-
Content Count
944 -
Joined
-
Last visited
Everything posted by ImpulZ
-
Thank you for letting us know. We added it to the known issues and a fix is in the works. It would be good to know if you cooked/ate them one after the other, or if you ate them straight in a row. There are a couple of things to unpack here, it does not work as you describe it. Primarily, there is a difference between the energy that the character has and the volume of the stomach that is filled. As it is in reality, food first fills your stomach, then it gets converted into energy. The 20,000 you mention was the maximum energy in the past updates (this was lowered with 1.10, as you see in the changelog "Lowered the maximum energy buffer of the player"). But it does not mean that you can eat until this is filled, there is a separate value for stomach capacity. So to have a precise examples, two fried cow steaks eaten right after another should be able to fill your stomach, or one piece of lard, but you will have to eat way more to completely fill your energy reserves. Meaning, you will have to have a couple of breaks while eating. The stomach is currently processing food pretty quickly, but we might adjust that in the future.
-
NOTES In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED Added the Deagle pistol with its attachments Added the Magnum revolver Added the Flag Pole and Flags Added the NBC Respirator Added 7 new exterior and interior variants for rural houses Added new medium and small power lines in Chernarus Added police ADA 4x4 wrecks for Livonia (replacing Chernarus police Olga) Added information to items as to how many you can stack FIXED Fixed various issues with object placement of both Chernarus and Livonia terrains Fixed several exploits to glitch through collisions Fixed an issue with the characters sliding on steep slopes Fixed a bug that would spawn certain items slightly below the ground when swapped between the inventory and vicinity Fixed a bug that caused ropes and sticks to be left behind after destroying the watchtower or fence kit Fixed an issue that the player could hear themselves after using and leaving the PSA station behind Fixed a minor misalignment of the mouse cursor texture Fixed an issue that prevented full rounds from being displayed in 1st person view when ejected from the gun Fixed a bug that displayed the Plate Carrier Holster upside-down in the inventory view Fixed an issue that caused crafted items to float above the ground Fixed an issue that caused fish caught via fishing to float above the ground Fixed an issue that allowed the gas cooker to run even when stored inside the inventory Fixed a bug that placed the rope on the ground, if you removed it from a Watchtower Kit or Fence Kit into your hands Fixed an issue that prevented players from picking up certain items that were dropped on the Watchtower Fixed a bug that would cause floating ammunition to appear next to the player while reloading Fixed a bug that would cause dropped items to clip through the garden plot Fixed a bug that caused wooden planks cut from a pile to be created wherever the first cut plank was moved Fixed a bug blocking players from opening vehicles doors caused by nearby dead bodies Jumping out of a car can no longer be used to glitch into objects or jump through fences (player will get teleported back) Fixed an issue with items in nested containers disappearing or spawning on the ground as new Fixed the damage calculation of the shotgun when using pellet ammunition Fixed a bug that allowed to see through the Olga 24 without hood in 1st person view Fixed a bug allowing infected to climb over closed party tent doors Fixed an issue with picking up items through certain walls Fixed a bug making it possible to place tents in the water Fixed a bug making it possible to place tents into steep terrain Fixed a bug that prevented foliage smoothing settings to be applied on game restart Fixed an issue that caused bullets shot via the double-fire-mode (BK 43 and Blaze) to only be registered as one hit Fixed a bug that allowed usage of a ruined lock pick Fixed an issue preventing quantities of items spawned within cargo at random capacity Fixed an issue