Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

ImpulZ

DayZ Developer
  • Content Count

    944
  • Joined

  • Last visited

Everything posted by ImpulZ

  1. ImpulZ

    Surrender emote bug

    The issue is also happening on PC, the team is looking into it to prepare a fix.
  2. Hello Survivors, as our PC servers are currently at their limits, and the Xbox servers show huge numbers of free slots, we will reassign some of the Xbox servers to the PC branch. This means that players with their bases on these servers will not be able to access them any more. We are aware that this is again a huge setback for those of you affected, and we apologise that this decision could not be announced earlier. The switch will happen immediately. Following Xbox servers will be affected: DayZ NL 3663855 DayZ NL 3663894 DayZ NL 3663933 DayZ NL 3663972 DayZ NL 3663870 DayZ NL 3663909 DayZ NL 3663948 DayZ NL 3668115 DayZ NL 3663834 DayZ NL 3663873 DayZ NL 3663912 DayZ NL 3663951 DayZ NL 3664683 DayZ NL 3664698 DayZ NL 3664713 DayZ NL 3664728 DayZ NL 3664686 DayZ NL 3664701 DayZ NL 3664716 DayZ NL 3664731 DayZ NL 3664689 DayZ NL 3664704 DayZ NL 3664719 DayZ NL 3664734 DayZ US 3664137 DayZ US 3664176 DayZ US 3664215 DayZ US 3664254 DayZ US 3664146 DayZ US 3664185 DayZ US 3664224 DayZ US 3664263 DayZ US 3664158 DayZ US 3664197 DayZ US 3664236 DayZ US 3664275 DayZ US 3664284 DayZ US 3664323 DayZ US 3664362 DayZ US 3664401 DayZ US 3664290 DayZ US 3664329 DayZ US 3664368 DayZ US 3664407
  3. Hello Survivors, as we are aware that the issue with server crashes causing persistence wipes is still occurring, we will temporarily lift the Server Hosting Rule regarding restore/reset of persistence files. You can read the complete rules HERE. OLD RULE: Restore/Reset Persistence files Once a day Request has to be processed manually by game server provider (edited) NEW RULE (effect immediately): Restore/Reset Persistence files Unlimited Can be done manually by customer via GSP (game server provider) control panel This means that if you are working with a server provider, you can ask them now to provide options to regularly save and restore your persistence files to prevent major persistence losses during crashes. The team is working on a permanent solution for the issue, but as this will take some time, we will temporarily enable this option, to hopefully ensure a better persistent gameplay experience. See you in Chernarus!
  4. Hello Survivors, let's get straight to the point: It is time. DayZ is going to leave Early Access with a PC 1.0 update on December 13th, after almost exactly 5 years in open development! Everyone on our team has been working hard and will continue for this remaining week to deliver the best launch version we can. With the BETA last month, we've seen the return of the first vehicle and item stashes, as well as the premiere of DayZ base building, the release of server files and the beginning of Modding Support. The most recent Experimental Update has returned horticulture to the game, making survival within your base more autonomous, and allowing the return of the full hermit play style. Backed by the underlying engine changes introduced with the BETA, the 1.0 launch should feel like a fresh new start for anyone who has not played DayZ for some time - so let your friends know that they have a game to play on December 13. Keep following us for more events and information over the course of the next two weeks! See you in Chernarus!
  5. ImpulZ

    frozen glitch

    Do you have the problem immediately when joining a a server or when? Have you tried verifying your game files via Steam, including your log files and user data?
  6. ImpulZ

    Server Reassignment Xbox -> PC 19/12/2018

    Probably not immediately, but we will look to switch some of them to first person only in the next days.
  7. ImpulZ

    Xbox Update 18/12/2018

    To make sure the issues are not caused by remaining items/characters, unfortunately we will have to wipe all characters with this update. We are trying our best to prevent this from happening, but it did not work this time. We apologise for the inconvenience.
  8. ImpulZ

    Xbox Update 18/12/2018

    We are currently experiencing some issues with the update, the team is working on resolving it. We'll keep you posted.
  9. ImpulZ

