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Everything posted by Girth Brooks
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That and to reset loot economy to whatever changes they have made in 1.13
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Experimental Update 1.13 (Changelog)
Girth Brooks replied to lynn.zaw's topic in PC Experimental Updates
Not much different than a flatearther twitter page. Speculation at best. -
Experimental Update 1.13 (Changelog)
Girth Brooks replied to lynn.zaw's topic in PC Experimental Updates
Rumors aren't the best source homie -
Experimental Update 1.13 (Changelog)
Girth Brooks replied to lynn.zaw's topic in PC Experimental Updates
Source? -
Experimental Update 1.13 (Changelog)
Girth Brooks replied to lynn.zaw's topic in PC Experimental Updates
Arma and Dayz work differently as far a vehicles are concerned. Not the same. -
Experimental Update 1.13 (Changelog)
Girth Brooks replied to lynn.zaw's topic in PC Experimental Updates
I've heard those booms too, like distant thunder or something. Also most of the wolf packs I've encountered have been silent up to the point they attack. Not sure if this has been an issue for a bit. -
Experimental Update 1.12 (Changelog)
Girth Brooks replied to Kyiara's topic in PC Experimental Updates
I had infected blink in and out of existance on experimental last night. Had 3 follow me to a house, they milled around for about a minute and then poof!! Gone. 1 second they were grunting and groaning at the door next no zombies in the area. Not sure if anyone else has experienced this or not. -
Not sure why console peeps post in this thread.
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Experimental Update 1.12 (Changelog)
Girth Brooks replied to Kyiara's topic in PC Experimental Updates
Ran around NWA for a bit. Zombies fell easily with a hatchet. Tac Bac was readily available from zeds and barracks etc. and opening doors had limited effect on zeds in the area. Several zeds were on roofs milling around also. -
Kinda surprised the mods haven't lost their shit with someone posting a dupe video with instructions. They must have jumped ship too.
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There is a reason all the original devs ( and the second and third wave) all bailed on this game and studio.
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Problem is you're on a console. And BI is in the business to make money. Dayz was just a way to fund A4 development.
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Experimental Update 1.10 (Changelog)
Girth Brooks replied to ImpulZ's topic in PC Experimental Updates
6 years later and no working vehicles. And this is probably the last major update of 2020. Y'all are dead set on killing this game. Arma 4 will be out before this game is even close to finished. And the population will move there for A4 Dayz mod. At least the vehicles will work. Right? Right?!? -
Public (and press) reception of DayZ in 2020
Girth Brooks replied to emuthreat's topic in General Discussion
Just wait for Arma4 dayz mod. Complete with working vehicles. We're getting on a star citizen time frame at this point. -
If the devs give headless client support then modders will definitely do it.
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Most of the original devs have long distanced themselves from this game. That's why it takes so long for barely anything to happen here. After they "finish" the game 99% of you will be playing on a modded server in some shape or fashion. Star Citizen and Dayz have a lot in common unfortunately.
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No bones, bikes, a gimp metabolism system, basically zero info on vehicles. Bug fixes are great. Still no delivery on some of the basic promised systems. Dayz expansion mod has planes and choppers for fuck sakes. Unpaid people using their free time. Smh
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I can understand that they still have positions open. No sane person wants the Dayz stain on their resume.
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I think they are hoping Arma4 will take the heat off of them.
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General direction and bitter thoughts
Girth Brooks replied to kacper46's topic in General Discussion
Dayz expansion mod is more than a few months out. It won't be released until AFTER 1.8 hits and breaks a bunch of stuff that the modders will have to fix. It's gonna be a minute. I really don't see what the big deal is. Play a modded server with the COD requirements you desire. If that's your thing. Or go vanilla. -
https://mobile.twitter.com/jaycroweuk/status/965991351404892160
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https://www.pcgamer.com/dayz-veterans-dean-hall-and-brian-hicks-are-working-together-on-a-massive-survival-game/ I wonder if this will pan out.
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Don't worry. It will be done when Arma4 ships.
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You need to make a mod then. I bet you'd be good at it. Come back and report when it's done. I believe in you, champ. We all do.
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I played for a bit earlier, infected aggro is random AF still. Desync kept me from using melee to kill infected (they could still hit me). Nearly died and bandaged until my 3 rags decided to stop working. Used a fresh roll of bandages instead to stop bleeding. Smh