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Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

ImpulZ

DayZ Developer
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Everything posted by ImpulZ

  1. ImpulZ

    XBOX Sliding down ladders ?

    Press Left Stick while climbing down, same as you would do for sprint. 🙂
  2. ImpulZ

    Kicked off server. databse error: APP ERROR

    We found and resolved an issue with the Stable servers, it should work again. 🙂
  3. ImpulZ

    Kicked off server. databse error: APP ERROR

    Are you playing with or without mods? Have you tried verifying your game files via Steam (including user data)? Are you trying to join an official or community server?
  4. ImpulZ

    Xbox changelog

    27/03/2019 ADDED Added: SK 59/66 Added: CR-527 Added: Hunting Scope Added: Recovery backups to deal with data corruption during crashes Added: New stream from Kozlovka to Balota Added: Over time self-closing of bleeding wounds Added: Script versioning to prevent future data incompatibilities Added: Support for bullet shells dropping, and new sounds Added: New audio controller for positional sounds, allowing us procedural control number or sound sources on models (Used to reduce number of bird sounds on trees.) Added: Tree stem creak sounds Added: Sounds when dropping items Added: Implemented EQ filter for unconscious state Added: Sound position offset feature to config Added: New sounds for bullet shells dropping Added: Antibiotics can fight diseases Added: Vitamins can boost player's immune system Added: Long torch (made of a long stick and rags) Added: Various severities of bleeding Added: Bleeding from bare feet Added: Status indicators for bleeding and active medicament Added: Masks and headgear provide some level of biological protection Added: Close/open compass animations Added: Voice effects for mumbling when gagged Added: WeaponLength parameter to weapons for precise weapon lifting Added: Visual representation for packing tents Added: Speech Restriction: Rags: VOIP filter/mute Added: Inventory categories icons Added: Pills badge icon now shows when antibiotics are in effect Added: Bleeding badge icon now shows when character has bleeding sources Added: Xbox Achievements FIXED Fixed: A server crash when a character with a corrupt inventory tries to connect Fixed: A server crash when a server with a garden plot on it was restarted Fixed: A server crash related to script array manipulation crashes Fixed: A client crash related to script array manipulation Fixed: A client crash related to a light being removed while still in use Fixed: Multitude of environmental issues (missing collisions, sudden LOD changes, hit materials, models adjustments) - as reported in Ticket T136380 Fixed: Typos in localization Fixed: Possibility to toggle headlights when both are missing or destructed Fixed: Some actions on target have incomplete action messages Fixed: Crafting improvised suppressor took only 1% from the duct tape Fixed: Landmine not detonating when it becomes ruined while it is armed Fixed: Various IK poses (Stone, Medium Tent, BK-18) Fixed: Chemlights glowing in cargo for 10 seconds Fixed: Animals have no collisions with vehicles Fixed: Shooting through a ruined suppressor did not emit muzzle flash Fixed: Fireplace does not upgrade to stone circle if smaller stacks of stone are used Fixed: Wolves attack animals rather then humans Fixed: Sound sources on trees move with entity during cut down tree action Fixed: SG5-K with compensator uses regular gun shots sounds (used sounds for silencer) Fixed: Sea chest can be put into another sea chest - T135962 Fixed: When preforming suicide headgear does not get damaged Fixed: Player's ankles can disappear while wearing Orel police pants Fixed: Bullets are not registered after the weapon was raised close to the wall - as reported in Ticket T136559 Fixed: AIs get stuck near obstacles (reduced chance of occurrence) Fixed: Motorbike helmet visually disappears after few steps Fixed: Player gear is teleported to exact place where he logged in after being skinned and quartered - as reported in Ticket T136367 Fixed: Icons representing ammo are small - as reported in Ticket T136555 Fixed: Tactical googles have no texture - as reported in Ticket T135082 Fixed: AI walking through ground pipes Fixed: Server crash - as reported in Ticket T134543 + T136323 + T135501 Fixed: Server crash when HTTP request does not return OK Fixed: Player might not be killed when shot with 12ga pellet Fixed: Wooden logs get duplicated when building base of Fence and WatchTower Fixed: ADA 4x4 won't stop after driver jumps out of it Fixed: Some clothes cannot be damaged on ground Fixed: Removing the rag from the mouth, make the rag slots smaller Fixed: Temperature measurement has a question mark in the result text Fixed: Players are able to access dismantle action on towers from the outside - as reported in Ticket T136666 Fixed: Bullets do not interfere with the player's body when fired through sea water Fixed: Inventory - First container stays highlighted Fixed: Inventory - Closing container breaks scrolling Fixed: Inventory - Impossible to scroll down if inventory is full Fixed: Inventory - Button tooltips when switching between containers and inventory parts Fixed: Inventory - Grey containers - far right icons are cut off Fixed: Inventory - Split action(Y) is missing toolbar info Fixed: Inventory - Vicinity - Small arrow for collapsing container in lower right corner of the container is missing Fixed: Inventory - Item Equipped In Hands Disappears When Making Surrender Gesture Fixed: Inventory - Item will retain containers capacity Fixed: Inventory - Micromanaging doesn't work when using LT/RT and putting item to upper container Fixed: Inventory - Missing (B) combine action in toolbar Fixed: Inventory - Tooltips are missing in infected inventory Fixed: Inventory - UI: Barrel_<color> inventory displacement Fixed: Inventory - VICINITY and HANDS does not display slot size Fixed: Inventory - Watchtower's inventory is too long and difficult to scroll Fixed: Inventory - Weapon attachments: wrong inventory tooltip Fixed: Menu - Option hints not showing Fixed: Menu - Tutorial screen is missing button legend Fixed: Menu - Xbox Player list - improved graphic design Fixed: Menu - Respawn button gets skipped after dying. Fixed: Menu - Translation - IT: Controls>Menu>"Press to sellect a gesture" and "Press to cancel a sellection" are not translated Fixed: Menu - Server Browser - After filter change, the message asking you to refresh the server list, does not fit it's designated area Fixed: Radial Menu - Red background for selected item Fixed: RadialMenu for gestures - Subcategories are not available Fixed: Environment - Land_Construction_House1 ladder widget missing Fixed: Items - CarBattery attached to Zenit Broadcaster becomes invisible after reconnect Fixed: Player can't switch between user actions in car Fixed: Ladder exit state, transition from swimming to ladder Fixed: Driving over character might not kill them Fixed: Player gets hit by a vehicle when standing close to it with engine turned on Fixed: Player can get ejected to air while standing close to a car Fixed: Logging off next to open barrel will make the close action unavailable Fixed: Inventory: Collapse containers worked on player container even if not focused Fixed: Weapons: Unjamming SKS breaks the weapons functionality Fixed: Weapons: Bullets are not registered after the weapon was being raised close to the wall Fixed: Weapons: Fire mode can't be seen, probably misaligned out of weapon box Fixed: Inventory: Player cannot swap entities with full inventory Fixed: Inventory: Storage capacity isn't shown anywhere Fixed: Inventory: Player is not able to loot dead players Fixed: Menu localisation for ITA/GER/RUS Fixed: Switching from YouTube to DayZ crashes the whole console Fixed: Can't reload with full inventory Fixed: VoIP mute does not mute other players Fixed: Achievements: Title unlocks the achievement Geared (Equipped a firearm, a melee weapon and a backpack) before the criteria have been met Fixed: The title does not allow the user to join a Server after resuming from connected standby TWEAKED Tweaked: Improvements in the visuals and performance of inventory code, including: addition of hierarchical attachment visualisation, hiding unused attachment categories (greatly uncluttered the Watchtower for example), inclusion of dedicated icons for these categories and overall bugfixes.) Tweaked: Improvements to server performance (central economy, networking and AI) Tweaked: Weapon muzzle attachments now steam during rain while they are hot Tweaked: Weapons animations polishing (animations speed, clipping) Tweaked: Sounds for climbing ladders Tweaked: Sounds for take item in hand action Tweaked: Projectile speed and air friction Tweaked: Rebalanced projectile damage Tweaked: Rebalanced character damage system Tweaked: Rebalanced armor against projectiles Tweaked: Shock damage for projectiles (chance to fall into unconsciousness increased) Removed: Chances for bleeding wounds from projectiles hit Removed: Flickering effect (roadflare) Tweaked: Antibiotics and vitamins only support single use consume action Tweaked: Traps no longer function as melee weapons Tweaked: Hen spawn zone reworked to better fit environment (should not spawn inside industrial and other unnatural areas) Tweaked: Many improvements, tweaks and fixes for ChernarusPlus terrain Tweaked: Improvements to server performance (central economy, remote projectiles are not real) Tweaked: Damage to bare foot for non-roadway surfaces Tweaked: Infected damage system Tweaked: Recoil (KA-M, BK-18, M4-A1,Mosin 91/30 and VSD) Removed: Chance to spawn SG5-K with 15Rnd magazine Updated: Inventory icons (placeholder icons replaced) Tweaked: IK pose for long torch Tweaked: Rangefinder zoom set to 4x Updated: Credits Tweaked: GUI - Main Menu, Server Browser, Options Tweaked: Main menu clouds Tweaked: Inventory: Added header above hands Tweaked: Inventory: Set fixed position for the tooltip Tweaked: Improved readability of dialog menus Tweaked: Added pills icon to hud badge display Removed: All News Feeds Tweaked: Inventory: Removed close icons and renders from Xbox headers
  5. ImpulZ

