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Everything posted by haven923
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Maybe there could be different stations that focus on different mechanics? Like a tutorial area with no set path, but when you approach different features a text walkthrough pops up to explain how to interact and manipulate? Like if you wanted to focus on refining movement, you go to the obstacle course where you are told how to change your stance as you approach the area, then you get instructed on how to climb a ladder, swim, and vault at their respective stations. For melee weapons and firearms there could be a pen with some zeds in it or some stationary (or moving!) targets at a range-like area with benches sporting a couple rudimentary weapons to try your hand at. Zed scratch you in the melee pen? Move over to the ambulance to get walkthroughs on tearing a shirt into rags for bandages, treating infections, craft a splint, and maybe a couple primers on preemptive steps to take to avoid things like hypothermia or food poisoning. What's that over there on the ground? Those are supplies to build a campfire! Oh, what's that next to them? There's a burlap sack and some rope. At that station you could be prompted with remarks on how to combine objects to craft better, more useful objects. A set walkthrough wouldn't really match up with the sandbox nature of DayZ. Having a sandbox tutorial zone would be the most logical approach.
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I feel a better approach would be to add in a demo/free range area that you can learn game basics in. Having an introduction would be great. They don't have to reveal all the mechanics of the game, but they could show you how to combine a couple different items, how to bandage a wound, movement and interaction, basic firearms and weapons, etc. Simple, short, and just kinda a sandbox to get a grasp on basic game mechanics...
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I kinda want to see an ability to clear your history. It's kinda frustrating when I try to remember what server I was just in and the list is full of servers I joined 8 months ago...
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Will we have acog and red dot combo and etc.
haven923 replied to king_of_the_beans's topic in General Discussion
If your sights are zeroed at 300 meters, then that means that you will hit the target center mass at 300 meters. Know what is cool about that? If you aim center mass at a target at 25 meters, it will hit the exact same spot: center mass. "That's because it is so close!" Nope. A target at 50 meters, aiming at the same place, will get hit higher than center mass. You will likely miss a target at 150 meters because you are now shooting over their head. For a mid-ranged target like the 150 meter one, you have to aim lower to hit the same spot. The reason you hit that target at 300 meters center mass is because-guess what-you lobbed the bullet. It traveled in an arc to strike the target. That arc brings it through the exact same place on the 25m target, higher on the 50, even higher on the 100, likely missing the 150 and possibly hitting high or missing on the 200, lower on the 250, then center mass on the 300. This isn't rocket surgery, it's BRM (Basic Rifle Marksmanship). This is the crap they teach you in Basic Training. The military zeroes using 25m targets. On that target is a small silhouette. That silhouette is the same size as the target at 300m. I assure you, none of it is incorrect. Like I just explained... again... the bullets are lobbed in real life. With a weapon that is zeroed to 300m, the bullets first travel upwards before drag, coupled with gravity, pull them back towards the Earth. A weapon zeroed to anything will initially project the bullet above level. And read what I said about optics mounts again: "...even the most precise of optics mounts don't have a true return-to-zero." They may be close. Some of them are really close. You are a random survivor in a zombocalypse. Those kind of mounts are few and far between. The moment-the very instant- that a bullet leaves the muzzle of a weapon... It has already started falling. So no... they do not exit the barrel straight. I didn't qualify as an expert marksman because of luck and hand-holding. -
Will we have acog and red dot combo and etc.