blocking certain infected types from appearing within cities and industrial zones Fixed an issue with executing emotes in limited spaces, causing the character to clip into objects Fixed an issue causing vehicles with running engines to injure players close to it, even if the vehicle did not move CHANGED Updated the textures for several buildings and various props You can now place up to 1 to 10 Wooden Sticks into a fireplace Armbands are not stackable anymore and their inventory size are decreased to 1x2 The doors of vehicle wrecks now open wider Locked doors only display their locked state after the player tried to open them once Changed the attachment slot icon for Stones Stacks of same items can also be combined on the ground (to the maximum of inventory stack) Updated the model of Olga 24 police car for Chernarus Balanced the dispersion values for all pistols Balanced the weapon durability during firing Increased the durability of suppressors (including improvised) Duct tape can no longer be used to repair weapons and their attachments Digging a garden plot now damages the tool used Locking/unlocking doors now damages the Lockpick New characters spawn with a T-Shirt and crop hiking pants New characters have a chance to spawn with damaged gear Reduced the penalty on heat isolation and absorbency from worn and damaged clothing The watchtower kit can only be placed under a ceiling that fits at least the 1st floor of the watchtower Items dropped from hands during a players death will share the lifetime of the dead body (1 hour by default) Items de-equipped when skinning a dead player share the dead player body's lifetime (1 hour by default) The radial menu for emotes now shows whether an emote can be executed in the current position Adjusted the effective ranges of the Revolver and Deagle CENTRAL ECONOMY GENERAL Added more loot points to the car wrecks Lifetime values of all items have been greatly increased Rare helicrash loot is now opted out from count in cargo of player-owned storage items (tents, crates,..) The restart of server no longer spawns new loot (ignoring restock timers) and loot is only spawned after restock timers run out Added new InitialSpawn parameter into globals.xml, allowing the definition of the % of items spawned into the world (only when there is no existing storage present) 1.09 Hotfix 1 - 1.09.153419 (Released 22.09.2021) FIXED Fixed a server crash Fixed a crash while loading into the main menu/server (caused by corrupted local cached character data) Fixed a bug, allowing the player to drag full stacks of stones by using the combine area in the inventory Fixed an issue resulting in unmounted but attached barbed wire giving a damage Fixed an issue causing weapons to become stuck when dropped from an unconscious player during reload Fixed a bug preventing pulling dead players from the Olga in certain cases Fixed an issue causing items sometimes to get stuck after swapping with a dead player's inventory Fixed an issue blocking base building close to other base building objects Fixed an issue preventing the collision of tent doors/walls from updating until the next server restart CHANGED Placement of base building objects was made less restrictive (reducing gaps in between) The Revolver reload should be more responsive now Increased the durability of the IJ-70 pistol
-
UPDATE 1.10.153524 (released on 29.10.2020) ADDED Added the M3S Truck (Covered variant) and associated vehicle parts Added abandoned M3S Truck wrecks to the maps, with parts spawning Added a respawn dialog, offering an option to spawn with a random or the main menu character (shows only when server has a setRespawnMode parameter set to 0) CHANGED Tweaked the main menu character customization menu to better explain what a customized character means SERVER Added: setRespawnMode parameter to the server config (1 enforces randomization, 0 allows choice) MODDING Fixed: EnableBroadcast and EnableReceive on StaticTransmitter and ItemTransmitter implemented - https://feedback.bistudio.com/T151990 Known Issues You cannot respawn while unconscious (respawn button does not do anything) while server has a setRespawnMode set to 0 (players are offered respawn option).
