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Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

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Stay safe out there,
Your DayZ Team

ImpulZ

DayZ Developer
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Everything posted by ImpulZ

  1. This week, we are moving to push our first content update to the public Stress Test branch. To start today's report off, Eugen is going to talk us through the remaining issue of the week as well as last weeks challenges for the team. Our leads from animation, sound and map design share a few insights on their past work. We close everything with our beloved Community Spotlight. Dev Update/Eugen Dev Update/Eugen Dev Update/Viktor Dev Update/Adam Dev Update/Filip Community Spotlight Dev Update/Eugen Dear Survivors, it's been quite busy around the office in the last two weeks, and there is a lot to talk about in general. I wanted to cover a couple of topics: the first content update for 0.63, and issues you have been experiencing in the past few days. Database issues with 0.62 The problem with the legacy 0.62 Stable branch had manifested in two different ways: a) an infinite spawn timer b) by loading a wrong character During the last maintenance, we switched to a temporary database to figure out a solution, making sure the issue does not repeat in the future. Since then we have identified the culprit, fixed it and will be moving back to the Stable hive during our next regular maintenance tomorrow morning. Most of you will be getting your old characters back as the data itself has not been tampered with. Blue Screen of Death crash issues This issue was quite rampant - luckily, we managed to get it identified and fixed in a patch released last week. The problem was caused by an interaction of multiple external factors that we have since looked into and found a workaround that will keep us stable going forward. New content and features for 0.63 I'm happy to say that we no longer track any major gameplay issues with the upcoming 0.63 update there were assigned a priority of blocker/critical. There is a number of issues being tracked, and on schedule to get fixed, but most (if not almost all) of them can be described as visual glitches. As of now, the patch is scheduled for a large internal playtest tomorrow and if we don't run into any more issues, we will release the update on the Stress Test branch. One thing we're quite excited about is not only the features that we're bringing back but also the huge number of bugs that have been fixed. All this together should bring a more stable and interesting DayZ experience. As we're seeing the comeback of the unconscious state, as well as everyone's favourites - the M4A1 and Mosin, alongside numerous scopes - we will consider using a specialized mission for testing these, probably switching back and forth from the regular survival gameplay to a more action packed combat scenario. I'm extremely excited to see those unconscious clutch situations getting back to DayZ, as saving people and playing a hero has always been my thing a lot more than being a bandit :) I don't want to spoil everything, but I do believe it's going to be tons of fun! See you in Chernarus! ;) - Eugen Harton / Lead Producer Dev Update/Peter The implementation of the firearms scopes back into 0.63 version is ongoing for some time now. Long range combat has always been a staple of DayZ and you can count on the fact, that it will be in the future as well. The focus is to bring back scopes for firearms currently in the game and those which are coming. Switching between iron sights/scopes The new implementation introduced the ability to use iron sights along with scope view. Of course, that’s possible only when a given firearm and scope combination allows it. If you are curious, we are not planning to do slanted sights for now. Zeroing and accuracy With upcoming scopes, allowing encounters over long distances, it’s time to utilize zeroing to compensate projectile ballistic trajectory. Similarly, you should be aware of the accuracy of different firearms to choose the best tool for the job. As a side note, barrel dispersion is already back in Experimental 0.63 version for quite some time, however it seems it’s not that noticeable without magnified view of scopes. While aiming down the scope, projectiles should be fired directly from a barrel of a gun, same as it’s while in iron sights. This will prevent the possibility of some additional angle to be added to the trajectory. Unfortunately, we found out that there is a divergence between actual projectile trajectory and directional vector of the barrel, which is definitely an issue on longer ranges. We are currently going through all aspects of range combat as we are trying to isolate and fix the underlying problem. Revision of scopes Reimplementation of scopes is also a good opportunity for us to revisit individual scope models, as well as their configuration. Especially their camera positions, reticles, magnification levels and zeroing ranges. For some of them, it’s needed anyways, for example the PSO 1 can be used along iron sights, and it’s being turned into a 3D scope now, instead of just a 2D texture. This change alone requires a removal of the eyepiece to avoid the first person camera clipping, and will allow for a in-scope view as large as possible. We don’t have a picture in picture rendering, so we're looking into adding some post-processes such as depth of field, sphere distortion and colour tints to make scopes more visually pleasing. I believe that scopes will now be be easier and more fun to use. Zoom in... see you in Chernarus folks! - Peter Nespesny / Lead Designer Dev Update/Viktor The animation team has been quite busy over the past two weeks, creating some completely new animation and improving existing ones. Let me go over a few of those. New usage animations for items like a shovel, pickaxe, or hoe These should provide more variety in animations and a better representation of each item in general. Improved holding of items emitting light We have added a new animation instance and a new set of animations (walking, running, holding) for flashlight, torch, and a flare. Players are now able to have the light in better positions. Animations related to vehicles We are testing and finding the best way of adding