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Everything posted by ImpulZ
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The servers have been taken offline, closing the topic.
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As we announced last week, we plan to bring the build into submission this week, with the release planned for the end of the month. So far everything looks okay in that schedule:
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Hello Xbox Survivors! We have a small hotfix coming live, focusing on the current issues with scopes. We are aware of the remaining issues on Xbox and the team is continuing to provide fixes in combination with the next major platform update, which will be a combination of the 1.03 and 1.04 update. The release for this update is scheduled for later this month. Patchnotes GAME FIXED Fixed: Certain scopes were rendering grey.
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The server should be up and running.
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Can A dev from the ENFUSION side of things please offer their opinion.
ImpulZ replied to philbur's topic in General Discussion
Removed some trolling and personal arguments. Closing on request. -
Hello Survivors, We have a new Experimental Update going live. Please, report encountered bugs here or in our Feedback Tracker. Patchnotes NOTES It is highly recommended to use the Steam client option to verify the integrity of the local game cache to avoid corrupted data and control issues after downloading this update. Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME FIXED Fixed: Black screen in the Main menu if hardware antialiasing was enabled (T141158) Fixed: Client error while manipulating with the Blood Test Kit Fixed: Server crash related to the infected Fixed: Grenades did not have visible explosion/smoke particles while inside the cargo Fixed: Smoke from Smoke Grenades could be duplicated Fixed: Flashbang affected players through walls Fixed: Flashbang did not inflict any damage in close proximity Fixed: Character could not perform actions after a magazine was detached from a weapon Fixed: Removing attached magazine from weapon through quickbar caused the weapon to glitch out (T141283) TWEAKED Tweaked: Exploded grenades cannot be taken via Take action Tweaked: Gear cannot be re-attached to dead infected
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We confirmed with our server provider and it appears that two server machines had a technical issue and had to be shut down. We decided to reduce the total server number under these circumstances, so that regretfully we will not bring them back online. All servers affected: DayZ US - TX 2708 (Persistence ON) DayZ US - TX 2741 (Persistence ON) DayZ US - TX 2774 (Persistence ON) DayZ US - TX 2792 (Persistence ON) DayZ US - NY 2729 (Persistence ON) DayZ US - NY 2762 (Persistence ON) DayZ US - NY 2813 (Persistence ON) DayZ US - NY 2846 (Persistence ON)
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Hello Survivors, We have a new Stable Update going live, including fixes prepared on the Experimental branch. Please, report encountered bugs here or in our Feedback Tracker. Patchnotes NOTES It is highly recommended to use the Steam client option to verify the integrity of the local game cache to avoid corrupted data and control issues after downloading this update. Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME FIXED Fixed: The Menu/Server Browser UI remains present while on a server (occurring when the connection timer is present at the same time as the login queue one). Fixed: Server crash upon connection Fixed: The Play button wouldn't work under certain circumstances (T141249) Fixed: Incorrect name of the material that was taken from the Watch Tower Fixed: There was no sound when mounting the barbed wire with pliers Fixed: 6-M7 Grenade did no damage (T141844) TWEAKED Tweaked: 100 new player spawn points for server hopping (all with positioned away from the coast) Tweaked: Global lighting config (changed the thresholds, toned down the blue during overcast dusk and dawn, desaturated the cloud textures) Tweaked: Lowered damage from all surfaces to the shoes (damage constant lowered to about 1/3 of previous value) Tweaked: footDamage parameters tweaked for object (roadway) surfaces Tweaked: Durability of shoes (damage system hit-points of shoes) Tweaked: Epinephrine provides a complete stamina refill for 60 seconds (formerly just a one time boost) MODDING Added: Script function Entity::MoveInTime Added: Name of the PBO which is not part of server data in error message Fixed: Movement on ladder when the parent entity is moving Fixed: Door collision after rotation change
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We are always looking for new talents 🙂 https://careers.bohemia.net/open-application
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Sadly console test servers will not be an option, as it would again complicate the process on our side with additional submissions that have to be made (which again requires more time from our QA), and servers that need to be maintained.
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Please send us the server name, so that we can look into it.
