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B1gWh17

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About B1gWh17

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    On the Coast
  1. B1gWh17

    Exp Update 0.61.137116

    That's my point thought, like, we know if we are playing experimental we are going to encounter bugs that we wouldn't on stable. Unless they already have a fix in internal builds, whats the point of having the vehicles on experimental(with no persistence so as to not cause the bug)?
  2. B1gWh17

    Exp Update 0.61.137116

    But that's not the point. Vehicles aren't currently in stable due to the stress they can cause player positioning and network sync. If we can't get multiple vehicles running in the same area with players in each vehicle then there is no stress on the servers. If persistence isn't enabled, there's no stress on the servers. Isn't that what we should be attempting to do on experimental currently? Stress the servers as much as possible? Not having persistence on seems to be a way of keeping the experimental servers functioning without having to have the dev's need to monitor them. We all know vehicles drive fine(even though I still don't understand why the V3S is only front wheel drive).
  3. B1gWh17

    Exp Update 0.61.137116

    Same for NE-02 I guess. Not really sure what we are supposed to be testing for on experimental at the moment if perisistence isn't enabled.
  4. B1gWh17

    Exp Update 0.61.137116

    Can anyone confirm if experimental has persistence on for vehicles?
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