This quote right here bothers me. People who believe that they can just evade an hour of hardwork by just killing themselves to get to somewhere shows that you're in impatient player, and if you haven't noticed yet, the standalone requires loads of patience. If you don't have the patience to run 10km, why are you playing this game? This came up to me in the game a few days ago when my friend and I were up at Kransnostav by the airstrip. My other friend, who is rather skilled at this game, is down in Balota, and we needed to meet up with him. Being the nice guy that I am I told him he only had to go to Cherno, and that we would go the rest. So my friend and I at the airstrip, who happened to have an M4, mosin, and 2 FNX pistols, had a decision to make to meet him there. At the time, I didn't measure how long of a trip that would be. We followed the road down to Rify and followed the coast there. That entire run, which I figured out was around 12.2km in length took us around 45-60 minutes to complete. If you can't do that, then don't play this game, because half the fun comes from the events that unfold along these roads, whether it would be killing the impending zombie horde or the classic players who run down a hill to say "Hi" to you. Running in this game completes it. If DayZ consisted of 3-4 cities that were 250m away from each other, that wouldn't be fun, because you're missing the open world MMO that separates this game from mainstream shooters such as COD or Battlefield. If this was the case, it would be another Battlefield 4 map or something of that nature. If you aren't patient, go play those mainstream shooters, because this game isn't right for you. At the moment, I understand that there isn't an actual "end game" scenario. Once you get geared with your nice shiny M4 or your pristine long range mosin, you then ask yourself "Well now what do I do?" The answer is pretty simple: pick your poison; should you be the fresh spawn hero, helping people where you can whenever you can, or do you become the bandit who craves more loot from your victims to survive? Both of these scenarios have their risks and their rewards, but this is what I believe is the end scenario, until you die and then start over again, which actually isn't a bad idea if you got bored. The mod itself had so much to do. After you got your weapons, you could go build a car or a helicopter. You always had the persistent need of ammunition. And you had to do this whilst trying to avoid the shot from another player that would critically injure you or kill you, and the mod was fun like that. Overall, your original post is correct and incorrect IMO. Your correct part is that you don't have anything to do once you get geared, because there isn't something that is game ending for you to pursue. If there was an objective for people to fight over or something in order to take control, like a capture point, that would be a nice solution for bandits. As for the heroes, I really don't have any idea, just keep on saving people's lives, because that makes you become recognized as a nice player, which I really do believe this game needs more of. However, where you lose me is when you present examples of people killing themselves just to move around the map, whether it would be a complaining friend who wants your help, or if you don't feel like crawling to a hospital to get your broken limb fixed. To me that shows an impatient player. Sorry if I tore into you way too much, but it's what I believe is right IMO. Good luck out there!