Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
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Everything posted by ImpulZ
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Let's go through some points here that we had to consider when coming to our solution. Why change the spawn? Because players were able to abuse it to get inside bases, precisely change their positions during combat or be close to their gear when abusing it to dupe. Why change it drastically? Because players were abusing the mechanic to hop across servers to loot several military bases. A 50-200 meter spawn move would end up pretty random and still not help this cause. Where did we put the hopping spawns? The new spawns are not too close to the respawn points of new players. And while new players have less to lose, geared players can be in danger. We've also changed the respawn points, so that new players have better spawns than hoppers. Can the system be abused to teleport? Maybe. But we've scattered the spawn points in separate areas along the coast, so those players would have to go through the effort of hopping multiple times (each with a spawntimer of 75 secs plus) just to spawn at some coastal area without any gain. The goal is that players stay longer on one server and only switch if they want to join a friends' server. This will hopefully help to establish more server-specific rivalry, especially as bases gain security now. If players use server-hopping to get an easier game experience by escaping night or rain, that's not something we can prioritise over obvious exploits.
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Hello Survivors, we are reassigning some servers and in consequence we will take the following 8 official PC Stable servers offline on June 24th, at 10 AM CEST: EU DayZ NL 3664686 (Public) - Hosted by Multiplay.com / 64.95.100.141:2302 DayZ NL 3664701 (Public) - Hosted by Multiplay.com / 64.95.100.141:2402 DayZ NL 3664716 (Public) - Hosted by Multiplay.com / 64.95.100.141:2502 DayZ NL 3664731 (Public) - Hosted by Multiplay.com / 64.95.100.141:2602 US DayZ US 3664137 (Public) - Hosted by Multiplay.com / 66.242.14.190:2302 DayZ US 3664176 (Public) - Hosted by Multiplay.com / 66.242.14.190:2402 DayZ US 3664215 (Public) - Hosted by Multiplay.com / 66.242.14.190:2502 DayZ US 3664254 (Public) - Hosted by Multiplay.com / 66.242.14.190:2602 To illustrate this change, each of those servers now includes the ending: "(Public - Persistence OFF)" We apologise to the players with bases on these servers and hope that this announcement is giving you enough time to transfer your items to other servers. See you in Chernarus!
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Please read here for the full statement on today's Xbox update:
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Will Dayz have Japanese localization in future?
ImpulZ replied to sakamoto-san's topic in General Discussion
Yes, Japanese localisation is planned for future updates. -
The team is aware of the issue and looking into it. 🙂
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Most important thing for us is to track down the issues in the game that enable the exploits, and get them fixed. That's what our Community- and QA teams deal with, not to hop into games and ban individuals.
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You can use a burlap sack to cover a persons head, which should fulfil the purpose. 🙂
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Are there update plans for this game? Not seeing much development wise
ImpulZ replied to Amin Brooks's topic in PS4
Yes, there will be further updates on both consoles. This works this way: We bring big updates to PC first and fix them with smaller hotfixes. Once a build runs smooth on the Experimental and Stable PC versions, we are starting the port to the console versions and submit them through each certification to bring it to you, the players. So you will see less console updates than on PC, as we are testing all kinds of hotfixes on that platform, where we can deploy and iterate faster. The number of big updates will stay similar though.- 1 reply
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8 PC Stable Servers going offline on June 24th!
ImpulZ replied to ImpulZ's topic in General Discussion
More information on that will follow in time. -
We are aware of those issues and the team is looking into them. Fixes for duping and ghosting are currently undergoing internal testing.
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Persistence OFF servers are named that way because they are temporarily. Meaning we switch them off/on when we have a need to accommodate more players temporarily. So those servers will be switched off eventually.
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I would say we do. Thing is, we also read our twitter, facebook, reddit and youtube comments. And that does not involve private conversations we have with server administrators, modders and content creators. That's pretty much how it works. 🙂
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Sorry for the late reply, the team is looking into it.
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It is a mandatory requirement for PlayStation games. There are no plans to bring this system to any other platform.
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Server crash files should similar to your client crash logs be stored in your C:\Users\ <your user>\AppData\Local\ You can also redirect this location via the launch parameter -profiles=E:\RPTServerNam
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Thank you for reporting this. We are aware of 19 EU servers that are not showing up when filtering for the European region. You can still find them when searching for all servers. We are in contact with the provider to fix this issue.
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The selected servers have been taken offline. Locking topic.
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Hello Xbox Survivors, to concentrate the existing player base on Xbox on a reduced amount of servers, we will take 23 Xbox servers offline on Monday, 27th of May. To signal this change, we will change the name of the affected servers to "Persistence OFF". However, the persistence on these servers will remain functional until the 27th of May. So use this opportunity to move your existing storages to other servers. The servers that will be affected by this change are listed below. We apologise for this inconvenience and hope you will have an exciting time on servers with a higher chance of player encounters. See you in Chernarus! Affected Servers: DayZ EU - NL 8626 (Persistence ON) DayZ EU - NL 8632 (Persistence ON) DayZ EU - NL 8638 (Persistence ON) DayZ EU - NL 8644 (Persistence ON) DayZ EU - NL 8629 (Persistence ON) DayZ EU - NL 8635 (Persistence ON) DayZ EU - NL 8641 (Persistence ON) DayZ EU - NL 8647 (Persistence ON) DayZ US - WD 4167 (Persistence ON) DayZ US - WD 4206 (Persistence ON) DayZ US - WD 4245 (Persistence ON) DayZ US - WD 4170 (Persistence ON) DayZ US - WD 4209 (Persistence ON) DayZ US - WD 4248 (Persistence ON) DayZ US - WD 8154 (Persistence ON) DayZ US - SJ 8656 (Persistence ON) DayZ US - SJ 8668 (Persistence ON) DayZ US - SJ 8680 (Persistence ON) DayZ US - SJ 8692 (Persistence ON) DayZ US - SJ 8659 (Persistence ON) DayZ US - SJ 8671 (Persistence ON) DayZ US - SJ 8683 (Persistence ON) DayZ US - SJ 8695 (Persistence ON)
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Is it just me or does the XBOX community get treated like a red headed step child?
