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ImpulZ

DayZ Developer
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  1. Hello Survivors, we just released a new Experimental update with some fixes. Check it out: Patchnotes NOTES It is highly recommended to use the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. FIXED Fixed: Client error while cooking Fixed: Player could jump with heavy items in hands Fixed: Character could jump in prone Fixed: Incorrect sound was played while walking in crouch with VSS Fixed: Attachments could disappear after the base was dismantled Fixed: It was not possible to loot dead body in car
  2. ImpulZ

    PS4 Player ID

    It is a mandatory requirement for PlayStation games. There are no plans to bring this system to any other platform.
  3. ImpulZ

    Server crash dumps

    Server crash files should similar to your client crash logs be stored in your C:\Users\ <your user>\AppData\Local\ You can also redirect this location via the launch parameter -profiles=E:\RPTServerNam
  4. Hello Survivors, we just released a new Experimental update with some fixes. Check it out: Patchnotes NOTES It is highly recommended to use the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. FIXED Fixed: Client crash while attaching Barbed Wire Fixed: Client error while manipulating with Barbed Wire Fixed: Rangefinder displayed incorrect distance Fixed: Turning Night Vision Goggles on cancelled personal lights of other players Fixed: Barbed Wire was not visible on Fence after mounting TWEAKED Tweaked: The output of sawing planks from Lumber Pile is now tripled
  5. ImpulZ

    Server NL 3906

    Thank you for reporting this. We are aware of 19 EU servers that are not showing up when filtering for the European region. You can still find them when searching for all servers. We are in contact with the provider to fix this issue.
  6. ImpulZ

    Selected Servers going Offline on May 27th!

    The selected servers have been taken offline. Locking topic.
  7. Hello Xbox Survivors, to concentrate the existing player base on Xbox on a reduced amount of servers, we will take 23 Xbox servers offline on Monday, 27th of May. To signal this change, we will change the name of the affected servers to "Persistence OFF". However, the persistence on these servers will remain functional until the 27th of May. So use this opportunity to move your existing storages to other servers. The servers that will be affected by this change are listed below. We apologise for this inconvenience and hope you will have an exciting time on servers with a higher chance of player encounters. See you in Chernarus! Affected Servers: DayZ EU - NL 8626 (Persistence ON) DayZ EU - NL 8632 (Persistence ON) DayZ EU - NL 8638 (Persistence ON) DayZ EU - NL 8644 (Persistence ON) DayZ EU - NL 8629 (Persistence ON) DayZ EU - NL 8635 (Persistence ON) DayZ EU - NL 8641 (Persistence ON) DayZ EU - NL 8647 (Persistence ON) DayZ US - WD 4167 (Persistence ON) DayZ US - WD 4206 (Persistence ON) DayZ US - WD 4245 (Persistence ON) DayZ US - WD 4170 (Persistence ON) DayZ US - WD 4209 (Persistence ON) DayZ US - WD 4248 (Persistence ON) DayZ US - WD 8154 (Persistence ON) DayZ US - SJ 8656 (Persistence ON) DayZ US - SJ 8668 (Persistence ON) DayZ US - SJ 8680 (Persistence ON) DayZ US - SJ 8692 (Persistence ON) DayZ US - SJ 8659 (Persistence ON) DayZ US - SJ 8671 (Persistence ON) DayZ US - SJ 8683 (Persistence ON) DayZ US - SJ 8695 (Persistence ON)
  8. ImpulZ

    Stable Update 1.03.151552

    The server crashes are not reproducible on our official servers. If you encounter frequent crashes on your server, please have your server admin/provider report with all relevant details to our Feedback Tracker at feedback.dayz.com.
  9. ImpulZ