animations for changing gears, starting the engine, and other related actions. Improvements to existing animations and systems We created new animations for when the player gets hit and added more unconscious variations for different items and stances. Additionally, we polished attacking animations and fixed bugs related to firearms animations. We've also made a bunch of new holding poses for various items, so your character can now hold items in a visually more pleasing way. - Viktor Kostík / Lead Animator Dev Update/Adam Franců This time around I won't be sharing anything brand new, as I have spent most of past few weeks squashing bugs all over the Chernarus terrain. While the 0.62 update has definitely brought Chernarus up to whole a new level, the vegetation swap also introduced a lot of issues with the object placement. This trend continued with the update 0.63, which introduced a revamp for rocks, stones and bushes as well as a number of model updates to the environment assets (be it a complete replacement or just smaller changes to the doors and ladders). It has been a long time since a proper bug fixing passed and as the updating of 0.63 is progressing, Chernarus should definitely receive some bug fixing love from us. Over the past weeks, I have squashed literally thousands of issues (major issues like getting stuck somewhere, problems with swimming, ladders, but also minor ones such as frequent object clipping). I am certainly not done yet and plan to continue this bug bash in the upcoming weeks before returning to the general map updates (for example we have got buildings like the city police station to add to the major towns). There is one more thing that I would like to mention, as it is kind of tied with the topic bug fixing. Everyone knows (and loves ) the all-Cyrillic directional and settlements signs (did anyone say KAMYWOBO?). For a very long time, a number of settlements, railway stations and road intersections in the new (non-Arma 2) parts of Chernarus were completely missing these features. As a part of this bug fixing pass, we have re-added them along with fixing many issues with the existing signs. These changes along with the already mentioned bug fixing pass (or at least a part of it) will be available in the Content Patch #1. I hope that you all have a great time exploring Chernarus, see you there! - Adam Franců / Map Designer Dev Update/Filip Čenžák The last couple of weeks brought a number of updates from the audio department - we don't have any samples for you, but most of the things should make their way into the game soon enough. Let's go over a couple of examples: female character voice support has been added some new character sounds have been added hacking down trees cutting bark off of a tree digging mining for stones cooking (boiling, baking, drying) thunderstorm sounds were improved to capture the atmosphere of DayZ just right For the upcoming new features and content for the Experimental branch, we've mostly contributed in terms of weapon sounds: a sonic crack of bullets has been improved impact sounds of bullets have been improved Mosin and M4 sounds have seen some updates we have a brand new set of reloading sounds for each weapon we've managed to fix a bug with weapon reload sounds while on the move - Filip Čenžák / Sound Designer Community Spotlight Hello guys, At first, I have a news for you. Our name on social channels has been changed. We were known as DayZDevTeam on our Twitter and Facebook for a long time, but now we are just DayZ. So no more weird tweets like "I am playing @DayZDevTeam right now, come and join me!", I am so proud of Martin, who managed to change it, it is not that easy. Don't forget to tag @dayz next time! Let's check the community content. Do you have a Samsung Gear S3 watch? Flip-Gaming.de has an inspiration for you. He made the most perfect Watch face ever and of course it is in DayZ style. Some of you went to real Chernarus and sent us nice pictures from your trip. Like NiloxCSHO from Reddit, who didn't need a map to travel around this area. He knows Chernarus very well. Check out the gallery here. I want to show you a talented player, who can make really nice screenshots. His nickname is Sp1kerZ and you can follow his work on Twitter. Keep it up, man. Streamer Reece McDowall shared a screenshot with us. It is about resolving struggle between players. The king is dead, long live the king! Love is everywhere, even in Chernarus. WineDaddy captured a picture of two lovers who don't care about the apocalypse. I have no idea how you made it, WineDaddy, but you did it right. And the last thing from your content is a story made by M1NDR. He infiltrated a group of cannibals and tried to destroy them from the inside… And we want to congratulate M1NDR because he hit 100 000 subscribers on his YouTube channel today! You are amazing, man and we <3 you. You've sent me so many answers to the last riddle, I was really surprised! But only a few were correct. Here is a wall of fame! Puddin_TheKrow D. E. Parry Rustycaddy CanisDirus Go Up Setup Jacob_Mango And here is a next one. Can you guess where is this location? It is not so hard this time! Tweet your answer to our official Twitter channel with a #DayZriddleTime hashtag. Don't forget, our Twitter is changed to @DayZ now. Thank you for reading today's Status Report till here and see you in two weeks. - Baty / Community Manager Header image by CMDR_sunny.
  2. I hope you understand that we cannot give any estimations for the prices of third party hosting providers. However, in the future we will have the linux executables and make the server files public for modding and dedicated server hosting, so prices should definitely go down.
  3. ImpulZ

    Status Report - 17 July 2018

    We have an official comment on yesterday's test here:
  4. One of the main issues when it comes to DayZ server hosting is that we are running Windows executables, which makes it more expensive for the hosts to maintain their machines. So right now we are working on Linux executables, which should make the hosting cheaper in the future. In addition, hosting of DayZ servers is quite resource extensive. So even with these high prices, we practically don't make any profit of the hosting process.
  5. ImpulZ

    dayz bugs

    Does this help?
  6. ImpulZ

    Get involved with your community?

