mgc
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Everything posted by mgc
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No sarcasm points awarded for lack of content. But thanks for trying.
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If that means 1pp is to remain a niche market which results in more compromises to realism / immersion in favor of the majority, only 1 side will be happy.
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People are saying what they are saying. You can opt to read what they are saying and respond with content.
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At what point did finding that clip become a grind rather than a scavenger hunt? How many hours did you look for it legit?
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Sorry you got ignored. I "need" long range vision to give me a decent chance against those that already have it. I need to get rid of this blindfold that is not having a decent scope.
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You assumed to much when you were talking about how you think I want the game to be. You're pretty much on the money when it comes to trade. Pun intended. However, if basic necessities such as lrs are going to be expensive, that will increase the need to loot. ""Your character cannot gain access to new content through grind."" I can gain access to the lrs (the next level) by using the same strategy over and over. That there is no fixed point at which I will get the item is a minor detail.
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More sprays and the option to spray everything with it
mgc replied to TheRealDen's topic in Suggestions
And buildings. -
I'd be fine with loot on Z.
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Help with tactics, and avoiding miscommunication
mgc replied to pskitz's topic in General Discussion
If you're really serious about tactics, make a map with a 10m grid of the location you're going to attack and use coords. -
Good, then I've been looking in the right place after all.
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I think munitions will make excellent currency.
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""barracks, and jail houses"" Are you sure about those 2?
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""using basically the same strategy over and over again to advance their character level to be able to access newer content."" That's how I'm using it. You assume to much.
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Thnx. You might be a workaholic. I understand what you mean to say, though.
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Would it be safe to assume barracks or jails will spawn them?
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I guess we might as well all stop posting then. Suppose there will be random loot respawn and you don't know what you will find? I have everything I need except long range vision. And in DayZ that can be lethal.
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I would like grinding to be kept to a minimum. Don't make it worse than it has to be. It is not something I enjoy in games.
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Flies were cool.
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Considering the interesting stuff in this case is pvp and pve, you better be wrong about that one.
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Interesting stuff is interesting.
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""To the car parts thing, again trading is the shortcut"" For trade to work, both items must have similar value. The only values are rarity, quantity and quality. All these suggest a time sink ("time sink" is part of my definition of a grind). If you were to make everything cheap, there wouldn't be much grinding required, but trade is not a shortcut time sink wise.
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""Loot is not a goal unless your a dragon? wut?"" Well known fact. ""So if there was no more "grinding" of loot.. or no more loot at all. People would do the same things they do now"" Apart from looting, obviously. I'm not arguing against the concept of loot, but the way, quality and quantity it is dispensed at. ""Can you define grinding"" It's up there somewhere. I also mentioned factors that (imo) needlessly increase grind.