    Xbox Update 12/12/2018

    Hello Xbox players, we have a new update for you, including important fixes for the current issues: Patchnotes ADDED Added: Field shovel, farming hoe and ice axe can now be used to dig a garden plot FIXED Fixed: Unable to get servers, Error code: 9 Fixed: Server populaton showing Empty at all times Fixed: Game softlocks after refreshing server browser while "wrong password" message is up Fixed: Inventory - Scroll bar collides with HUD Fixed: Inventory - Dropping items on the ground from hands by holding Y button puts the item in the inventory Fixed: Inventory - Splitting does not work properly Fixed: PowerGenerator and roadflare sounds Fixed: Metal wire attachment visibility after gate is built Fixed: Emptying a pack of seeds was not putting the product item into player's hands Fixed: Planting of seeds not working through hands Fixed: VME when unpacking seeds Fixed: Adding attachments to containers Fixed: Client/server crashes Fixed: Client/server errors related to in-game actions Fixed: Infected are having trouble navigating stairs Fixed: Player can make level_3_wall_3 parts on Watchtower disappear Fixed: It is possible to ruin watchtower/fence with single shot Fixed: Power generator looks and sounds on even if its switched off Fixed: Hidden stash can be visible in vicinity Fixed: Strange facial animations that sometimes happen in vehicles Fixed: Bottles and canteens can be filled with fuel TWEAKED Tweaked: Weather Tweaked: Damage system Tweaked: Some item sizes
  10. ImpulZ

    DayZ Server Files Documentation

    Hello Survivors, today we are releasing the DayZ Server Files to open server hosting to all of you. With the files, you will be able to run your own DayZ server and configure it to your liking. You can download the files in the "Tools" section of your Steam library or via steam://rungameid/223350 Due to a small issue right now you only have access to the files if you own a copy of DayZ. This will be fixed soon. in this post, we will go over the basics of how to configure your server: Config Parameters Launch Parameters BattlEye configuration Server Economy Hardware Requirements How to Ban Server Messages and How to Restart Automatically
  11. ImpulZ

    DayZ Server Files Documentation

    Server Messages and How to Restart Automatically This section describes the functionality and administration of server messages, which can be used for automatic server termination. To setup an automatic restart you will need some other app that will automatically start terminated server as Windows Scheduler, FireDaemon or similar application. Messages for offline database The server message is a message that is sent to clients from the server at a given point in time. The server message can be sent in the following manners: every given number of minutes to all players, to one player after his connection with possible delay, and so called 'countdown' message that is sent to all players in predefined times before deadline is met on server ("--- Termination successfully completed ---" line will be written to the .rpt file when the termination is finished). Flags On connect Indicates that the server message will be sent once after a player connects to the server. Repeat Indicates that the server message will be sending to all players repeatedly. Countdown Indicates that the server message will be sent to all players in a countdown manner. The message will be sent 90 minutes before the deadline is met, then 60 minutes, 45, 30, 20, 15, 10, 5, 2 and finally 1 minute before the deadline is met. Shutdown Indicates that the server will shutdown after countdown reaches zero. If the Countdown flag is not set, this flag is ignored. Properties The maximum length of the message is 160 characters. User can place 3 different placeholders into the message's text: #name is replaced with the server's name #port is replaced with server's port #tmin is replaced with the number of minutes remaining in the countdown. It is functional only when the Countdown flag is set. Every property related to time in the server message is in minutes. Delay Applied when the server message has On connect flag set. This value indicates how many minutes it will take before the message is sent to player. Value of zero means that the message will be sent immediately after the player connects to server. Repeat Applied when the server message has the Repeat flag set. This value controls the frequency of the message repetition. Deadline Applied when the server message has the Countdown flag set. Indicates how long it takes the countdown before it reaches zero. Offline database Server messages can be added, updated or deleted in the messages.xml file under the db folder placed inside mission's folder (server_root\mpmissions\dayzOffline.chernarusplus\db\messages.xml). It is not currently part of Steam server data package so you will have to create it yourself. For automatic server termination set "deadline" and "shutdown" to enabled. Example messages.xml <?xml version="1.0" encoding="UTF-8" standalone="yes"?> <messages> <!-- This is example message for automatic server termination --> <message> <!-- no delay --> <delay>0</delay> <!-- if the value is larger than 0, then flag Repeat is enabled --> <repeat>0</repeat> <!-- if the value is larger than 0, then flag Countdown is enabled, countdown reaches zero in 10 hours --> <deadline>600</deadline> <!-- disable On connect flag --> <onconnect>0</onconnect> <!-- enable Shutdown flag --> <shutdown>1</shutdown> <!-- message itself with placeholders --> <text>Hello, this server (#name) will shutdown in #tmin minutes.</text> </message> </messages> Taskkill If you don't want to use messages.xml for the automatic server termination, you can go with taskkill instead (link to Microsoft documentation). All you need to do is use Windows Scheduler, FireDaemon or similar application to send the taskkill command without /f parameter and you will invoke graceful shutdown of DayZ server application ("--- Termination successfully completed ---" line will be written to the .rpt file when the termination is finished). taskkill /im DayZServer_x64.exe To setup an automatic restart you will need some other application that will automatically start the terminated server as Windows Scheduler, FireDaemon or a similar application.
  12. ImpulZ