    Stable Update 1.03

    Hello Survivors! We have just released the third Platform Update of DayZ on Steam (both the game update and server files update). The 1.03 update features new ways to use your firearms, along with several quality of life improvements and some nice tacticool touches like the ability to attach the NVGs and the Universal Flashlight to your Tactical Helmet, or two brand new belt models! Get all the details and full patch notes below! Gunter 2 The Gunter 2 is a small first generation family hatchback with front wheel drive. VSS Selective-fire, integrally suppressed marksmen rifle, fed from a detachable magazine. Compatible with KA scopes, using 9x39mm rounds. New & improved weapon attachments Regular and armour-piercing 9x39mm ammunition for the VSS Tracer variants for 5.56x45, 7.62x39, 7.62x54R and .308WIN Baraka sights Backup Iron Sights (BUIS) PSO-1-1 Scope, designed for the VSS rifle Bayonets for KA, M4-A1, Mosin 91/30 and SK 59/66 Combat features Melee attack with firearms, knocking enemies back Ability to break open locked doors with force Clothing New belt, able to carry a knife sheath, gun holster, and canteen. The Universal Flashlight and the new night vision goggles can be attached to the Tactical Helmet Chemlights and the Handheld Transceiver can now be attached to most backpack stripes Inventory Ability to rotate items in inventory Quick bar working in the inventory Patchnotes Notes Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED Added: Chinese localisation Added: Switch on/off for walk modifier ('CTRL' by default) Added: Separated hold breath and walk inputs (both 'CTRL' by default) Added: Erect, crouch and prone inputs (no binds by default) Added: Turn on/off headlight/night vision goggles ('L' press/hold by default) Added: Possibility to change the orientation of items in the inventory (press 'SPACE' while dragging item) Added: New vehicle Gunter 2 with its attachments Added: VSS rifle with its attachments Added: 9x39 ammunition Added: 9x39 armor-piercing ammunition Added: Tracer ammunition (5.56x45, 7.62x39, 7.62x54R, .308WIN) Added: Night Vision Goggles (NVG) Added: NVG head strap Added: NVG can be attached to Tactical Helmet (hold 'L' to switch on/off) Added: Universal Flashlight can be attached to Tactical Helmet (press 'L' to switch on/off) Added: Baraka sights Added: Backup Iron Sights (BUIS) Added: PSO-1-1 Scope, designed for the VSS rifle Added: Bayonets for KA, M4-A1, Mosin 91/30 and SK 59/66 Added: Firearms Melee Attacks with pistols, buttstocks, and bayonets Added: Hand Saw Added: 4-dial Combination Lock Added: Strawberry Jam Added: Handheld Transceiver and Glow Stick attachments on backpacks Added: Separated erect, crouch and prone inputs Added: Quickbar working in the inventory Added: "You are here" marker on each tourist trail map stand Added: Instead of press, some actions are now triggered by holding 'F' button for a continuous action Added: New optional server.cfg parameter - disablePersonalLight = true/false; which toggles personal light on all connected clients Added: Quantity bar for energy based items and fireplace Added: New 'swayModifier' config param for weapons and their attachment Added: Milliseconds to client/server rpt files Added: check to prevent invalid requests from clients (inventory optimization) Added: Possibility to execute different types of melee hits (expanded melee command to execute stationary melee animations) Added: Character statistics into the main menu Added: Baseball/nailed bat Added: Drop and pickup sound for scopes Added: Sounds for death animations Added: Sounds for suicide animations Added: Lock/unlock sound for doors Added: Sounds for prone animation with a rifle in hands Added: One male and one female character sound set Added: Different character sounds when wearing certain headgear (e.g Combat Gas Mask, Motorbike Helmet) Added: Belts (Military and Civilian version) with attachments. Added: Wooden Crate (crafted). Added: Hair hiding mechanism to avoid hair clipping. Added: Sliding down a ladder without gloves (or ruined gloves) can cause a bleeding source, gloves receive damage FIXED Fixed: Server crash when planting seed into a watered garden plot (T138343) Fixed: Server error when crafting torch (T136903) Fixed: Building position updated after the first open/close door action (T137749) Fixed: Issue with flickering lights when there were more than 6 lights in render view (now sorted based on the distance) (T136038) Fixed: Transition between close and distant light is now instant (without dark gap in-between) Fixed: Jammed weapons make shooting sounds for other players Fixed: A crash when looking at the outside terrain from the close-up at certain terrain configurations Fixed: Sea outside of the terrain borders was not rendered when enableTerrainSynth was set to false Fixed: Black dots on a single wooden plank model Fixed: Incorrect visuals for Patrol Pants in 1st resolution LOD Fixed: ClockHour and clockMinute animation sources now synchronize with the accelerated time Fixed: Breath vapour should now properly handle temperatures lower than its lower range threshold Fixed: Torch displaying "pieces" as quantity Fixed: A dropped Road flare now points forward, not always north Fixed: A dropped Flash light now points forward, not sideways Fixed: Universal Light and Pistol Light now face forward when dropped, not sideways Fixed: Corrected texts and animations for digging hidden stash Fixed: Watering a garden slot had no progress bar Fixed: Possible desync issues when using base building actions Fixed: Torch did not update its quantity while not burning when rags were added to it Fixed: Infected can attack player through tent walls Fixed: Weapon fire mode is not saved upon relogging (T137708) Fixed: Infected can hit player character through walls (T138230) Fixed: Equipment window gets cut off on specific resolutions (T128448) Fixed: Loot in infected corpses spawns after a while (T133245) Fixed: Drinking gasoline does not harm your character (T117406) Fixed: Character doesn't go to the crouch position when lying on the back and moving (T138970) Fixed: Lens flares are visible when unconscious Fixed: Server crashed when a session was terminated Fixed: Car/Truck battery were invisible when attached to Battery Charger Fixed: Boxed Headlight Bulb could not be opened Fixed: Player could not drink from pumps with item in hands Fixed: NBC Gloves typo Fixed: Input configuration compatibility problems that would result in the character being stuck in crouch, issues with leaning and holding breath Fixed: Issue in vehicle physics regarding in them appearing twitchy to nearby clients Fixed: Server error while drinking from a well. Fixed: Drinking from wells/pumps with an item in hands. Fixed: Quickbar not being visible despite it being on in HUD settings. Fixed: Items could be rotated even when they were not being dragged. Fixed: Buried containers were unable to dig up. Fixed: Inventory could not be scrolled all the way down. Fixed: Weapon swap animations were not played when switched via Quickbar. Fixed: Weapon dropped by restrained player was unusable. Fixed: Player was not able to type into the chat bar. Fixed: Melee with a one-handed item pushed character forward - allowing to look through walls. TWEAKED Changed: Limit of dynamic lights in render view has been increased to 16 Changed: Many fixes and tweaks to the Chernarusplus terrain Tweaked: Ladders on deer stands should be easier to get on Removed: airtemperaturecheck() function removed and its functionality moved to a new modifier breathvapourmdfr.c Changed: Config parameter recoilModifier[2] now used to modify cam offset Tweaked: Minor improvements for the fireplaces Tweaked: Minor improvements for the radial menu Tweaked: Improved Road flare particles Tweaked: Torch no longer illuminates the world during daytime any more Tweaked: Muzzle flash illumination range at night increased from 5m to 15m Tweaked: Improved variability of the muzzle flash particle for the VSD and LAR rifles Tweaked: Improved visibility of the blood splatter particle Tweaked: Smoke particles on weapons Tweaked: Decreased lethal radius of the landmines Changed: Melee refactor damaging of vehicles/doors Changed: Extended checking of client-server inventory requests (inventory optimization) Changed: Read and check of file signatures moved to different thread so it won't block the main thread Changed: Checking client signatures on the server is done in multiple frames Changed: Possibility to render proxy objects on creatures Changed: Unified unlocking behaviour for house doors (using Lock pick or brute force) Tweaked: Death darkening not playing when already unconscious Tweaked: Inventory improvements to correctly display more items in the vicinity Tweaked: Inventory icons for bladed weapons, food and drinks Tweaked: Projectiles damage Tweaked: Bleeding sound Tweaked: Distance attenuation for weapons reloads Tweaked: Land Mine activation/explosion sounds Changed: Jumping is disabled when a player is significantly injured Changed: Separated hold breath and walk inputs Tweaked: Disabled locking of aim while the melee attack is committed. Tweaked: Character statistics in the main menu Tweaked: Melee damage Tweaked: Melee armour MODDING Fixed: Cast warning spam caused by a modded playerbase class Changed: Greatly optimized RecipeChache, now built automatically on startup (mods no longer require to rebuild it when adding custom recipes) Changed: Loading unpacked mods using -mod= parameter (both game and workbench) no longer requires deprecated mod.cpp, now reads from CfgMods class in config.cpp Added: '-gproj custom.gproj' parameter to workbench for custom selection of gproj files. Changed: Constants are now moddable through modded class Fixed: FPrint crash when writing extremely large strings to file Changed: Increased max file size limit for script created files to 50MB Added: Despawn times for dead bodies of players, infected and animals can now be assigned separately (CleanupLifetimeDeadPlayer / CleanupLifetimeDeadInfected / CleanupLifetimeDeadAnimal for globals.xml) Added: Energy Manager - new config parameter convertEnergyToQuantity = true; Added: New script events OnQuantityChanged() & OnAttachmentQuantityChanged(ItemBase item) Added: Human::LinkToLocalSpaceOf & Human::UnlinkFromLocalSpace for character link to different entities Changed: Rework of user action inputs, bringing support to add inputs for user actions and modify input behavior. Changed: Rework of user actions initialization. Set actions have been moved from config to script. The use of multiple mods is now supported by the action system. Reduced number of steps for creating new user actions. Tweaked: User actions selection process and conditions check optimizations
  10. Hello Survivors, a new Experimental update is out! Check out the patch notes: NOTES It is highly recommended to use the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. FIXED Fixed: Gunter attachments could not be picked up while in crouch or prone stance Fixed: Animations were missing while swapping weapons via quickbar TWEAKED Tweaked: enabled Gunter spawning in the default DayZ Server mission
  11. We've talked at several points about this publicly, for example on our last Xbox Live Streams (Link1 and Link2). We can understand frustration about the current issues. Our team is working hard to resolve issues with duping, server hopping, performance drops/freezes and other issues. Sadly we cannot yet say which of those fixes will be part of a hotfix and which part of the next major platform update. Development is ongoing and we want to improve the game on all platforms.
  12. ImpulZ