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Not that easy to answer. First of all it's crucial to understand that DayZ is a very deep game (meaning lots of content and features that are all connected in some way in a persistent environment), and the port to console brought a new amount of complexity to our entire development and QA testing. So certain issues are appearing on both versions, some are only easier to reproduce on console, some are console specific (such as this specific issue, which is caused by the console inventory). It might be worth to mention at this point that our QA department is not consisting of hundreds of testers that play DayZ 24/7, but rather a dozen people, some of them part-timers, that have to test not only the current live version, but also every new fix, content, feature etc that comes to the game. This team is split over PC and consoles (both Xbox and PS4). While they are highly dedicated, it's just important to understand how much resources "proper testing" for a game with the depth of DayZ would require. Still, we took the challenge head on, and unfortunately the initial results for the console versions showed a lot of issues that we haven't been able to fix in the past months, and delays are still bound to happen. With 1.04 we are looking forward to some major fixes and changes around those exploits plaguing the game. Our QA is testing the new version as we speak to the best of their abilities, but there will always be the chance that certain issues make it back in the game. I hope that helped a bit.
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We are aware of an issue like that and the team is looking into it.
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That would be DayZ NL 3664704 (Public) - Hosted by Multiplay.com, it had a couple of issues in the past hours, but should now be up and running again. 🙂
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Hello Xbox Survivors! Today's game update (1.02.151527) was released unintentionally. In the now published version we tried to optimise the frame-rate, but an issue with scopes stopped us from releasing it originally. EDIT: The servers have now been updated to the new version, to allow you to play. We will release a new update to fix the scope issue as soon as possible. We apologise for the inconvenience. This update is only a hotfix for the current version 1.02 (with the mentioned issue), no changes to the game itself have been included.
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Hello Survivors, We have a new Experimental Update going live. Please, report encountered bugs here or in our Feedback Tracker. Patchnotes NOTES It is highly recommended to use the Steam client option to verify the integrity of the local game cache to avoid corrupted data and control issues after downloading this update. Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME FIXED Fixed: 6-M7 Grenade did no damage (T141844) TWEAKED Tweaked: 100 new player spawn points for server hopping (all with positioned away from the coast) Tweaked: Global lighting config (changed the thresholds, toned down the blue during overcast dusk and dawn, desaturated the cloud textures) Tweaked: Lowered damage from all surfaces to the shoes (damage constant lowered to about 1/3 of previous value) Tweaked: footDamage parameters tweaked for object (roadway) surfaces Tweaked: Durability of shoes (damage system hit-points of shoes) Tweaked: Epinephrine provides a complete stamina refill for 60s (formerly just a one time boost)
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Just a warning at this point, as you already went for denunciation and now uninformed claims. We understand frustration about persistent issues in the game, but please stick to our guidelines for the forums. To clear that up a bit: The test with the 150 player server was, as described in the accompanying tweet, a test for hardware performance. And just because a server is able to run 150 players does not mean we will increase every single server to 150 players, as there's obviously way more to consider on that. The test was just to see the performance of specific server hardware (our second hardware performance test was using only 60 slot servers btw). Our team is working on the known issues of duping, meatballing, frame drops, and ghosting, while porting the new content and features from PC to consoles. Those are our priorities.
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Game messages for Server shutdowns on the 15th of July
ImpulZ replied to u.s. army rangers's topic in Xbox
Sorry for the delay on this, you can read and discuss the full statement here: (Closing the topic) -
Just to clarify, the new spawn points are still close to the coast, mostly in forest areas. Even if some are close to certain military road blocks or police stations, the same goes for the regular coastal spawns. And considering the number of respawn points, you will statistically spend a long time hopping just to get an "advantageous" spawn point. 😉 Also, this is still the first public iteration, and especially console feedback will decide how we continue with this down the line, as the public hive is the current standard there. The issues mentioned above have been noted and will be given to our QA. 🙂