-
Xbox Experimental Update 1.10 (Changelog)
ImpulZ replied to ImpulZ's topic in Xbox Experimental Updates
UPDATE 1.10.153518 (released on 29.10.2020) FIXED "Insulation" was shown twice in the UI Disabled the shadows for the flare gun lights to gain performance Dryed raw meat would still trigger diseases It was not possible to skin an animal using a hatchet The M4A1 could load flare ammunition The wetness badge is now showing up again (as soon as the first item can be wrung out) An incorrect amount of sticks was returned after building a shelter of a different type while having wooden sticks attached to it It was possible to destroy the placed Shelter Kit It was not possible to choose in between different shelter types when more than one material set was attached to the shelter site The action to build a shelter did not complete when holding a tool It was possible to over-stack Wooden Sticks using a fireplace It was not possible to unload a flare from the Signal Pistol when in standing or crouched position The shock hit effect was appearing delayed CHANGED Lifetimes of items were lowered across the board (2 days have become 8 hours, 1 day has become 4 hours). This change may take up to 3 days to be in effect on the official Experimental servers Removed skinning from the shovel, as it was causing a conflict with the bury action Lowered the heat insulation of the Rain Coat Lowered the heat insulation of the Patrol gear Updated the tourist map for chernarus to include the latest coastline changes Flare light should illuminate its surroundings much better (using linear brightness falloff) Lowered the temperature loss of items when on the player Reduced the overall damage applied to tools Reduced the damage done to tools by burying ashes and players bodies by 60% Increased the health of the Stone Knife, Steak Knife and Kitchen Knife The Leather Shelter now requires 8 Tanned Leather to build The Tarp Shelter now requires 4 pieces of Tarp to build Increased the cargo space of Shelters to 10x10 Lowered the character's comfort temperature (making the character more resistant against cold) Increased the impact of altitude on the environmental temperature The regeneration speed of broken legs is now fixed to 30 minutes In case of broken/splinted legs, the health of your legs now defines the character injury animation (slower with lower HP) Walking does not trigger shock damage when having a broken leg and not having a splint Painkillers and morphine reduce shock, dealt by broken legs, more (making them lot more useful in cases, where a player does not have enough time to craft/apply a splint) Crossing waters (by walking or swimming) now makes the player freeze more -
UPDATE 1.10.153518 (released on 27.10.2020) FIXED Dryed raw meat would still trigger diseases It was not possible to skin an animal using a hatchet The M4A1 could load flare ammunition The wetness badge is now showing up again (as soon as the first item can be wrung out) An incorrect amount of sticks was returned after building a shelter of a different type while having wooden sticks attached to it It was possible to destroy the placed Shelter Kit It was not possible to choose in between different shelter types when more than one material set was attached to the shelter site The action to build a shelter did not complete when holding a tool It was possible to over-stack Wooden Sticks using a fireplace It was not possible to unload a flare from the Signal Pistol when in standing or crouched position The shock hit effect was appearing delayed CHANGED Lifetimes of items were lowered across the board (2 days have become 8 hours, 1 day has become 4 hours). This change may take up to 3 days to be in effect on the official Experimental servers Removed skinning from the shovel, as it was causing a conflict with the bury action Lowered the heat insulation of the Rain Coat Lowered the heat insulation of the Patrol gear Updated the tourist map for chernarus to include the latest coastline changes Flare light should illuminate its surroundings much better (using linear brightness falloff) Lowered the temperature loss of items when on the player Reduced the overall damage applied to tools Reduced the damage done to tools by burying ashes and players bodies by 60% Increased the health of the Stone Knife, Steak Knife and Kitchen Knife The Leather Shelter now requires 8 Tanned Leather to build The Tarp Shelter now requires 4 pieces of Tarp to build Increased the cargo space of Shelters to 10x10 Lowered the character's comfort temperature (making the character more resistant against cold) Increased the impact of altitude on the environmental temperature The regeneration speed of broken legs is now fixed to 30 minutes In case of broken/splinted legs, the health of your legs now defines the character injury animation (slower with lower HP) Walking does not trigger shock damage when having a broken leg and not having a splint Painkillers and morphine reduce shock, dealt by broken legs, more (making them lot more useful in cases, where a player does not have enough time to craft/apply a splint) Crossing waters (by walking or swimming) now makes the player freeze more LAUNCHER The launcher was not showing the country of the language in the language selection SERVER Added admin log information on the Shelters
-
As you say, the berries had issues with their appearance in the game, if you could find them at all. We have removed them for now to take a step back and see how we can use them better. As Amadieus already clarified, they were not removed, they are just not taken into account for the character's heat insulation. See it as a starting value. As you see in our changelog, this is a massive combination of temperatures in the game, the weather, the clothing etc, and we will be monitoring, how these balancing factors play out, and adjust over time, where necessary. It does, but as it is only on the back, its impact is not very large. The topic of vehicle stability is still on our radar, we have not forgotten about it.
