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Everything posted by ImpulZ
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Please report suspected hackers to our Feedback Tracker at feedback.dayz.com. If you require a guide on how to report, please read here. Also please provide further details on the incident. Server IP/Time? Which supermarket are you talking about? At which location? Did you see the player? How have you been killed? All that kind of information can help not only to find possible hackers, but also uncover other issues that might be in the game.
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Are you playing on the same computer since your last time playing? Have you tried deleting the DayZ folder in your documents section? And the game itself is running as usual for you once you enter a server?
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Hello Survivors, we have a new update for you on the Experimental branch, aiming to fix some of the most annoying issues on the current Stable version. We will have this version run over night to uncover possible issues, so storm the Experimental servers and test what you can! Let us know about possible issues here or on our Feedback Tracker at feedback.dayz.com. Please keep in mind that Experimental updates are not available for server files or modding tools yet. Those will be updated with the Stable release of the patch. PATCHNOTES ADDED Added: Crafting wooden plank from wooden log with hacksaw Added: Camera misalignment during movement in iron sights Added: Sounds for prone injured animations Added: Impact sound for Hatchback Added: Destroyed engine sound Added: Sounds for base building Added: Speaking animation connected to VoN Added: Server side logs for weather debugging TWEAKED Tweaked: Infected AI (WIP) Tweaked: Global light config Tweaked: Temperature effects on hunger/thirst rates Tweaked: Vehicles simulation Tweaked: Input system (WIP) Tweaked: Vehicles damage zones Tweaked: Melee damage to animals Tweaked: Engine damage icon Tweaked: Changed mission weather settings Tweaked: Changed weather time cycle to fix issues with the weather system being delayed FIXED Fixed: Client/server crashes Fixed: Time persistence after server restart Fixed: Able to walk through base building elements after a restart Fixed: Gunshots not being heard properly Fixed: Client can be terminated upon selecting Play button in Main menu Fixed: Inventory cannot be closed by pressing ESC button Fixed: Handful of client/server errors related to in-game actions Fixed: Environmental issues (wrong/missing roadways and collisions, incorrect textures/occluders, misplaced widgets) Fixed: Fireplace in a barrel could disappear after closing a lid Fixed: Attaching a headlight box to a car Fixed: Injured crawling animation Fixed: Swapping items from infected's inventory could break a hand slot Fixed: Hatchback windshield transparency Fixed: Heat pack not heating up Fixed: It is not possible to jump over a landmine without detonating it KNOWN ISSUES Exiting a car while it's in gear (not neutral) can ruin the engine Heavy melee attacks are currently default, until stamina is depleted Server crashes can cause a persistence wipe. So especially for server owners, try to work with regular persistence backups and if you encounter server crashes, report with your crash dumps to our Feedback Tracker. Voice chat can become dysfunctional for characters in groups of 3+ Notes Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
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Hello Xbox Survivors! It's been a week since we published the Base Building & Vehicles Update on Xbox. And yes, it has major issues, to say the least. We are aware of the problems and will speak about them today, and how we intend to resolve them. But first of all we want to thank all of you who helped by reporting the issues to our Feedback Tracker, as well as our Twitter and Forums, we received a lot of support this way and it helps us a lot! We expect the first patch with fixes to hit the servers next week. Game Crashes and FPS Drops / Rendering Issues Regarding the game crashes many of you have been experiencing: We have tracked down various issues that have been causing problems in the inventory, mainly things that were related to script-side handling of the combine/management system, and have fixed most of them. There are still a couple of issues with the inventory, but nothing we know of should be causing any crashes as of now. As we've already stated the new shotgun was one item causing particularly high amounts of crashes. If you see this happening with other items as well, please forward that information to our Feedback Tracker. FPS drops and rendering issues have mostly been reported to us by players on the regular Xbox One. Over the course of this week we have identified three issues regarding them. We have fixed one related to loading the cache. Two more are being investigated and hopefully fixed as soon as possible. Long Rain and Night Time We are aware that rain and night time are not optimal surroundings and they shouldn't happen all the time. Long rain is an issue that we are looking into for some time. We are currently testing new settings for it on the PC Experimental and hope to bring them to Xbox soon. Today we have changed the server time settings to test different night-settings. Night currently shouldn't last longer than 90 minutes. Upcoming Inventory & Usability We've been working on improving the underlying system of the inventory, mainly the traversal through containers and items, which should be improved. There have been modifications to the display of equipment, which is now sorted, in preparation for customizable ordering of your equipment. Cargo of attachments should be visible, which will be mostly useful while using items like the fireplace, which now displays the content of the cooking pot that is attached to it. This way the user does not need to remove the pot to inspect the state of the food inside the pot. This is also in preparation for equipment that can have expandable cargo through its attachments. There are still a couple of issues, such as the scroll windows in the inventory breaking if too many items get removed from the vicinity or player inventory, and also split items not being put into the player's inventory but onto the ground. We are working on getting those resolved. Lastly, combining items should now be easier, as you can add items from the ground to the stack in your hands. As we finish up the main elements of the inventory system, we're looking to put a visual overhaul in place, which should improve the readability of the inventory. This includes visual elements such as improved container backgrounds, larger item icons and better readable quantity and inventory sizes. Missing and bugged Actions We are aware of several actions that are still missing in the game, especially when it comes to weaponry (e.g. cycling with bolt-action/pump-action rifles, holding breath, unjamming). Currently we are testing a new technical solution to cover most of those issues. There are also some bugs causing overlapping actions (for example push-to-talk and zeroing), which will be resolved over time. At last, some of you might also be aware that we have the 1.0 release for PC upcoming. Regardless of that, our Xbox team will continue their work and try to bring you fixes and updates as fast as possible. However, it can happen that our communication around Xbox is going to be a bit more quiet in December, as we will do our best to support this important milestone for the game. See you on Chernarus!
