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Everything posted by ImpulZ
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This is probably related to this issue: Could you give us some more details on what exactly was lost (stashes, character or base for example), and in what time frame it must've happened?
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As we are investigating persistence issues connected to the machine switch, we will restart the previous servers and lock the current ones with a password. We apologize for the inconvenience.
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Kannst du uns hier einmal den kompletten Code deiner messages.xml reinkopieren bitte?
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DayZ is released digitally so far, so you can buy it via the PlayStation store. Physical copies are not available at this stage.
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Hello Survivors, in two weeks (on the 2nd of September), we will be moving several Official PC servers to the Community Tab. As this includes a hive switch, characters on these servers will be wiped on that day. However, the map persistence will stay intact. So, to not lose any progress and keep your server, we recommend you to: Stash your gear in some persistent way on the server before September 2nd (in tents, barrels, or buried in the ground). Note down your server IP, to easily find your server again, after the switch has been made. List of affected servers: 195.122.135.164:2302 - DayZ DE 2-1 (Public/Veteran) - Hosted by GameServers.com 195.122.135.235:2302 - DayZ DE 2-12 (Public/Veteran) - Hosted by GameServers.com 195.122.135.5:2302 - DayZ DE 2-17 (Public/Veteran) - Hosted by GameServers.com 195.122.135.226:2302 - DayZ DE 2-3 (Public/Veteran) - Hosted by GameServers.com 195.122.135.37:2302 - DayZ DE 2-4 (Public/Veteran) - Hosted by GameServers.com 195.122.135.231:2302 - DayZ DE 2-9 (Public/Veteran) 129488 - Hosted by GameServers.com 108.61.236.112:2302 - DayZ GA 2-7 (Public/Veteran) - Hosted by GameServers.com 108.61.238.124:2302 - DayZ IL 2-14 (Public/Veteran) - Hosted by GameServers.com 108.61.238.125:2302 - DayZ IL 2-19 (Public/Veteran) - Hosted by GameServers.com 108.61.238.220:2302 - DayZ IL 2-3 (Public/Veteran) - Hosted by GameServers.com 173.199.83.227:2302 - DayZ PL 2-6 (Public/Veteran) - Hosted by GameServers.com 108.61.239.132:2302 - DayZ TX 2-17 (Public/Veteran) - Hosted by GameServers.com 108.61.239.108:2302 - DayZ TX 2-18 (Public/Veteran) - Hosted by GameServers.com 108.61.239.113:2302 - DayZ TX 2-19 (Public/Veteran) - Hosted by GameServers.com 108.61.230.103:2302 - DayZ UK 2-0 (Public/Veteran) - Hosted by GameServers.com 108.61.230.104:2302 - DayZ UK 2-1 (Public/Veteran) - Hosted by GameServers.com 108.61.230.115:2302 - DayZ UK 2-12 (Public/Veteran) - Hosted by GameServers.com 108.61.230.120:2302 - DayZ UK 2-17 (Public/Veteran) - Hosted by GameServers.com 108.61.230.128:2302 - DayZ UK 2-19 (Public/Veteran) - Hosted by GameServers.com 108.61.230.109:2302 - DayZ UK 2-3 (Public/Veteran) - Hosted by GameServers.com 108.61.230.112:2302 - DayZ UK 2-6 (Public/Veteran) - Hosted by GameServers.com 108.61.230.113:2302 - DayZ UK 2-8 (Public/Veteran) - Hosted by GameServers.com 108.61.114.21:2302 - DayZ WA 2-0 (Public/Veteran) - Hosted by GameServers.com 108.61.114.86:2302 - DayZ WA 2-8 (Public/Veteran) - Hosted by GameServers.com
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GAME Update 1.05.152376 (02.09.2019) FIXED Fixed: It was not possible to equip bandanas as clothing Fixed: Exploit for continuous night vision Fixed: Fly sounds did not disappear after the decayed body despawned Fixed: A server crash caused by repeated throwing Fixed: An animation issue when carrying the sea chest or metal plate while crouched Fixed: Audio of distant gunshots could be delayed or merged The patchnotes have been updated in the header posting HERE.