-
Update 1.09.153402 - Release on 10.09.2020 FIXED Fixed a crash while loading into the main menu/server (caused by corrupted local cached character data) Fixed a bug, allowing the player to drag full stacks of stones by using the combine area in the inventory Fixed an issue resulting in unmounted but attached barbed wire giving a damage Fixed an issue causing weapons to become stuck when dropped from an unconscious player during reload Fixed a bug preventing pulling dead players from the Olga in certain cases CHANGED Placement of base building objects was made less restrictive (reducing gaps in between) The Revolver reload should be more responsive now Increased the durability of the IJ-70 pistol Update 1.09.153372 - Release on 27.08.2020 FIXED Fixed an issue blocking certain infected types from appearing within cities and industrial zones Fixed an issue with executing emotes in limited spaces, causing the character to clip into objects Fixed an issue causing vehicles with running engines to injure players close to it, even if the vehicle did not move Fixed a bug causing items to be rotated wrongly after swapping them on the ground CHANGED The watchtower kit can only be placed under a ceiling that fits at least the 1st floor of the watchtower Items dropped from hands during a players death will share the lifetime of the dead body (1 hour by default) Items de-equipped when skinning a dead player share the dead player body's lifetime (1 hour by default) The radial menu for emotes now shows whether an emote can be executed in the current position Adjusted the effective ranges of the Revolver and Deagle Update 1.09.153360 - Release on 25.08.2020 FIXED Fixed a bug preventing to drag dead bodies out of vehicles Fixed a bug that prevented foliage smoothing settings to be applied on game restart Fixed an issue that caused bullets shot via the double-fire-mode (BK 43 and Blaze) to only be registered as one hit Fixed an issue that caused clothing items placed into a Utility Buttpack to respawn on the ground when logging in Fixed a bug that allowed usage of a ruined lock pick Fixed an issue that allowed the flag pole to be placed under low ceilings Fixed a bug that caused issues with accessing the flag pole kit, when dropped too close next to a wall Fixed an issue preventing quantities of items spawned within cargo at random capacity CHANGED Lowered the weight of the Revolver New characters spawn with a T-Shirt and crop hiking pants New characters have a chance to spawn with damaged gear Worn and damaged clothing has lower effect on heat isolation and absorbency Update 1.09.153343 - Released on 20.08.2020 FIXED Fixed a bug allowing infected to climb over closed party tent doors Fixed possible sliding while jumping into a ceiling Fixed an issue with picking up items through certain walls Fixed an issue with the flag pole kit not being visible in vicinity and could not be picked up Fixed a bug that caused that clothing was dropped on the ground from small containers in the inventory when logging in Fixed a bug making it possible to place tents in the water Fixed a bug making it possible to place tents into steep terrain Fixed an issue with stacking producing extra items Fixed an issue with incorrect weights shown in the inventory UI tooltip CHANGED Further improvements to character collisions with ceiling Handgun Scope balancing (lowered dispersion modifier, reduced ranging options) The Flag pole can no longer be built while in prone Digging a garden plot now damages the tool used Locking/unlocking doors now damages the Lockpick SERVER Fixed: The offline CE files now properly reflect 1.09 changes for both the Chernarus and Livonia terrains MODDING Fixed a crash on usage of Entity::GetScale KNOWN ISSUES Clothing items placed into a Utility Buttpack will respawn on the ground when logging in UPDATE 1.09.153337 - Released on 18.08.2020 NOTES Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED Added the Deagle pistol with its attachments Added the Revolver Added the Flag Pole and Flags Added the NBC Respirator Added 7 new exterior and interior variants for rural houses Added police ADA 4x4 wrecks for Livonia (replacing Chernarus police Olga) Added information to items as to how many you can stack FIXED Fixed various issues with object placement of both Chernarus and Livonia terrains Fixed several exploits to glitch through collisions Fixed an issue with the characters sliding on steep slopes Fixed a bug that would spawn certain items slightly below the ground when swapped between the inventory and vicinity Fixed a bug that caused ropes and sticks to be left behind after destroying the watchtower or fence kit Fixed an issue that the player could