    Experimental Update 1.03.151544

    Thank you for mentioning this, we are looking into it. You should be able to add the new values already in your servers globals.xml file. The NVG should be usable with all non-magnifying scopes. So the Baraka should be usable, the ATOG not. There haven't been any server wipes on official servers during this update. If you encounter further issues with your weapon disappearing from hands during relog, please write a report to our Feedback Tracker. We support servers up to 60 players, we do not guarantee stability for any increase beyond that. We are looking into it. Have you tried deleting your battleye folder in your game files and verifying your game files via Steam?
  13. Hello Survivors, a new Experimental update is out! Check out the patch notes: NOTES It is highly recommended to use the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. FIXED Fixed: Client error while inspecting an item in the inventory Fixed: Combination Lock could not be detached after a server restart Fixed: Swapping items via quickbar did not work properly Fixed: Headlights could not be detached Fixed: Various functionality issues with DayZ Tools KNOWN ISSUES Able to switch weapons via quickbar without animations being played
  14. ImpulZ

    Server discriminating based upon ethnicity.

    In this specific context it's most likely not about race or ethnicity, but about the location difference and the resulting Ping issues. It is very badly phrased in this kick message, but yes, server owners have the right to restrict access to their servers by password, banlist, whitelist or other means as they like. In this case we assume it's a filter by IP. We recommend to just join a different server, we hope that the newly released Chinese localisation will also create Asian servers that provide less connection issues to its players.
  15. ImpulZ

    Selected Servers going Offline on May 27th!

