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Everything posted by ImpulZ
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We are aware of an issue causing bleeding upon spawning in. You might have to bandage multiple times to stop the bleeding. We are looking into it, stay safe.
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Hello Survivors, let's get straight to the point: It is time. DayZ is going to leave Early Access with a PC 1.0 update on December 13th, after almost exactly 5 years in open development! Everyone on our team has been working hard and will continue for this remaining week to deliver the best launch version we can. With the BETA last month, we've seen the return of the first vehicle and item stashes, as well as the premiere of DayZ base building, the release of server files and the beginning of Modding Support. The most recent Experimental Update has returned horticulture to the game, making survival within your base more autonomous, and allowing the return of the full hermit play style. Backed by the underlying engine changes introduced with the BETA, the 1.0 launch should feel like a fresh new start for anyone who has not played DayZ for some time - so let your friends know that they have a game to play on December 13. Keep following us for more events and information over the course of the next two weeks! See you in Chernarus!
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Hello Survivors, we have a new Experimental update incoming, aiming for FPS-fixes. Please verify your game files before playing the new update, and report all bugs you encounter! Patchnotes FIXED Client-side FPS. TWEAKED Edited Offline DB in server mission to reflect current Online DB state.
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Do you have the problem immediately when joining a a server or when? Have you tried verifying your game files via Steam, including your log files and user data?
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Probably not immediately, but we will look to switch some of them to first person only in the next days.
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To make sure the issues are not caused by remaining items/characters, unfortunately we will have to wipe all characters with this update. We are trying our best to prevent this from happening, but it did not work this time. We apologise for the inconvenience.
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We are currently experiencing some issues with the update, the team is working on resolving it. We'll keep you posted.
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Hello Xbox players, we have a new update for you, including important fixes for the current issues: Patchnotes ADDED Added: Field shovel, farming hoe and ice axe can now be used to dig a garden plot FIXED Fixed: Unable to get servers, Error code: 9 Fixed: Server populaton showing Empty at all times Fixed: Game softlocks after refreshing server browser while "wrong password" message is up Fixed: Inventory - Scroll bar collides with HUD Fixed: Inventory - Dropping items on the ground from hands by holding Y button puts the item in the inventory Fixed: Inventory - Splitting does not work properly Fixed: PowerGenerator and roadflare sounds Fixed: Metal wire attachment visibility after gate is built Fixed: Emptying a pack of seeds was not putting the product item into player's hands Fixed: Planting of seeds not working through hands Fixed: VME when unpacking seeds Fixed: Adding attachments to containers Fixed: Client/server crashes Fixed: Client/server errors related to in-game actions Fixed: Infected are having trouble navigating stairs Fixed: Player can make level_3_wall_3 parts on Watchtower disappear Fixed: It is possible to ruin watchtower/fence with single shot Fixed: Power generator looks and sounds on even if its switched off Fixed: Hidden stash can be visible in vicinity Fixed: Strange facial animations that sometimes happen in vehicles Fixed: Bottles and canteens can be filled with fuel TWEAKED Tweaked: Weather Tweaked: Damage system Tweaked: Some item sizes
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Read more about the 1.0 Update here: http://dayz.com/article/general/dayz-1-0 Please be sure to completely verify your game files ("Log files" and "User Data") before playing the Experimental or the upcoming Stable update. Patchnotes ADDED Added: Crafting wooden plank from wooden log with hacksaw Added: Camera misalignment during movement in iron sights Added: Sounds for prone injured animations Added: Impact sound for Hatchback Added: Destroyed engine sound Added: Sounds for base building Added: Speaking animation connected to VoN Added: Heat haze/shimmer Added: New UI icons Added: Additional sounds for animals Added: Additional sounds for jammed weapons Added: Horticulture (limited to garden plot and still WIP) Added: Ability to see lights from a distance, outside of the shadow rendering distance Added: animation for interaction with wire while having pliers Added: gag action to rags Added: New sounds for road flare and power generator Added: New server browser Added: Localization to Launcher Added: Field shovel, farming hoe and ice axe can now be used to dig a garden plot Added: Bleeding from infected Added: New character scenes for the main menu TWEAKED Tweaked: Infected AI (WIP) Tweaked: Global light config Tweaked: Temperature effects on hunger/thirst rates Tweaked: Vehicles simulation Tweaked: Input system (WIP) Tweaked: Vehicles damage zones Tweaked: Melee damage to animals Tweaked: Engine damage icon Tweaked: Damage system Tweaked: Base building Tweaked: Hunting jacket camouflage Tweaked: Handling sounds for weapons Tweaked: Responsiveness of the cloud system (clouds should adapt to the overcast values much