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We are aware of the issue, our team is looking into it.
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GAME Update 1.05.152363 (29.08.2019) This update includes an update to our internal profiling systems. FIXED Fixed: Infinite bleeding from corpses Fixed: Player was mumbling after respawn if gagged before dying Fixed: It was not possible to attach doors to the Sarka 120 The patchnotes have been updated in the header posting HERE.
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Hello Survivors, Since we released the private servers, we witnessed a huge amount of players shifting from the public servers to the private ones (we are talking about several thousands of pre-ordered private servers alone). This shift obviously reflects on the experience on the public servers, with servers being more empty in general. To compensate for this, in one week from now, we will shut down 140 public PS4 servers, to concentrate the player-base more on the remaining servers. We understand this change will cause problems for many players out there while moving their bases over to other servers (as you can switch between all public servers and you will be able to keep your character). We apologize for the inconvenience. That said, we assure you, that we will always provide sufficient server capacities for all of our players. All affected servers will be changed in their name to "Persistence OFF" to signal the upcoming change. Affected servers: 103.126.137.246 DayZ AS - SY 6705 (Persistence ON) DayZ AS - SY 6708 (Persistence ON) DayZ AS - SY 6711 (Persistence ON) DayZ AS - SY 6714 (Persistence ON) 103.126.137.238 DayZ AS - SY 3715 (Persistence ON) DayZ AS - SY 3721 (Persistence ON) DayZ AS - SY 3727 (Persistence ON) DayZ AS - SY 3733 (Persistence ON) 46.23.78.156 DayZ EU - NL 2179 (Persistence ON) DayZ EU - NL 2329 (Persistence ON) DayZ EU - NL 2509 (Persistence ON) DayZ EU - NL 2659 (Persistence ON) 46.23.78.181 DayZ EU - NL 2203 (Persistence ON) DayZ EU - NL 2353 (Persistence ON) DayZ EU - NL 2533 (Persistence ON) DayZ EU - NL 2683 (Persistence ON) 185.80.221.238 DayZ EU - NL 2206 (Persistence ON) DayZ EU - NL 2356 (Persistence ON) DayZ EU - NL 2536 (Persistence ON) DayZ EU - NL 2686 (Persistence ON) 185.80.221.239 DayZ EU - NL 2209 (Persistence ON) DayZ EU - NL 2359 (Persistence ON) DayZ EU - NL 2539 (Persistence ON) DayZ EU - NL 2689 (Persistence ON) 185.80.221.248 DayZ EU - NL 2212 (Persistence ON) DayZ EU - NL 2362 (Persistence ON) DayZ EU - NL 2542 (Persistence ON) DayZ EU - NL 2692 (Persistence ON) 185.80.221.249 DayZ EU - NL 2215 (Persistence ON) DayZ EU - NL 2365 (Persistence ON) DayZ EU - NL 2545 (Persistence ON) DayZ EU - NL 2695 (Persistence ON) 185.80.221.250 DayZ EU - NL 2218 (Persistence ON) DayZ EU - NL 2368 (Persistence ON) DayZ EU - NL 2548 (Persistence ON) DayZ EU - NL 2698 (Persistence ON) 46.23.78.154 DayZ EU - NL 2221 (Persistence ON) DayZ EU - NL 2371 (Persistence ON) DayZ EU - NL 2551 (Persistence ON) DayZ EU - NL 2701 (Persistence ON) 72.26.219.147 DayZ EU - NL 9131 (Persistence ON) DayZ EU - NL 9182 (Persistence ON) DayZ EU - NL 9233 (Persistence ON) DayZ EU - NL 9284 (Persistence ON) 72.251.246.108 DayZ EU - NL 9134 (Persistence ON) DayZ EU - NL 9185 (Persistence ON) DayZ EU - NL 9236 (Persistence ON) DayZ EU - NL 9287 (Persistence ON) 72.26.219.148 DayZ EU - NL 9137 (Persistence ON) DayZ EU - NL 9188 (Persistence ON) DayZ EU - NL 9239 (Persistence ON) DayZ EU - NL 9290 (Persistence ON) 72.251.246.114 DayZ EU - NL 9140 (Persistence ON) DayZ EU - NL 9191 (Persistence ON) DayZ EU - NL 9242 (Persistence ON) DayZ EU - NL 9293 (Persistence ON) 72.26.219.145 DayZ EU - NL 9143 (Persistence ON) DayZ EU - NL 9194 (Persistence ON) DayZ EU - NL 9245 (Persistence ON) DayZ EU - NL 9296 (Persistence ON) 23.105.235.116 DayZ EU - RU 2275 (Persistence ON) DayZ EU - RU 2425 (Persistence ON) DayZ EU - RU 2605 (Persistence ON) DayZ EU - RU 2755 (Persistence ON) 88.212.242.228 DayZ EU - RU 2278 (Persistence