    First of all, we are very aware of the current issues on Xbox, especially the duping, ghosting, freezes etc. Our team is working on resolving these issues, but sadly it will still take some time until those fixes will be published. Until then, duped gear has to be stored somewhere. A general higher population on servers makes it also more difficult for dupers to hide their bases. And DayZ is designed as a multiplayer experience, so while there are certainly hotspots and more abandoned areas on the map, DayZ is designed as a Multiplayer experience. Regarding the server locks. This server shift (which we try to avoid, but sometimes there is no alternative to keep players together) is an example why player locks to individual servers would be a problem, as in this case all affected players would completely lose their gear. This way, you can deconstruct your bases and transport your loot to a different server. Yes, it might be a huge amount of effort and sounds harsh, but it is better then having everything wiped without being able to save anything. We are doing our best to announce these changes as soon as possible to give everyone the chance to prepare for it. We apologise for the inconvenience.
  16. Survivors! We have some good news for the Xbox Players among you. Tonight on Inside Xbox, we've announced that our upcoming game update on March 27 will be a big one - and that we will actually be launching the game out of Game Preview! Before we say anything else, we want to thank each and every one of you in the community for your help over the past months. It has been largerly thanks to your help and feedback that our development teams in Bratislava and Prague managed to improve the game in many areas, and we think that the March 27 update truly brings some very good changes towards making the DayZ experience better. We'll tease bits of those changes below, but in case you missed the live show, you want to do something else first. Along with the announcement, we've premiered our Cinematic Trailer called Every Day is a New Story. As you probably know by now, some of the best moments in DayZ happen when you fully immerse yourself into the world of Chernarus and just live in the moment. The precious moment when you really care about what's happening in the game, when your heart is racing because of adrenaline shootout or an emotional, roleplayed interaction with other players. The moment when you're living your own survival story. Our trailer celebrates this unique storytelling feature of DayZ by presenting a cinematic interpretation of one of the stories that can happen to you in the game every day - and also bears a message that even when everything seems lost, there is always something worth fighting for. For those interested, the trailer is of course using DayZ assets, but was made in the Unreal Cinematic Editor with a little help of our friends in the Vigor team - thank you guys! The 1.0 launch update - what's coming And now for the update itself! On March 27, we'll be bringing over all of the changes of the PC 1.01 update - in short, that means persistence fixes, better server performance, improved inventory performance, new weapons and scope, and more! In addition to these, we'll also bring in new things specific to Xbox. There's quite a few of those, so let's just cover the main ones in bullet points: improved rendering performance (should prevent many FPS drops in graphics and audio) optimized inventory performance (improvements in performance when you have a lot of items around you on Xbox) better inventory interaction (changes in UI and better navigation in inventory, bugfixes) new controller layout introducing some missing controls (hold breath, leaning, dodging, better optics interactions...) general improvements to player controls night time improvements We'll bring the full changelog on the day of release, but get ready - it will be a long one! Once again, thank you for your feedback and reporting all issues. While this is an important milestone for DayZ, we'll keep on improving even after the launch and your feedback will still be critical. We already have a year full of updates ahead of us, bringing in new content, things like mouse and keyboard support or going more in depth with some of the core gameplay features. See you all in Chernarus on March 27th - meanwhile, keep your eyes on our social media channels! We will be sharing more.
  17. Hello Survivors, we have a first patch with fixes for the current 1.03 Experimental update to deal with several new issues. With this update we have also updated the Public Experimental server files. Patchnotes NOTES It is highly recommended to use the Steam client option to verify the integrity of the local game cache to avoid corrupted data and control issues after downloading this update. Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker.  GAME FIXED Fixed: Server crashed when a session was terminated Fixed: Car/Truck battery were invisible when attached to Battery Charger Fixed: Boxed Headlight Bulb could not be opened Fixed: Player could not drink from pumps with item in hands Fixed: NBC Gloves typo Fixed: Input configuration compatibility problems that would result in the character being stuck in crouch, issues with leaning and holding breath Fixed: Issue in vehicle physics regarding in them appearing twitchy to nearby clients
  18. Hello Survivors, we have just released the initial 1.03 Experimental update. With this update we have also updated the Public Experimental Server Files. Patchnotes NOTES It is highly recommended to use the Steam client option to verify the integrity of the local game cache to avoid corrupted data and control issues after downloading this update. Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED Added: Switch on/off for walk modifier ('CTRL' by default) Added: Separated hold breath and walk inputs (both 'CTRL' by default) Added: Erect, crouch and prone inputs (no binds by default) Added: Turn on/off headlight/night vision goggles ('L' press/hold by default) Added: Rotate item in inventory ('SPACE' by default) Added: Possibility to change the orientation of items in the inventory (press 'SPACE' while dragging item) Added: New vehicle Gunter 2 with its attachments Added: VSS rifle with its attachments Added: 9x39 ammunition Added: 9x39 armor-piercing ammunition Added: Tracer ammunition (5.56x45, 7.62x39, 7.62x54R, .308WIN) Added: Night Vision Goggles (NVG) Added: NVG head strap Added: NVG can be attached to Tactical Helmet (hold 'L' to switch on/off) Added: Universal Flashlight can be attached to Tactical Helmet (press 'L' to switch on/off) Added: Baraka sights Added: Backup Iron Sights (BUIS) Added: PSO-1-1 Scope, designed for the VSS rifle Added: Bayonets for KA, M4-A1, Mosin 91/30 and SK 59/66 Added: Firearms Melee Attacks with pistols, buttstocks, and bayonets Added: Hand Saw Added: 4-dial Combination Lock Added: Strawberry Jam Added: Handheld Transceiver and Glow Stick attachments on backpacks Added: Separated erect, crouch and prone inputs Added: Quickbar working in inventory Added: "You are here" marker for each tourist trail map stand Added: Instead of press, some actions are now triggered by holding 'F' button for a continuous action Added: New optional server.cfg parameter - disablePersonalLight = true/false; which toggles personal light on all connected clients Added: Quantity bar for energy based items and fireplace Added: New 'swayModifier' config param for weapons and their attachment Added: Milliseconds to client/server rpt files Added: check to prevent invalid requests from clients (inventory optimization) Added: Possibility to execute different types of melee hits (expanded melee command to execute stationary melee animations) Added: Character statistics into the main menu Added: Baseball/nailed bat Added: Drop and pickup sound for scopes Added: Sounds for death animations Added: Sounds for suicide animations Added: Lock/unlock sound for doors Added: Sounds for prone animation with a rifle in hands Added: One male and one female character sound set Added: Different character sounds when wearing certain headgear (e.g Combat Gas Mask, Motorbike Helmet) FIXED Fixed: Server crash when planting seed into a watered garden plot (T138343) Fixed: Server error when crafting torch (T136903) Fixed: Building position updated after the first open/close door action (T137749) Fixed: Issue with flickering lights when there were more than 6 lights in render view (now sorted based on the distance) (T136038) Fixed: Transition between close and distant light is now instant (without dark gap in-between) Fixed: Jammed weapons make shooting sounds for other players Fixed: A crash when looking at the outside terrain from the close-up at certain terrain configurations Fixed: Sea outside of the terrain borders was not rendered when enableTerrainSynth was set to false Fixed: Black dots on a single wooden plank model Fixed: Incorrect visuals for Patrol Pants in 1st resolution LOD Fixed: ClockHour and clockMinute animation sources now synchronize with the accelerated time Fixed: Breath vapour should now properly handle temperatures lower than its lower range threshold Fixed: Torch displaying "pieces" as quantity Fixed: A dropped Road flare now points forward, not always north Fixed: A dropped Flash light now points forward, not sideways Fixed: Universal Light and Pistol Light now face forward when dropped, not sideways Fixed: Corrected texts and animations for digging hidden stash Fixed: Watering a garden slot had no progress bar Fixed: Possible desync issues when using base building actions Fixed: Torch did not update its quantity while not burning when rags were added to it Fixed: Infected can attack player through tent walls Fixed: Weapon fire mode is not saved upon relogging (T137708) Fixed: Infected can hit player character through walls (T138230) Fixed: Equipment window gets cut off on specific resolutions (T128448) Fixed: Loot in infected corpses spawns after a while (T133245) Fixed: Drinking gasoline does not harm your character (T117406) Fixed: Character doesn't go to the crouch position when lying on the back and moving (T138970) Fixed: Lens flares are visible when unconscious TWEAKED Changed: Limit of dynamic lights in render view has been increased to 16 Changed: Many fixes and tweaks to the Chernarusplus terrain Tweaked: Ladders on deer stands should be easier to get on Removed: airtemperaturecheck() function removed and its functionality moved to a new modifier breathvapourmdfr.c Changed: Config parameter recoilModifier[2] now used to modify cam offset Tweaked: Minor improvements for the fireplaces Tweaked: Minor improvements for the radial menu Tweaked: Improved Road flare particles Tweaked: Torch no longer illuminates the world during daytime any more Tweaked: Muzzle flash illumination range at night increased from 5m to 15m Tweaked: Improved variability of the muzzle flash particle for the VSD and LAR rifles Tweaked: Improved visibility of the blood splatter particle Tweaked: Smoke particles on weapons Tweaked: Decreased lethal radius of the landmines Changed: Melee refactor targeting related changes, locking of aim when the attack is committed (turning while attacking is not possible now) damaging of vehicles/doors Changed: Extended checking of client-server inventory requests (inventory optimization) Changed: Read and check of file signatures moved to different thread so it won't block the main thread Changed: Checking client signatures on the server is done in multiple frames Changed: Possibility to render proxy objects on creatures Changed: Unified unlocking behaviour for house doors (using Lock pick or brute force) Tweaked: Death darkening not playing when already unconscious Tweaked: Inventory improvements to correctly display higher stack of items in the vicinity Tweaked: Inventory icons for bladed weapons, food and drinks Tweaked: Projectiles damage Tweaked: Bleeding sound Tweaked: Distance attenuation for weapons reloads Tweaked: Land Mine activation/explosion sounds Changed: Jumping is disabled when a player is significantly injured Changed: Separated hold breath and walk inputs MODDING Fixed: Cast warning spam caused by a modded playerbase class Changed: Greatly optimized RecipeCache, now built automatically on startup (mods no longer require to rebuild it when adding custom recipes) Added: Workbench script debugging documentation https://community.bistudio.com/wiki/DayZ:Workbench_Script_Debugging Added: Enfusion script syntax documentation https://community.bistudio.com/wiki/DayZ:Enforce_Script_Syntax Changed: Loading unpacked mods using -mod= parameter (both game and workbench) no longer requires deprecated mod.cpp, now reads from CfgMods class in config.cpp Added: '-gproj custom.gproj' parameter to workbench for custom selection of gproj files. Changed: Constants are now moddable through modded class https://community.bistudio.com/wiki/DayZ:Enforce_Script_Syntax#Modded_constants Fixed: FPrint crash when writing extremely large strings to file Changed: Increased max file size limit for script created files to 50MB Added: Separated lifetimes for dead bodies of players, infected and animals (CleanupLifetimeDeadPlayer / CleanupLifetimeDeadInfected / CleanupLifetimeDeadAnimal for globals.xml) Added: Energy Manager - new config parameter convertEnergyToQuantity = true; Added: New script events OnQuantityChanged() & OnAttachmentQuantityChanged(ItemBase item) Added: Human::LinkToLocalSpaceOf & Human::UnlinkFromLocalSpace for character link to different entities Changed: User actions inputs refactor (optimizations for adding inputs for user action and modifying input behavior , input synchronization optimizations) → old actions defines to be removed with Stable update! Changed: User actions initialization refactor (Set actions moved from config to script (support for inheritance), reduced exceptions in system, reduced number of steps for creating new user actions, Action input is part of action now) Tweaked: User actions selection process and conditions check optimizations
  19. ImpulZ