faster) Tweaked: Thickness of the cloud layer (should help visual quality on lower details) Tweaked: Angle of rainfall during windy conditions Tweaked: ghost slots made a bit more visible in inventory Tweaked: base building (updated geometries, construction kit spawning, positions of material proxies) Tweaked: UI (order of indicators, tendency arrows) Tweaked: vehicle simulation Tweaked: campfire animations Tweaked: animals behaviour (alert level) Tweaked: sounds for advanced placement Tweaked: Sound of reloading for AKM Tweaked: Increased size of base building attachments and construction kits Tweaked: Weather Tweaked: Some item sizes Tweaked: Size of vital zones Tweaked: Weapons sounds Tweaked: Horticulture (user actions, grow time) Tweaked: Light config Tweaked: Unconscious state Tweaked: Damage system for vehicles Tweaked: System message Tweaked: Metabolism and regeneration Tweaked: Stamina and quantity progress bars Tweaked: HUD icons Tweaked: Server browser FIXED Fixed: Client/server crashes Fixed: Client/server errors related to in-game actions Fixed: Time persistence after server restart Fixed: Able to walk through base building elements after a restart Fixed: Gunshots not being heard properly Fixed: Client can be terminated upon selecting Play button in Main menu Fixed: Inventory cannot be closed by pressing ESC button Fixed: Handful of client/server errors related to in-game actions Fixed: Environmental issues (wrong/missing roadways and collisions, incorrect textures/occluders, misplaced widgets) Fixed: Fireplace in a barrel could disappear after closing a lid Fixed: Attaching a headlight box to a car Fixed: Injured crawling animation Fixed: Swapping items from infected inventory could break a hand slot Fixed: Hatchback windshield transparency Fixed: Heat pack not heating up Fixed: It is not possible to jump over a landmine without detonating it Fixed: Missing recoil animation for the BK-133 Fixed: Quick bar may get stuck under some circumstances Fixed: Player cannot be restrained while having burlap sack Fixed: Infected do not react to another gunshot if already chasing after one Fixed: Infected attempt to attack the player through wall instead of walking around it in some situations Fixed: Infected climb stairs slowly Fixed: Attached attachments for Plate Carrier Vest have the wrong position Fixed: Clouds not affected by the fog Fixed: Vehicle fluid and gear state is not properly registered by server Fixed: Bullets do not register character standing in the bush/tree Fixed: Headlights can be turned on while missing Fixed: Base building sound synchronization issues in multiplayer Fixed: Barrel can be moved via vicinity tab in inventory Fixed: Canceling or finishing eating animation while in prone on back results in glitchy character movements Fixed: Player can simultaneously block and perform melee attacks Fixed: Having a perfectly flat surface is required to dig a garden plot Fixed: Vehicles might be spawning above the ground Fixed: All levels of construction are visible (base building) Fixed: Unable to exit ladder when there is a zombie standing under it Fixed: Weapon position is not the same if the object is approached while ADS Fixed: Power generator has a small area to switch on/off Fixed: Reddening of the screen sometimes taking on other color shades Fixed: Inconsistent functionality of "enter" key in menu Fixed: Missing sounds for gas lamp and gas stove Fixed: VoN not working when 3 or more people talking Fixed: Infected are having trouble navigating stairs Fixed: Player can make level_3_wall_3 parts on Watchtower disappear Fixed: CPR with barrel in hands causes characters hand to glitch Fixed: It is possible to ruin watchtower/fence with single shot Fixed: Power generator looks and sounds on even if its switched off Fixed: Hidden stash can be visible in vicinity Fixed: Strange facial animations that sometimes happen in vehicles Fixed: Issues with planting seeds Fixed: Bottles and canteens can be filled with fuel Fixed: Desync in car's gearbox state Fixed: Infected might teleport towards players Fixed: Player is stuck in gesture animation if his character is restrained Fixed: Restraining player that is looking at a map will break the map, his animations and kill him Fixed: Selected server moves out of page (server browser) Fixed: Player's left hand might extend upon disembarking a vehicle Fixed: Wheels might be shaking/twitching Fixed: Missing material/textures Fixed: Some cases when a Torch was ignitable while it should not be Fixed: The Torch not being possible to ignite from a burning Fireplace Fixed: Seat can be moved while a player is sitting on it Fixed: Faulty fire geometry components Fixed: Connection to the last played server Fixed: All servers have Official shard Fixed: Client termination when in server browser with friends playing MODS SPECIFIC Added: Scripts are now able to write files in the directories "$profile:" and "$saves:" Added: Limitation to the file writing capability of the scripts (as security measures) Changed: The Mod.cpp definitions are loaded only when the launched with -filePatching Changed: The content of the mod.cpp must be included into the mod configuration Removed: scrAllowFileWrite startup parameter KNOWN ISSUES Server crashes can cause a persistence wipe. So especially for server owners, try to work with regular persistence backups and if you encounter server crashes, report with your crash dumps to our Feedback Tracker. Clothes cannot be taken off restrained/unconscious characters. This update is connected to a complete character/map wipe. Launcher Changed: It now is the default option when the game is started from Steam Notes Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. In case of problems, please check the Bohemia Interactive support F.A.Q., or BattlEye F.A.Q.
