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xCAPx

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Everything posted by xCAPx

  1. xCAPx

    You are welcome here...

    yes man it was a nice trip! :thumbsup: But we ought to have known better that the airfield is no friend zone :) yeah I am trying to gear up a little and make my way to the camp - maybe someone wait their... ja klar gerne wieder, aber dann gehen wir angeln :D
  2. xCAPx

    You are welcome here...

    just a bit sad...dont worry! As soon as I find a tent, I will put it there again :) but yeah place it there if you find one, thx for support! If persistence and storage is really stable and work for several weeks/month, I would build more of such camps. Maybe some nice guys - like you obviously - build some other camps too and we may have eventually "frend camp adventure" all over the map. That would be awesome :thumbsup:
  3. xCAPx

    You are welcome here...

    One and a half hour after I made this post, the hole camp was vanished or despawned. I dont believe that it was one or more player, because I had wild boar pelts inside and these were cloned over and over again. I had more than 25 pelts outside of the tent. They vanished too, and nobody would take all the pelts. Also the campfire, gas canister and firewood despawns. Maybe there is an option which despawn loot if there is too much at one place?! I dont know... two pics of the pelts But I looted other stuff and brought it to the same place. I am trying to find everything, but if someone still would visit this place: you need knife(s), fishing hook(s), rope(s), ashwood stick(s) and a tent :D
  4. xCAPx

    You are welcome here...

    No, from my side its not a trap! I only want to help people, who cant find any food or tools to get food. so they dont have to starve. And because of that nobody should loot this spot, but if it happnes - shit happens^^ I build the camp for the community not for me or another single person :)
  5. xCAPx

    Lets post some screen shots (Standalone)

    Novo from above
  6. xCAPx

    Post Your Gear So Far

    experimental - regular stable - regular - hardcore
  7. xCAPx

    Lets post some screen shots (Standalone)

    night illumination others
  8. the new animations are sweet and ragdolls are great too - thx team :)
  9. xCAPx

    DayZ of being Dead Webcomic

    Thank you for your work. Fantastic stuff, excellent job :thumbsup: I love it <3 Cant wait to see more!! :)
  10. xCAPx

    Fishing Guide/Tutorial (Exp 0.45.12499 )

    very nice! thank you and beans for you!!
  11. xCAPx

    Lets post some screen shots (Standalone)

    last pic: at this place is a piano-house on stable0.44...
  12. xCAPx

    Catching my 1st fish!

    great vid man, thx :-)
  13. hi survivors:-) some ideas from my friends and me. we hope you enjoy it. IDEAS: 01 - add fruit trees to get food 02 - add minigames (cards, rock-paper-scissors, rubik's cube); if you wait for other players, you can play it alone or with others 03 - add dangerous animals (wolfs, bears); all over the map; you can hunt them...and...they can hunt you :-) ; you have to be more attentive in the world of Chernarus 04 - add a "real" river through the map or a big part of the map which origin is in the mountains 05 - add flag/patch crafting; you have to collect some tshirts in different colours and a sewing kit; then you can go in a menu to create you flag/patch; then you can craft the flag or patches; nothing spezial, only coloured lines or/and squares 06 - add diving 07 - add using secondary weapon (pistol) while swimming 08 - add some higher mountains at the end of map; snow on top, maybe new clothes (winterjackets, winterboots, etc... to hold the blood heat); basecamps on the mountains; maybe a ski area with ski lifts (add skis and snowboards so you can ski)->you can collect jerrycans to fill the engine form the lift 09 - add some more weather effect (snow, hail) 10 - add four seasons (with all thing); in winter the deciduous trees lost all their foliage; bears f.ex. hibernation in caves on the mountains->less animals for hunting 11 - add an authentic driving physics for icy streets; maybe an authentic walking physics for icy street an snowy paths 12 - add some locked houses or garages which can be unlocked by players (code=nobody knows it,you have to try it) or you destoy the lock (maybe with selfmade explosives) 13 - add NPC-Soldiers; some groups of (~5) soldiers walk over the map; the government wants that the NPCs kill all players, because they could be infected; you have to be more attentive in the world of Chernarus 14 - add a bunker at the end of the map; there are many zombies (~50 or more) and two super mutant zombies inside(super zombies are very strong and tall); this is not a normal dugout, its an experimantel dugout (because of the super muntant zombies), with very nice loot inside; you cant win alone you have to be a big group to clear the area 15 - add sunstroke; if you make wood or carft something, you can get a sunstroke if you wear no cap or helmet; result=vomit,.. 16 - add flare guns 17 - add much more nice spots like Rifty, the Hotel in Chernogorsk and crash sites; maybe an old, rusty theme park 18 - add using spray cans for makeing graffiti by players 19 - add mirrors; if you destroy a mirrow in a house, you can take a piece to your inventory; if you combined it with dugtape and woodsticks, you can craft a stick with a mirror->you can look around corners while hiding behind a wall 20 - add jungle hats in different colours/camouflage 21 - add new fighting system like boxing: left mousebutton = left hand; right mousebutton = right hand; hold mb for a powerful punch; add an extra key for the defence 22 - add some more "fighting scenes"; dead zombies and bodies on the streets(some are burned, shooted or something like that); more blood on walls, floors, stairs; 23 - add a comrose like in BF with commands like: hello, bye, friendly, need help, ...; playermodel speaks in "direct communication" -> add more then 5 voices per sex 24 - add more infection areas; if you go in a hospital f.ex., you have to wear a breathing protection or better a gasmask; if you dont wear it, you can become infected very fast 25 - add fire stones; same action like matchboxes, but the firestone doesnt fret - very rare 26 - add a trace-system; make footsteps longer visible especially on sand, dirt and tracks(snow); if player is hit, he is bleeding and you can follow the blooddrops to trace him; the drops shouldnt be visible longer then 5-10min 27 - add more colours for the houses; public institution like fire- or policestations, hospitals should have the same colour in every city (like now), but the privat houses, garages and shops should have different colours 28 - add grappling hooks; you can craft it with three piece of metal, a rope and a (camp-)fire; you have to heat the metal, so you can bow the metal and then combined it with the rope 29 - add molotov cocktails; carfting with alcohol(for wounds) and rags(from tshirt); but for using you need matchboxes or something like that 30 - add a rot-system for dead players; STEP1: in first 30min the dead character will be cold, cataleptoid and the lips get blue... STEP2: in the next 2 hours the model will rot(flies around the body and the skin will be turn to black/brown/grey like rotten meat)... STEP3: after 2,5 hours there is only a skeleton. if nobody loots the body, the cloths will be turn from pristine to badly damage (if clothes are not ruined from bullets); STEP1=worn;STEP2=damage and later badly damage; if the player was killed by a zombie and someone take the clothes, the chance he become infected will increased with the condition of the clothes(f.ex. worn=unlikely;badly damage=very likely) 31 - add melee; with combat-/kitchenknife, ...; if you sneak behind a player press a button to make a silent kill ... please wait ... EDIT: 32 - I went to the end of the map months ago and the abrupt cut, from a living area to a "nothing" area is...ugly. The last ~1000m of the map should be a fallout area - dead trees, bones, fog, crashed/destroyed cars, maybe some houses far away and everything is burned down. But it should only be a visible thing. So there is not protection agains the radioactivity - no clothes or later vehicles. If you enter this part of the map you should die in seconds. Before you can get to the wasteland everywhere is barbwire (with broken parts) or walls and signs which caution you against entering this area. when we have more, we edit it. thx:-)
  14. xCAPx

