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Everything posted by Ultimoses
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Zambies kill you even when they're dead.
Ultimoses replied to Ampharos's topic in General Discussion
I think we can stop this debate right here. AFAIK it's all fixed in 0.49 with Zs hitting you after death, ranged attacks and broken melee. -
Hey folks, there will be a presentation of the development of DayZ so far by Rocket at PAX Prime in ca. one hour, does anyone know if there's a livestream? I saw some schedules at the twitch channel of PAX Prime but it didn't seem like DayZ would be streamed...
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Any option to not lose everything every few minutes?
Ultimoses replied to Tourist (DayZ)'s topic in New Player Discussion
Have you ever been in a firefight in DayZ? When you get engaged in one, you will always have in mind, that if you do ONE single thing wrong, you will die and lose everything. That is the special thing about DayZ. No other game has so tense and dramatic firefights, because, when you die, there is no simple respawning fully-kitted. When you die, you really lose something, your character is really dead. The story of a survivor has ended. You are always on guard, and when you're not, you die and lose everything. That's is what defines DayZ, and that is what we love about it. If you don't like that kind of game, that's absolutely fine! Every gamer is different, and especially DayZ is a very controversial game ;) -
"Loot: Some guns spawn with ammo now " anyone seen this?
Ultimoses replied to Forrelist's topic in General Discussion
Maybe because the weapon was not stored when it was dropped. You have to remember, that this is a world where a zombie-apocalypse was taking place. Use your imgaination. When you find an AK101 in the hallway of a barracks-building with an empty mag beside it, maybe a soldier was defending the hallway against z's and got overwhelmed because his mag was empty? We have to improvise the lore the devs are failing to convey (because they have more important things to do). I hope they add all the corpses and body bags from the mod again.... -
Balota Military Camp Moving to New Location! [SenChi Tweet]
Ultimoses replied to Katana67's topic in General Discussion
True. -
Balota Military Camp Moving to New Location! [SenChi Tweet]
Ultimoses replied to Katana67's topic in General Discussion
So you're basically arguing that the Devs should have been making a whole new 225km² map only because they wanted to change the location or apperance of two (Balota, NEAF) places? Additionaly, the map is far from being done, maybe Cherno will move inland, who knows. -
About last night (and the zombie horde)
Ultimoses replied to Zombie Milkman's topic in General Discussion
I just wanted to point out, that if these Zeds really were ignoring the NavMesh, they wouldn't have been coming up the stairs ;) -
Balota Military Camp Moving to New Location! [SenChi Tweet]
Ultimoses replied to Katana67's topic in General Discussion
There's no real place for nostalgia when we want a thought-out map. Besides, when the Devs want a new military camp, it makes damn much sense to take the bases we already have and move them instead of adding even more spots for high-end military loot. I'm totally fine with the changes and looking forward to travel to new locations. -
Didn't bother me so far, tbh. BUT I guess that there will be some new plants when horticulture comes in, probably vegetables, too.
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What new Rifles would you guys like to see?
Ultimoses replied to Forrelist's topic in General Discussion
The SVD is done as far as I know. Quote from Chris Torchia: "I'm holding SVD until we get a working version of central loot since it would quickly become 'that gun every leet sniper wants'. Peter and I agree that sniper rifles are of the devil and need to be quite rare." Expect it to make it's way into the game during the next months ;) But it probably will be rare as f**k, which is a good thing. -
I just want to say that these weekly status updates are awesome. They really help to see progress! Keep it going!
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You are exaggerating. If it does bother you that something is not written in the three languages you prefer, this maybe is the wrong game for you. (No insult)
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I took russian lessons for fun and partially because of DayZ, now I can read cyrillic very well. It's all a matter of practice. Even people who don't know cyrillic get used to the town names and remember them just from the outer appearance of the signs. It adds soooooo much to the atmosphere for me. Why should it be in english/ latin signs? Cyrillic is just as good as english.
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I saved someone's life for the first time!
Ultimoses replied to Badzone's topic in General Discussion
There's a recruitment section for that matter. I think you're more likely to find someone there ;) http://forums.dayzgame.com/index.php?/forum/127-recruitment/ -
Ok, not bad, but I will just wait for the next update I guess :D
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You can put the rail-handguard on any AK, attach a bipod or a tac-light, detach the rail-handguard and bipod/ tac-light stays where it is. At least it was like this before the recent patch, didn't test it afterwards.
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Same with AK-weapons I think.
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Any of you guys wonder what time period dayz is in.
Ultimoses replied to Azzerrrr's topic in General Discussion
There's an ad about a company selling farm vehicles located in Elektrozavodsk. The ad shows a very modern tractor. That's strong proof for DayZ taking place somewhere between 2005-present. -
You don't get stuck. How long did you wait in the "please wait..."- screen? I tested how long this "please wait" lasts, and it is around 60 seconds most of the time. Just wait 60 seconds spawn timer and then add 60 seconds of please wait. Then you will spawn. Patience! Just imagine the spawn punishment is 120 seconds long.
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Had those malloc-parameters, too, and they did reduce performance somehow. Didn't work for me.
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Aren't the static heli crashsites bugged and don't spawn anything?
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As far as I know, no one can find a SMERSH vest or a PM73 RAK at the moment, because they spawn at the static Mi8-helicrashes, and these are bugged momentarily and don't spawn anything.
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I would like those designated spawn areas to be at hospitals, medical care centers (the blue ones) and at the crashed ship between Berezino and Svetlo.
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The first reply was posted before the changelog of 0.48 was published. Now, it HAS been published, and it states, that the persistence is working (on official servers). irishroy's reply is outdated ;) EDIT: Changelog is out since 03:52 PM.
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The stable update that is coming right now is meant to fix persistence on all official servers (no clan servers or such, the DE, FR, GB, US (and so on) ones). So it should work now.