    Xbox changelog

    12/12/2018 ADDED Added: Field shovel, farming hoe and ice axe can now be used to dig a garden plot FIXED Fixed: Unable to get servers, Error code: 9 Fixed: Server population showing Empty at all times Fixed: Game soft-locks after refreshing server browser while "wrong password" message is up Fixed: Inventory - Scroll bar collides with HUD Fixed: Inventory - Dropping items on the ground from hands by holding Y button puts the item in the inventory Fixed: Inventory - Splitting does not work properly Fixed: Power Generator and road flare sounds Fixed: Metal wire attachment visibility after gate is built Fixed: Emptying a pack of seeds was not putting the product item into player's hands Fixed: Planting of seeds not working through hands Fixed: VME when unpacking seeds Fixed: Adding attachments to containers Fixed: Client/server crashes Fixed: Client/server errors related to in-game actions Fixed: Infected are having trouble navigating stairs Fixed: Player can make level_3_wall_3 parts on Watchtower disappear Fixed: It is possible to ruin watchtower/fence with single shot Fixed: Power generator looks and sounds on even if its switched off Fixed: Hidden stash can be visible in vicinity Fixed: Strange facial animations that sometimes happen in vehicles Fixed: Bottles and canteens can be filled with fuel TWEAKED Tweaked: Weather Tweaked: Damage system Tweaked: Some item sizes
  13. ImpulZ

    Xbox Update 05/12/2018

    Hello Xbox players, we have a new update for you which should start to fix some of the most annoying issues for the current gameplay experience. Not everything will be fixed immediately, but the team is continuing the work to bring you more fixes as fast as possible. Patchnotes ADDED Added: Camera misalignment during movement in iron sights Added: Sounds for prone injured animations Added: Impact sound for Hatchback Added: Destroyed engine sound Added: Sounds for base building Added: Speaking animation connected to VoN Added: User authentication during loading screen Added: Horticulture FIXED Fixed: Client/server crashes Fixed: Time persistence after server restart Fixed: Gunshots not being heard properly Fixed: Handful of client/server errors related to in-game actions Fixed: Environmental issues (wrong/missing roadways and collisions, incorrect textures/occluders, misplaced widgets) Fixed: Fireplace in a barrel could disappear after closing a lid Fixed: Attaching a headlight box to a car Fixed: Injured crawling animation Fixed: Swapping items from infected's inventory could break a hand slot Fixed: Hatchback windshield transparency Fixed: Heat pack not heating up Fixed: It was not possible to jump over a landmine without detonating it Fixed: Camera did not stay zoomed in when holding RB Fixed: Car HUD was missing button info about changing gears or brake Fixed: Loot tab in Tutorials wasn't fully highlighted when scrolled to Fixed: Couldn't open or close containers in inventory Fixed: Collision detection and triggers for base building Fixed: Missing area damage on mounted barbed wire (base building) Fixed: Infected - attacking through doors/walls TWEAKED Tweaked: Infected AI (WIP) Tweaked: Global light config Tweaked: Temperature effects on hunger/thirst rates Tweaked: Vehicles simulation Tweaked: Input system (WIP) Tweaked: Vehicles damage zones Tweaked: Melee damage to animals Tweaked: Engine damage icon Tweaked: Reduced fireplace geometry collision to reduce stacking size Tweaked: Vehicles fuel consumption Tweaked: Texture cache (performance improvement) Tweaked: Improved cloud resolution KNOWN ISSUES exiting a car while it's in gear (not neutral) can ruin the engine
  14. ImpulZ

    Bohemia, two questions.

