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Everything posted by randomspawn
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Getting stuffed before fully energized?
randomspawn replied to Mukaparska's topic in General Discussion
As long as you aren't under threat, eat as soon as you pick up the food as it will give time for the stomach to digest. Otherwise u fill up too fast. Once you are fully energized and healthy, just keep a couple cans or rice/canteen and u will be good to go. -
We don't want no edumacated folks around these parts. Just smile and nod, smile and nod.
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Yeah, it's like asking if the cake i buy for my kids next birthday is going to be the 'best ever'. Heck, other than a cake, I don't really know any details about it. Same with this game. Almost EVERYTHING about this game is supposed to change before release. If they actually complete that roadmap, you won't even recognize the game compared to todays version.
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What about vehicles in test servers? Its just for test...
randomspawn replied to kircheschm's topic in General Discussion
They have announced they will only be allowing unicycles into DayzSA. They will be the extra tall versions, approximately 6ft from seat-to-ground. However, tires and wheels won't be spawning with the unicycles, and can only be found with M4's at chopper crash sites. This is due to the fact that tall unicycles are only found in western countries, and aren't native to any former soviet era country. Supposedly, a couple of the unicycles have already been placed onto some experimental servers, but they didn't include air pumps for the tires(nor patch kits), so they can't be ridden yet. I can't wait to be mounted on my purple unicycle with my AKM fully loaded with a drum and spraying some good cover fire when traveling at full speed. The potential is endless. Canyon jumping, drive-by shootings, birthday parties, etc. It's going to be awesome!!! -
Here is what people want to learn. Does it go boom? yes, then I will shoot it. I think the majority don't care about ballistics and whatnot. They just want to find guns, magazines/clips, and ammo. If they match, all the better.
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Experimental patch being released as stable?
randomspawn replied to HecticKris's topic in General Discussion
Yeah, think it's Dallas, as I have really good pings to the Dal servers, typically the same I get with TX and Central servers as well(40-60ms). I see a slight increase with East and West servers, up to 80-90ms. -
But does it matter if they 'experience' the game when it was alpha vs when it is final released? I don't think it does. The idea is to get players to play, and pay. When this hits final release, it will be full of experienced players, who know most of the tricks. It will be like jumping into WOW a year after release. Any new players will have to catch up, and the rest are just having a blast toying with the new guys.
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Do not apply logic to the situation. This is canned food we are talking about. It's ability to be edible years after it's natural ripening cycle should not be questioned...woe to those who question the can!
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Just curious, which part is fun? I do it because it's needed, but it has long ago stopped being fun. But that is why it's a sandbox, some love the PVE of gearing up and hanging in the woods, and others want the interaction and adrenaline that comes from being at NEAF or Berez.
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Yeah, I'm not a fan of 'ground pounding'. Once you cover the map the first time or two, it's really boring doing it again. Plus, the servers restart so much, you might be halfway across the map and it resets, and then all the regular hoppers jump in and hit the high value spots. Truly, gearing up isn't fun at all, unless you take it from a guy you just shot, then it is hellafun.
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Who's idea was it to make spawns in Berezino?
randomspawn replied to FrostDMG's topic in General Discussion
I don't see a real reason to change the system, at least not yet. Simply put, spreading 30+ peeps around the map makes for a potentially boring trip to find something to do. Imagine, I just spawned in that northwestern town that just has a few loot spots. First thing I do is run for a base or large city. Not much different than now. Zombies stink but they are still a joke. Without other players, this becomes a 1980's era game where you run around a lot and never do anything. If servers go to 100 peeps and we have some sort of missions/endgame, then spreading it out makes sense. Until then, I need to see other players. -
Who's idea was it to make spawns in Berezino?
randomspawn replied to FrostDMG's topic in General Discussion
Game has no real purpose except for pvp. That is a big reason to spawn in one area. If you want alone time, run west and loot almost every other city without ever seeing another player. -
Please explain what the hell you do if you don't PVP in this game? It would be the most boring game around.
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if they never develop an 'end-game', then the absolute focus of SA will remain PVP. For PVP to be maximized, the players actually need to encounter each other, now and then. I am not sure if different loot tables will ever be needed.
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with the game in it's current state, the developers are correct in keeping everyone close together. it has made both Berez and NEAF fun. Those that want to 'live off the land' can still run west and loot beans in small towns. those looking for fun stick close to the east and north to encounter other like-minded folk.
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as a general rule, shoot you. after all, if he does see you first, you are dead. better to eliminate any possible threat. unless you are a care bear, then by all means, chat him up and maybe you can eat some bamboo together.
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I'm at the castle, I don't see you. Are you playing hide and seek?
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What to expect in the next update
randomspawn replied to DropBearChick's topic in General Discussion
I doubt a lot of this stuff makes it into the patch. Heck, if it is really going to be, I bet it will be 2 MORE months before we see it. Let's hope for the best, but based on what we've been seeing, progress is very slow. As long as it gets released in a good state, it's all good. But if they release it and only half of it works, then it will be seen largely as a wasted delay. -
What's the current hacking status like in DayZ:SA?
randomspawn replied to RadikulRAM's topic in General Discussion
okay. We won't talk about those hackers as you already made a thread whining about them. Good job. -
my wife is German, does that give me a pass?
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I've found multiple of these engraved 1911. They aren't exactly rare anymore. The magazines are just as rare as the handgun IMO. I had a E1911 this morning, but met a ladder of doom at NEAF and had to respawn. It might still be on my corpse, but I don't remember what server, only that it had <50ms latency when I joined.
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Agree with this. About half the people that play totally lag out in this city. My fps goes to low single digits walking in there. I can play all day in Electro or Berez, but stick me in Svet and I'm good as dead. Not sure why it's as bad as it is. I'm guessing they just didn't do a very good job on the code when they rushed the city into the game. It should be cleaned up by Beta though. Maybe you can postpone the event until then...
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Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
randomspawn replied to SmashT's topic in General Discussion
yeah, not sure why people say you can outrun zombies. they run just as fast as players, and they jump and swing and somehow hit you when you are running. it's crappy, but it's alpha. at some point, they will balance them. just fixing the clipping through walls and such will be a MAJOR improvement. this might make them too easy though, so they might have to make more zombies, or find a way to make them much harder. the melee vs gun debate seems backwards to me. a bullet to a zombie torso should have minimal effect, but a melee attack to an arm/shoulder/leg should really injure zombie, making him unable to walk or swing his arms.a zombie survival game should have the most realistic zombie fighting possible. too many people are worried about how 'real' the hunting is, or how accurate a rifle is. the key to the game should be how the zombies are. if they are glitchy, the overall satisfaction of the game will be diminished. -
I'm pretty sure you can do the bow now. I found a long ashwood stick or something, and crafted the bow with rope. This was two weeks ago. I hated the sequence for trying to use the bow. Then again, my memory is crappy, and maybe it was craftable but not useable.
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A Cool Story of Morality (Ep. 2)
randomspawn replied to GenocidalGeneral's topic in General Discussion
I'm calling you on this one. I just don't see how that is possible. Maybe you help 100 people in a month, but not hundreds daily, unless your KOS actions 'help' everyone else that plays???