    please add...for a better world in DayZ

    Yes man, you are right. Some Ideas arent working, but at the time we made this topic, WE (me and my friends) had not much informations about the history of DayZ (f.ex. that there are infected humans instead of zombies)...so this can be deleted. Another thing is, that I prefer now an other playstyle as I had in the mod. And not all of this are my ideas but we collected "everything" and I made this post, so... But the fallout area could be possible. Maybe the humans tried to kill all infected humans with (nuclear) bombs at the beginning of the infection - all humans would collected and brought to a safe zone - they drop bombs to high value targets - then the virus killed them too and only we survivors are left... btw it dont have to be an fallout area. It was only an idea to mask the "nothing" area. Everything is better then this^^ When we have the new big city, every survivor will reach the map end - sooner or later. And I would still like to see high mountains :) A comrose would be nice too, because you could communicate much faster if you have no mic - at least only specific things like i posted. Not everyone has a mic... ok maybe only in the chat without a voice but why not?! And of course the direct chat should be like it is right now.
  15. xCAPx

    Lets post some screen shots (Standalone)

    next...
  16. xCAPx

    please add...for a better world in DayZ

    another suggestions: - I went to the end of the map months ago and the abrupt cut, from a living area to a "nothing" area is...ugly. The last ~1000m of the map should be a fallout area - dead trees, bones, fog, crashed/destroyed cars, maybe some houses far away and everything is burned down. But it should only be a visible thing. So there is not protection agains the radioactivity - no clothes or later vehicles. If you enter this part of the map you should die in seconds. Before you can get to the wasteland everywhere is barbwire (with broken parts) or walls and signs which caution you against entering this area.
  17. But if they add dimming the bloom by wearing sunglasses then they should add that you cant see very well if its getting dark. You have to remove the sunglasses to your inventory which would need 1slot...
  18. xCAPx

    Lets post some screen shots (Standalone)

    yes it looks very nice @200%, but textures and shadows on (very-)high is a must. offtopic: Why I cant enable Ambient Occlusion if Post Processing is disabled? That sucks a bit^^ and more
  19. xCAPx

    Gear condition?

    yes, jackets, pants, gloves, and caps/boonies (from (badly-)damaged to worn). Vests, backpacks and boots cant be repaired. Ruined clothes cant be repaired too.
  20. xCAPx

    High Pop, Low Pop, Why Pop?

    but if I want to play with my buddies, how should we know if there are enough free slots for our team on the server? Maybe with a filter opiton for free slots like +5 / +10 / etc...?!
  21. xCAPx

    Post Your Gear So Far

    hehe not really (I looked into this topic after changing my gear :P ) - you look cool too :) but I like the heroskin from the mod, and it was soo boring the last night, so I have to change my setup. I would keep the crossbow as my primary weapon, but you cant remove the bolts atm and its hard to find some...but if we can remove bolts, this will be my favorit weapon.
  22. xCAPx

    Post Your Gear So Far

    switched from this to this tonight.
  23. xCAPx

    Lets post some screen shots (Standalone)

    some more screens at 200% - 4K - resolution and max settings
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