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Hello Survivors, today we are releasing the DayZ Server Files to open server hosting to all of you. With the files, you will be able to run your own DayZ server and configure it to your liking. You can download the files in the "Tools" section of your Steam library or via steam://rungameid/223350 Due to a small issue right now you only have access to the files if you own a copy of DayZ. This will be fixed soon. in this post, we will go over the basics of how to configure your server: Config Parameters Launch Parameters BattlEye configuration Server Economy Hardware Requirements How to Ban Server Messages and How to Restart Automatically
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Server Messages and How to Restart Automatically This section describes the functionality and administration of server messages, which can be used for automatic server termination. To setup an automatic restart you will need some other app that will automatically start terminated server as Windows Scheduler, FireDaemon or similar application. Messages for offline database The server message is a message that is sent to clients from the server at a given point in time. The server message can be sent in the following manners: every given number of minutes to all players, to one player after his connection with possible delay, and so called 'countdown' message that is sent to all players in predefined times before deadline is met on server ("--- Termination successfully completed ---" line will be written to the .rpt file when the termination is finished). Flags On connect Indicates that the server message will be sent once after a player connects to the server. Repeat Indicates that the server message will be sending to all players repeatedly. Countdown Indicates that the server message will be sent to all players in a countdown manner. The message will be sent 90 minutes before the deadline is met, then 60 minutes, 45, 30, 20, 15, 10, 5, 2 and finally 1 minute before the deadline is met. Shutdown Indicates that the server will shutdown after countdown reaches zero. If the Countdown flag is not set, this flag is ignored. Properties The maximum length of the message is 160 characters. User can place 3 different placeholders into the message's text: #name is replaced with the server's name #port is replaced with server's port #tmin is replaced with the number of minutes remaining in the countdown. It is functional only when the Countdown flag is set. Every property related to time in the server message is in minutes. Delay Applied when the server message has On connect flag set. This value indicates how many minutes it will take before the message is sent to player. Value of zero means that the message will be sent immediately after the player connects to server. Repeat Applied when the server message has the Repeat flag set. This value controls the frequency of the message repetition. Deadline Applied when the server message has the Countdown flag set. Indicates how long it takes the countdown before it reaches zero. Offline database Server messages can be added, updated or deleted in the messages.xml file under the db folder placed inside mission's folder (server_root\mpmissions\dayzOffline.chernarusplus\db\messages.xml). It is not currently part of Steam server data package so you will have to create it yourself. For automatic server termination set "deadline" and "shutdown" to enabled. Example messages.xml <?xml version="1.0" encoding="UTF-8" standalone="yes"?> <messages> <!-- This is example message for automatic server termination --> <message> <!-- no delay --> <delay>0</delay> <!-- if the value is larger than 0, then flag Repeat is enabled --> <repeat>0</repeat> <!-- if the value is larger than 0, then flag Countdown is enabled, countdown reaches zero in 10 hours --> <deadline>600</deadline> <!-- disable On connect flag --> <onconnect>0</onconnect> <!-- enable Shutdown flag --> <shutdown>1</shutdown> <!-- message itself with placeholders --> <text>Hello, this server (#name) will shutdown in #tmin minutes.</text> </message> </messages> Taskkill If you don't want to use messages.xml for the automatic server termination, you can go with taskkill instead (link to Microsoft documentation). All you need to do is use Windows Scheduler, FireDaemon or similar application to send the taskkill command without /f parameter and you will invoke graceful shutdown of DayZ server application ("--- Termination successfully completed ---" line will be written to the .rpt file when the termination is finished). taskkill /im DayZServer_x64.exe To setup an automatic restart you will need some other application that will automatically start the terminated server as Windows Scheduler, FireDaemon or a similar application.