    Stable Update 1.02

    Hello Survivors! The second Platform Update of DayZ is out on Steam (both the game update and server files update). Along with many quality of live improvements, fixes and tweaks, it reintroduces two .308 caliber weapons and what's arguably the most luxurious transport option the post-apocalyptic Chernarus offers: the mighty Olga 24 sedan. While the 1.02 update does not have a strict theme, a lot of work has been done to streamline the inventory design and functionality (yes, you can move with your inventory open again!). The game design team also put emphasis on promoting stealth gameplay when dealing with the infected, and also went through a couple of iterations on the night time experience. Get all the details and full patchnotes below! New vehicle Olga 24 Once a high end, "Executive" level car, the Olga 24 is a four-door Sedan easily able to reach top speeds on the Chernarussian roads. New Firearms LAR The select-fire rifle LAR is used by specialized military forces. It comes with a 20 round magazine, using .308 calibre bullets. M70 Tundra The M70 Tundra is a bolt-action hunting rifle using .308 calibre ammunition. New & improved weapon attachments Usable backup iron sight of the ATOG Compensator for the Mosin 91/30 Mini Sight (small red dot) RVN sight Individual zeroing of iron sight and telescopic sight for compatible items Clothing Holster and pouch for the plate carrier vest Assault vest and its butt-pack Inventory Ability to move slowly while displaying the inventory Better visualisation of the inventory content Proper scaling of items in the hands slot Ability to have containers as an attachment (e.g. pouch on a plate carrier) Various icons and visuals Ability to reorder the inventory containers Other Possibility to kill an infected in melee hit (e.g. with an axe), from the back Changes to night lighting New Noise indicator to encourage stealthy gameplay Patchnotes Notes Consider using the Steam client option to verify the integrity of the local game files to avoid corrupted data after downloading this update. Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED Added: OLGA 24 with attachments Added: LAR with attachments Added: M70 Tundra Added: .308 WIN ammunition Added: Assault vest Added: Utility buttpack Added: Plate carrier holster and pouches Added: Mini red dot and RVN sights Added: Mini red dot sights now compatible with CR-75 and BK-133 as well Added: Functional back iron sights on ATOG optics Added: Toggle iron sights/scope aim by pressing RMB Added: Precise weapon lifting by weapon length Added: HUD noise indicator Added: Improved inventory icons rendering Added: Inventory icons dynamic scaling Added: Ability to one hit kill infected from behind with selected items Added: Particle effects visible on the inventory player character Added: Inventory character has items in hands Added: Ability to walk (but not jog or sprint) while inventory is open Added: Quick add to quickbar by hovering and pressing a number key Added: Highlighting to hovered items in inventory Added: Client-side personal night light (environment is subtly illuminated from the camera at night to save players from becoming completely blind without a light source) Added: Mosin 91/30 compensator Added: Independent firearm zeroing for iron sights and scopes Added: Option to change the order of inventory cargo containers Added: Hand cramp for brain disease Added: Injury animation is visible in inventory view Added: Expanded admin log (detailed hit messages, placement & base building action logging, player list printout) Added: Footsteps sounds for movement inside tents Added: Footsteps scuff sounds for grass surface Added: Sounds for lock/unlock doors action Added: Sounds for combination locks Added: Sound animation events for heavy hit animations Added: New set of sounds for male infected Added: Sounds for hot and freezing character animation Added: Foley sounds for movement with heavy items in hands (Power Generator, Barrel, Tents, Sea Chest) Added: Sounds for pick up and drop action for various items Added: Position dispersion when infected cannot see the target, but can hear it Added: Expanded admin log (detailed hit messages, placement & base building action logging, player list printout) Added: Muzzle flash effect for Mosin compensator FIXED Fixed: Client crashes when attempting to connect to the server through launch parameter on Windows 7 Fixed: Server crash caused by in-game actions Fixed: Server/client errors upon loading weapon Fixed: Client error when equipping bandana Fixed: Server error when manipulating vehicles parts Fixed: Client error when manipulating barrel Fixed: Client error when manipulating radios Fixed: Client error when manipulating dead infected Fixed: Client error when removing wooden logs from fence or watchtower Fixed: Client error when disconnecting near a radio control panel Fixed: Client error when removing rag from the mouth Fixed: Client error when attaching combination locks Fixed: Client error when committing suicide with weapon Fixed: Multitude of environmental issues (models adjustments, objects collisions, incorrect LODs) Fixed: Various IK poses (base building and electricity items, seeds packets, ammunition, vehicle parts) Fixed: Blending of textures on Skybox (previously causing sudden flashes) Fixed: Weak dynamic lights during dusk and dawn Fixed: An issue where the majority of the character clothing was rendered in lower resolution than the game was running at Fixed: Items can be picked up through walls (T137847) Fixed: Texture artefacts on the crosshair Fixed: Player can skip vomiting by staying crouched Fixed: Player can skip vomiting by jumping Fixed: Salute gesture keeps items in hand Fixed: BK-133 does not change textures according to damage states Fixed: Speed of inventory scrolling Fixed: FPS drop when dismantling/destroying base building parts Fixed: Barbed wire attached to fence will now move properly when opening gate Fixed: Player does not get proper damage while standing in flames Fixed: Driving over a character with a vehicle does not inflict damage Fixed: Player receives damage from a vehicle while standing close to it Fixed: Some gestures with weapons make arms twitch Fixed: Infected do not inflict any damage to animals Fixed: Player becomes deformed for others while sitting in a car Fixed: Windows cannot be destroyed for some of the vehicles Fixed: Splitting/combining rags will overlay another item in the inventory Fixed: Items can get stacked incorrectly in one slot on top of each other (T136643) Fixed: Items can be put in hands via inventory while sitting in a vehicle Fixed: Projectile impacts do not alert infected Fixed: Swapped clothing items can remain in characters inventory when standing in the vicinity (T136679) Fixed: Sawing off Mosin 91/30 with attached optic/loaded ammo deletes the items completely (T136205) Fixed: Players are able to access dismantle actions on towers from the outside (T136666 + T 137639) Fixed: Switching seat while driving will result in a silent vehicle (T137285) Fixed: Item size changes visually for wielded item when logging off (T136822) Fixed: Selecting survivor in the main menu and pressing play opens old server browser (T136726) Fixed: Environmental damage is not logged correctly in server logs (T137257) Fixed: Attacking infected clip through the player (T137370) Fixed: Missing arrow mark on items with container or attachments (T137103) Fixed: Offline missions cannot be launched on Windows 7 (T137264) Fixed: Hunting scope allows looking through