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Everything posted by randomspawn
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Agreed, the headline doesn't confirm .55, but if you read down in the comments of the link, it looks like .55 is confirmed for today.
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These are the times when you wish you had some sort of combat logs to understand what just happened. We have become so accustomed to the bugs in the game, that sometimes we just accept a death and move on, figuring it will get fixed later. But, did we get shot, and didn't realize it? Or lag out and get axed? I've died probably 5-6 times where I have absolutely NO idea about how. In a loot hotzone, I know I am risking death. In the middle of nowhere, I don't expect it but it does happen.
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Best weapon against zed's are axes. They can be found in firehouses, or some two story houses. Chopping axe makes a good second. Check outdoor sheds and such. For better luck, get off coast and head inland. Hit a well on the way, and you can run a long way. For a quick getaway, have zombie follow you into house and then you run back out and lock him in. Works about 90% of the time. We've heard it before, but the game is setup to test now, not to play/enjoy. You are paying BI to be a tester.
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If it's an pickaxe vs brass knuckles, that is a tough fight. The axe dude had the range advantage.
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It will eventually be fixed, and when it is, you will lose the items that are in the fireplace. When that happens is anyone's guess.
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Don't 'eat all', just eat, or just drink. Works for me. I did the eat all and drink all and I had similar problems as you are posting.
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I think CJ got a lot right here. I think people can handle more zombies in general, and maybe even with the way they attack. But if they don't adjust the AI controlling them, then it's just a bigger cluster, you know? I spawned in near Cherno and two zombies saw me from almost max visibility range on my computer. They ran like bandits, swam through a lake, and were on me before I could orient myself and drop my flashlight. If that is a horde, it's a sure QQ, rage quit type experience.
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Well, since they know to run around a house to find an open door, they must be smart, right?
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I've been pigeonholed!!! I like to think my lack of posts in 6 months has cleared me of such suspicions, but I guess not. Oh well. Either way, I was merely stating to OP that after playing solo for a while, he will likely want to engage more with others. Whether that is PVP or not is not really the point. The most logical scenario is teaming up for PVP, or being a solo PVP artist. It is probably hard to team up for survivalist type stuff, but I guess it's possible. The main point is he will likely want to try all the ways to play, and decide from there what he wants long-term. Nothing like a few consecutive ladder deaths to make you mad though. Hopefully that will be fixed one day, but until then, be careful where you climb.
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Yes, it's all that, and then some. Eventually, you will probably want to shift from solo more encounter type play. That will be fun too. Then the next question will be how do you handle the glitches. You work for a long time with your character, having a nice collection of gear, and some glitch allows you to slip on a ladder/stairs, or maybe go through a rail that should support you. YOU ARE DEAD! What do you do? The first few times it's sickening, but you get back on your horse anyway. After 10, or 20 times, is it worth it to you? I have died a lot more to glitches than to other players. I took a few months off, and am back again now. The only difference in the game really is the persistence and huge increase in the loot types. The only thing that really excites me is the upcoming renderer upgrades.
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Why has it been 2 years that zombies go through doors ?
randomspawn replied to paradogz's topic in General Discussion
Simple rounding error. And if you think about it, once it has been 2 years, that is almost the same as 5 years if you round up again. -
People have been complaining about zombies being too easy since release. You finally get a challenge and off you go crying. Some people!!!
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I like to shoot medics just to see if they will come here and make posts crying about it. Funny, it is.
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Nope, new character. Each death you get a clone of your old character and start anew. It's a tough world for clones, but that's the way it is.
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If you think about it, that is your characters 'only' death. The next death will be a different character.
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Are we really to the point of posting screenshots of our gear? Come on, that's like posting selfies on Facebook or something. We don't need it, not when gear is this easy to obtain. Now, if you could 'scalp' each player you killed, and carry those scalps on a belt or something, then that might be worth sharing. Other than that, why bother...
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Has dayZ succeeded in being a different type of game?
randomspawn replied to stielhandgranate's topic in General Discussion
I don't have a lot of confidence the loot will ever get rare. I have a suspicion it might decrease 50% max, which will still be plenty. I hope for awesome hunting, survival and zombie mechanics, but I just haven't seen enough development in those critical areas to assume it will still happen. -
Funny, only the rarity of the item gives it any type of value? The antistab vest is weak-sauce in the game, and you have no reason to keep it. That being said, if they ever introduce battle-royal knife fights, you will be prepared.
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Well, I was responding to someone who said their gun laws were so much better than those in the US. I would assume that having an infection in their country would not make the citizens lawless, would it? Would they really start breaking the law and keep ammo and guns together? I doubt it... ;) If the problem is weapons accessibility, just limit the weapons. What is wrong with that? Why create artificial scenarios where people never have ammo and guns together during a ZA? Just make the gun spawns a set percentage less likely to occur, but give most of them the needed magazines, and occasionally ammo too.
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Yes, imagine this scenario: "Honey, there are a bunch of zombies at the door, can you talk to them?" "Will do darling." gets gun from safe, walks to other secure area and gets clip. walks to other area and gets ammo. walks outside and shoots zombies. walks back in and places ammo back into storage. walks back to other room and places clip in storage. walks back to safe and places gun in storage. "There honey, I spoke with them, it's all good now" "okay, thanks dear" Yes, its such a realistic system they have there. I see it happening just like I described. Bash us poor cowboys all you want, but we won't be stupid enough to leave clips and ammo away from our guns in a ZA. The developers putting an artificial control onto something to try and compensate for failures elsewhere. They should make it as realistic as possible. It would require them to spawn the guns with clips and possible chance at some ammo too, but just reduce the overall number of guns. Not hard. and it eliminates the stupid problem we have now.
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I see why you have 'new' in your name. Just imagine how fun it would be to run from town to town and just stash loot in a tent that no one ever finds. Why, the enjoyment would be............boring. Now, BBC has a decent plan to being a bit of fun into the game, without hanging directly in Berezino. Kudos to him. Well done sir.
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Exactly, it DOES NOT have persistent storage, if you go by their tweets on the reddit instagram feed from eharmony, though you can't always be 100% that info is correct.
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What gives you the idea the implementation will be logical? I would say that is a very large leap of faith on your part.
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the new girls/robots/crackheads in town
randomspawn replied to DropBearChick's topic in General Discussion
Trouble here, but I'm a guy, and I can tell you I spent the better part of 15 years as a hormone driven idiot who had almost no control over my own thoughts. It's extremely troubling, especially knowing that I have two daughters rapidly approaching teen years. Yes, there are some guys that seem to not be driven so much, or just have better control, but I truly believe that most guys just aren't able to control all the crap that is going on inside our heads. I know that a lot of people will disagree, but my 40+ years of life have driven this opinion very deeply into my brain. -
EXP - Map now shows the players exact position
randomspawn replied to gibonez's topic in General Discussion
I don't understand your position here. What are people supposed to do about maps? As for WT's, I like them, if they work with the text like they did before. It provides an optional 'global chat' that doesn't take away from others that don't care for it. It's about as perfect a solution as you can have.