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Hello Survivors, we have the new Experimental update incoming. Please verify your game files before playing the new update, and report all bugs you encounter! Keep in mind that Experimental updates are not available for server files or modding tools yet. Those will be updated with the Stable release of the patch. Patchnotes ADDED Added: New character scenes for the main menu FIXED Fixed: Wheels might be shaking/twitching Fixed: Missing material/textures Fixed: Some cases when a Torch was ignitable while it should not be Fixed: The Torch not being possible to ignite from a burning Fireplace Fixed: Seat can be moved while a player is sitting on it Fixed: Faulty fire geometry components Fixed: Connection to the last played server Fixed: All servers have Official shard Fixed: Client termination when in server browser with friends playing TWEAKED Tweaked: Damage system for vehicles Tweaked: Weather Tweaked: System message Tweaked: Metabolism and regeneration Tweaked: Stamina and quantity progress bars Tweaked: HUD icons Tweaked: Server browser KNOWN ISSUES Server crashes can cause a persistence wipe. So especially for server owners, try to work with regular persistence backups and if you encounter server crashes, report with your crash dumps to our Feedback Tracker. If you have any proven reproduction steps for persistence wipes, let us know. The team is working on a long-term solution, which unfortunately will take some time. Clothes cannot be taken off restrained/unconscious characters. This update is connected to a complete character/map wipe. Notes Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
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Hello Survivors, we have a new Experimental update incoming, aiming at the most problematic issues of the current version. Please verify your game files before playing the new update, and report all bugs you encounter! Keep in mind that Experimental updates are not available for server files or modding tools yet. Those will be updated with the Stable release of the patch. Patchnotes ADDED Added: Bleeding from infected FIXED Fixed: Client/server crashes Fixed: Client/server errors related to in-game actions Fixed: Desync in car's gearbox state Fixed: Infected might teleport towards players Fixed: Player is stuck in gesture animation if his character is restrained Fixed: Restraining player that is looking at a map will break the map, his animations and kill him Fixed: Selected server moves out of page (server browser) Fixed: Player's left hand might extend upon disembarking a vehicle TWEAKED Tweaked: Weather Tweaked: Damage system Tweaked: Size of vital zones Tweaked: Weapons sounds Tweaked: Horticulture (user actions, grow time) Tweaked: Light config Tweaked: Unconscious state KNOWN ISSUES Server crashes can cause a persistence wipe. So especially for server owners, try to work with regular persistence backups and if you encounter server crashes, report with your crash dumps to our Feedback Tracker. If you have any proven reproduction steps for persistence wipes, let us know. The team is working on a long-term solution, which unfortunately will take some time. Clothes cannot be taken off restrained/unconscious characters. This update is connected to a complete character/map wipe. Notes Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
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Hello Survivors, We have a new update coming to the Stable branch. :) This update will also be available for the Server Files and Modding Tools. Please be aware that some official and community servers might take longer to update their server to the new version. If you are experiencing a compile error, please go to the DayZ folder in your documents and delete the XML files you find there. Patchnotes: ADDED: Added: Reworked vehicle physics Added: Improvements to vehicles simulation Added: Minor improvement to IK poses Added: Minor improvements to heavy hit animations Added: Animations for drop item in different stances Added: Upon reconnect items with changed size (design tweaks) are now dropped on the ground if not enough space in the inventory FIXED: Fixed: Invisible items after being dropped during gestures Fixed: VOIP directional sounds not working properly on 5.1 and 7.1 setups Fixed: Character falling from tilted ladders Fixed: Infected getting stuck in crouch animation Fixed: Engines not shutting down after being destroyed Fixed: Multitude of environmental issues (missing collisions, sudden LOD changes, models adjustments) Fixed: Various client/server errors related to in-game actions Fixed: Tachometer (rpm gauge) displayed incorrectly while gear in neutral position Fixed: Missing cooking sounds Fixed: Smoke from indoor fireplace not escaping through chimney Fixed: Restrained character not dying after disconnecting Fixed: Fixed a VME message, that could pop up on some clients upon launch and crash them. TWEAKED: Tweaked: Vehicles sounds Tweaked: Ambient sounds Tweaked: Sounds of jammed weapons Tweaked: Sound of eating pills action Tweaked: Changes to input system (not yet ready) Tweaked: Changes to chem-light models when activated Launcher Fixed: Crash when the author of a subscribe mod wasn't correctly retrieved Fixed: The URL of the workshop was incorrect in some places Removed: skipIntro startup parameter (no longer supported) Known Issues: guns losing their shot sounds melee attacks always heavy, unless stamina is depleted players are able to walk through bases built before the update, and have no access to manipulating them
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12/12/2018 ADDED Added: Field shovel, farming hoe and ice axe can now be used to dig a garden plot FIXED Fixed: Unable to get servers, Error code: 9 Fixed: Server population showing Empty at all times Fixed: Game soft-locks after refreshing server browser while "wrong password" message is up Fixed: Inventory - Scroll bar collides with HUD Fixed: Inventory - Dropping items on the ground from hands by holding Y button puts the item in the inventory Fixed: Inventory - Splitting does not work properly Fixed: Power Generator and road flare sounds Fixed: Metal wire attachment visibility after gate is built Fixed: Emptying a pack of seeds was not putting the product item into player's hands Fixed: Planting of seeds not working through hands Fixed: VME when unpacking seeds Fixed: Adding attachments to containers Fixed: Client/server crashes Fixed: Client/server errors related to in-game actions Fixed: Infected are having trouble navigating stairs Fixed: Player can make level_3_wall_3 parts on Watchtower disappear Fixed: It is possible to ruin watchtower/fence with single shot Fixed: Power generator looks and sounds on even if its switched off Fixed: Hidden stash can be visible in vicinity Fixed: Strange facial animations that sometimes happen in vehicles Fixed: Bottles and canteens can be filled with fuel TWEAKED Tweaked: Weather Tweaked: Damage system Tweaked: Some item sizes
