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honeyforcella

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About honeyforcella

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    On the Coast

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    Female
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    Hamburg
  1. I also thought about some things i found in this thread and i think, that things like being better at aiming/shooting is something you get better at in real life, so that's nothing your character needs a skill-level for. But i like the idea, that certain actions, that everyone in real life heard about and could be able to try themselves, have a chance to fail or succeed (e.g. CPR). So books for certain skills would only increase your change to succeed, but every character is still able to execute an action. Or depending on your knowledge the outcome would be of higher quality, when your action ends in a certain item instead of a failure or success. It would just make your character being more efficient. But still every new-spawned should be able to do most common and essential things. Though i agree on books for special tasks! And concerning the idea of having the book in your inventory, it should be a bit more dynamic, like you can read a book certain times (either train/ repeat already known things) or exceed in reading the book, until your character "knows it by heart" or something. So that you can decide, if you're satisfied with a for example 10% Boost in an action (which fades to 0% or depending on how skilled you are to a certain point, if you don't do the action on a regular basis) and drop the book, give it to someone, or you can also invest lots of time until you know the book by heart and dont need it anymore. I think a system like this will be valuable, when the game gets to the state, when people organize in groups, have a base and people adopt certain roles, such as mechanic, medic, cook, etc., etc.
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