hear themselves after using and leaving the PSA station behind Fixed a minor misalignment of the mouse cursor texture Fixed an issue that prevented full rounds from being displayed in 1st person view when ejected from the gun Fixed a bug that displayed the Plate Carrier Holster upside-down in the inventory view Fixed an issue that caused crafted items to float above the ground Fixed an issue that caused fish caught via fishing to float above the ground Fixed an issue that allowed the gas cooker to run even when stored inside the inventory Fixed a bug that placed the rope on the ground, if you removed it from a Watchtower Kit or Fence Kit into your hands Fixed an issue that prevented players from picking up certain items that were dropped on the Watchtower Fixed a bug that would cause floating ammunition to appear next to the player while reloading Fixed a bug that would cause dropped items to clip through the garden plot Fixed a bug that caused wooden planks cut from a pile to be created wherever the first cut plank was moved Fixed a bug blocking players from opening vehicles doors caused by nearby dead bodies Jumping out of a car can no longer be used to glitch into objects or jump through fences (player will get teleported back) Fixed an issue with items in nested containers disappearing or spawning on the ground as new Fixed the damage calculation of the shotgun when using pellet ammunition Fixed a bug that allowed to see through the Olga 24 without hood in 1st person view CHANGED Updated the textures for several buildings and various props You can now place up to 10 Wooden Sticks into a fireplace Armbands are not stackable anymore and their inventory size are decreased to 1x2 The doors of vehicle wrecks now open wider Locked doors only display their locked state after the player tried to open them once Changed the attachment slot for Stones Stacks of same items can also be combined on the ground (to the maximum of inventory stack) Updated the model of Olga 24 police car for Chernarus Balanced the dispersion values for all pistols Balanced the weapon durability during firing Increased the durability of suppressors (including improvised) Duct tape can no longer be used to repair weapons and their attachments CENTRAL ECONOMY GENERAL Added more loot points to the car wrecks Doors are now persistent Lifetime values of all items have been greatly increased Rare helicrash loot is now opted out from count in cargo of player-owned storage items (tents, crates,..) The restart of server no longer spawns new loot (ignoring restock timers) and loot is only spawned after restock timers run out Added new InitialSpawn parameter into globals.xml, allowing the definition of the % of items spawned into the world (only when there is no existing storage present) MODDING Added: Exposed AbstractWave::GetFrequency into scripts Added: DayZPlayerUtils::PlayerCanChangeStance function Added: Script define DAYZ_X_YY (DayZ version, X being the major, YY the minor version number) Added: New no land-contact versions for castle models (it is recommended not to use the regular versions because of collision issues) Added: IsPendingDeletion to easily check if a parent object is in the deletion process Added: OnJumpOutVehicleFinish event when a player lands after jumping out of a car Added: GetCEGlobal functions to get values defined in the globals.xml Fixed: Entity::SetScale is now working in script Changed: Bullet SphereCast & RayCast can ignore BulletSkeletonComponent Changed: Renamed OnRadiusLifetime* methods to RadiusLifetime* methods Changed: Commented out the legacy solution for damaging weapons through script, now replaced with damageBarrel and barrelArmor config parameters Changed: m_ConditionTarget of targeted actions from 'CCTNone' to something, that can check first distance condition (usually 'CCTCursor'). Changed: Items created through script (CreateObject, CreateObjectEx) will get their lifetime assigned (when CE is running) Changed: Passing the new ECE_NOLIFETIME flag to CreateObjectEx will skip the setting of lifetime for the created object Changed: Debug shapes are now visible when DayZDiag_x64.exe is used KNOWN ISSUES Due to a UI bug, the weight of any item in the inventory tooltip is displayed as 0.25 KG. Clothing items stored in containers will drop on the ground when logging in The Flag Pole Kit does not have a widget to pick it up via F, you have to use the inventory Chernarus servers are currently running the Livonia economy, causing drastic shortages of items in specific locations
- 267 replies
-
- 10
-
