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Everything posted by ImpulZ
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Hello Survivors, We have a new Experimental Update for a hotfix going live. Please, report encountered bugs here or in our Feedback Tracker. Patchnotes NOTES It is highly recommended to use the Steam client option to verify the integrity of the local game cache to avoid corrupted data and control issues after downloading this update. Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME FIXED Fixed: The Menu/Server Browser UI remains present while on a server (occurring when the connection timer is present at the same time as the login queue one).
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That is not the case. Players have at least 75 seconds to decide otherwise, with a warning right in front of them. When you press "Leave" you get back to the server selection without any repercussions. But it becomes apparent that this is not enough to explain this behaviour to players, so we are currently discussing if we need to force the player to confirm a pop-up. 🙂
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Expected release date of version 1.03 or higher for PS4?
ImpulZ replied to The walking survivor's topic in New Player Discussion
The next update for both consoles will be a combination of the 1.03 and 1.04 updates, which will be published in July. More info will be published in time. -
Let's go through some points here that we had to consider when coming to our solution. Why change the spawn? Because players were able to abuse it to get inside bases, precisely change their positions during combat or be close to their gear when abusing it to dupe. Why change it drastically? Because players were abusing the mechanic to hop across servers to loot several military bases. A 50-200 meter spawn move would end up pretty random and still not help this cause. Where did we put the hopping spawns? The new spawns are not too close to the respawn points of new players. And while new players have less to lose, geared players can be in danger. We've also changed the respawn points, so that new players have better spawns than hoppers. Can the system be abused to teleport? Maybe. But we've scattered the spawn points in separate areas along the coast, so those players would have to go through the effort of hopping multiple times (each with a spawntimer of 75 secs plus) just to spawn at some coastal area without any gain. The goal is that players stay longer on one server and only switch if they want to join a friends' server. This will hopefully help to establish more server-specific rivalry, especially as bases gain security now. If players use server-hopping to get an easier game experience by escaping night or rain, that's not something we can prioritise over obvious exploits.
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Hello Survivors, We have a new Experimental Update with some fixes going live. Please, report encountered bugs here or in our Feedback Tracker. Patchnotes NOTES It is highly recommended to use the Steam client option to verify the integrity of the local game cache to avoid corrupted data and control issues after downloading this update. Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME FIXED Fixed: Client error in the main menu Fixed: Drinking from water pumps could give character cholera (T141169) Fixed: In-game HUD could disappear while typing in chat Fixed: Thrown items could fall through the ground Fixed: Fixes for textures of grenades TWEAKED Tweaked: Improvements to the movement of thrown items Tweaked: Movement of thrown items is smoother Tweaked: Disabled spawning of certain glitched items on the Infected MODDING Fixed: logoSmall in mod presentation (mod.cpp) now loads correctly
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Hello Survivors, we have a new Experimental Update going live, including some hotfixes and minor additions. We are aware of several still existing issues and looking into them, but let us still know of all bugs you encounter! Patchnotes NOTES It is highly recommended to use the Steam client option to verify the integrity of the local game cache to avoid corrupted data and control issues after downloading this update. Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED Added: Stamina is depleted if a player is hit by Flashbang Added: Player can hear his voice when talking to megaphone, PAS (when receiver is nearby) or transmitter (when more than one on the same frequency nearby) FIXED Fixed: Infinite reloading animation (T141275) Fixed: Corrected material on rear lights of Olga Fixed: Corrected left headlight position on Gunter 2 Fixed: Incorrect rotation of the remaining headlight of a car when one was detached Fixed: Character did not always react to player pressing 'C' to stand up from crouch (T141161) Fixed: Infected attacked players inside closed Gunter Fixed: Combination locks couldn't be opened upon server restart TWEAKED Changed: Car's rear lights do not shine any more if no headlight bulbs are attached, which supports stealth play Tweaked: Tail lights on cars shine only if the headlights are on, not always any more while the engine was running Tweaked: character position is changed after a server change to mitigate server hopping MODDING Fixed: Corrected function GetHiddenSelectionsMaterials() to return materials, not textures Fixed: MakeDirectory() script function not working
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Hello Survivors, we are reassigning some servers and in consequence we will take the following 8 official PC Stable servers offline on June 24th, at 10 AM CEST: EU DayZ NL 3664686 (Public) - Hosted by Multiplay.com / 64.95.100.141:2302 DayZ NL 3664701 (Public) - Hosted by Multiplay.com / 64.95.100.141:2402 DayZ NL 3664716 (Public) - Hosted by Multiplay.com / 64.95.100.141:2502 DayZ NL 3664731 (Public) - Hosted by Multiplay.com / 64.95.100.141:2602 US DayZ US 3664137 (Public) - Hosted by Multiplay.com / 66.242.14.190:2302 DayZ US 3664176 (Public) - Hosted by Multiplay.com / 66.242.14.190:2402 DayZ US 3664215 (Public) - Hosted by Multiplay.com / 66.242.14.190:2502 DayZ US 3664254 (Public) - Hosted by Multiplay.com / 66.242.14.190:2602 To illustrate this change, each of those servers now includes the ending: "(Public - Persistence OFF)" We apologise to the players with bases on these servers and hope that this announcement is giving you enough time to transfer your items to other servers. See you in Chernarus!
