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Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
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Stay safe out there,
Your DayZ Team
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Everything posted by ImpulZ
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Going a bit offtopic here 🙂 There are certain lore-elements reflected in the environment and gameplay (e.g. the aforementioned facts that players do not turn and infected can die by body shots), but we do not want to force a storyline on our players. So while there is some truth, feel free to let your fantasy go wild, you can't be wrong as long as you have fun *sorry for the cheesy line*. 🙂
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Bans from community servers can only be handled by the individual server admins, we cannot help you with that here.
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This will probably not be a thing for the main game. Reason is on the one hand, that our player characters are immune to the infection that turned the rest of the population into the infected. The infected are not "resurrected undead", meaning both human and infected die from the same wounds. Second, if players were able to control the infected, they would most likely try to help their living friends. Meaning they could just decide to run with their friends, making the entire thing very ridiculous. But if a modder is interested in some form of the idea, feel free to do it. 🙂
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The most up-to-date storage files plus two fail-saves (which are used when one segment is corrupted) are stored in the data folder, taken 30 seconds apart. The backups (complete snapshots stored in the backup folder, taken every 30 minutes, frequency can be tweaked manually by you as the server owner) are for manual restoration. To clear the other point, this is not the place for technical support, neither is it troubleshooting. You are currently trying to force technical explanation on PC server files in the Xbox New Player Discussion. Please refer to the right topics in the future.
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Reporting issues is not about proving a point, it's about locating and resolving your problems. You appear to have quite good access to your server data, so the most efficient way would be for you to contact the Feedback Tracker, providing the files causing problems for you (in this case the backups only happening every 30 minutes) and asking for help or a fix from our side. Everything else can cause confusion, resulting in delay, which is not helping anyone.
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It does not currently, it will be included with a later update.
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The DayZ Steam store description is a straight lie
ImpulZ replied to IReadTheAgreement's topic in General Discussion
What counts for players is having a persistent gameplay experience. If that is ensured by a working backup system with an intended maximum loss of what was done in the last 30 seconds, it is still working. If you encounter issues with persistence not working, we ask you to report to our Feedback Tracker. Locked, as the initial posting is based on uninformed grounds. -
As he said. That should not be the case. If you experience something like this on PC, please report with all details on time, server, affected objects and location to our Feedback Tracker.
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Please lets avoid accusations of who is duping or not, that's not the topic and only causing personal conflicts. As Weyland wrote: This was not introduced with the new update.
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We've had this suggestion multiple times, but it is not something we want to do. DayZ is based on the concept of permadeath, meaning players shouldn't have any control about their respawn location and have to team up as they would do with any random player. Searching for your friend can be an opportunity, as you can meet other players on the way without being enclosed in only "your group".
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Hello guys, just a quick reminder that we are watching. Please try to keep personal attacks out of this discussion and stay with the topic (the suggestions made by OP). There are several ways to play DayZ and both the Vanilla and modded versions still have a lot of iteration ahead of them, to unfold their true direction and potential. Stay civilised and respect each others preferences/suggestions.
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Hi and thank you for your feedback/suggestions, I will try to give some details on our stance on those, as most have them have already been discussed internally. 1. Stamina: The issue is caused by modders implementing infinite stamina. Meaning we would have to do major changes to the stamina system to make this work. Currently, this is not a priority, as we still have many features/content to implement for the base game, before being able to provide advanced assistance for better mods. Gradually decreased walking speed is not easily doable with the current animation implementation, as we would require again way more sets of different animations to fit different walking/jogging/sprinting speeds. 2. Nights: This light configs are still being looked into, but I can't give any details on how it will be balanced in the future. It is true, that the night sky and moon should provide a certain amount of additional lighting. 3. Infected: While them breaking down doors might be part of a later implementation, the feeding on dead bodies is more of an optical design decision. We forwarded it to Peter. 4. Food poisoning will return in a certain form eventually. However, an advanced cooking system was not promised so far from our side. Meaning it would be an additional commitment to pursue on top of our already quite extensive backlog of features and content that needs to be brought into the game. So do not expect something like this to be in our focus anytime soon, as much as it fits the setting.