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Hello Survivors! The fourth Platform Update of DayZ on PC is now live (both the client and server files). DayZ 1.04 brings you an expansion on the disease system and gives purpose to several medical items. On the combat side, we've added two new assault rifles from the trusty KA family and an arsenal of grenades as survivors discover their ability to throw items. However the infected have upgraded as well! Get all the details and full patch notes below! New Weapons KA-74 The KA-74 is a selective-fire assault rifle, fed from a detachable magazine. It was introduced in the 1970s, as the replacement of the KA-M with compatible attachments. It uses 5.45x39mm rounds. KA-101 The KA-101 is a selective-fire assault rifle, fed from a detachable magazine. This is an export version of the modernized KA-74M with compatible attachments. It uses 5.56x45mm rounds. New & improved weapon attachments Regular and tracer variants of the 5.45x39mm ammunition P1-87-L Scope Other Infected Infected can now spawn with headgear and other attachments Actions Players can now throw items (hold 'G' to activate throwing stance) Inventory Independent shoulders allow you to carry two melee weapons or firearms Medical Additions Fever Effects and balancing for Epinephrine, Codeine Pills, Morphine, and Charcoal Tablets Shoes gradually wear off while using Check Pulse action now displays blood pressure and pulse type if irregular Patchnotes Notes Server Admins: Please read the changes on the player spawn points in the "Server" section below to avoid complications! Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED Added: New Steam Experimental apps Added: KA-74 with attachments Added: KA-101 with attachments Added: P1-87-L Scope Added: 5.45x39mm ammunition Added: 5.45x39mm tracer ammunition Added: Overlay icons to differentiate ammunition variants Added: Music in the Main Menu Added: Independent shoulders (possibility to carry two ranged/melee weapons at the same time) Added: Magazine auto-refill by holding 'R' Added: Throwing (hold 'G' to activate throwing stance) Added: Grenades (EGD-5 and 6-M7 frag grenades, 1-M8 and EGD-2 smoke grenades, 8-M4 Flashbang) Added: Grenades can be attached to selected vests Added: Handheld Transceiver can be attached to Courier Bag Added: Mod presentation in the Main Menu (documentation) Added: In-game hints in the Pause Menu Added: Vomit emote/gesture Added: Mitigation of so-called server hopping on public hives (when a player changes server, a hopping spawn point is used instead of the last log off position) Added: Support for multiple sets of player spawn points (only for public hives, currently fresh and hop sets available) Added: Fever now causes water loss Added: Epinephrine restores the patients' stamina to the max value Added: Codeine Pills mitigates the patients' injured state for a limited time Added: Morphine suppresses the patients' injured state for a limited time Added: Charcoal Tablets can eliminate Salmonella bacteria Added: Shoes gradually wear off while using Added: Check Pulse action now displays the blood pressure and pulse type if irregular Added: Infected can be spawned with headgear, vests, and backpacks Added: Positional rain sounds for the Coal Plant Added: Character sounds for male characters wearing a gag Added: Flare effect around the Road Flare Added: Stamina is depleted if a player is hit by a Flashbang Added: Player can hear his voice when talking through a megaphone, PAS (when receiver is nearby) or transmitter (when more than one on the same frequency nearby) FIXED Fixed: Inventory was closed if another player performed the restrain action (T140237) Fixed: AI could teleport, visually appear where it was not positioned or be positioned at roofs (T139728) Fixed: AI herds were not releasing the territory after the last member of the herd died (could prevent AI herds from re-spawning on smaller terrains with a lower number of territories) Fixed: Incorrect visual state of the speedometer Fixed: Character will not fold the map while in prone and becomes stuck Fixed: Liquid contents of the barrel do not persist upon server restart (T139791) Fixed: Ruined weapons could twitch while trying to look through optics Fixed: Character started to float in some sections of small rivers (T140952) Fixed: Influenza did not cause the blur effect Fixed: Texture filtering option in graphics settings was not working correctly Fixed: Many fixes and improvements to the ChernarusPlus terrain Fixed: DayZ local application data folder was not properly deleted via DayZUninstaller Fixed: Punching walls was emitting unsuitable bullet impact particles Fixed: Spotlight had a hole where the reflector part should be Fixed: Switch ON/OFF actions sometimes not being available on Spotlight after a server restart Fixed: Personal light created an undesired reflection if another source of light was nearby (it was mostly visible as a blue shine on cars) Fixed: Opening/Closing of car doors was missing sounds Fixed: Character stamina did not replenish correctly when reduced by the gear (T139932) Fixed: Action to eat pumpkin slices was missing (T139428) Fixed: Missing footsteps sound while strafing with a heavy item in hands (T139604) Fixed: Incorrect item weight upon adding attachments on specific items (T139773) Fixed: Gas Stations can be blown up again Fixed: Corrected material on the rear lights of the Olga Fixed: Corrected