ON) DayZ EU - RU 2428 (Persistence ON) DayZ EU - RU 2608 (Persistence ON) DayZ EU - RU 2758 (Persistence ON) 88.212.242.220 DayZ EU - RU 2281 (Persistence ON) DayZ EU - RU 2431 (Persistence ON) DayZ EU - RU 2611 (Persistence ON) DayZ EU - RU 2761 (Persistence ON) 173.244.217.47 DayZ US - NY 2233 (Persistence ON) DayZ US - NY 2383 (Persistence ON) DayZ US - NY 2563 (Persistence ON) DayZ US - NY 2713 (Persistence ON) 206.190.154.241 DayZ US - NY 2236 (Persistence ON) DayZ US - NY 2386 (Persistence ON) DayZ US - NY 2566 (Persistence ON) DayZ US - NY 2716 (Persistence ON) 107.182.226.87 DayZ US - NY 2254 (Persistence ON) DayZ US - NY 2404 (Persistence ON) DayZ US - NY 2584 (Persistence ON) DayZ US - NY 2734 (Persistence ON) 107.182.226.157 DayZ US - NY 2260 (Persistence ON) DayZ US - NY 2410 (Persistence ON) DayZ US - NY 2590 (Persistence ON) DayZ US - NY 2740 (Persistence ON) 209.95.51.32 DayZ US - NY 2263 (Persistence ON) DayZ US - NY 2413 (Persistence ON) DayZ US - NY 2593 (Persistence ON) DayZ US - NY 2743 (Persistence ON) 206.190.154.239 DayZ US - NY 2266 (Persistence ON) DayZ US - NY 2416 (Persistence ON) DayZ US - NY 2596 (Persistence ON) DayZ US - NY 2746 (Persistence ON) 74.201.228.64 DayZ US - NY 9167 (Persistence ON) DayZ US - NY 9218 (Persistence ON) DayZ US - NY 9269 (Persistence ON) DayZ US - NY 9320 (Persistence ON) 74.201.228.86 DayZ US - NY 9170 (Persistence ON) DayZ US - NY 9221 (Persistence ON) DayZ US - NY 9272 (Persistence ON) DayZ US - NY 9323 (Persistence ON) 67.212.239.235 DayZ US - SL 2308 (Persistence ON) DayZ US - SL 2485 (Persistence ON) DayZ US - SL 2638 (Persistence ON) DayZ US - SL 2788 (Persistence ON) 107.182.235.149 DayZ US - SL 2311 (Persistence ON) DayZ US - SL 2491 (Persistence ON) DayZ US - SL 2641 (Persistence ON) DayZ US - SL 2791 (Persistence ON) 107.182.238.162 DayZ US - SL 2314 (Persistence ON) DayZ US - SL 2494 (Persistence ON) DayZ US - SL 2644 (Persistence ON) DayZ US - SL 2794 (Persistence ON) 173.244.211.83 DayZ US - SL 2317 (Persistence ON) DayZ US - SL 2497 (Persistence ON) DayZ US - SL 2647 (Persistence ON) DayZ US - SL 2797 (Persistence ON) 208.131.139.144 DayZ US - SL 2320 (Persistence ON) DayZ US - SL 2500 (Persistence ON) DayZ US - SL 2650 (Persistence ON) DayZ US - SL 2800 (Persistence ON) 67.212.239.147 DayZ US - SL 2323 (Persistence ON) DayZ US - SL 2503 (Persistence ON) DayZ US - SL 2653 (Persistence ON) DayZ US - SL 2803 (Persistence ON) 107.182.239.191 DayZ US - SL 2326 (Persistence ON) DayZ US - SL 2506 (Persistence ON) DayZ US - SL 2656 (Persistence ON) DayZ US - SL 2806 (Persistence ON) 107.182.238.194 DayZ US - SL 9173 (Persistence ON) DayZ US - SL 9224 (Persistence ON) DayZ US - SL 9275 (Persistence ON) DayZ US - SL 9326 (Persistence ON) 198.8.81.167 DayZ US - SJ 0855 (Persistence ON) DayZ US - SJ 0873 (Persistence ON) DayZ US - SJ 0891 (Persistence ON) DayZ US - SJ 0909 (Persistence ON)
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You are not forced to play on only one server. But due to all the exploits related to server-hopping there is sadly no way around resetting players positions. The hive is there so that you can join your friends gaming sessions with your character (and hopefully you want to stay on the same server together). If you want to hop, you have to do it consciously, accepting the position reset.
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If you come across this kind of bases, please send me a PM with screenshots and ideally server name and position, so that we can have a closer look at the situation. We want to avoid wipes, but depending on the situation, we will consider them.
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We have just release a new Experimental update, version 1.05.152347. The patchnotes have been updated in the header posting HERE.
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We have just release a new Experimental update, version 1.05.152335. The patchnotes have been updated in the header posting HERE.