    Just to clarify if there might be an issue: In the tall apartment building, the stairs from the ground floor upwards are completely collapsed, you need to jump into the elevator shaft and climb the ladder. When the ladder is broken, climb back into the staircase and use the stairs for 6 floors (passing the broken own elevator) On the floor above the broken down elevator, past the damaged staircase, you find the staircase completely destroyed. Climb in the elevator shaft on the broken elevator and continue to use the ladder to the top. Some floors are not intended to be accessible.
  15. ImpulZ

    Surrender emote

    The issue is known on Xbox, on PC it works. The team is working on a fix. :)
  16. ImpulZ

    Was night time removed ?

    So you played for more than 180 minutes on a server without encountering night time? Do you have the exact server name where it happened?
  17. ImpulZ

    A problem with the night devs?

    So just to clarify, you experienced the complete night from sunset till sunrise within 5 minutes? You did not join the server during night? Do you have the exact server name where it happened? It's supposed to be active, but it can react to some screens differently, depending on the screen settings (contrast/gamma/brightness) we recommend experimenting a bit with those settings to reduce the effect.
  18. ImpulZ

    Xbox changelog

    05/12/2018 ADDED Added: Camera misalignment during movement in iron sights Added: Sounds for prone injured animations Added: Impact sound for Hatchback Added: Destroyed engine sound Added: Sounds for base building Added: Speaking animation connected to VoN Added: User authentication during loading screen Added: Horticulture FIXED Fixed: Client/server crashes Fixed: Time persistence after server restart Fixed: Gunshots not being heard properly Fixed: Handful of client/server errors related to in-game actions Fixed: Environmental issues (wrong/missing roadways and collisions, incorrect textures/occluders, misplaced widgets) Fixed: Fireplace in a barrel could disappear after closing a lid Fixed: Attaching a headlight box to a car Fixed: Injured crawling animation Fixed: Swapping items from infected's inventory could break a hand slot Fixed: Hatchback windshield transparency Fixed: Heat pack not heating up Fixed: It was not possible to jump over a landmine without detonating it Fixed: Camera did not stay zoomed in when holding RB Fixed: Car HUD was missing button info about changing gears or brake Fixed: Loot tab in Tutorials wasn't fully highlighted when scrolled to Fixed: Couldn't open or close containers in inventory Fixed: Collision detection and triggers for base building Fixed: Missing area damage on mounted barbed wire (base building) Fixed: Infected - attacking through doors/walls TWEAKED Tweaked: Infected AI (WIP) Tweaked: Global light config Tweaked: Temperature effects on hunger/thirst rates Tweaked: Vehicles simulation Tweaked: Input system (WIP) Tweaked: Vehicles damage zones Tweaked: Melee damage to animals Tweaked: Engine damage icon Tweaked: Reduced fireplace geometry collision to reduce stacking size Tweaked: Vehicles fuel consumption Tweaked: Texture cache (performance improvement) Tweaked: Improved cloud resolution KNOWN ISSUES exiting a car while it's in gear (not neutral) can ruin the engine
  19. Today's Status Report focuses on the current work of the team to fix the remaining issues in the PC BETA, while we are getting closer to our release in December. Eugen gives an overview on the most pressing issues, and the team leads give a brief recap of their work during the past two weeks. Let's get into it! Dev Update/Eugen - General status report and overview of current issues Xbox Update/Martin - Base building & Vehicles game update details; DayZ is 15% OFF on Xbox One now! Dev Update/Peter - Focused Feedback, Round 1 Dev Update/Mirek - Car physics, hit registration, and other bullet point updates from the programming team Dev Update/Viktor - Animation polish pass on items + new sickness and character states animations Dev Update/Filip - New infected sounds, clothes/backpack sounds, and other improvements Community Spotlight/Baty - Halloween content, mods, and more Dev Update/Eugen Dear Survivors! Today, I'm gonna talk about the pressing issues that you are experiencing in-game now, about our update schedule, as well as touching on the subject of things breaking apart as we get fixes in. But before I do all that, I just want to celebrate another milestone in the history of DayZ! To this day, the game has attracted more than 4 million people and I cannot state how grateful we are for all the support you gave us over the years. It's amazing that this genre has grown so much. All that makes me excited to continue, and I'm glad I could be a part of this team and the community for a better part of the last five years. As we march towards the 1.0 release, we will break things as we apply systematic changes to frameworks that hold the gameplay together. While it may seem as counterproductive from outside perspective with only couple weeks left before the release, there is usually (usually, but not always - truth be told, we make mistakes) a good reason behind it. I'm going to try and break it down for you. When we see an issue somewhere, we have to consider many factors. Our implementation needs to be consistent across the board in the underlying systems. Not only this is good for modding in the long run, it is also very important for us to lower the amount of new issues brought in with every update. In reality, that may mean that while a feature or action might be working right now, we have to break it temporarily, and apply fixes to make sure its implementation is, in the end, consistent with everything else in-game. Having said that, we are not happy about it and understand that it is hurting the player experience. While we have closed numerous bugs with recent patches, and improved many systems from a technical point of view, we introduced new ones that need our attention. Things will stabilise in the coming weeks and post 1.0, and our goal is to benefit from this stabilisation in the long run. Another thing I wanted to touch on was the update schedule. Since the initial switch over to Stable, we have made some mistakes and learned from them. We had a streak of hot-fixes in a very short time period and while we will keep reacting to most pressing issues as quick as we can, we want to stabilise our update schedule to the Wednesday maintenance window. The use of the Experimental branch will be less frequented, but still possible if required. We will try to be consistent, but flexible when needed. We want to get better. Update on pressing issues from the last Status Report We've made some progress on the pressing issues we listed the last time, let's take a look: HIT REGISTRATION We have tracked and fixed a number of hit registration issues over the last couple weeks. To be specific, I'm talking about the inventory manipulation of magazines through double click, which wasn't properly synchronised and caused ghost bullets. Another issue was with zeroing and a reload initiated during scoping/iron sights in a specific way. The most common issue was caused by problems in packet priority and networking. Overall, you shouldn't be seeing hit registration issues pop up too much any more, and I highly recommend you to contact us through the Feedback Tracker if you experience weapons not dealing damage at all. While there are certainly some issues with damage itself left, it is tied to a balance pass and things will get ironed out. I'll also be talking about one specific damage issue that has popped up on our channels recently. CHANGING KEYBINDS The next update should contain the keybinding UI and while still work in progress, it should be a large improvement over what was possible before, and it will also finally be consistent with other UI elements in-game. LIGHTING ISSUES Lighting and exposure settings are being debugged right now and you should see changes coming in over the next weeks, making sure that both day and night lighting problems, tone-mapping, luminosity, light sources and what the community describes as excessive bloom are improved. The issues we are tracking right now require more input from the Engine Team and are planned after the next Stable update. FPS DROPS With the investigation into FPS issues reported, we haven't gathered enough evidence yet. I would like to ask all of you experiencing a decrease over the last few patches to send us information about the server you play on (possible modification causing some drops, even economy changes causing more items to be placed on map), their configuration and drivers to help us iron out exactly what happened and how. Internally, we haven't been able to reproduce it on any range of systems we have available, but we may be missing a crucial piece of information. Current issues As I already mentioned, while fixing some things, we also manage to break them. Let's see what's broken. To make things short for the Status Report, I'm just going to list them as bullet points of current most pressing issues, and you can read the full context and our response in the related forums thread. Server crashes Vehicles issues Broken play button Persistence issues Gun sounds missing Sounds stuck in a loop Base building issues Shotgun damage issues Night time setup Hit reaction and stun lock VOIP issues Again, please make sure you read the related forums thread to see our replies on the issues you reported. Many of the reported issues can be improved by value adjustments on our end. I want to emphasise how important this balance pass is for DayZ and its functionality. While all sorts of interesting features are in, they require us to review their current state. We need to get dirty to properly configure them. Gun-play, damage values, diseases, economy, persistence, and so on - bugfixing definitely comes first with high priority issues, but a balance pass is what makes the game fun in the first place. We will announce as things get rolled out over the following updates before we reach 1.0. The first thing you should be seeing is recoil and its behaviour tweaks. - Eugen Harton / Lead Producer Xbox