Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
-
Content Count
550 -
Joined
-
Last visited
Everything posted by randomspawn
-
Yep, this, and every other feature currently in the game are merely placeholders. Expect lots of changes before release.
-
Wait, they have patches? Oh, it's been a while, I almost forgot. I do wonder how much improvements they will make on desync/bandwidth issues. Should a 1mb connection suffice, or is it going to require a 20mb connection? I'm hoping for the former, and almost expecting the latter.
-
Here is a good question for the future. Should the game get so hard(rare food/drinks) that you are forced to hunt, and ammo is so scarce, that you are scared to hunt and waste ammo? Some people will love hunting, but I don't really want to spend 50% of the time hiding in the woods praying a deer happens to walk by. I also don't want to know the exact spawn locations of game animals, and easy mode to kill them. How much hunting is enough, and how much food should be in the cities. Right now, servers reset all the time, but with loot respawn in the future, if food/guns/ammo are really that rare, then will we both going into cities at all?
-
you seriously had a character for a month, and didn't know that people were glitching in the walls at the AF's? Really?... Really??? If this drives you away from the game, it was probably time to take a break anyway...just saying.
-
Should walkie talkies have text chat?
randomspawn replied to leefriendfield's topic in General Discussion
Not wanted by you, but wanted by many others. The great thing about the ability to chat with WT's, is if you don't wanna, don't make the effort to loot firestations and picking one up. It is ALL on YOU. Imagine a game with options, allowing you to participate in these options, or the ability to not participate. Seems like a very good philosophy... -
Should walkie talkies have text chat?
randomspawn replied to leefriendfield's topic in General Discussion
No reason to name call, but if you don't understand the current features of the 'walkie-talkie', how can you even reply to this thread? Anywho, I play this game, sitting on a couch for about 60 min each night, while my kids watch Full House. I choose not to use my mic during this time. It is, and should continue to be, optional. Having the radios with a 30KM text/talk range is a great thing, that won't break immersion. I'm guessing we just leave it on the default channel and it will work almost like a global chat. If you don't wanna do it, switch channels or don't pick up the device. -
Actually the entire game DayZ SA is merely a placeholder for a future game called DayZ SA+. That game is expected to enter Alpha stage next year, probably between January and December. It will have a relatively short development cycle, with an alpha of just 13 months followed by beta, which should be less than twice that. Early rumor says persistent space shuttles will be added at the end of beta. :lol:
-
Intresting article on DayZ on Wired
randomspawn replied to [Outcasts]Massacre's topic in General Discussion
The same can be said for most 'comment-warriors' on forums on the web. Anonymity is the great enabler of this stuff. -
Intresting article on DayZ on Wired
randomspawn replied to [Outcasts]Massacre's topic in General Discussion
yes, tasty... -
well, a zed was attacking me, ruined my shirt and it's contents, and somehow hurt/broke my legs while leaving my pants in pristine condition. how is that even possible? sometimes i appear to have a fractured leg but can still walk, other times i get a fractured leg and wallow around on the ground like a drunk puppy. also, what determines if the damage happens to your assault vest or your shirt? i can't seem to figure out the reasoning why one will become ruined and the other remains pristine. this game will make you scratch your head sometimes. all the threads say alpha and placeholder every time. i'm just curious, what in the game isn't a placeholder at this point?
-
To the guy that taught me how to fish before the server crashed (and my great fishy adventure)
randomspawn replied to flintandtinder's topic in General Discussion
just curious, when you fall, what does it look like? my toon just stops in the upright position, like he doesn't know how to step over something. I'm guessing you have an option set to 'enable falls'. -
I think the reason for his reply was because we see this same post about once a week. It's just a different person posting it each time. Until we are allowed to cut off the arms of other players(and cook em), then we have to put up with this type of aggression. But when I can start de-arming people, it's going to be a glorious society in Dayz.
-
Fishing Guide/Tutorial (Exp 0.45.12499 )
randomspawn replied to sobieski12's topic in General Discussion
Do fireaxes work on trees? better or worse than splittin' ax? -
Think about that. You say it like 15-20Mbps should be the minimum for the game. the min should be somewhere under 1Mbps, not 20Mbps. The upside for me is right now, I can tell when someone approaches me, as i get the yellow-chain indicator. It will disappear shortly thereafter and then bam, I see the guy. It's like clockwork. Sad but true. I have an extremely consistent 3Mbps connection, and it is often not enough. They have a LONG way to go on network communications to make 100 person servers even close to possible.
-
The messages should be there if you think about it. We used to have the 'loading' sound when someone logged in close to you. Now, they can log right behind you and shoot you dead, and you never even see them. That sort of kills the immersion factor. There is also no downside to showing the message when someone logs out. It just keeps the players on equal ground. I think 100M is about right, anything further away doesn't merit showing a message.
