mgc
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92 GoodAbout mgc
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Survivor
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Last time I played at night I had gamma turned all the way up and still managed to literally bump into a Z. To me, there is only sufficient light when the moon is out. If I cant see the Z, I'd be stupid to go out unless I absolutely had to. Did they fix how the world only reflects torchlight once yet?
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I wish we were forced to interact with others to survive...
mgc replied to Grimey Rick's topic in General Discussion
We need to go from "survival game with Z" to "Z game with survival". That will give us the common enemy we need. -
As if it's not hard enough already to get a properly functioning m4. I'm not against the idea in general, but try to keep the average time investment similar. More parts, more grind.
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Far as I'm concerned, they could take out all but the mosin and the M 4. There's no need for half a dozen rifles that can shoot 700m +. It would only result in more out of the blue "you are dead" screens. Anybody shooting at unknown players from beyond comms range is likely to be a kos player. Do we really want to encourage that crowd with more sniper rifles?
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Can Nothing be done about MetaGaming in Dayz?
mgc replied to yorkmorgan's topic in General Discussion
About the direct comms always being on; If you live nearby i.e. a busy road, you'll be transmitting your location constantly unless you mute your mic, which could be inconvenient in sudden encounters. -
- Mirrors! !srorriM - Bandoliers. New storage item specifically for bullets. Doesn't replace jacket or vest. (and imo ammo should be rare.) Allows for faster reload of firearms you don't have clips / mags for. - Firecrackers. Preferably ones that sound like gunshots. Can be used to deceive enemies / zombies. A (roll of) fireworks fuse allows for the timing of detonation. - Sniper plate. Heavy metal plate with a hole to fire / look through. Great to incorporate into bases. Not so great to carry on you. - Dummy head on stick. Can be equipped with headwear and mirrors (periscope) - Molotov cocktails. (for obvious reasons) - Equippable full size dummies with articulated limbs you can position any way you want. Should be hard to distinguish from players. - Flora that can be dug out and replanted. - Placeable fences / stone walls like the ones found around farmland. - Book: Sun Tzu's "The art of war" if it's not in game already. - Chunks of magnesium you can light.
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What would the strength upgrade do? Allow you to carry more stuff? Hit harder with melee weapons? I don't see the need for bigger arms and "what not" btw.
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""The rarity of Z makes them special"" /facepalm
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Finding a decent melee weapon is top priority as a fresh spawn. You need to be able to kill Z faster than they arrive. At the moment, only an axe will do. Do Z auto aggro on respawn? If so, removing that would make less effective melee weapons more bearable.
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I want player designed coachwork and I don't care if it takes a year.
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Just make 1 map for the entire map. There is no need for mini puzzle games. ""cause we do real roleplay, we use only ingame maps and we like the chellange to build a full map"" Real roleplay? You consider collecting pieces of paper a challenge?
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Mirrors are a survivors best friend.
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So complicated. How about this; -Killing zombie (previous owner) closest to car spawns key. -Unlock and start vehicle. -Drive off.
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If we're going to have grappling hooks, we should also allow makeshift ladders. Easy to make and use, but not very portable, unlike the grappling hook.
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I understand your desire for fire. Fire could be a valuable tool for any survivor. It can be used as offense and defense. How do we prevent the entire map going up in flames?