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As mentioned above, the BattlEye and Steam support are your go-to places regarding bans. Closing the topic.
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Dear Survivors! DayZ is now out on all the major platforms – PC, Xbox, and PS4. You've probably seen team changes on social networks and are wondering: what's next? Of course, that's only natural, and today we would like to talk about the current issues, the expectations set by both the DayZ Mod and 0.62, and the future of the game. Consoles The console updates will always happen after the PC updates – within 3 to 4 weeks of each other. The main reason for this lies with the specifics related to the console submission and review process. It takes 3-7 days for a submitted game to go through review. If it is decided that the build is good to publish, it takes 3 more days to roll the update out to the public. However, if there are any issues flagged as a must-fix by Sony or Microsoft (even ones that could be fixed in an hour), the whole process has to start again. Because this review process can take so long, we use the readily available PC platform to try new versions early – to check if there are any significant issues we missed (as you know, it happens). This PC testing lets us deliver the console update in a more reliable state and minimizes the chance of re-sending builds for review. A quick 1.04 update: we will carry out a complete server and character wipe, and will introduce private servers. Also, this update will address some of the current most troublesome issues in the game – duping, server hopping, and frame rates. Past, Present, and Future Parity with 0.62 and the DayZ Mod – full parity isn't possible because of the engine specifics. While features from 5 years ago are exciting, we want to remind you: most of the features didn't really work properly back then, and this is why it wasn't a final game. You might question the necessity of a new engine, but for those who took a long break from the game, it's plain to see just how much of a difference it has made. DayZ runs a lot smoother on the new engine. Although it might be hard to notice the change when you play daily, taking a step back should help to highlight many of the improvements that have been made during development. And these improvements are strengthening the game every day. We see it through the steadily increasing player count (even on PC) since March 2019 (public data is here). We see it in Twitch statistics – with more channels streaming the game and more people watching (link to Twitch stats). It might be a far cry away from the numbers of 2013, but for an almost 6-year-old game, it's pretty good! Of course, we will continue to work on DayZ to make everyone's experience better. Let's take a more detailed look at the game and its future: Advanced health system – We improved it in 1.04 and will continue the balancing. However, at this time we will not commit to implementing complex medical/injury gameplay – while this is desired by many hardcore players, we are still struggling to fully explain the complexity of the existing system to the majority of players. Moving forward, we are working on a nice balance between authenticity and accessibility. New content (guns, cars, etc.) – As you know, we have already added some of these. More will follow, but keep in mind that it will depend on how quickly we can achieve this year's goals. Modding support – We will improve the user experience for both modders and players. For example, we will soon bring animation tool support. Stable base building – A large part of this is the matter of balancing, and it's one of our key objectives for the year. Our focus for DayZ for the rest of 2019 will be: bug fixing, stabilizing, balancing, and modding support. We also plan to release an official DLC this year (keep your eyes open, and follow us on social media for updates). Additionally, we are currently experimenting with Survivor GameZ (a mod and popular tournament from the