NOTES Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED Added the Deagle pistol with its attachments Added the Magnum revolver Added the Flag Pole and Flags Added the NBC Respirator Added 7 new exterior and interior variants for rural houses Added new medium and small power lines in Chernarus Added police ADA 4x4 wrecks for Livonia (replacing Chernarus police Olga) Added information to items as to how many you can stack FIXED Fixed various issues with object placement of both Chernarus and Livonia terrains Fixed several exploits to glitch through collisions Fixed an issue with the characters sliding on steep slopes Fixed a bug that would spawn certain items slightly below the ground when swapped between the inventory and vicinity Fixed a bug that caused ropes and sticks to be left behind after destroying the watchtower or fence kit Fixed an issue that the player could hear themselves after using and leaving the PSA station behind Fixed a minor misalignment of the mouse cursor texture Fixed an issue that prevented full rounds from being displayed in 1st person view when ejected from the gun Fixed a bug that displayed the Plate Carrier Holster upside-down in the inventory view Fixed an issue that caused crafted items to float above the ground Fixed an issue that caused fish caught via fishing to float above the ground Fixed an issue that allowed the gas cooker to run even when stored inside the inventory Fixed a bug that placed the rope on the ground, if you removed it from a Watchtower Kit or Fence Kit into your hands Fixed an issue that prevented players from picking up certain items that were dropped on the Watchtower Fixed a bug that would cause floating ammunition to appear next to the player while reloading Fixed a bug that would cause dropped items to clip through the garden plot Fixed a bug that caused wooden planks cut from a pile to be created wherever the first cut plank was moved Fixed a bug blocking players from opening vehicles doors caused by nearby dead bodies Jumping out of a car can no longer be used to glitch into objects or jump through fences (player will get teleported back) Fixed an issue with items in nested containers disappearing or spawning on the ground as new Fixed the damage calculation of the shotgun when using pellet ammunition Fixed a bug that allowed to see through the Olga 24 without hood in 1st person view Fixed a bug allowing infected to climb over closed party tent doors Fixed an issue with picking up items through certain walls Fixed a bug making it possible to place tents in the water Fixed a bug making it possible to place tents into steep terrain Fixed a bug that prevented foliage smoothing settings to be applied on game restart Fixed an issue that caused bullets shot via the double-fire-mode (BK 43 and Blaze) to only be registered as one hit Fixed a bug that allowed usage of a ruined lock pick Fixed an issue preventing quantities of items spawned within cargo at random capacity Fixed an issue blocking certain infected types from appearing within cities and industrial zones Fixed an issue with executing emotes in limited spaces, causing the character to clip into objects Fixed an issue causing vehicles with running engines to injure players close to it, even if the vehicle did not move CHANGED Updated the textures for several buildings and various props You can now place up to 10 Wooden Sticks into a fireplace Armbands are not stackable anymore and their inventory size are decreased to 1x2 The doors of vehicle wrecks now open wider Locked doors only display their locked state after the player tried to open them once Changed the attachment slot icon for Stones Stacks of same items can also be combined on the ground (to the maximum of inventory stack) Updated the model of Olga 24 police car for Chernarus Balanced the dispersion values for all pistols Balanced the weapon durability during firing Increased the durability of suppressors (including improvised) Duct tape can no longer be used to repair weapons and their attachments Digging a garden plot now damages the tool used Locking/unlocking doors now damages the Lockpick New characters spawn with a T-Shirt and crop hiking pants New characters have a chance to spawn with damaged gear Reduced the penalty on heat isolation and absorbency from worn and damaged clothing The watchtower kit can only be placed under a ceiling that fits at least the 1st floor of the watchtower Items dropped from hands during a players death will share the lifetime of the dead body (1 hour by default) Items de-equipped when skinning a dead player share the dead player body's lifetime (1 hour by default) The radial menu for emotes now shows whether an emote can be executed in the current position Adjusted the effective ranges of the Revolver and Deagle CENTRAL ECONOMY GENERAL Added more loot points to