walls (T137033) Fixed: Crafting improvised suppressor takes 1 % from the duct tape (T133200) Fixed: Collision of packed Car Tent remains in the middle of the unpacked Car Tent Fixed: Barrel inventory is misplaced when several barrels are in one place Fixed: Tent and barrel placement is restricted only to flat surfaces Fixed: Weapons cannot be reloaded while lying on the back Fixed: Restrained characters can play freezing animation Fixed: Handheld optic, binoculars or rangefinder were not usable (T137102) Fixed: AIs might get stuck mid-air after being killed by vehicle Fixed: Enduro helmet attachments are out of place in inventory Fixed: Fitting of localized item names in tool-tips and headers Fixed: Electric devices (spotlight, cable reel, etc.) getting unplugged after server restart Fixed: Server crash upon respawn Fixed: FX-45 was not functional Fixed: Getting shot underwater put the character into falling animation Fixed: Inventory, vicinity, and hands slots were overlapping with each other Fixed: The first gunshot caused FPS drop Fixed: Server VMEs related to the in-game map Fixed: Character noise indicator not being present Fixed: Attachment icon dragged from hands slot to an invalid slot disappears Fixed: Character noise indicator not showing appropriate values Fixed: Collisions of base building objects remaining after their parts have been detached Fixed: Rangefinder drawing its value on other clients' screens, assorted client error, and interference between rangefinders Fixed: When opening doors for the first time, the whole building model can move slightly Fixed: Client error connected to player presence indicator Fixed: It is no longer possible to attach the Hunting Scope to the BK-18 Fixed: A client-side crash connected to the base building feature Fixed: Fence gate cannot be opened after server restart Fixed: Fence can be walked through after server restart Fixed: Backwards compatibility for mods using particle API from version 1.01 and older (GoreZ and such). Fixed: Client error tied to base building Fixed: Ruined tires now affect vehicle behaviour Fixed: Fire geometry for offshore worker infected type Fixed: Invisible dynamic events and custom objects Fixed: Adjusted MRDS post-process on FX to make it more usable Fixed: Tuna can miss the "Open" action in certain conditions (player/others nearby manipulating with a Compass) Fixed: Stacks of .308 Ammo spawning with 0 quantity Fixed: The player now dies properly from hypothermia, preventing client errors and other issues Fixed: Only one player in a VoN conversation can hear the others Fixed: Vehicle radiator cannot be refilled until the car has been started Fixed: Character movement speed desynchronization, where the character moves as if aiming down sights even when they are not Fixed: Client error connected to using a water bottle on a fireplace Fixed: Leaving ADS on weapon actions TWEAKED Changed: The weather simulation has been reworked, improving the network synchronization and lowering its performance cost. As part of this, SimulWeather and its related options were removed. Changed: Improved the impact of dynamic lights on surfaces (including the roads) Tweaked: Improved quickbar visuals and responsiveness Tweaked: Minor tweaks to the global light config Changed: Major cleanup of CfgWorlds config parameters (and related classes such as CfgSurfaces and Clutter) Tweaked: Alpha channel of mud road texture, so it's lit up properly by the dynamic lights Tweaked: Inventory blur intensity is now at half of the previous value Tweaked: Inventory icons for firearms and their attachments Tweaked: Item sizes for handguards and buttstocks Tweaked: Inventory size of suppressors Changed: Items located in fireplace cargo will now be burned to 'Ruined' state instead of 'Badly damaged' Tweaked: Damage system for ADA 4x4 Tweaked: Central economy (minor adjustments) Changed: Item view bounding box enlargement when attachments are added Changed: Improved behavior of all light sources (fade in / fade out effects and more) Changed: Light sources slowly fade out when they are low on energy instead of suddenly going completely dark Tweaked: Slightly darkened breath vapor particle to avoid glowing at night Changed: Improved behavior of smoking chambers on all guns (smoke escapes only while the chamber is open) Tweaked: Decreased intensity of all light sources during daytime Changed: Reflector surface of all light sources now shines properly Tweaked: Chemlight illumination radius increased Changed: Torch is now always transformed to stick when its rags are removed from it Changed: Bear trap damage output is now dynamic (it always causes the victim to start limping, but it won't kill them unless their health is already critical) Changed: Significantly improved quality of vehicle smoke particles during high speed Changed: Melee/weapons to animate with "spine3" bone (different shoulder animation) Optimized: Physics rayRcast & Shapecast callbacks Optimized: Possibility to enable multithreaded replication from server config using "multithreadedReplication" parameter Optimized: Size of entity create network messages Tweaked: In-game map behaviour Changed: All particles are now preloaded during the game's initial loading Changed: 'FullAuto' fire mode set as default mode on all relevant weapons Tweaked: Sneak attack on the Infected now also works when hitting the torso Tweaked: Infected are less perceptive in terms of sounds in general, limited vision at night Tweaked: Blood and health regeneration slowed by roughly 1/3rd Tweaked: Water and energy metabolism slowed down by approximately 1/5th Tweaked: Increased water, energy and healthy penalty by approximately 1/2 when heat comfort is low/high Tweaked: Chemlight illumination range lowered to 7.5 m Changed: Updated tourist trail map model and textures Changed: Lowered the Infected alertness caused by projectile impacts nearby Changed: Disabled attaching of MRDS to CR75 (MRDS currently has issues on the weapon that need to be dealt with first) Changed: Blood regeneration speed lowered Changed: Amount of blood loss from haemolytic reaction raised Changed: Lowered the illumination range of chemlight and the light around character at night Tweaked: Lowered chance of jamming for pistols MODDING Added: Script function for disabling flares on light entities Added: Script function for setting the relative position of flare on light entities Added: Particles that are attached on an object can now rotate independently from that object (this fixed unintended directional flame on burning torches, see Particle.PlayOnObject(...) function documentation) Added: Script function PlayerPreviewWidget::GetDummyPlayer Added: New method on particles: ScaleParticleParamFromOriginal(...) Changed: Particle API was refactored. Function Play(...) was replaced by functions PlayInWorld(...) and PlayOnObject(...). Please update your scripts accordingly to prevent compilation errors. Changed: Huge refactor of how scripted lights behave. Please start using this API instead of config Pilot Lights. (Check file ScriptedLightBase.c and see examples in Scripts\4_World\Entities\ScriptedLightBase) Tweaked: Corrected name of config parameter 'slopeLimit' to 'slopeTolerance' Removed: Obsolete/deprecated configuration parameters were removed. Tweaked: Personal light access parameter (PlayerBaseClient.m_PersonalLight) changed from 'private' to 'protected' to allow modding KNOWN ISSUES Individual melee hit registration issues against infected Going unconscious with an open map can cause freezes
  20. ImpulZ