ImpulZ replied to Sil3nt's topic in New Player Discussion
We've talked at several points about this publicly, for example on our last Xbox Live Streams (Link1 and Link2). We can understand frustration about the current issues. Our team is working hard to resolve issues with duping, server hopping, performance drops/freezes and other issues. Sadly we cannot yet say which of those fixes will be part of a hotfix and which part of the next major platform update. Development is ongoing and we want to improve the game on all platforms. -
In this specific context it's most likely not about race or ethnicity, but about the location difference and the resulting Ping issues. It is very badly phrased in this kick message, but yes, server owners have the right to restrict access to their servers by password, banlist, whitelist or other means as they like. In this case we assume it's a filter by IP. We recommend to just join a different server, we hope that the newly released Chinese localisation will also create Asian servers that provide less connection issues to its players.
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First of all, we are very aware of the current issues on Xbox, especially the duping, ghosting, freezes etc. Our team is working on resolving these issues, but sadly it will still take some time until those fixes will be published. Until then, duped gear has to be stored somewhere. A general higher population on servers makes it also more difficult for dupers to hide their bases. And DayZ is designed as a multiplayer experience, so while there are certainly hotspots and more abandoned areas on the map, DayZ is designed as a Multiplayer experience. Regarding the server locks. This server shift (which we try to avoid, but sometimes there is no alternative to keep players together) is an example why player locks to individual servers would be a problem, as in this case all affected players would completely lose their gear. This way, you can deconstruct your bases and transport your loot to a different server. Yes, it might be a huge amount of effort and sounds harsh, but it is better then having everything wiped without being able to save anything. We are doing our best to announce these changes as soon as possible to give everyone the chance to prepare for it. We apologise for the inconvenience.
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Survivors! We have some good news for the Xbox Players among you. Tonight on Inside Xbox, we've announced that our upcoming game update on March 27 will be a big one - and that we will actually be launching the game out of Game Preview! Before we say anything else, we want to thank each and every one of you in the community for your help over the past months. It has been largerly thanks to your help and feedback that our development teams in Bratislava and Prague managed to improve the game in many areas, and we think that the March 27 update truly brings some very good changes towards making the DayZ experience better. We'll tease bits of those changes below, but in case you missed the live show, you want to do something else first. Along with the announcement, we've premiered our Cinematic Trailer called Every Day is a New Story. As you probably know by now, some of the best moments in DayZ happen when you fully immerse yourself into the world of Chernarus and just live in the moment. The precious moment when you really care about what's happening in the game, when your heart is racing because of adrenaline shootout or an emotional, roleplayed interaction with other players. The moment when you're living your own survival story. Our trailer celebrates this unique storytelling feature of DayZ by presenting a cinematic interpretation of one of the stories that can happen to you in the game every day - and also bears a message that even when everything seems lost, there is always something worth fighting for. For those interested, the trailer is of course using DayZ assets, but was made in the Unreal Cinematic Editor with a little help of our friends in the Vigor team - thank you guys! The 1.0 launch update - what's coming And now for the update itself! On March 27, we'll be bringing over all of the changes of the PC 1.01 update - in short, that means persistence fixes, better server performance, improved inventory performance, new weapons and scope, and more! In addition to these, we'll also bring in new things specific to Xbox. There's quite a few of those, so let's just cover the main ones in bullet points: improved rendering performance (should prevent many FPS drops in graphics and audio) optimized inventory performance (improvements in performance when you have a lot of items around you on Xbox) better inventory interaction (changes in UI and better navigation in inventory, bugfixes) new controller layout introducing some missing controls (hold breath, leaning, dodging, better optics interactions...) general improvements to player controls night time improvements We'll bring the full changelog on the day of release, but get ready - it will be a long one! Once again, thank you for your feedback and reporting all issues. While this is an important milestone for DayZ, we'll keep on improving even after the launch and your feedback will still be critical. We already have a year full of updates ahead of us, bringing in new content, things like mouse and keyboard support or going more in depth with some of the core gameplay features. See you all in Chernarus on March 27th - meanwhile, keep your eyes on our social media channels! We will be sharing more.
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Just to collect the facts, some have already brought up here: Yes, updates are being released by our developers, we had the 1.02 update in April, 1.03 will follow this month. DayZ currently has (if you leave out our release month) the highest average number of active players since summer 2016.
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The issue is known and the team is looking into it. If you have any reliable reproduction steps on the issue, let us know via the Feedback Tracker. 🙂