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Hello Survivors, we are coming closer to our 1.0 date and as you probably can imagine we are finalising the build. This one is going to include a completely new server browser, so please test what you can and report all the bugs! Please verify your game files before playing the new update, and report all bugs you encounter! Keep in mind that Experimental updates are not available for server files or modding tools yet. Those will be updated with the Stable release of the patch. Patchnotes ADDED Added: New server browser Added: Localization to Launcher Added: Field shovel, farming hoe and ice axe can now be used to dig a garden plot FIXED Fixed: Client/server crashes Fixed: Client/server errors related to in-game actions Fixed: VoN not working when 3 or more people talking Fixed: Infected are having trouble navigating stairs Fixed: Player can make level_3_wall_3 parts on Watchtower disappear Fixed: CPR with barrel in hands causes characters hand to glitch Fixed: It is possible to ruin watchtower/fence with single shot Fixed: Power generator looks and sounds on even if its switched off Fixed: Hidden stash can be visible in vicinity Fixed: Strange facial animations that sometimes happen in vehicles Fixed: Issues with planting seeds Fixed: Bottles and canteens can be filled with fuel TWEAKED Tweaked: Weather Tweaked: Damage system Tweaked: Some item sizes KNOWN ISSUES Server crashes can cause a persistence wipe. So especially for server owners, try to work with regular persistence backups and if you encounter server crashes, report with your crash dumps to our Feedback Tracker. If you have any proven reproduction steps for persistence wipes, let us know. The team is working on a long-term solution, which unfortunately will take some time. Clothes cannot be taken off restrained/unconscious characters. This update causes a server wipe (characters should not be affected). Notes Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
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Hello Xbox players, we have a new update for you which should start to fix some of the most annoying issues for the current gameplay experience. Not everything will be fixed immediately, but the team is continuing the work to bring you more fixes as fast as possible. Patchnotes ADDED Added: Camera misalignment during movement in iron sights Added: Sounds for prone injured animations Added: Impact sound for Hatchback Added: Destroyed engine sound Added: Sounds for base building Added: Speaking animation connected to VoN Added: User authentication during loading screen Added: Horticulture FIXED Fixed: Client/server crashes Fixed: Time persistence after server restart Fixed: Gunshots not being heard properly Fixed: Handful of client/server errors related to in-game actions Fixed: Environmental issues (wrong/missing roadways and collisions, incorrect textures/occluders, misplaced widgets) Fixed: Fireplace in a barrel could disappear after closing a lid Fixed: Attaching a headlight box to a car Fixed: Injured crawling animation Fixed: Swapping items from infected's inventory could break a hand slot Fixed: Hatchback windshield transparency Fixed: Heat pack not heating up Fixed: It was not possible to jump over a landmine without detonating it Fixed: Camera did not stay zoomed in when holding RB Fixed: Car HUD was missing button info about changing gears or brake Fixed: Loot tab in Tutorials wasn't fully highlighted when scrolled to Fixed: Couldn't open or close containers in inventory Fixed: Collision detection and triggers for base building Fixed: Missing area damage on mounted barbed wire (base building) Fixed: Infected - attacking through doors/walls TWEAKED Tweaked: Infected AI (WIP) Tweaked: Global light config Tweaked: Temperature effects on hunger/thirst rates Tweaked: Vehicles simulation Tweaked: Input system (WIP) Tweaked: Vehicles damage zones Tweaked: Melee damage to animals Tweaked: Engine damage icon Tweaked: Reduced fireplace geometry collision to reduce stacking size Tweaked: Vehicles fuel consumption Tweaked: Texture cache (performance improvement) Tweaked: Improved cloud resolution KNOWN ISSUES exiting a car while it's in gear (not neutral) can ruin the engine
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Hello Survivors, we have a new Experimental update for you, focus is on the fix for the highest amounts of server crashes we've been experiencing. It's getting late in Prague, but in it's High Noon at the office. Please verify your game files before playing the new update, and report all bugs you encounter! Keep in mind that Experimental updates are not available for server files or modding tools yet. Those will be updated with the Stable release of the patch. Patchnotes REMOVED Removed: News feed in main menu ADDED Added: New sounds for road flare and power generator FIXED Fixed: Client/server crashes Fixed: Inconsistent functionality of "enter" key in menu Fixed: Missing sounds for gas lamp and gas stove TWEAKED Tweaked: Global light config Tweaked: Sound of reloading for AKM Tweaked: Increased size of base building attachments and construction kits KNOWN ISSUES Exiting a car while it's in gear (not neutral) can ruin the engine Server crashes can cause a persistence wipe. So especially for server owners, try to work with regular persistence backups and if you encounter server crashes, report with your crash dumps to our Feedback Tracker. If you have any proven reproduction steps for persistence wipes, let us know. Voice chat can become dysfunctional for characters in groups of 3+ Clothes cannot be taken off restrained/unconscious characters. Notes Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
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Just to clarify if there might be an issue: In the tall apartment building, the stairs from the ground floor upwards are completely collapsed, you need to jump into the elevator shaft and climb the ladder. When the ladder is broken, climb back into the staircase and use the stairs for 6 floors (passing the broken own elevator) On the floor above the broken down elevator, past the damaged staircase, you find the staircase completely destroyed. Climb in the elevator shaft on the broken elevator and continue to use the ladder to the top. Some floors are not intended to be accessible.
