Lord_Meshadieme
Members-
Content Count
13 -
Joined
-
Last visited
-
Experimental Branch: 0.47 Discussion
Lord_Meshadieme replied to SmashT's topic in PC Experimental Updates
Im noticing most servers dont restart and the times on them are not synced at all, might this be a partial testing of respawning loot? (so servers may not need restarts?) The more heavily used servers seem to restart, might be a condition for resets to occur if X % of loot has been picked up to restart? -
Experimental Branch: 0.47 Discussion
Lord_Meshadieme replied to SmashT's topic in PC Experimental Updates
Weapons: Hacksaws can now be equipped on your back (Needs to be tested in stable)Couple patches ago already in stable. The gun throwing seems to have removed the run up hill exploit people were using which i kinda miss haha. Now you can go into a throwing stances mid-sprint so the player stops. The freezing seems to be related to players on server, it was smooth on an empty server for a good while (emptiness didnt last long though... lol) -
Experimental Branch: 0.46 Discussion
Lord_Meshadieme replied to SmashT's topic in PC Experimental Updates
Note: Olive High Cap Vest is in stable. Zombies Seem to follow a certain amount of pathfinding, going around walls and through door ways etc. -
Experimental Branch: 0.46 Discussion
Lord_Meshadieme replied to SmashT's topic in PC Experimental Updates
Another gorka jacket.. looks like i was wrong 6 types so far http://cloud-2.steampowered.com/ugc/776058732168825992/530688077BCF24495A2A9119D79B33929E7C2F79/ -
Experimental Branch: 0.46 Discussion
Lord_Meshadieme replied to SmashT's topic in PC Experimental Updates
Some rifles seem to wiggle on your back while you run (mosin + sks), and possibly clip into your butt in different poses (like prone). -
Experimental Branch: 0.46 Discussion
Lord_Meshadieme replied to SmashT's topic in PC Experimental Updates
I am already wearing one in those pics those were extra's i found, im guessing there 5 types one for each season + normal -
Experimental Branch: 0.46 Discussion
Lord_Meshadieme replied to SmashT's topic in PC Experimental Updates
Theres a bug with the mosin, it gives you the option to load a single round if you have ammo in your inventory (top layer) even if you have a 5 bullets in it. Its the scroll wheel reload so it can happen when you are trying to open a door. You can also lose the ammo that you had in your gun if you dont have space for it in inventory (same as losing magazine when reload without space). -
Experimental Branch: 0.46 Discussion
Lord_Meshadieme replied to SmashT's topic in PC Experimental Updates
i found different kinds of the six slot gorka jackets pictures attached http://cloud-3.steampowered.com/ugc/776058709415479887/1E2FB692869DF0742A4195C8E2B366AF6EBCD618/ http://cloud-3.steampowered.com/ugc/776058709415485874/2576C27E5C87D7C7C2C433AE1D5EB018413EEBBD/ -
Experimental Branch: 0.46 Discussion
Lord_Meshadieme replied to SmashT's topic in PC Experimental Updates
Loot not spawning in tents is limited to wooden floor tents, others are fine. -
Experimental Branch: 0.46 Discussion
Lord_Meshadieme replied to SmashT's topic in PC Experimental Updates
I can confirm they fixed it so that you can't stack yellow protector cases inside each (but you can go one level extra by putting 300 round box / med kit inside one making it a max of 2 layers) This is excluding clothes inventory which i will be testing next. -
World: New Ash Tree modelWhat is this for? can we chop it to get ashwood sticks for bow? Dev's please comment on the relevance of a tree in the changelog.
-
Pending Changelog: Experimental Branch: 0.42.116002
Lord_Meshadieme replied to rocket's topic in News & Announcements
there are 8 server SE and DE regions, SE just came online a day ago while DE was on for a long time( you rpobably need to increase the ping limit). I do agree a changelog should be a slight priority, cause you know we are testers and we can't do it when we don't know what to test, but it matters not.it is experimental alpha after all. -
Update (16/1): Player Proximity DeSync Issue (Solutions/Workarounds!)
Lord_Meshadieme replied to scottishrebel's topic in Troubleshooting
Heres a big update on this bug, I managed to confirm one thing, IT IS NOT inventory or save related!!!! Heres why, i asked a friend to use my account and i used his, he never had the problem before and got 6 containers and it worked fine for him. While i've always had the problem after 4 or more containers + re connecting (the initial time I play is fine, or new spawns) the only time i get this is when i have already collected enough containers or spawn NEAR enough of them.and then i Login it happens. So when i used my friends account and collect enough containers, geuss what it happened again. So to summarise what do we know so far? - The containers definitely trigger the bug on a new synchronization (or connection) to the servers. - It is something in OUR network configuration / PC that is CAUSING the RARENESS of it. - It is NOT the saved CHARACTER AND/OR ITEM that gets bugged. - It is related to the VICINITY of the player, as some spawn where you MIGHT be near some containers (on a Player OR GROUND?) - Approximately 3-6 containers are required for this to occur, it probably varies on the configuration issue. - What happens is the connection with the server, is maintained but ONE-SIDED, thep layer can communicate to the server. - BUT the server tries and fails to communicate back OR the player fails to RECEIVE it. I am willing to help the developers pinpoint this issue personally, if they contact me. I hope you all put a bit more priority towards this issue. Regards.