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Hello Survivors, We have just released the initial 1.04 Experimental update. Please use the new DayZ Experimental Client to participate in the Experimental test. Please be especially aware of the new server hopping mitigation method. When switching servers on the same hive, your character will be moved to one of multiple spawn points across the map, designated for server hoppers. This is in order to avoid server hopping for fast loot gathering or combat advantages. Note for console players: While we tried our best, this update 1.04 will NOT be released on consoles at the same time as it will be on PC. This is because of the certification process that the console versions have to undergo. We expect the console updates to be released in July. Note for Server Admins: Please read the changes on the player spawn points in the "Server" section below to avoid complications! Patchnotes NOTES It is highly recommended to use the Steam client option to verify the integrity of the local game cache to avoid corrupted data and control issues after downloading this update. Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED Added: New Steam Experimental apps Added: KA-74 with attachments Added: KA-101 with attachments Added: P1-87-L Scope Added: 5.45x39mm ammunition Added: 5.45x39mm tracer ammunition Added: Overlay icons to differentiate ammo variants Added: Music in main menu Added: Independent shoulders (possibility to carry two ranged/melee weapons at the same time) Added: Magazine auto refill by holding 'R' Added: Throwing (hold 'G' to activate throwing stance) Added: Grenades (EGD-5, 6-M7, 1-M8, EGD-2, 8-M4 Flashbang) Added: Grenades can be attached to selected vests Added: Handheld Transceiver can be attached to Courier Bag Added: Mod presentation in main menu (documentation) Added: In-game hints and tutorials Added: Vomit emote/gesture Added: Mitigation of so called server hopping on public hives (when player changes the server, hopping spawn point is used instead of last log off position) Added: Support for multiple sets of player spawn points (only for public hives, currently fresh and hop sets available) Added: Fever now causes water loss Added: Epinephrine restores stamina to max value Added: Codeine Pills mitigate injured state for limited time Added: Morphine suppresses injured state for limited time Added: Charcoal Tablets can eliminate Salmonella bacteria Added: Shoes gradually wear off while using Added: Check Pulse action now display blood pressure and pulse type if irregular Added: Infected can be spawned with head gear, vests and backpacks Added: Positional rain sounds for Coal Plant Added: Character sounds for male wearing gag Added: Flare effect around Road Flare FIXED Fixed: Inventory was closed if another player performed restrain action (T140237) Fixed: AI could teleport, visually appear where it was not positioned or be positioned at roofs (T139728) Fixed: AI herds were not releasing the territory after last member of the herd has died (could prevent AI herds from re-spawning on smaller terrains with lower number of territories) Fixed: Incorrect visual state of speedometer Fixed: Character will not fold map while in prone and becomes stuck Fixed: Liquid contents of Barrel do not persist upon server restart (T139791) Fixed: Ruined weapons could twitch while trying to look through optics Fixed: Character started to float in some sections of small rivers (T140952) Fixed: Influenza did not cause blur effect Fixed: Texture filtering option in graphics settings was not working correctly Fixed: Many fixes and improvements to ChernarusPlus terrain Fixed: DayZ local application data folder was not properly deleted via DayZUninstaller Fixed: Punching walls was emitting unsuitable bullet impact particles Fixed: Spotlight had a hole where the reflector part should be Fixed: Switch ON/OFF actions sometimes not being available on Spotlight after server restart Fixed: Personal light created an undesired reflection if another source of light was nearby (it was mostly visible as a blue shine on cars) Fixed: Opening/Closing of car doors was missing sounds Fixed: When character stamina was reduced by gear it did not replenish correctly (T139932) Fixed: Action to eat pumpkin slices was missing (T139428) Fixed: Missing footsteps sound while strafing with heavy item in hands (T139604) Fixed: Incorrect item weight upon adding attachments on specific items (T139773) Fixed: Gas Stations can be blown up again TWEAKED Tweaked: Headlights on cars now switch to left/right/center depending on attached headlight bulbs state Tweaked: Cars now have functional rear lights Tweaked: Reversing with a car now subtly illuminates