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Hello Survivors, the Experimental branch is receiving a new update, version 0.63.149653. To ensure this versions stability and find bugs, please try to play preferred on the Experimental branch. Let us know about possible issues here or on our Feedback Tracker at feedback.dayz.com. Please keep in mind that Experimental updates are not available for server files or modding tools yet. Those will be updated with the Stable release of the patch. PATCHNOTES ADDED Added: Sounds for base building Added: Heat haze/shimmer Added: New UI icons Added: Additional sounds for animals Added: Additional sounds for jammed weapons Added: Horticulture (limited to garden plot and still WIP) FIXED Fixed: Client/server crashes Fixed: Client/server errors related to in-game actions Fixed: Missing recoil animation for the BK-133 Fixed: Quick bar may get stuck under some circumstances Fixed: Environmental issues (wrong/missing collisions/roadways, incorrect textures/occluders) Fixed: Player cannot be restrained while having burlap sack Fixed: Infected do not react to another gunshot if already chasing after one Fixed: Infected attempt to attack the player through wall instead of walking around it in some situations Fixed: Infected climb stairs slowly Fixed: Attached attachments for PlateCarrierVest have the wrong position TWEAKED Tweaked: Vehicles simulation Tweaked: Infected AI (WIP) Tweaked: Damage system Tweaked: Base building Tweaked: Hunting jacket camouflage Tweaked: Handling sounds for weapons KNOWN ISSUES Exiting a car while it's in gear (not neutral) can ruin the engine Heavy melee attacks are currently default, until stamina is depleted Server crashes can cause a persistence wipe. So especially for server owners, try to work with regular persistence backups and if you encounter server crashes, report with your crash dumps to our Feedback Tracker. Voice chat can become dysfunctional for characters in groups of 3+ Notes Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
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The issue is known on Xbox, on PC it works. The team is working on a fix. :)
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So you played for more than 180 minutes on a server without encountering night time? Do you have the exact server name where it happened?
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So just to clarify, you experienced the complete night from sunset till sunrise within 5 minutes? You did not join the server during night? Do you have the exact server name where it happened? It's supposed to be active, but it can react to some screens differently, depending on the screen settings (contrast/gamma/brightness) we recommend experimenting a bit with those settings to reduce the effect.
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05/12/2018 ADDED Added: Camera misalignment during movement in iron sights Added: Sounds for prone injured animations Added: Impact sound for Hatchback Added: Destroyed engine sound Added: Sounds for base building Added: Speaking animation connected to VoN Added: User authentication during loading screen Added: Horticulture FIXED Fixed: Client/server crashes Fixed: Time persistence after server restart Fixed: Gunshots not being heard properly Fixed: Handful of client/server errors related to in-game actions Fixed: Environmental issues (wrong/missing roadways and collisions, incorrect textures/occluders, misplaced widgets) Fixed: Fireplace in a barrel could disappear after closing a lid Fixed: Attaching a headlight box to a car Fixed: Injured crawling animation Fixed: Swapping items from infected's inventory could break a hand slot Fixed: Hatchback windshield transparency Fixed: Heat pack not heating up Fixed: It was not possible to jump over a landmine without detonating it Fixed: Camera did not stay zoomed in when holding RB Fixed: Car HUD was missing button info about changing gears or brake Fixed: Loot tab in Tutorials wasn't fully highlighted when scrolled to Fixed: Couldn't open or close containers in inventory Fixed: Collision detection and triggers for base building Fixed: Missing area damage on mounted barbed wire (base building) Fixed: Infected - attacking through doors/walls TWEAKED Tweaked: Infected AI (WIP) Tweaked: Global light config Tweaked: Temperature effects on hunger/thirst rates Tweaked: Vehicles simulation Tweaked: Input system (WIP) Tweaked: Vehicles damage zones Tweaked: Melee damage to animals Tweaked: Engine damage icon Tweaked: Reduced fireplace geometry collision to reduce stacking size Tweaked: Vehicles fuel consumption Tweaked: Texture cache (performance improvement) Tweaked: Improved cloud resolution KNOWN ISSUES exiting a car while it's in gear (not neutral) can ruin the engine
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Today's Status Report focuses on the current work of the team to fix the remaining issues in the PC BETA, while we are getting closer to our release in December. Eugen gives an overview on the most pressing issues, and the team leads give a brief recap of their work during the past two weeks. Let's get into it! Dev Update/Eugen - General status report and overview of current issues Xbox Update/Martin - Base building & Vehicles game update details; DayZ is 15% OFF on Xbox One now! Dev Update/Peter - Focused Feedback, Round 1 Dev Update/Mirek - Car physics, hit registration, and other bullet point updates from the programming team Dev Update/Viktor - Animation polish pass on items + new sickness and character states animations Dev Update/Filip - New infected sounds, clothes/backpack sounds, and other