the left headlight position on the Gunter 2 Fixed: Incorrect rotation of the remaining headlight of a car when one was detached Fixed: Infected attacked players inside a closed Gunter Fixed: Combination locks couldn't be opened upon server restart Fixed: Client error in the main menu Fixed: In-game HUD could disappear while typing in the chat TWEAKED Tweaked: The headlights on cars now switch to left/right/center depending on the attached headlight bulbs' state Tweaked: Cars now have functional rear lights Tweaked: Reversing with a car now subtly illuminates the area behind it, allowing drivers to see there at night Tweaked: The player stomach is now item/liquid-type based instead of nutritional-component-breakdown based Tweaked: The connection timer is now up to 95 seconds in case of rapid server hopping. In connection to this change, the previous database locks have been removed. Tweaked: Player spawn logic for avoiding water surfaces Tweaked: Gunshot sounds are audible up to 3.5 km Tweaked: Vehicles HUD Tweaked: Improved plaster and concrete impact particle effects Tweaked: Bullet impact effects are scaled by impact force much more visible now Tweaked: The Portable Gas Lamp now burns 10x longer (~55 minutes with the smallest container, ~133 with the largest one) Tweaked: Optimized muzzle flash particles for CR-61, FX-45, CR-75, IJ-70 Tweaked: Burning light sources now subtly flicker Tweaked: Shadows from burning light sources subtly move Tweaked: Smoke/Steam particles on weapons Tweaked: character position is changed after a server change to mitigate server hopping SERVER Added: -serverMod= executable launch parameter to define server-only mods Added: Default Central Economy for ChernarusPlus moved to a PBO file (worlds_chernarusplus_ce.pbo) Added: Possibility to override any file from the Central Economy files in the mission folder Added: New V3 signature verification Changed: verifySignatures= server configuration parameter now properly verifies mod addons (equalModRequired is deprecated) Changed: AI territories are defined in the default Central Economy files (xml) and can be overridden in the mission (world AI addon and config territory definition has been deprecated) Changed: Updated values and format of player spawn points (mandatory change, see CfgPlayerSpawnPoints.xml in dayzOffline.chernarusplus) - If this change isn't reflected in the configuration, respawned and new players could spawn in the ocean! MODDING Added: object::enabledynamicccd for enabling continuous collision detection on dynamic objects Added: New function GetHiddenSelectionsTextures() Added: New function GetHiddenSelectionsMaterials() Added: Private members are now moddable (documentation) Added: ScriptedLightsBase -> SetFlickerSpeed(...), SetFlickerAmplitude(...), SetDancingShadowsMovementSpeed(...), SetDancingShadowsAmplitude()& their Get...() functions. See FireplaceLight.c for an example. Added: Ability to define default Central Economy files (mission xml files) for any terrain from the game config (ceFiles parameter in the world class) Changed: Several constants moved to a class, allowing them to be modded (stamina, environment, damage/wetness states...) Changed: MakeDirectory() script function enabled Changed: Removed the script file writing limits Changed: Lights on vehicles were refactored, only scripted lights are being used now. Changed: The secondary spawner (dynamic event configuration) is now an element (was previously an item). Fixed: Modded StringTables now work additively instead of overwriting the original table (! Do note that this will likely break current mods which are modifying stringtable) (T136999) Fixed: Character orientation when linked onto another entity Fixed: Camera collision when a player is attached on another entity Fixed: Ladder command when a player is attached on another entity Fixed: Animated static physics after transformation change Tweaked: Renamed method GetTesting() to GetCEApi()
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Hello Survivors, We have a new Experimental Update going live. Please, report encountered bugs here or in our Feedback Tracker. Patchnotes NOTES It is highly recommended to use the Steam client option to verify the integrity of the local game cache to avoid corrupted data and control issues after downloading this update. Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME FIXED Fixed: Server crash upon connection Fixed: The Play button wouldn't work under certain circumstances (T141249) Fixed: Incorrect name of the material that was taken from the Watch Tower Fixed: There was no sound when mounting the barbed wire with pliers MODDING Added: Script function Entity::MoveInTime Added: Name of the PBO which is not part of server data in error message Fixed: Movement on ladder when the parent entity is moving Fixed: Door collision after rotation change
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The server should be back online. 🙂
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Closing for uninformed claims. When stating numbers, please include sources (and in this case very important: currencies) to avoid confusion.
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There is no console update planned for today.
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You can contact our Feedback Tracker or the BattlEye support on this issue.