the area behind it, allowing drivers to see there during night Tweaked: Player stomach is now item/liquid-type based instead of nutritional-component-breakdown based Tweaked: Connection timer is now up to 95 seconds in case of rapid server hopping. In connection to this change, the previous database locks have been removed. Tweaked: Player spawn logic for avoiding water surfaces Tweaked: Gunshot sounds are audible up to 3.5 km Tweaked: Vehicles HUD Tweaked: Improved plaster and concrete impact particle effects Tweaked: Bullet impact effects are scaled by impact force much more visibly now Tweaked: Portable Gas Lamp now burns 10x longer (~55 minutes with the smallest container, ~133 with the largest one) Tweaked: Optimized muzzle flash particles for CR-61, FX-45, CR-75, IJ-70 Tweaked: Burning light sources now subtly flicker Tweaked: Shadows from burning light sources subtly move Tweaked: Smoke/Steam particles on weapons SERVER Added: -serverMod= server exe launch parameter for server-only mods Added: Default Central Economy addon for ChernarusPlus (worlds_chernarusplus_ce.pbo) Added: Possibility to override any file from Central Economy files in the mission folder Added: Newer signature verification version now supported Changed: verifySignatures= serverDZ.cfg parameter now properly verifies mod addons (equalModRequired is deprecated) Changed: AI territories are defined in default Central Economy files (xml) and can be overridden in the mission (world AI addon and config territory definition has been deprecated) Changed: Updated values and format of player spawn points (mandatory change, see cfgplayerspawnpoints.xml in dayzOffline.chernarusplus) - If you do not follow this change, new players on your server could spawn in the ocean! MODDING Added: object::enabledynamicccd for enabling continuous collision detection on dynamic objects Added: New function GetHiddenSelectionsTextures() Added: New function GetHiddenSelectionsMaterials() Added: Private members are now moddable (documentation) Added: ScriptedLightsBase -> SetFlickerSpeed(...), SetFlickerAmplitude(...), SetDancingShadowsMovementSpeed(...), SetDancingShadowsAmplitude() & their Get...() functions. See FireplaceLight.c for an example. Added: Ability to define default Central Economy files (mission xml files) for any terrain (ceFiles parameter in world config class) Changed: Number of constants moved to a class to allow their direct modding (stamina, environment, damage/wetness states...) Changed: MakeDirectory() script function enabled Changed: Removed script file writing limits Changed: Lights on vehicles were refactored, only scripted lights are being used now. Changed: The secondary spawner (dynamic event configuration) is now an element (was previously an item). Fixed: Modded StringTables now work additively instead of overwriting the original table (! Do note that this will likely break current mods which are modifying stringtable) (T136999) Fixed: Character orientation when linked onto another entity Fixed: Camera collision when player is attached on another entity Fixed: Ladder command when player is attached on another entity Fixed: Animated static physics after transformation change Tweaked: Renamed method GetTesting() to GetCEApi() KNOWN ISSUES The addon worlds_test_ce prevents the connection to the community servers. Removing it from the client will solve the issue (How To). Items cannot be thrown through most windows It is not possible to eject a chambered round via 'R' Individual Servers are rarely not showing up in the server browser - refreshing the server list should fix this.
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Pretty confident we do, though we do have weekends as well. ¯\_(ツ)_/¯ Let us know if you encounter further issues, we are looking into every single one.
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Please read here for the full statement on today's Xbox update:
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Hello Survivors, Today we are releasing the DayZ Experimental Apps on Steam. This should make your participation in the DayZ Experimental tests easier and save you a lot of time for downloading different versions. Here's how it works: Once you have bought DayZ on Steam, you will see a new "DayZ Experimental" app in your Steam Library. With this App, you can automatically download the newest Experimental update while keeping your main game on the current Stable version. Same applies for the Experimental Server Files, in the Steam Tools list, you will now find the "DayZ Experimental Server" app. NOTE: Please be aware that with the Experimental App you will only be able to see Experimental servers. See you on the Experimental servers!