the car wrecks Lifetime values of all items have been greatly increased Rare helicrash loot is now opted out from count in cargo of player-owned storage items (tents, crates,..) The restart of server no longer spawns new loot (ignoring restock timers) and loot is only spawned after restock timers run out Added new InitialSpawn parameter into globals.xml, allowing the definition of the % of items spawned into the world (only when there is no existing storage present) MODDING Added: Exposed AbstractWave::GetFrequency into scripts Added: DayZPlayerUtils::PlayerCanChangeStance function Added: Script define DAYZ_X_YY (DayZ version, X being the major, YY the minor version number) Added: New no land-contact versions for castle models (it is recommended not to use the regular versions because of collision issues) Added: IsPendingDeletion to easily check if a parent object is in the deletion process Added: OnJumpOutVehicleFinish event when a player lands after jumping out of a car Added: GetCEGlobal functions to get values defined in the globals.xml Added: OnCEUpdate event on EntityAI (gets called with active CE each time it saves the state of the object) Fixed: Entity::SetScale is now working in script Changed: Bullet SphereCast & RayCast can ignore BulletSkeletonComponent Changed: Passing the new ECE_NOLIFETIME flag to CreateObjectEx will skip the setting of lifetime for the created object Changed: Renamed OnRadiusLifetime* methods to RadiusLifetime* methods Changed: Commented out the legacy solution for damaging weapons through script, now replaced with damageBarrel and barrelArmor config parameters Changed: m_ConditionTarget of targeted actions from 'CCTNone' to something, that can check first distance condition (usually 'CCTCursor'). Changed: Items created through script (CreateObject, CreateObjectEx) will get their lifetime assigned (when CE is running) Changed: Debug shapes are now visible when DayZDiag_x64.exe is used Update 1.09.153407 - Release on 16.09.2020 FIXED Fixed a server crash Fixed a crash while loading into the main menu/server (caused by corrupted local cached character data) Fixed a bug, allowing the player to drag full stacks of stones by using the combine area in the inventory Fixed an issue resulting in unmounted but attached barbed wire giving a damage Fixed an issue causing weapons to become stuck when dropped from an unconscious player during reload Fixed a bug preventing pulling dead players from the Olga in certain cases Fixed an issue blocking base building close to other base building objects Fixed an issue preventing the collision of tent doors/walls from updating until the next server restart CHANGED Placement of base building objects was made less restrictive (reducing gaps in between) The Revolver reload should be more responsive now Increased the durability of the IJ-70 pistol Update 1.09.153419 - Release on 18.09.2020 FIXED Fixed an issue preventing players from contructing base building objects in or on buildings
- 255 replies
-
- 12
-
Yes, there was probably a mixup in the platforms, should be corrected now. However, if your server is receiving the server message, it is one of the servers affected and will be taken down at the given date. "Temp" is short for temporary, meaning the server is created for a limited amount of time. Player numbers can fluctuate, a good example was us entering the Xbox Game Pass, which made the game available to a huge range of players who wanted to test it. Obviously not every person who tries a game, stays with it. So now it's time to close some of those temporarily created instances again, to bring players closer together. There is still more than enough space to cover all of our players on official servers though, so you will be able to find a place to play. In general we have the possibility to make temporary servers permanent, but considering the trend of players moving towards customized experiences on Community servers (which we wholeheartedly support), this is unlikely to happen.
-
Hi, please DM me on this issue, you can upload the clip somewhere as unlisted and send me a link. Your first issue sounds like it could've been a landmine though.
-
@SlickDicDaddy Hi, thanks for letting us know, this is a problem we are currently looking into. Could you PM me please with further details? Your Xbox account nickname If this issue appears with other servers as well, or only with a specific one The last time you tried to a server, and which server that was (the more recent, the better) If possible, the region you are playing from
-
Hi, have you checked your server browser filters, if they are all set to disabled? Is there any other error message visible in the server browser?