    Ocean water is black

    This is a modified community server, so especially if the issue is only appearing there, you probably want to notify @Guy Smiley as the server owner of this. 🙂
  6. ImpulZ

    The weirdness of DayZ development

    You are kinda jumping through several topics here: motivation of modders, meaning of design choices, a general QA work. This is regarding modding. Modders have the freedom to chose to focus on whatever they want without having to worry about player reactions, rollbacks, time investment etc. So naturally there are mods out there that many players like and would see as part of the main game, which is up to our designers to decide. This is a design choice made by our team. It might not be optimal and we are still in the process of gathering feedback and optimizing. We did notice this issue, which is why from the beginning it was listed in the "known issues" in our patchnotes. We implemented the intended spawn in the Experimental Central Economy, because every change requires additional resources and we need players to test all mechanics, including assembling/refueling the vehicle.
  7. ImpulZ

    Ocean water is black

    Do you have the same issue after relog on that one server? Can you give us the IP of the server?
  8. ImpulZ

    Xbox Update 04/02/2019

    Hello Xbox players, We have a smaller update with a couple of fixes for you today. Please be sure to restart your console to get the update. Patchnotes ADDED Added: Changing system language in system settings changes in game language as well FIXED Fixed: The title does not transition the user into an online multiplayer game session when accepting an invite whilst suspended during active gameplay Fixed: Game freezing when the player tries to move logs in fence base Fixed: Character can not rearm a gun while "taking a sip" information is on the screen Fixed: Landmine explosion killing everyone within 60m radius. The range is now 5m. Fixed: Player is unable to interact with items/bodies after dropping it in tree Fixed: The image freezes after constraining the title and removing the controller Fixed: Video freeze after suspend or constrain application Fixed: When entering hardcore servers, players were spawning in 3rd person. Fixed: Game freeze when placing a fence. TWEAKED Tweaked: Zoom remapped to LB KNOWN ISSUES There are several known issues (some of them shared over PC/Xbox) that we're aware and we're either working on a fix or trying to identify the cause. We'd like to see these issues fixed in one of the upcoming updates of the game. Server crashes can cause undesirable persistence wipes There are various issues with cars, often related to physics simulation/desync (cars shooting up the air, or diving underground) Game performance (FPS) may drop significantly It's currently possible to duplicate items (duping) Spamming B when disconnecting can freeze the game It is currently not possible to customise your fresh spawn character in the main menu Hold breath feature has no assigned controls Leaning feature has no assigned controls It is not possible to reload when your inventory is completely full Some wearable items can obstruct aiming Loading times for filled inventories are too long Options menu item is named "Configure" when connected to server (should be "Options" too) Zoom is working with LB now, but controls schema is showing RB instead Some players may experience bleeding after connecting to server No health system icons in Tutorial Chat options missing Tooltips in Main Menu Some texts are still appearing in English after language change Czech language is not yet supported VoIP mute does not mute other players Kazuar Optic day night mode inverted Stitching wound with sewing kit does not stop bleeding Previously played servers not shown after restart
  9. ImpulZ

    Xbox Update 04/02/2019

    Closing this thread, as the release patchnotes will be released today. 🙂
  10. ImpulZ

    Xbox Feedback Round - January 2019

    Closing this Feedback Round as the release is approaching. Thank you all for your valuable feedback! 🙂
  11. ImpulZ

    Xbox Feedback Round - January 2019

    Hello Survivors! First and foremost, thank you for considering our call for your feedback - you're helping us get a better grasp of how the game is doing on Xbox. For this round, we want to put focus on the current issues with the game and what we could improve for the Xbox-specific controls, as well as the overall gameplay experience. Please understand that while we're looking for specific feedback, this is not a wish list. As much as we would love to, we will likely not be able to implement every comment/suggestion made here into the game, but having your feedback will help us set priorities with the Dev Team. To avoid reports on things we're already aware of, have a read through our current list of known issues: Currently known general DayZ issues: Server crashes can cause undesirable persistence wipes There are various issues with cars, often related to physics simulation/desync (cars shooting up the air, or diving underground) Currently known general Xbox Issues: Game performance (FPS) may drop significantly It's currently possible to duplicate items (duping) Currently known/acknowledged specific Xbox Issues: Spamming B when disconnecting can freeze the game When a fence is placed, the game freezes It is currently not possible to customise your fresh spawn character in the main menu Hold breath feature has no assigned controls Leaning feature has no assigned controls It is not possible to reload when your inventory is completely full Connecting to a Hardcore (1st person only) server initially spawns you in the 3rd person perspective Some wearable items can obstruct aiming Loading times for filled inventories are too long Options menu item is named "Configure" when connected to server (should be "Options" too) When sharing your feedback or describing problems, please be as specific as possible. Also, let us be clear that we understand how some issues can be the cause of a very passionate irritation (we play the game, too! ). Please do your best to remain constructive and respectful even when things turn ugly, being angry does not really send the message across. Remember that it's always helpful to provide us with visual examples of your issues. Use the official Xbox guideline on capturing screenshots and DVR clips, and either let us know that we should look at the screenshot/DVR on your profile, or share it with us over the unofficial XboxDVR website. To help you out with some areas of reports we're mostly interested in, we would like to hear your thoughts on: bugs and general game / stability problems gameplay and balancing servers, their availability, and general online experience controls and your overall player experience Also, while we're mainly searching issues and problematic areas, we will be glad to hear what you like on the game as well! Let's do this Survivors. (Header Image: DanceOfJesus via reddit)
  12. ImpulZ

