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Jevez

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Everything posted by Jevez

  1. In 2012 when the ArmA 2 DayZ mod was the only version of DayZ available, everyone obviously just referred to it as "DayZ" or the "DayZ mod", after Dean Hall and Bohemia created the version of DayZ we play today, we now needed another term to differentiate between the two in order to reduce confusion, and so the new official DayZ game was dubbed the "DayZ Standalone" or "DayZ SA" for short.
  2. Jevez

    Will we ever ACTUALLY get aircraft?

    It feels less and less likely as time goes on, but I really hope we'll see helicopters some day. Mods have proven that you can make some decent helis in the current game, and you'd imagine they'd be even better if the devs went all in on them, I guess it's just a question of if they want to or not.. it'd be a tragedy if they've written them off completely, I pray that isn't the case. I personally don't care much about planes, or even having weaponized helis, I'd just like helis for the transport, atmosphere and fun encounters between players.
  3. Jevez

    DayZ | +50 QoL suggestions | Part 5

    You put way too much effort into these, and I love it. Many great suggestions, unfortunately I doubt many of them will ever see the light of day, but please BI prove me wrong. 🙂 About topic #4, it's so frustrating that BI adds features such as the weapon collision (that are clearly not finished and as a result hinder gameplay more than improve it) then completely ignore them for years, leaving them in a shit state. Those videos you linked are obviously the worst examples of it but it's so disappointing that the feature has been left in such a state that this type of gameplay is possible. If the feature is going to be left like that for years then I'd rather it not be added at all. Similarly, about topic #54 - Stealth kills with attached bayonets is a great suggestion, and would definitely increase their viability, being able to stealth kill without unequipping your firearm is very appealing. But like you said, currently bayonets are useless for many reasons and have been since their addition, I don't understand why they bothered to add the functionality for bayonets without putting in any effort to balance them, as a result they just added dead content and wasted their time that could have been used for something else back then. Then #55, Dynamic Gas Zones - I definitely agree, the dynamic zones are lacking and are yet another feature that feels unfinished, which is disappointing because they were an exciting addition at first, before realising there is no reason to go inside. (I guess PO-X grenades but nah.. I'm not counting them) While your suggestion has made the idea of airdrops a bit less unpleasant, I'd like to suggest an alternative - moving the military convoys into dynamic gas zones. Currently, I really hate how military convoys just appear out of thin air, without any indication that they have spawned, yet they share a loot table with helicopter crashes which are audible. Convoys also have spawn points on the coast and a freshie can find a LAR as their first weapon which is a bit ridiculous in my opinion, at least if they spawned in dynamic gas zones you'd need some level of preparation before looting them were possible. Also, maybe you could come up with a way to explain that the spawning NBC infected are actually the convoy crew that got infected somehow, but to be honest I don't care enough about the lore reasons to try and think of a way to make this work, just a thought. I personally think tying the dynamic gas zones together with the convoys would be a nice way to improve both features at once. I do have an issue with the idea that only a gas mask is required for dynamic zones, but not static ones. I agree from a gameplay/balance point of view that it would be nice, but I hate the idea that the two zone types would magically have different threat levels. At least in the current implementation, there wouldn't be a way to gain that knowledge in-game, the two zone types would look the same but have different requirements, that would be really weird and bugs the hell out of me. As a result, I'm gonna say FUCK IT, WILD SUGGESTIONS INCOMING. 1. Remove static gas zones completely 2. Tie dynamic zones and military convoys together 3. Rework the convoy loot table - remove all current gear and replace it with the static gas zone loot table My initial thoughts on what these changes might do to the game - 1. Potentially improve the chance of finding good loot at heli crashes, as they'd no longer share a loot table with convoys, so there'd be less of that loot spawned in the world at once. Often you'll arrive first at a heli only to find it just spawned shit. 2. Allows you to find static gas zone loot almost anywhere on the map, instead of it being locked to the coast, which in my opinion is terrible and completely backwards. 3. Hopefully get people moving around the map more and chasing dynamic zones - removing as much high tier loot from the coast as possible is a good thing, north-west Chernarus is so dead and it needs to encourage players to stay in that area. (Removing NBC from costal areas like NEAF would be nice too) If Tisy becomes THE only place to reliably collect NBC, and dynamic zones with M4s and such can spawn across the map, at places like Novaya, NWAF, Vybor, Stary etc, that's a good encouragement to not only travel there, but keep traversing those areas. 4. Encourages players to keep NBC on them at all times in case there's a gas strike - perhaps this would be annoying but other changes could be made, such as reducing their inventory size or allowing you to wear it on top of other gear etc. Well, I typed a lot and had some fun thinking about this. Even if y'all disagree I hope you enjoyed reading it if you made it this far. Nice post Asmondian.
  4. Jevez