improvements Community Spotlight/Baty - Halloween content, mods, and more Dev Update/Eugen Dear Survivors! Today, I'm gonna talk about the pressing issues that you are experiencing in-game now, about our update schedule, as well as touching on the subject of things breaking apart as we get fixes in. But before I do all that, I just want to celebrate another milestone in the history of DayZ! To this day, the game has attracted more than 4 million people and I cannot state how grateful we are for all the support you gave us over the years. It's amazing that this genre has grown so much. All that makes me excited to continue, and I'm glad I could be a part of this team and the community for a better part of the last five years. As we march towards the 1.0 release, we will break things as we apply systematic changes to frameworks that hold the gameplay together. While it may seem as counterproductive from outside perspective with only couple weeks left before the release, there is usually (usually, but not always - truth be told, we make mistakes) a good reason behind it. I'm going to try and break it down for you. When we see an issue somewhere, we have to consider many factors. Our implementation needs to be consistent across the board in the underlying systems. Not only this is good for modding in the long run, it is also very important for us to lower the amount of new issues brought in with every update. In reality, that may mean that while a feature or action might be working right now, we have to break it temporarily, and apply fixes to make sure its implementation is, in the end, consistent with everything else in-game. Having said that, we are not happy about it and understand that it is hurting the player experience. While we have closed numerous bugs with recent patches, and improved many systems from a technical point of view, we introduced new ones that need our attention. Things will stabilise in the coming weeks and post 1.0, and our goal is to benefit from this stabilisation in the long run. Another thing I wanted to touch on was the update schedule. Since the initial switch over to Stable, we have made some mistakes and learned from them. We had a streak of hot-fixes in a very short time period and while we will keep reacting to most pressing issues as quick as we can, we want to stabilise our update schedule to the Wednesday maintenance window. The use of the Experimental branch will be less frequented, but still possible if required. We will try to be consistent, but flexible when needed. We want to get better. Update on pressing issues from the last Status Report We've made some progress on the pressing issues we listed the last time, let's take a look: HIT REGISTRATION We have tracked and fixed a number of hit registration issues over the last couple weeks. To be specific, I'm talking about the inventory manipulation of magazines through double click, which wasn't properly synchronised and caused ghost bullets. Another issue was with zeroing and a reload initiated during scoping/iron sights in a specific way. The most common issue was caused by problems in packet priority and networking. Overall, you shouldn't be seeing hit registration issues pop up too much any more, and I highly recommend you to contact us through the Feedback Tracker if you experience weapons not dealing damage at all. While there are certainly some issues with damage itself left, it is tied to a balance pass and things will get ironed out. I'll also be talking about one specific damage issue that has popped up on our channels recently. CHANGING KEYBINDS The next update should contain the keybinding UI and while still work in progress, it should be a large improvement over what was possible before, and it will also finally be consistent with other UI elements in-game. LIGHTING ISSUES Lighting and exposure settings are being debugged right now and you should see changes coming in over the next weeks, making sure that both day and night lighting problems, tone-mapping, luminosity, light sources and what the community describes as excessive bloom are improved. The issues we are tracking right now require more input from the Engine Team and are planned after the next Stable update. FPS DROPS With the investigation into FPS issues reported, we haven't gathered enough evidence yet. I would like to ask all of you experiencing a decrease over the last few patches to send us information about the server you play on (possible modification causing some drops, even economy changes causing more items to be placed on map), their configuration and drivers to help us iron out exactly what happened and how. Internally, we haven't been able to reproduce it on any range of systems we have available, but we may be missing a crucial piece of information. Current issues As I already mentioned, while fixing some things, we also manage to break them. Let's see what's broken. To make things short for the Status Report, I'm just going to list them as bullet points of current most pressing issues, and you can read the full context and our response in the related forums thread. Server crashes Vehicles issues Broken play button Persistence issues Gun sounds missing Sounds stuck in a loop Base building issues Shotgun damage issues Night time setup Hit reaction and stun lock VOIP issues Again, please make sure you read the related forums thread to see our replies on the issues you reported. Many of the reported issues can be improved by value adjustments on our end. I want to emphasise how important this balance pass is for DayZ and its functionality. While all sorts of interesting features are in, they require