If they change it so much that we seldom get to interact, they destroy the thing that keeps people coming back. All that being said, it is alpha, and the goal at this point isn't to make a polished finished product, but instead to test different setups and game mechanics that will be in the final product. I think the 'migrate-west' type style will work a whole lot better on servers that have 100 peeps and loot respawns. I have no problem with the migration for now, but if they don't find a way to increase the interaction again, it will lose it's appeal to a lot of players. For those that say this is a 'survival game', it's not even close to a survival game ATM. It might be later, but right now, it lacks any challenge at all, and that is the key element in a pure survival game.