wallstop
Members-
Content Count
33 -
Joined
-
Last visited
Everything posted by wallstop
-
Offer: M14 EP1 for NV goggles
wallstop replied to yorsh (DayZ)'s topic in DayZ Mod General Discussion
I lol'd -
-
On the contrary, I've found more CZ550s than ever before on this patch. It all comes down to luck. One barn had two. The long barn near it had one. The Supermarket had ammo for it. The next barn I checked had one without ammo. Etc etc
-
So many damn veteran servers!?!?
wallstop replied to Mr Muggles's topic in DayZ Mod General Discussion
Personally, its much easier for me to gauge range and adjust the zero of the gun accordingly than attempt to correctly gauge the correct mil-dot. Mil-dot's aren't in increments of 100, they're some strange exponential/log formula that scales with distance. The first mil-dot is something like 100~, the next is like 330~, etc. Targets at range are generally never standing up, they're either crouched or prone behind cover. Much harder to figure out the ratio, at least for me. For guns like the AS50/CZ, the zero-ing is essential to my success. But that's just me. This preference makes the CZ550 preferrable to a DMR. -
Female chars are slower, I'm sure now.
wallstop replied to Ishtar's topic in DayZ Mod General Discussion
Fix'd for you brah. I lol'd. Lunakhod has it right. -
What weapon was underwhelming to you?
wallstop replied to Areos (DayZ)'s topic in DayZ Mod General Discussion
DMR was such a disappointment when I found one. No zero-ing was the killer. The M9SD is horrible innacurrate and has incredibly low damage. The Bizon SD was a perfectly fine gun, although it's absolutely pointless when guns like the M4 CCO exist with much more common ammo -
So many damn veteran servers!?!?
wallstop replied to Mr Muggles's topic in DayZ Mod General Discussion
It's pretty inaccurate and calculating the range on it is pain in the ass. So i'd rather just see the range on regular servers so i actually have a chance to hit moving targets Weird, it's been perfectly accurate up to 500 meters for me (my longest shot, no actual data past that, although it should be fine up to 800+). I'd rather have an easily changeable zero than calculate mil-dottage on a DMR. To each their own, I suppose. -
So many damn veteran servers!?!?
wallstop replied to Mr Muggles's topic in DayZ Mod General Discussion
-
any chance of a lite version aytime soon?
wallstop replied to bosco72's topic in DayZ Mod General Discussion
I've never heard of it. Someone wrote a singleplayer version of DayZ but that was requested to be taken down by Rocket. -
How to get out of the debug forrest/ plain??
wallstop replied to Banjiss's topic in DayZ Mod General Discussion
Flatlands = head east for 6 klicks or so Forest = head south for 1-2 klicks -
For what gun? Check your binds, F should still work if your gun has a toggle-able firing mode.
-
any chance of a lite version aytime soon?
wallstop replied to bosco72's topic in DayZ Mod General Discussion
What does lite even mean? -
http://lmgtfy.com/?q=arma+2+free Seeing as how the first link resolves to the official arma2 webpage and the sixth one resolves to bistudio.com (A domain owned by Bohemia Interactive)... Results are inconclusive.
-
It made you a target with no context. I find the uncertainty of others demeanor adds a subtle layer to the game, except in the north. The north has always been shoot-on-sight.
-
Demoralising and anti climactic end :(
wallstop replied to nogert@gmail.com's topic in DayZ Mod General Discussion
-
Re: Spawning without a Weapon - Reality Check
wallstop replied to WilkyWilks's topic in DayZ Mod General Discussion
As soon as you can drop zombie aggro, the fresh-start idea will be great (IMO). As it stands, pistols are a necessity, because if you accidentally aggro a zombie (which new players will most surely do, as they don't know leash ranges), the only way to deal with it is to kill it, log off, or die. If you don't have a pistol, that leaves only two options, both of which are rather lame. I think it would be completely in the spirit of the game to spawn without weapons or surplus food. -
20 words or less: Super-Low Humanity Detection
wallstop replied to rocket's topic in DayZ Mod General Discussion
YES Or a similar system that keeps the detection & unknown-to-player aspect -
20 words or less: Spawning without a weapon
wallstop replied to rocket's topic in DayZ Mod General Discussion
YES Adds more difficulty and should do a bit to quell the crazy that is Cherno/Elektro -
If I knew the quality of the game and enjoyment that I would get out of it, I would pay around $60, as it has provided me with a lot of enjoyable moments and a very unique experience. For me, this is a lot for a game, as I haven't picked up a $60 title in quite some time. Depending on how much I continue to play and enjoy the game, I would definitely pick up merchandise. Cloth map of Chernarus, T-Shirts (Who's shooting in Elektro?), and the like, on top of paying $60 for the game. From a new player perspective, I'd definitely pick up and try the game if it were $10, with less and less inclination if the price crept toward $30, which would be my cut off point.