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mgc

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Everything posted by mgc

  1. ""In the more distant future we’re already planning for vehicles and barricading systems."" Is more known about these barricading systems? I sure hope it's not going to be cookie cutter or replace base building. This game needs creative features.
  2. How do you set the parameters and what stops players from joining a different server with similar parameters? ""within their latency preferences"" That could be 100's of servers.
  3. mgc

    Vehicle idea (Dayz Standalone)

    How about vehicles and bases are untouchable if the player(s) that own them are not online. That way you can log off without having to worry about Dayz and take full responsibility whenever you have time to play. Perhaps a 5 minute timer before invulnerability kicks in to avoid loot protection logging. Owning a vehicle is done by getting in the driver seat. edit: Ways to protect your vehicle and ways to negate protection are nice but atm not critical. Lets just say that if you leave your vehicle unattended, I should be able to find a way in. In case of death, ownership resets.
  4. mgc

    Women who "Want More"

    I think their requests show that they're not playing in the spirit of Dayz. Seriously, you worry about your hair in a Z apocalypse? Get your priorities straight or go for the Darwin award.
  5. mgc

    barricading systems?

    I expect a base building feature that allows me to be creative. I expect it to be fairly realistic. I want a feeling of accomplishment and am willing to work for it, but the feeling of accomplishment should arise from being smart and efficient rather than from grinding the required materials.
  6. mgc

    Again no word about loot respawn

    ""bad thing because annihilation of hotspots"" There would likely be different hotspots because of: ""the most chance for an AKM/M4 whatever"" But no guarantee and no quick way to find out. ""no military weapons in a fridge"" Oh alright then.
  7. mgc

    Again no word about loot respawn

    ""random but regarding the %possibility value in the loottable"" Making the measure less effective. Fully randomized and damn the story.
  8. mgc

    DayZ Zombies-Infected or Undead?

    Yes! Aced it.
  9. mgc

    Again no word about loot respawn

    persistent loot = permanent storage. Respawning loot will not be useful to combat hoppers. Only randomized respawning randomized loot will. Just saying.
  10. mgc

    barricading systems?

    There are buildings out there that would make nice bases if you have the manpower to defend such an obvious target. But yeah, barricading a house in a town sounds like a measure of last resort.
  11. mgc

    Mouse acceleration = NO!

    Mouse acceleration takes getting used to. Learn to aim all over again.
  12. mgc

    barricading systems?

    tdl approach looks clumsy to me. I hope Dayz's method will be more user friendly but allow the same freedom.
  13. mgc

    DayZ Zombies-Infected or Undead?

    You know my pov: Undead Z all the way. Wouldn't settle for less.
  14. mgc

    People who server hop

    Loot respawn doesn't cut it. Randomized loot respawn does.
  15. mgc

    People who server hop

    Randomized loot ftw.
  16. mgc

    Bullet proof vests

    I thought books doubled as armor plating?
  17. Vehicles should imo be the second creative feature (base building being the first). Specifically, I want to be able to redesign the superstructure from scratch with various materials of varying thickness with corresponding aggression negating capabilities. I also want to be able to upgrade mechanical parts (chassis permitting). Chassis should have weight limits for obvious reasons. I don't expect vehicles other than bicycles in the game any time soon.
  18. mgc

    zombie anticipation

    1 potential spot (based on audio / visual clues) 2 do Z moan (alert nearby Z) 3 walk towards potential spot with alerted Z to confirm (the sluggish phase) 4 confirm spot (based on higher level of clue value) 5 do Z scream. This alerts every Z in town. Now would be a good time to run. Z pursue via the shortest route if you do until point 8. 6 slowly gather speed / momentum closing in from every available side. If you're beside a town, they will come from mostly that direction. If you're in the center, likely all sides. 7 frenzy. At this point running should be pointless and Z are able to take down all but the strongest walls / doors 8 cool down. Z that lose contact for over x amount of time lose interest and start wandering about. X should be more than it takes a couple Z to wreck a wreckable hiding place.
  19. ""I want to be able to take a bayonet of any sort, a branch from a tree, and then smooth out the branch into a nice, long stick with the bayonet or knife, and then use ducktape to tape the knife to the edge of my creation."" Completing a crafting recipe is only creative in the most basic sense. For true creativity we need non cookie cutter construction. edit: Unfortunately "real" crafting is going to be impossible because it requires physics. The best I can come up with atm is shaping the individual parts before they are combined. I would connect values to how well the parts are shaped that influence the efficiency of the constructed item. This means predetermining an optimal shape / material and actual knowledge / skill in approaching it. The predetermined values would have to be very realistic and the comparison thorough to get a level of realism comparable to the other items. Shaping a part could be done by placing it on a (saw) table which triggers a method that provides fine control and compares the part to the selected secret mold. The efficiency percentage achieved is of course also secret.
  20. mgc

    zombie anticipation

    I agree slow Z are hard to sell. How about a compromise; make them more sluggish in the initial detection phase and slowly build up steam. We seem to agree on numbers and determination level "Do you want them to bump into walls like the classical zombies?" Yes! Have them bounce off the walls when running at it and make a hole in it and fall through if its a flimsy wall / door / window. ""like back in the mod days when i used to go prone in order to pass safely through a village."" That's the kind of atmosphere i want.
  21. mgc

    zombie anticipation

    I'm sure there's some hentai game out there that will float your yacht. This is the core mechanic we're talking about here.
  22. mgc

    zombie anticipation

    Infected, fine. As long as it is with a zombie virus! I demand Zombie apocalypse. With classic Z. Loads of 'em. Capisce? edit: ""We need highly responsive zombies,in order to make them a real threat."" That's the shortcut they're trying to sell you. Z's real strength lie in their numbers and unwavering determination. Not in having the same intelligence as a pack of wolves.
  23. mgc

    zombie anticipation

    Pls stop trying to make Z smarter. They're supposed to be stupid.
  24. Permanent storage would get me playing again and it would mean progress in the base and vehicle building department.
  25. Rather than collecting a load of base materials and spend hours mc-ing my way up the tech tree, I'd find the finished product somewhere. I think having to hit town now and again is a far more appealing yet more uncertain grind. The creative aspect should imo be covered by base and vehicle building.
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