-
We need more community involvment! Official "Private" Servers?
randomspawn replied to Wayze's topic in General Discussion
Well, the current lifespan is a few hours. However, some players hope we have skills and bases and persistent space shuttles and things like that. If they log in and their server is unresponsive, then they will have no choice but to erupt like a volcano, spewing molten feelings all over these very forums. -
How difficult would you like the game to be?
randomspawn replied to hannibaldaplaya's topic in General Discussion
This isn't a jab, but I want to follow up with a question or two. Have you played a game that is unforgiving, iniquitous and makes you pull your hair out before? Why did you stop playing? If not, how do you know you will like a game like that? My gut tells me that people say they want to be hardcore and all that, but when their teeth fall out, and they can't eat anything but canned peaches(which would be practically non-existent), then they are going to get mad and quit. If you do everything right, and you still die 80% of the time, how long will people stick around? -
People copying dayz are doing it wrong.
randomspawn replied to Slyguy65's topic in General Discussion
Meh, not so sure on some of this. A large number of players want to play solo, and don't want to clan/guild up. If you make it so you can only survive in a group, you lose too many players. A skill system sounds okay, but considering you lose it all on death, other groups will come and kill your one or two most important skilled players just to grief you. I like the idea of skills, but I don't see how it works when it resets on every death. They already gave the zombies WOW like Crit strikes on players, I'm not sure what else we want??? Do we enable the zed's to Crit players at a higher %? give them even more stealth detection? allow them to jump levels, like they jump through walls now? The only real weakness they have is their limited numbers. I don't mind the idea zombie groups on the prowl, but they need to be random and not just clustered around special loot areas. As for persistent storage: I don't see how it changes any current behaviors. If you KOS now, you still KOS with a tent somewhere. If you bandit/rob, then you just have more storage area to store your fat lootz. If you hero now, you keep on hero dancing. It doesn't change the fundamental texture of the game. Nor does fishing or hunting. I have seen games with time-sinks like hunting and fishing, and it only fights off the boredom for a little while. In the end, I don't know if player behavior will be any different than it is now. We might be more refined in our tactics, but I don't know if it will this social utopia that some envision. -
Explain this a bit further please. What examples would he choose that would make it pitch black at 15:00 hrs?
-
DayZ - My hopes for what we will see by Release
randomspawn replied to hannibaldaplaya's topic in General Discussion
FYI, if you have to spend an entire paragraph at the beginning of your post explaining why it's not a rant, then, IT IS A RANT. carry on... -
You've met only a couple hackers, and they were bad. Lucky you. It's about impossible to defeat some of the hackers, no matter the tactics you choose. Now, if you decide not to enter the jail building in NEAF, or just avoid certain areas, then yes, you can avoid cheaters. However, if you want to get upstairs in a jailhouse, you will be dead before climbing the steps.
-
I happen to have a stockpile that I will barter with. 1ea can of sardines for 1ea pristine ACOG/LRS scope. Contact me if interested.
-
Sounds great for about 30 minutes. Then you will be absolutely bored out of your mind. Some people seem to be fascinated with the prospect of having to worry about diseases such as scurvy and lime disease and all that stuff. But I cannot see any way having much of that will improve gameplay. I don't want to have to run through 6 different towns to find an orange, then have to run through 3 more to find a water purification tablet, then 2 more for a tincture or something. We've all seen how long it can take to find a morphine stick, imagine adding 10 more rare necessities in the same fashion.
-
DayZ in 2012 vs Now, and why DayZ was so much more fun for me in 2012. Tl;dr at bottom
randomspawn replied to carbine781 (DayZ)'s topic in General Discussion
Even your title to the post was too long. Here is something to consider. Is it fair to compare a the mod to this early alpha state? I don't think it really matters after you consider that. If that doesn't make sense, then ask yourself: is this the final state of the zombies? or hit detection? or anything else. If you go by the roadmap, almost everything in this game currently is going to be totally revamped. I don't necessarily think it will all happen, but they say it will. If they come 75% of the way, it will be a very good game. If they stop at 40%, the game will be very short lived. Even if it fails, it will be laying the foundation for stuff that comes in the future. Maybe it will be BI, or Dean's studio, or a totally new studio. But one of them will be able to see potential this genre has, and find a very good to excellent way to represent it in game form. -
I still get the rubberband on reg at times. This morning I went downstairs, picked up and equipped a backpack and ran next door only to be rb'd back to the upstairs of the first building. My new backpack was still equipped. This seems to be more than 'geometry', but who knows really.