    Update 1.20 general discussion

    Some of the bug fixes were really nice, such as the ADS bug and the hitboxes of items being misaligned when they were in your hands. The changes to the eye zoom when sprinting, it felt like a completely random and unnecessary change that nobody asked for, and it just made the moment to moment gameplay more annoying for me. Does it have to be "add" as in something new, or can we change an existing part of the game? I guess I'll give one of each to be safe. My "add" vote goes to helicopters, they are an iconic part of DayZ that brought thrills and epic moments for many years and deserve to be back in the game, they can also be easily balanced in a way that keeps them rare, exciting and not overpowered. My "change" vote goes to reworking the gunplay, the current arcadey gunplay doesn't fit DayZ.
  5. Jevez

    back to survival

    I do agree with this, the game is extremely hard for new players and extremely easy for anyone with experience. Food from animals is definitely insane, how you can instantly go from starving to not needing food for multiple hours. To be honest though I think theses things are hard for them to balance because people complain no matter what. As someone with lots of experience, surviving at any stage of the game is easy, but you still see new players frequently complain that the game has 0 loot and they spent 5 hours non stop dying of starvation. Do you think that the survival mechanics are just poorly balanced? or that the game needs more survival mechanics? because I'm not sure what brand new mechanics they could add, and often adding things like new crafting recipes only makes the game easier (stone/bone knife for example)
  6. Jevez

    Put survival first

    The AI and its lack of interactivity with the environment is a definitely the major problem, yeah. Blocking could do with a nerf as well, I don't think the current infected would ever be taken seriously as long as we can permanently block 100% of their damage. My main complaint with punching is mainly a vibe/tone thing, that is just makes the game feel goofy. But I do think that being able to kill infected so easily by punching takes away from the survival feel, it would be nice if in the early game I was defenceless and had to rely on stealth to survive until I could find a weapon. It just kinda feels lame to me that the second you spawn in you can walk up to an infected and kill it no problem, no fear, no tension, but I do agree that if other things like their AI, the amount of infected and perhaps their health/damage were altered then you would be forced to use weapons and the effectiveness of your fists wouldn't even be in conversation.
  7. Jevez

    Put survival first

    True, it's a shame infected can be cheesed so easily by using doors/climbing. As can we see already with mods it's possible to have them knock down doors. It's a bit silly that they can vault over fences and gates but cannot reach the player standing on a car or a slab of concrete. They are such a joke when you consider that you can not only kill them, but block 100% of their damage using only your fists, or just lock yourself inside a building, go prone and wait for them to go away. The more I think about it, the more I hate the addition of being able to punch in DayZ.. something I really liked about the DayZ mod is that when you first spawn in you want to avoid the infected at all costs until you get a melee weapon, because you cannot fight back otherwise. And besides, who would actually want to go and punch any kind of zombie/infected in an apocalypse? You'd run for your life until you found some kind of melee weapon at least, if not a firearm. I know that apparently in DayZ lore our survivors are immune but still, the idea that you'd run up and start a fist fight with one and potentially get scratched/bitten is so silly, I feel like it really ruins the tone, but I guess the current infected animations/sounds do a good enough job of that already.
  8. Jevez

    back to survival

    Well, I definitely disagree that the game has to evolve for survival and not PvP - it needs to do both. PvP is very much tied to the "real idea" of DayZ, the idea that you must survive at all costs, against both the environment and other players, you can team up with them and they might help you survive, but they might also shoot you in the back and betray you, or you could get shot at any moment from a bandit, this is where the tension in DayZ comes from, the constant threat of other players. Of course players are welcome to play PvE only if they wish, but that is not the "real vision" of DayZ. I do agree with you however on the lack of survival/crafting elements, it is extremely disappointing to me that nearly 5 years since 0.63 dropped we are still missing many elements from 0.62 such as leather clothing, leather canteen, spray paint, any kind of bow/crossbow etc.
  9. 10 burlap strips and 4 netting for the suit, so 14 burlap and 6 netting for everything combined. Sadly the suit can't be painted yet so you'll have to keep it tan, looks cool though.
  10. Yes there is! :D Legs and chest covered. http://imgur.com/a/kKVjr
  11. Jevez

    Servers down?

    The experimental update was 1.1gb so I assume it will be around the same.
  12. Jevez

    Where are the Smersh vests?

    In 0.49 exp the Mi-8 spawns randomly just like the blackhawk currently does in stable, the smersh vest spawns there. (I think loot was removed from the 3 static ones)
  13. Jevez

    Servers back up, no update?

    Experimental is still on 0.48 so I'm not sure why you expected an update.
  14. ? They've always spawned loot.
  15. Hicks said a few months ago that it's very unlikely they will add pooping. Sorry to break the news to you.
  16. Jevez

    FNX45 MRDS

    Yes, you need a battery! On stable you can attach the battery but when clicking turn on the red dot doesn't appear, it does in exp though.
  17. Jevez

    FNX45 MRDS

    Yup, the red dot is bugged but it's fixed on experimental.
  18. Jevez

    so... any news on the next update?

    All the info we have for the release date is "when it's ready" (Hopefully it's pushed to experimental on wednesday) Includes Campfires (but you can't do anything with it) Flares, AKM, PSO1 scope, new clothes, 1-2 towns and some other stuff, that's about all we know. I'm going to guess that because the update has campfires we will also be able to cut down trees, not confirmed though.
  19. Dean said they will be starting with persistent backpacks from what I remember, but they will also lower the spawn rate of backpacks so there isn't thousands of them lying around because they are persistent.
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