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Private servers are still planned, but we haven't announced any specific dates for it yet. Yes, there will be a complete wipe with the 1.0 Update for Xbox.
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The character creation still needs to be properly implemented on Xbox and PC.
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@Parazight, please be more careful with those sideswipes against other users. It only provokes personal arguments. You probably say everything important in the second part.
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As long as you are not playing on servers with manipulated stamina, players should not be able to stun-lock you continually until death/uncon. That said, the stun lock is intended to give an advantage to players who are able to push a heavy melee attack through. Players with ranged weapons are at a disadvantage when attacked in close combat, which is natural. We intend to bring a melee attack with pistols/guns into the game that players can use when surprised in close range. However, this attack will not be able to break the stun lock. Keep your guard/mobility up to avoid stun locks.
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As you mentioned, this issue is known from the PC version and the team is already testing possible fixes for it.
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Yes, we are aware that those are massive problems and as such they have priority for our work. However, depending on the complexity of the issue that does not necessarily mean they will be fixed first.
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The character does not move, they can not function
ImpulZ replied to sgt.Doyle1488's topic in Troubleshooting
Please try to verify your game files via Steam, check the option "User Data". If that does not work, go to your documents and delete the DayZ Folder you find there. that should resolve it. -
Be sure to check your Shadowplay Settings, you should be able to set your recording sources there.
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To be sure you can go into your documents and the delete the DayZ folder you find there.
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Have you verified your game files before playing, including user data?
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04/02/2019 ADDED Added: Changing system language in system settings changes in game language as well FIXED Fixed: The title does not transition the user into an online multiplayer game session when accepting an invite whilst suspended during active gameplay Fixed: Game freezing when the player tries to move logs in fence base Fixed: Character can not rearm a gun while "taking a sip" information is on the screen Fixed: Landmine explosion killing everyone within 60m radius. The range is now 5m. Fixed: Player is unable to interact with items/bodies after dropping it in tree Fixed: The image freezes after constraining the title and removing the controller Fixed: Video freeze after suspend or constrain application Fixed: When entering hardcore servers, players were spawning in 3rd person. Fixed: Game freeze when placing a fence. TWEAKED Tweaked: Zoom remapped to LB
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Hello Xbox players, Happy New Year everyone. We know we've been kinda quiet for the past weeks. We have been busy preparing a new update for you guys, including important fixes for the reloading and unjamming issues. Please be sure to restart your console to get the update. Patchnotes ADDED Added: Kazuar Night Vision Scope Added: Firearm ghost icon Added: Adjusted fire geo lods for masks, vests, tops, shoes, pants, headgear, gloves FIXED Fixed: Mosin 91/30 and BK-133 Shotgun reloaded ammo stuck Fixed: Jammed weapons Fixed: Swapping between hands and back by pressing Y Fixed: Box content to boxed H7 light Fixed: Lifespan facial hair switching Fixed: PSO-1 Scope on K-AM vision is blocked while laying Fixed: Lifespan visual for other players after connect Fixed: Actions performed from quickbar (action end server side) Fixed: Character camera goes into inappropriate height when walking up a slope upon exiting water Fixed: Rolf's hair Fixed: Game freeze upon entering of remote player to client's simul. bubble Fixed: Possible fix for muzzle flash light sources never disappearing in some cases Fixed: The Reset button is non functional in the options menu Fixed: The Disable HUD option is not functional Fixed: Unresponsive state occurs after dismissing the Account Picker Fixed: Added event Simulation_End to death animations so that characters actually terminates the animation state when dying Fixed: Y to take to inventory did not work TWEAKED Tweaked: Possible stack in wolf combat behaviour Tweaked: Kazuar optics parameters WARNING! Upon first spawning in with an old character, it can suffer from bleedings. You might have to bandage multiple times to stop the bleeding. EDIT: This post originally mentioned Tracer bullets being added, which was a mistake.
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The regular logout is not the only way to quit/disconnect, so that would be kinda useless. We could have characters deleted when getting disconnected in water, but that's probably no solution either, as players could have disconnects while swimming to an island. For now we will review the behaviour of bullets when hitting water surfaces.