    First of all, sorry about the delayed reply to this. We Community Managers are always talking to our community via our official channels, be it twitter, facebook or our forums here. When it comes to our developers, we will and can not force them to privately talk to the Community for obvious reasons. So if you have questions for certain devs, you can always direct them at us Community Managers and we'll try to get you an answer. I hope this helps.
  7. ImpulZ

    A Serious Problem

    We've been in contact with BattlEye regarding this issue and will have a BE update today which we expect to fix it.
  8. ImpulZ

    Keyboard not working

    Please refer to our Feedback Tracker for that problem. If you are new to reporting, please read this guide:
  9. ImpulZ

    Status Report 3 July 2018

    Already back in the office, next report will be on July 17th. :)
  10. ImpulZ

    Keyboard not working

    Have you checked if you have the discord overlay enabled?
  11. ImpulZ

    Whenever I join a server, I'm frozen in place!

    Does this help?
  12. ImpulZ

    Suggestions on Zombies

    We've got your back.
  13. ImpulZ

    Troubleshooting FAQ

    Not being able to move or do anything Try to verify your game files as described in the Common Solutions above. If this does not help, please report to the feedback tracker.
  14. ImpulZ

    Troubleshooting FAQ

    Bad Version, server rejected connection If you are prevented from joining a server with this message, you have the wrong version of the game installed. Compare your version number (displayed in the main menu) with the version number of the individual server (displayed in the server browser). You might need to: restart Steam in order to get an update that was just released switch to a different game branch (Stress Test, Experimental, Stable) - official servers display in their name, on which branch they are running.
  15. ImpulZ

    Troubleshooting FAQ

    [Launch error] "Error Creating Enfusion Engine" If you have these errors... Error creating enfusion engine Error creating enfusion engine, possible errors are: *GPU not supported *GPU drivers not actualized *DirectX broken *other kind of error It is highly possible that your GPU does not support DirectX 11, which is a requirement since the implementation of DayZ version 0.60. ****************************************************************** Here is a useful link to identify DirectX 11/12. http://solidlystated.com/hardware/list-of-directx-12-and-directx-11-compatible-video-cards/ Steam user notice. http://steamcommunity.com/app/221100/discussions/1/358415738204048259
  16. ImpulZ

    Troubleshooting FAQ

    Bad_module_info Please report this as a client crash to our Feedback Tracker.
  17. ImpulZ

    Troubleshooting FAQ

    VAC Bans Got banned? The DayZ Development Team does not manage BattlEye or VAC bans, and can not revoke them in any way possible. You MUST contact BattlEye or STEAM support about any bans issued to your account. https://www.battleye.com/support/ https://help.steampowered.com/en/wizard/VacBans Please note that any inquiries, posts or reports regarding bans will be locked or deleted.
  18. ImpulZ