past), and will possibly bring this to DayZ as an additional game mode. About people It's normal – especially in this industry – to move on after working on a particular project for several years. And after major releases are done is the most likely time to do so. With DayZ, it's no different, and after releasing 1.0 on PC and console, some people are moving onto other projects internally, or leaving the company. It should go without saying that no matter what, these people will always be in the hearts of the DayZ team. While these are by no means the only team changes, we wanted to at least address the public faces of the game who are leaving: Peter, Lead Designer, who led the design direction of DayZ through many tough years. Eugen, Project Lead, will always be loved for his honesty and open ears to both players and developers. Martin, Brand Manager, is in our hearts for his effort to finally bring DayZ successfully to players on Xbox and PlayStation. Baty, Community Manager, loved for all the personal care for our community and interactions with our player base. Everyone who worked on DayZ not only has a great line in their portfolio, but the tremendous support of both us and the community behind them, and we wish them all the success in the world. Press F to pay respects.
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You only need to be sure not to write into the section that's commented out (<!-- comment-->) We are in contact with Nitrado on an issue that might discard changes to the messages.xml under certain circumstances. However, we managed to make it work after repeated testing, when the server was switched off before changing/saving the xml-file.
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This is intended. There are no plans for a status for dirty or clean water, as it would ruin the surprise or risk that players have to take when drinking. We do have icons to separate between water and gasoline, but that is mostly because they activate different functions, and you would obviously smell/taste the difference immediately. You might want to test those again, but yeah, there might still be some items where their water-resistance is not configured properly yet.
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Kicked me out and won't let me back in hell
ImpulZ replied to Memphisom's question in Troubleshooting
What is preventing you from joining a server, do you get a message upon disconnect? As Siva already mentioned, it could be that your server is just full, but in that case you should be put in a queue. -
We have just release a new Experimental update, version 1.05.152326. The patchnotes have been updated in the header posting HERE.
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Clarified it a bit, infected used to chase cars and other objects that didn't really make sense for them to hunt, getting them stuck. The system needs more tweaking, before it can be implemented. Diseases are practically a struggle of immunity versus disease agents inside your character. Once you are consuming too many, you will fall sick eventually.
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We have just release a new Experimental update, version 1.05.152314. The patchnotes have been updated in the header posting HERE.
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All servers from GameServers will share one of two hives, one for 1st/3rd person and one for hardcore-servers.
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Are no achievements at all unlocking for you, or is it a specific one that's not working?
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This is the current state of information on our upcoming DLC.
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Yes, it is based on the change in velocity. We are still investigating an issue with them. Not at this point. We are aware of some issues with buildings being inaccessible. If you encounter this, please send us a screenshot of the building, ideally with position.