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We have now updated the Experimental Server Files, adding the patchnotes for the server changes. IMPORTANT: Changed: Updated values and format of player spawn points (mandatory change, see cfgplayerspawnpoints.xml in dayzOffline.chernarusplus) - If you do not follow this change, new players on your server will spawn in the ocean!
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Hello Survivors, we just released a new update with some fixes. Check it out: Patchnotes NOTES It is highly recommended to use the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. FIXED Fixed: Client crash while attaching Barbed Wire Fixed: Client error while manipulating with Barbed Wire Fixed: Rangefinder displayed incorrect distance Fixed: Turning Night Vision Goggles on cancelled personal lights of other players Fixed: Barbed Wire was not visible on Fence after mounting Fixed: Client error while cooking Fixed: Player could jump with heavy items in hands Fixed: Character could jump in prone Fixed: Incorrect sound was played while walking in crouch with VSS Fixed: Attachments could disappear after the base was dismantled Fixed: It was not possible to loot dead body in car Fixed: NVGoggles were turned off when any piece of clothing was attached Fixed: Client could freeze upon specific swapping action (T139969) TWEAKED Tweaked: The output of sawing planks from Lumber Pile is now tripled
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Will Dayz have Japanese localization in future?
ImpulZ replied to sakamoto-san's topic in General Discussion
Yes, Japanese localisation is planned for future updates. -
The team is aware of the issue and looking into it. 🙂
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Most important thing for us is to track down the issues in the game that enable the exploits, and get them fixed. That's what our Community- and QA teams deal with, not to hop into games and ban individuals.
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You can use a burlap sack to cover a persons head, which should fulfil the purpose. 🙂
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Are there update plans for this game? Not seeing much development wise
ImpulZ replied to Amin Brooks's topic in PS4
Yes, there will be further updates on both consoles. This works this way: We bring big updates to PC first and fix them with smaller hotfixes. Once a build runs smooth on the Experimental and Stable PC versions, we are starting the port to the console versions and submit them through each certification to bring it to you, the players. So you will see less console updates than on PC, as we are testing all kinds of hotfixes on that platform, where we can deploy and iterate faster. The number of big updates will stay similar though.- 1 reply
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8 PC Stable Servers going offline on June 24th!
ImpulZ replied to ImpulZ's topic in General Discussion
More information on that will follow in time. -
We are aware of those issues and the team is looking into them. Fixes for duping and ghosting are currently undergoing internal testing.
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Hello Survivors, we just released a new Experimental update with some fixes. Check it out: Patchnotes NOTES It is highly recommended to use the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. FIXED Fixed: NVGoggles were turned off when any piece of clothing was attached Fixed: Client could freeze upon specific swapping action (T139969)
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Persistence OFF servers are named that way because they are temporarily. Meaning we switch them off/on when we have a need to accommodate more players temporarily. So those servers will be switched off eventually.
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I would say we do. Thing is, we also read our twitter, facebook, reddit and youtube comments. And that does not involve private conversations we have with server administrators, modders and content creators. That's pretty much how it works. 🙂
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Sorry for the late reply, the team is looking into it.
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Hello Survivors! This update includes a number of fixes for critical issues in the current 1.03 version. Patchnotes NOTES It is highly recommended to use the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. Consider de-fragmenting your HDD after downloading large updates. You can help us to further improve the game by posting your feedback on the Feedback Tracker. FIXED Fixed: Combat Gas Mask obstructed view in first person view when using optics (T139332). Fixed: Tactical Helmet obstructed view in optic mode in first person view (T139336). Fixed: Hair and beards were floating above some characters. Fixed: Console button could appear in gesture menu. Fixed: Handheld transceiver was not held properly. Fixed: Weapons barrel hiding while using optics. Fixed: NVGoggles could be turn off in iron sights. Fixed: Long Torch had incorrect name and missing description. Fixed: Client error while inspecting an item in the inventory Fixed: Combination Lock could not be detached after a server restart Fixed: Swapping items via quickbar did not work properly Fixed: Headlights could not be detached Fixed: Gunter attachments could not be picked up while in crouch or prone stance Fixed: Animations were missing while swapping weapons via quickbar Fixed: Client error while moving a rotated item in the inventory Fixed: Player could not walk through a gate after a server restart Fixed: Dropped items could be clipping through the ground Fixed: Item weight penalty is not applied when heavy items are taken into a backpack with Glow Stick attached TWEAKED Tweaked: enabled Gunter spawning in the default DayZ Server mission Thank you for your continued support, and see you in Chernarus!