-
@Illegitking1269 Hi, thanks for letting us know, this is a problem we are currently looking into. Could you PM me please with some further details? Your PS4 account nickname The last time you tried to a server, and which server that was (the more recent, the better)
-
@Dcloud01 Hi, thanks for letting us know, this is a problem we are currently looking into. Could you PM me please with some further details? Your PS4 account nickname The last time you tried to see servers (can be today) To clarify, can you not see any servers at all, no official, nor community servers, no matter how you set your filters in the server browser? And just to be sure, your internet connection works fine with other games?
-
What screens are popping up? This really just sounds like you are somehow accidentally tabbing out of the game (like alt+tab).
-
Negative values do not work. If you want to get a better idea on what individual methods do, you can look into \Scripts\3_Game\Weather.c, there is documentation on each method and what it does / how to use it.
-
Hi, this is a problem we are aware of, the weather adjusted in the init tends to move more around the maximum values. We wrote our own method in the game, it's located in Scripts\4_World\Classes\Worlds\ChernarusPlus.c. There is also a file for Livonia Override the method WeatherOnBeforeChange, this can be done via a server-side mod.
-
1.09 Hotfix 1 - 1.09.153419 FIXED Fixed a server crash Fixed a crash while loading into the main menu/server (caused by corrupted local cached character data) Fixed a bug, allowing the player to drag full stacks of stones by using the combine area in the inventory Fixed an issue resulting in unmounted but attached barbed wire giving a damage Fixed an issue causing weapons to become stuck when dropped from an unconscious player during reload Fixed a bug preventing pulling dead players from the Olga in certain cases Fixed an issue causing items sometimes to get stuck after swapping with a dead player's inventory Fixed an issue blocking base building close to other base building objects Fixed an issue preventing the collision of tent doors/walls from updating until the next server restart CHANGED Placement of base building objects was made less restrictive (reducing gaps in between) The Revolver reload should be more responsive now Increased the durability of the IJ-70 pistol
-
Update 1.09.153419 - Release on 18.09.2020 FIXED Fixed an issue preventing players from contructing base building objects in or on buildings
-
Update 1.09.153407 - Release on 16.09.2020 FIXED Fixed a server crash Fixed a crash while loading into the main menu/server (caused by corrupted local cached character data) Fixed a bug, allowing the player to drag full stacks of stones by using the combine area in the inventory Fixed an issue resulting in unmounted but attached barbed wire giving a damage Fixed an issue causing weapons to become stuck when dropped from an unconscious player during reload Fixed a bug preventing pulling dead players from the Olga in certain cases Fixed an issue blocking base building close to other base building objects Fixed an issue preventing the collision of tent doors/walls from updating until the next server restart CHANGED Placement of base building objects was made less restrictive (reducing gaps in between) The Revolver reload should be more responsive now Increased the durability of the IJ-70 pistol
-
Update 1.09.153402 - Release on 10.09.2020 FIXED Fixed a crash while loading into the main menu/server (caused by corrupted local cached character data) Fixed a bug, allowing the player to drag full stacks of stones by using the combine area in the inventory Fixed an issue resulting in unmounted but attached barbed wire giving a damage Fixed an issue causing weapons to become stuck when dropped from an unconscious player during reload Fixed a bug preventing pulling dead players from the Olga in certain cases CHANGED Placement of base building objects was made less restrictive (reducing gaps in between) The Revolver reload should be more responsive now Increased the durability of the IJ-70 pistol
-
Hi, the situation was resolved, servers should be available again:
-
Hi, we are aware of the situation, and hope to have it resolved asap:
-
Hi 🙂 DayZ Experimental is the access to our Experimental branch, it is not related to the Livonia DLC. I cannot help you with the DayZSALauncher, as that one is maintained by modders, and not us. If you use the server browser in the regular DayZ launcher when starting the game, you should see Livonia servers appear and be able to access them. Let me know if you encounter any further issues. 🙂
-
Hi, as mentioned in our guidelines, this is nothing we can help you with here. In case of a game ban, you need to contact the BattlEye support, in case of a VAC ban the Steam support.