    Troubleshooting FAQ

    BattlEye Error BattlEye, the anti-cheat software that we use in DayZ, reacts to certain abnormalities on your computer. You can find a clear definition of many of the BattlEye error messages in this FAQ article. If BattlEye does not prevent you from starting the game, but keeps kicking you from servers, please report a server kick.
  19. By accessing this link you can create your account at the website with your email, Facebook, or Google account. Please take the time to perform a search before filing your bug, as duplicate bug reports will only slow down our QA team. Use the following steps: Click the world icon on the top right corner and select “Advanced Search”. On the “Query” field, type in a keyword related to the issue you are trying to report. Don’t forget to use the correct DayZ Tag on the bottom, depending on the platform you are using to play the game. Click the "Search" button and you will have all the open tasks containing the keyword you have used. If you don’t find a task that matches what you would like to report, do the following: 5. Go on the top right corner of the page, click the star icon and select your platform. In case your report contains sensitive data like, your ID, base location or reproduction steps for exploits, please use the options that say “Private”. This will prevent other players from seeing the ticket and its details. 6. Once you open a new report, make sure to provide as much information as possible. If you are not sure on what to write in any of the fields, please use the image below to guide you through each step. In case you need to add some form of media to better demonstrate the issue you would like to report, like an image or a video, you can upload them by clicking the cloud icon present on the toolbars of each text field. To find your Steam ID do the following: Open the Steam client Select the "View" option, on the top right corner, and click "Settings" A new window will pop up, select "Interface" Make sure that "Display Steam URL address bar when available" is ticked. Then just click your user name like in the image below and you should be able to locate your steam ID in the URL. If your profile has a custom URL, the Steam ID won't be displayed in the address. To find your ID on console, you just have to open the main menu, and it will display on the bottom left corner of your screen. 7. Once everything is filled, click on “Create New Task” and the report will be sent to our QA team. Our team will look at the ticket and maybe open a dialogue below the original report to ask for more information and keep you updated on the state of the issue. We hope this guide will help you with bug reporting. How To Used Feedback Tracker - video by Scalespeeder Gaming Follow us on our social networks to stay up top date with DayZ. Stay safe Survivors!
  20. How to report a stuck character. Your character can occasionally get stuck in rooms, objects or under the map. To report this issue and free your character it is essential for you to include the following information: Your Steam64ID. Use a Private Bug Report, so other players cannot see this information. IP of the server you are stuck on (be aware on which server you play!). Your Location on the map, accompanied by a screenshot of your position.
  21. How to report a Server Kick. Server kicks can appear for many reasons. A server can crash, you can lose connection or be forcefully removed by BattlEye. If server kicks persist, please report them to our feedback tracker. Remember to include the following details: If there is an error message, please include the entire message or a screenshot of the message. Name or IP of the server you were kicked from (be aware on which server you play!) Your Steam64ID. Use a Private Bug Report, so other players cannot see this information. How to get your Steam64ID: Your most recent .RPT file, located here: C:\Users\<Name>\AppData\Local\DayZ (some folders can be hidden, you can make them visible via the "View" tab and checking the box to display "Hidden items"). Please upload the .RPT file to your report.
  22. How to report a client crash. A client crash happened when your game unexpectedly closed itself with or without an error message and sent you back to your desktop. Crashes are particularly nasty issues and require an analysis by the development team. The easiest way to get help is going to the Feedback Tracker and providing all relevant information. If you haven't already, create an account on the Feedback Tracker. You can also log in using your facebook or Google account. Do not try finding a similar crash report. Most crashes are unique and need to be addressed individually. Unlike normal bug reports, you don't have to worry about creating duplicates of crashes. In case we find out that your crash is actually sharing some similarities with other reported crashes, we will take care of that ourselves and will let you know. Create a Private Bug Report and clearly label it as a crash in the subject (e.g. "Game Crash - Dropping a protector case crashes the game"). Provide insight into how you got your game to crash. Include information about what you were doing around the time the game crashed. Every little detail can help us fix the problem. Remember to mention on which branch of the game this happened (Stable/Experimental/Stress Test). GOOD "The game crashed when I dropped a protector case on the ground while playing on an Experimental server. I had the protector case in my backpack and drag and dropped it into the vicinity window. The case contained a canteen and a pack of rice. I have tried this several times and it happens every time" BAD "Game crashed when I dropped a protector case" Include steps to reproduce if you think that they are necessary and aren't obvious enough from the description. Always describe reproduction step by step. Open your inventory Place the protector case in your backpack Drag and drop it into the vicinity tab Game Crashes Don't forget to include the game's version (can be found in the main menu). Now for the most important part of all. We need you to upload a few files from your computer. Specifically, the crash dumps that are generated with every crash and the DxDiag report from your computer. Getting your DxDiag file: Open the Start menu Write "dxdiag" Press enter A window will open Click "Save all information" You will get a text file - that's what we need Getting your crash dumps: Go to this file location: "C:\Users\<Name>\AppData\Local" (some folders can be hidden, you can make them visible via the "View" tab and checking the box to display "Hidden items") You should see a DayZ folder. Create a .zip or .rar file of that folder. Then take the .zip/.rar and the DxDiag file and upload them to the Feedback Tracker issue. The upload limit is 5000KB, which should be enough. In case it is not, please upload the files to a file sharing website and post a link to the files in the comments. In most cases, we will answer crash reports within a day or two, provided you filled out the report correctly and uploaded the necessary files. The issue will then be sent to a responsible team member, who will attempt to implement a fix. You will be notified once a fix is introduced so that you could verify that the crash does not occur any longer.
  23. ImpulZ

    Ban

    DayZ Staff can not and do not have access to BattlEye global or VAC bans, and can not revoke them in any way possible. You MUST contact BattlEye or STEAM support about any bans issued on you.
  24. ImpulZ

    Bases !!

    Moved to Xbox, this is not an Off-Topic question. Base building will probably not be in the first iteration for Xbox Game Preview, it will be brought to PC during 0.63 Experimental. No ETAs.
  25. ImpulZ

    Game says Connecting failed

    Are the servers and your client on the same version? Did you try to verify your game files via Steam?
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