    Is this game officialy dead ?

    Just to collect the facts, some have already brought up here: Yes, updates are being released by our developers, we had the 1.02 update in April, 1.03 will follow this month. DayZ currently has (if you leave out our release month) the highest average number of active players since summer 2016.
  21. ImpulZ

    Games freezes/crashes

    The issue is known and the team is looking into it. If you have any reliable reproduction steps on the issue, let us know via the Feedback Tracker. 🙂
  22. ImpulZ

    Dayz Battle royale: quest for M4

    We are aware that there are currently some issues with finding certain weapons. The team is looking into this and the duping exploits connected to it. On the other point, we are proud of our roots as an unforgiving authentic survival game. We intend to follow that line, while also trying to keep the game accessible for new players. We believe that certain items are supposed to be rare to give value and create rivalry as well as objects of value in the game.
  23. ImpulZ

    Sometimes I just want to shoot my gun...

    It is the intention of DayZ to make you nervous and anxious about the possibility of other players being nearby. Which does not mean we are against private servers, so that players can try to organise communities to embrace other play stiles.
  24. ImpulZ

    Reporting Cheaters

    You can report players via Xbox Live, Bohemia Interactive is not involved in this process. If you know about Duping Exploits, you can submit them with a private bug report to our Feedback Tracker at feedback.bistudio.com. We are aware of the current prevalent exploits and following several relevant channels on it. Our team is looking into the issue and we hope to resolve it as soon as possible.
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