us to review their current state. We need to get dirty to properly configure them. Gun-play, damage values, diseases, economy, persistence, and so on - bugfixing definitely comes first with high priority issues, but a balance pass is what makes the game fun in the first place. We will announce as things get rolled out over the following updates before we reach 1.0. The first thing you should be seeing is recoil and its behaviour tweaks. - Eugen Harton / Lead Producer Xbox Update/Martin Hi everyone! While on the PC side of things, we're in full bug fixing mode, our Xbox Survivors are still waiting for the big update to drop. As we detailed in our Xbox Development Briefing, if things go well, we'd like to release the Base building & Vehicles game update on Xbox this Thursday. This is still with a disclaimer as we'll be be going through the final stage of testing tomorrow, but even if we discover some specific issues, the update will still be the biggest Xbox update of DayZ since we launched in Game Preview. We're also right in the middle of the Xbox Black Friday sale, and this will probably be one of very few chances to get DayZ on Xbox One for an advantageous price (currently 15% OFF at $33,99 / £26,99 / 33,99€). So, If you were considering getting DayZ on Xbox, or convincing your friends to give it a try, right now is probably a good time to go for it. The game will only get better and more polished from here, so while I'm of course strongly biased, I'd say the current price is a pretty decent deal. - Martin Čulák / Brand Manager Dev Update/Peter Over the past week we've been collecting your feedback on gameplay mechanics in the first installment of our Focused Feedback Round on our forums. Below, you can find links to the individual topics, you've send us countless ideas and suggestions for every single one of them. Status Indicators in the HUD Character Movement, Gestures and Actions New Actions & Crafting Stamina As we are pretty busy with the preparation of the December release, we will take this week to evaluate your feedback, before starting round two. We are going to talk about gun mechanics, melee, infected and the damage system, so gather your thoughts for when we open the next Feedback Round. - Peter Nespesny / Lead Designer Dev Update/Mirek Hello Survivors! As we're all very busy with our tasks, I just wanted to provide a quick bullet point overview of what we have done, what we are working on and what we have planned for the upcoming weeks. Let's go: Done Car physics update; We had to rework the car physics controller as the suspension system was very unstable at lower fps (both client/server side) Hit registration fixes; We've managed to fix one specific hit registration bug caused by packet ordering Support for hearing sounds outside the network bubble (this can be configured in a server config) View distances are now also configurable via server config Voice over Network fixes; We fixed specific issues with 5.1 & 7.1 headphones Aligning characters on sloped ladders Added script API for light sources; Our scripters (and modders) can now script the intensity, colour, and size of light sources and dynamically change them Support for additional character animations - e.g. sickness In Progress Overall stability improvements; Mostly crash fixes Modding support; Further script API extensions, filepatching & security bug fixes Further car physics tweaking Input system (allowing the ability to assign key binds) Fixes for applying damage texture to specific damage zones Plans for the next weeks Continue with crash fixes Character physical controller fixes Infected AI fixes - Miroslav Maněna / Lead Programmer Dev Update/Viktor Greetings from the animation team Survivors! We've been very focused on bug fixing and improvements to existing animations and systems in these past two weeks. We have finished a pass on hundreds of in game items, mostly updating their holding poses to make the animations look more natural, and also to reduce various clipping issues. There are still some problematic items which will be up next. Other than that, we've also worked on bug fixes in the animation graph and animation polish for player character animations. One of the specific improvements is the addition of animations related to various sickness states. Player characters will be able to show signs of being sick by coughing or sneezing, and also to show signs of being too warm/too cold. - Viktor Kostik / Lead Animator Dev Update/Filip Hi all! In the audio team, we've been working on introducing additional variety to the sounds of player movement. That includes three different sounds for movement with a backpack, three new sets of sounds for various types of clothes (represented by the Patrol Jacket, Raincoat, and Quilted Jacket) and noises for movement with the ghillie suit. By now, you have also probably discovered that the leaves are now rustling when players are moving through bushes and small trees. Finally, our infected received new voices, now totaling at four male and two female infected voice variations. - Filip Čenžák / Sound Designer Community Spotlight/Baty Hello Survivors! while it's quite some time after the Halloween, I have not had the chance to feature all the spooky screenshots and videos that you've sent me yet, so this is why I dedicated a large part of yesterday's community spotlight to those! There's also photos of our own real life infected at the Prague Zombie Run, and a lot of community mods for you to try! Check out the Community Spotlight HERE! - Baty Alquawen / Community Manager Header Image by Saqerest.
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