    Character locked in database.

    To be clear please describe your issue in more detail. 🙂 Database locks can appear when rapidly switching servers without waiting for the 15 second timer, it should resolve itself pretty quickly. If it continues to persist, please contact our Feedback Tracker with your Steam ID and if possible the IP of the server you last played on. Also, moved to Troubleshooting.
  13. ImpulZ

    Dumpers with lots of cars

    Closing this thread as it violates guidelines regarding meta-gaming. Do not share in-game information, such as base locations, on this forum.
  14. ImpulZ

    Stuck in stone

    Please write a private report to our Feedback Tracker at feedback.bistudio.com with your location and Xbox ID (displayed in your main menu).
  15. ImpulZ

    [Update] Any details available (PC)?

    As we said, info on the updates will be published once they go live.
  16. ImpulZ

    [Update] Any details available (PC)?

    Come on guys, you know how this works: Details are announced once the patch goes live to Experimental/Stable. And no, it's not that far out any more. 🙂
  17. ImpulZ

    ETA for private Servers?

    We can't promise Private Servers on Xbox right now but we're looking into ways how this could be made possible! It's really important for us and if there is a way to let you guys run your own servers on Xbox, we'll do it! So no ETA at this point sadly.
  18. Yes, the update 1.01 brought improvements to the backup system that should have resolved most persistence issues.
  19. ImpulZ

    1.0 and what i hope for.

    The 1.0 update for Xbox will be content-wise similar to the 1.01 update on PC, you can read more details here: https://dayz.com/article/game-update/pc-stable-update-1-01 There will be some additional Xbox-specific fixes/changes, but don't expect a different game from it. I hate to be the dream-crusher here, but the features you listed above would keep our entire team busy for a very long time, and some are just not what we want to see in DayZ.
  20. ImpulZ

    Dayz 1.0 patch notes

    The 1.0 update for Xbox will be content-wise similar to the 1.01 update on PC, you can read more details here: https://dayz.com/article/game-update/pc-stable-update-1-01
  21. ImpulZ

    Official Cinematic Trailer

    The Xbox release will bring a complete wipe of map and characters (on Xbox).
  22. ImpulZ

    Official Cinematic Trailer

    All game updates are coming to PC first, content/features are identical (with slight delay on the Xbox version due to porting/certification processes).
  23. This thread has gone quite off-topic by now, locked.
  24. ImpulZ

    Is a balance pass coming?

    To give a bit more insights, balance passes are currently happening. But as you already started listing some of them above, there's several sections that need to be balanced and we cannot tackle all of them at once. For example the recent update 1.01 focused on the rebalancing of gunplay. We implemented a good range of weapons, but combat did not feel complete, so we adjusted the values. We received a good amount of feedback, and PVP feedback is relatively fast/easy to obtain. AI sensory will probably be one of the next focus points. This part is related to the entire survival cyclus with energy/hydration and regeneration. We do not want to try and jumpstart with radical changes to this, but will rather slowly approach it and monitor feedback (you are very welcome to give constructive feedback on the balancing of the loot economy and survival elements in the game). We are seeing a lot of discussions on this issue on our forums and forwarding the detailed info to our designers. But yeah, this includes not only nutritional values and blood restoration rates, but it is also related to the availability of food, meaning the behaviour of the central economy throughout full and empty servers. So it's a complicated topic, that were are tackling over time, while gathering data. A different issue, that we will tackle once we got rid of the most prominent exploits around base raids, so that we can see how players actually behave once the workarounds do not work any more.
  25. ImpulZ

    How to restore a backup

    Your server provider should give you the option to restore a backup, but having direct access to the storage files is better/faster. How it works is that in \storage_1 you have two folders: \data and \backup. In \data you have the active storage files (.bin) and two failsaves (001 and 002). In \backup you have backup storage data, either created automatically created by the system, or manually by yourself. To restore a backup, just clean the \data folder and replace the files with the ones from the backup of your choice.
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