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We will announce wipes as soon as we know that they are going to happen. So far we didn't announce any new wipes.
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Please trust us that we have quite a big picture on what's going on, especially when it comes to the official server configurations. Regular restarts do not cause wipes on them. If you are experiencing something different, please report it to our Feedback Tracker and include all changes you made (including file tweaks etc - again, the seemingly smallest things can cause issues).
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Currently testing a fix on PC, so it will probably end soon. :)
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Can you please be a bit more detailed with what is not working? I do not really understand what you mean.
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We will take the Experimental servers offline for some smaller changes: TWEAKED Tweaked: Changed mission weather settings Tweaked: Changed weather time cycle to fix issues with the weather system being delayed ADDED Added: Server side logs for weather debugging
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Again, the persistence issues are tied to server crashes. So to guarantee that there are no persistence issues, we would have to guarantee that there are no server crashes possible in the vanilla game. We can't guarantee that right now, and also in the near future with still a lot of features planned (the seemingly smallest things can cause a crash). So to repeat, we have a constant effort going to reduce the risk and we are working on a long-term solution. The vanilla game will be definitely safer than modified versions.
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Sorry about the confusion, let me try to clarify. Eugen mentioned in the post quoted by you that we had one fix in place to prevent this from happening. Since then, we've discovered that there are multiple and different cases of persistence data corruption caused by different kinds of server crashes (again, regular restarts should not be causing wipes). Especially with modding support and the server files released, there are now many more possibilities for those crashes to occur, and some are more difficult for us to reproduce them. This is the reason why we've been asking constantly for reports and crash files associated with them. And as modding practically allows entirely new types of crashes to emerge, there will be no definite fix of all server crashes possible and it is very likely that persistence protection against corruption cannot be guaranteed, because - as mentioned before - we cannot estimate what kinds of crashes can arise due to modifications. That said, we will continue to resolve all crashes and resulting issues that get reported to us, to minimize the damage and effect on the gameplay experience. As a long-term solution, we are now evaluating how to best create frequent persistence backups (we've heard there are already some communities out there trying that) to minimize the damage caused by those crashes.
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This effect is part of a measure against gamma exploit. For now, readjusting your game and screen settings should lower its effect.
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Can you please ask the person about more details on the issue and to report it with all known details to our Feedback Tracker in case he didn't do that already?
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You should be able to dismantle them from the inside and destroy them from the outside (when you have the right tools).
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We are pretty open about this. Most of wipes are caused by crashes, not controlled restarts. If you have a community server that wipes upon controlled restart, please get into contact with us via our Feedback Tracker.
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No. Disappearing persistent objects and structures are caused by certain server crashes. We are continually working with our internal QA and gathering data from all server owners who send us their crash files, to find the issues of those crashes and fix them.
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No, today we will only test on Experimental. Tomorrow Stable, if all goes well.
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Hello Survivors, We have a new update with fixes for you on the Experimental branch. Please keep in mind that Experimental updates are not available for server files or workshop tools yet. Those will be updated with the Stable release of the patch. If you are experiencing a compile error, please go to the DayZ folder in your documents and delete the XML files you find there. Patchnotes: ADDED: Added: Reworked vehicle physics Added: Improvements to vehicles simulation Added: Minor improvement to IK poses Added: Minor improvements to heavy hit animations Added: Animations for drop item in different stances Added: Upon reconnect items with changed size (design tweaks) are now dropped on the ground if not enough space in the inventory FIXED: Fixed: Invisible items after being dropped during gestures Fixed: VOIP directional sounds not working properly on 5.1 and 7.1 setups Fixed: Character falling from tilted ladders Fixed: Infected getting stuck in crouch animation Fixed: Engines not shutting down after being destroyed Fixed: Multitude of environmental issues (missing collisions, sudden LOD changes, models adjustments) Fixed: Various client/server errors related to in-game actions Fixed: Tachometer (rpm gauge) displayed incorrectly while gear in neutral position Fixed: Missing cooking sounds Fixed: Smoke from indoor fireplace not escaping through chimney Fixed: Restrained character not dying after disconnecting TWEAKED: Tweaked: Vehicles sounds Tweaked: Ambient sounds Tweaked: Sounds of jammed weapons Tweaked: Sound of eating pills action Tweaked: Changes to input system (not yet ready) Tweaked: Changes to chem-light models when activated
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We are aware of this issue and are working on a solution.
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Is any of the kindling, wood or matches you are using wet? That could cause the fire not to work. Also I guess you have the barrel still open?
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Day z is unplayable after the recent update:need help:
ImpulZ replied to Jake Stanley's question in Troubleshooting
We are aware of the issues and working on fixes. It's a big updates and thus sadly caused a lot of other problems that you as a player cannot circumvent. But fixes will come once they are ready. -
Kicked Off The Game. (Modified Data: addons/Anims.pbo
ImpulZ replied to gator's topic in Troubleshooting
First, always try to verify your game files via Steam. If this does not work, try a reinstall. If this also does not work, please refer to our Feedback Tracker at feedback.dayz.com. Include the complete error message and that you already tried data verification and reinstall. -
Wells are not at random positions, but we have changed some of their positions with this update.
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Probably not going to happen today, the team is preparing a bigger update with fixes.
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23/11/2018 Read the full patchnotes here.