Update/Martin Hi everyone! While on the PC side of things, we're in full bug fixing mode, our Xbox Survivors are still waiting for the big update to drop. As we detailed in our Xbox Development Briefing, if things go well, we'd like to release the Base building & Vehicles game update on Xbox this Thursday. This is still with a disclaimer as we'll be be going through the final stage of testing tomorrow, but even if we discover some specific issues, the update will still be the biggest Xbox update of DayZ since we launched in Game Preview. We're also right in the middle of the Xbox Black Friday sale, and this will probably be one of very few chances to get DayZ on Xbox One for an advantageous price (currently 15% OFF at $33,99 / £26,99 / 33,99€). So, If you were considering getting DayZ on Xbox, or convincing your friends to give it a try, right now is probably a good time to go for it. The game will only get better and more polished from here, so while I'm of course strongly biased, I'd say the current price is a pretty decent deal. - Martin Čulák / Brand Manager Dev Update/Peter Over the past week we've been collecting your feedback on gameplay mechanics in the first installment of our Focused Feedback Round on our forums. Below, you can find links to the individual topics, you've send us countless ideas and suggestions for every single one of them. Status Indicators in the HUD Character Movement, Gestures and Actions New Actions & Crafting Stamina As we are pretty busy with the preparation of the December release, we will take this week to evaluate your feedback, before starting round two. We are going to talk about gun mechanics, melee, infected and the damage system, so gather your thoughts for when we open the next Feedback Round. - Peter Nespesny / Lead Designer Dev Update/Mirek Hello Survivors! As we're all very busy with our tasks, I just wanted to provide a quick bullet point overview of what we have done, what we are working on and what we have planned for the upcoming weeks. Let's go: Done Car physics update; We had to rework the car physics controller as the suspension system was very unstable at lower fps (both client/server side) Hit registration fixes; We've managed to fix one specific hit registration bug caused by packet ordering Support for hearing sounds outside the network bubble (this can be configured in a server config) View distances are now also configurable via server config Voice over Network fixes; We fixed specific issues with 5.1 & 7.1 headphones Aligning characters on sloped ladders Added script API for light sources; Our scripters (and modders) can now script the intensity, colour, and size of light sources and dynamically change them Support for additional character animations - e.g. sickness In Progress Overall stability improvements; Mostly crash fixes Modding support; Further script API extensions, filepatching & security bug fixes Further car physics tweaking Input system (allowing the ability to assign key binds) Fixes for applying damage texture to specific damage zones Plans for the next weeks Continue with crash fixes Character physical controller fixes Infected AI fixes - Miroslav Maněna / Lead Programmer Dev Update/Viktor Greetings from the animation team Survivors! We've been very focused on bug fixing and improvements to existing animations and systems in these past two weeks. We have finished a pass on hundreds of in game items, mostly updating their holding poses to make the animations look more natural, and also to reduce various clipping issues. There are still some problematic items which will be up next. Other than that, we've also worked on bug fixes in the animation graph and animation polish for player character animations. One of the specific improvements is the addition of animations related to various sickness states. Player characters will be able to show signs of being sick by coughing or sneezing, and also to show signs of being too warm/too cold. - Viktor Kostik / Lead Animator Dev Update/Filip Hi all! In the audio team, we've been working on introducing additional variety to the sounds of player movement. That includes three different sounds for movement with a backpack, three new sets of sounds for various types of clothes (represented by the Patrol Jacket, Raincoat, and Quilted Jacket) and noises for movement with the ghillie suit. By now, you have also probably discovered that the leaves are now rustling when players are moving through bushes and small trees. Finally, our infected received new voices, now totaling at four male and two female infected voice variations. - Filip Čenžák / Sound Designer Community Spotlight/Baty Hello Survivors! while it's quite some time after the Halloween, I have not had the chance to feature all the spooky screenshots and videos that you've sent me yet, so this is why I dedicated a large part of yesterday's community spotlight to those! There's also photos of our own real life infected at the Prague Zombie Run, and a lot of community mods for you to try! Check out the Community Spotlight HERE! - Baty Alquawen / Community Manager Header Image by Saqerest.
  20. ImpulZ

