First off I have not read every post so please forgive me if this is similar as suggested before, but based on the post I have read and my in game experience I'd like to give a few Ideals on how to make Zombies more of a threat. the obvious thing (and it has been suggested over and over) is spawn more, while I do agree with that and from my understanding it is being worked on I think there are a few other things and can/should be done to make zombies more, well.... ZOMBIE like. Zombie Bites (and scratches) as of now you can melee a zombie with no real risk other than blood loss, even with your fist 1v1 a zombie doesn't really pose a true threat (now as far as it being worth the time to kill one that's another issue). there are a number of suggestions on how to make zombies harder (some already in play such as making certain types harder to kill) which I'm all for. I think we are over looking a basic tent of Zombie Lore. in most zombie movies ect. the danger from zombies (other than them over powering you and eating your brains) is that there BITE is almost always DEADLY (there are few exceptions). most the time bites turn people into zombies, however the other option I would like to explore is what I have come to believe is the case in "The Walking Dead" Tv show. where it seems every one has the virus (so they aren't so much "catching" it from the bite) and the zombie bite is just a catalyst for their death, while zombies are fictional (right? RIGHT?!...) it would make perfect sense for the bite/scratch of a walking corpse to cause sever life threatening infections. My Suggestions. make all zombie attacks that cause bleeding (break the skin) have a SMALL chance to cause a infection that if left untreated would kill the player (fairly quickly) also give zombies a special attack (maybe call it a bite) that if it lands has a HIGH chance of cause a infection. now clearly you don't want to make it where you can't melee zombies but it needs to be risky, and pretty much deadly with our proper gear. as I said Melee'ing zombies needs to remain a option (and maybe even a preferred method) of dealing with the undead, how ever it should not be with out risk, basically you should never pick a fist fight with a zombie and expect to walk away with only a little blood loss to show for it. This is where Gear comes into play already we have melee weapons that make dispatching the brainless walkers faster/safer and if there is a threat of contracting a deadly infection with every swing/bite dealing with them quickly becomes even more important, but I think that's only have the equation (the offensive part), the other half should be in protective gear to mitigate the chance of getting bitten/scratched, clearly a leather jacket would provide a better barrier between flesh and chompers than a T-shirt, a motor bike helmet would be harder to bite/bash through than a baseball cap (or nothing) ect. a lot of the gear is already in the game all that would need to be added is some invisible stat that reduced the chance of zombie-borne infection, but this also opens up other gear possibilities (such as riot gear, which of course should also have drawbacks... perhaps movement speed/ stam depletion ) well there you have it a few of my humble suggestions, if you have any feel free to add them.