    Hacker or bug?

    Please report suspected hackers to our Feedback Tracker at feedback.dayz.com. If you require a guide on how to report, please read here. Also please provide further details on the incident. Server IP/Time? Which supermarket are you talking about? At which location? Did you see the player? How have you been killed? All that kind of information can help not only to find possible hackers, but also uncover other issues that might be in the game.
  21. ImpulZ

    Blue screen at main menu?

    Are you playing on the same computer since your last time playing? Have you tried deleting the DayZ folder in your documents section? And the game itself is running as usual for you once you enter a server?
  22. Hello Xbox Survivors! It's been a week since we published the Base Building & Vehicles Update on Xbox. And yes, it has major issues, to say the least. We are aware of the problems and will speak about them today, and how we intend to resolve them. But first of all we want to thank all of you who helped by reporting the issues to our Feedback Tracker, as well as our Twitter and Forums, we received a lot of support this way and it helps us a lot! We expect the first patch with fixes to hit the servers next week. Game Crashes and FPS Drops / Rendering Issues Regarding the game crashes many of you have been experiencing: We have tracked down various issues that have been causing problems in the inventory, mainly things that were related to script-side handling of the combine/management system, and have fixed most of them. There are still a couple of issues with the inventory, but nothing we know of should be causing any crashes as of now. As we've already stated the new shotgun was one item causing particularly high amounts of crashes. If you see this happening with other items as well, please forward that information to our Feedback Tracker. FPS drops and rendering issues have mostly been reported to us by players on the regular Xbox One. Over the course of this week we have identified three issues regarding them. We have fixed one related to loading the cache. Two more are being investigated and hopefully fixed as soon as possible. Long Rain and Night Time We are aware that rain and night time are not optimal surroundings and they shouldn't happen all the time. Long rain is an issue that we are looking into for some time. We are currently testing new settings for it on the PC Experimental and hope to bring them to Xbox soon. Today we have changed the server time settings to test different night-settings. Night currently shouldn't last longer than 90 minutes. Upcoming Inventory & Usability We've been working on improving the underlying system of the inventory, mainly the traversal through containers and items, which should be improved. There have been modifications to the display of equipment, which is now sorted, in preparation for customizable ordering of your equipment. Cargo of attachments should be visible, which will be mostly useful while using items like the fireplace, which now displays the content of the cooking pot that is attached to it. This way the user does not need to remove the pot to inspect the state of the food inside the pot. This is also in preparation for equipment that can have expandable cargo through its attachments. There are still a couple of issues, such as the scroll windows in the inventory breaking if too many items get removed from the vicinity or player inventory, and also split items not being put into the player's inventory but onto the ground. We are working on getting those resolved. Lastly, combining items should now be easier, as you can add items from the ground to the stack in your hands. As we finish up the main elements of the inventory system, we're looking to put a visual overhaul in place, which should improve the readability of the inventory. This includes visual elements such as improved container backgrounds, larger item icons and better readable quantity and inventory sizes. Missing and bugged Actions We are aware of several actions that are still missing in the game, especially when it comes to weaponry (e.g. cycling with bolt-action/pump-action rifles, holding breath, unjamming). Currently we are testing a new technical solution to cover most of those issues. There are also some bugs causing overlapping actions (for example push-to-talk and zeroing), which will be resolved over time. At last, some of you might also be aware that we have the 1.0 release for PC upcoming. Regardless of that, our Xbox team will continue their work and try to bring you fixes and updates as fast as possible. However, it can happen that our communication around Xbox is going to be a bit more quiet in December, as we will do our best to support this important milestone for the game. See you on Chernarus!
  23. ImpulZ

    Xbox Development Briefing - 30/11/2018

    We will announce wipes as soon as we know that they are going to happen. So far we didn't announce any new wipes.
  24. ImpulZ

    Rain never ends

    Currently testing a fix on PC, so it will probably end soon. :)
  25. ImpulZ

    Patch today?

    No, today we will only test on Experimental. Tomorrow Stable, if all goes well.
×