haven923 replied to king_of_the_beans's topic in General Discussion
The funny part about this for me is looking at all the kids that have no point of reference other than CoD and Battlefield. Truth is, the use of such items (both civilian and military) are few and far in-between. The whole "I can flip up a magnifier, then flip it to the side" is a really cool item, but I have yet to see one after having been around two different regions of Afghanistan, two different Army SF groups, Marines, Georgian Commandos, and plenty of time inside of an armory doing important armory stuff (Sham shield powers... activate!). BUIS are standard on all the M4s in my company, even though the ACOGs are safety wired to the rifle in most cases (because they are so expensive) and they are little more than their name implies: Back-up Iron Sights. The offset.canted iron sights are retarded. Let me remind you all of real-life bullet physics: The bullet travels in a relatively flat parabola, first traveling upwards (requiring you to aim lower at moderate ranges) then progressively further down as the bullet loses inertia (requiring you to aim higher and higher). Because bullets are lobbed, when you turn your rifle to use canted iron sights (or gas masks as illustrated in the field manual), you have to adjust fire. If you turn counter-clockwise (for all the righty shooters) you have to adjust your sight picture down and to the right of your target in order to hit it. I can settle with you not having to zero an optic every time you attach it, since that would get pretty monotonous, not to mention would waste a lot of valuable ammo. Realistically, you would have to zero a weapon every time you installed and/or removed an optic since even the most precise of optics mounts don't have a true return-to-zero.I can overlook that. Having high-dollar items that exist only in a gun enthusiast's gun cabinet or in a couple SF-style units is not something that should have a priority. Am I saying don't put them in the game? No. What I am saying is that if they are put in the game, then they should be added sometime around the final release and should be the absolute rarest of supplies. I'm talking rarer than a cure to the brain flu. Rarer than a helicopter spawning in pristine condition with two M-2s and 1,000 rounds with an auto pilot and a zombie butler. -
Perhaps they could implement a tracking mechanic? You could get a general direction of travel based on a blood trail as well as use it to hunt down wildlife once hunting is implemented. Would be a pretty cool realism thing. Could also be one of those "skills" that can be increased as you use it that they have talked about using something along the lines of...
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I actually suggested everything you listed (minus backpack marker) and more in a comment to another thread. Not to sound like a broken record, but: search bar.
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First comment in the thread, and nobody pays attention. You. Can. NOT. Parachute. From. A. Helicopter. It's is impossible. Wanna try it? Go ahead. You should be instantly rewarded with a big "You are dead." Maybe even another one for no reason five minutes after you respawn, only it says "Free Darwinian Award." If they implement planes, then they would be legitimate as a tool of egress. Until then, they should only be used to make tents, rain catchers, ponchos, or other things like a lot of people have already suggested. Until the implementation of aircraft, though. No use. Actually, there is one way you could use it. You could jump off of the tower on green mountain. That is the only remotely close chance you would have for a chute to deploy. Too bad it wouldn't have enough time to slow you down so you would still either die or break your legs. I'm actually in Army aviation. I say all of this with full confidence. To be more specific, I'm in Army unmanned aviation. It's actually quite entertaining because the airframe that I maintain has a parachute and if you are below a specific elevation, they don't even tell you to pop chute. There is no point. It will just leave a big bundle of fabric somebody has to clean up or some local national can cut off and steal. I'm not kidding. We popped shoot a while back and a local national stole the chute!
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Perhaps have different types of bleeding? You could have light red blood that is a shallow wound and could be stopped by a bandage, or you could have deep red blood that indicates arterial bleeding and requires gauze to pack the wound and a bandage, possibly two. Maybe you gotta combine rag and a stick to make a tourniquet?
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Caption: A server hopping clan climbs the hill overlooking Elektro in preparation for an assault. In the background, two bambis are held for blood bagging.
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"Hey guys, let's go to Elektro in this high-pop server!" Ended with three out of five of us dead, one of them I accidentally killed with friendly fire, and me bleeding out inside a crane by the docks for nearly 45 minutes... Still don't know how I didn't die...
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Can you elaborate a bit more? I'm not so keen on the brain anatomy of DayZ. For the common folk, could you explain what this is and how exactly it functions? Same for "Aiming Deadzone?"
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Very, very carefully. On a more serious note, I try to ADS for every shot. Preferably not from standing position, either. I find that hip-fire is less than desirably accurate. Was in NEAF one time at a moderately populated server checking the carport/garage of the prison(?) building. There is normally one or two items on the ground there (as well as one on top of the side door that cannot be opened) and I was checking for food and other useful items. I got hit and spun around and unloaded my FNX45. I missed every shot at the zed, but I'll tell you what: That gun can unload quickly!!
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I would test this using my hardcore character if I could. It's a fresh spawn and I would be willing to take the shot FOR SCIENCE! But, alas, I cannot... EDIT: 100th post! Woo!!
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I have. It's part of the adventure! Just try not to fall or starve!
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I've hit people at the farthest fire station in Electro from the middle crane by the docks. DayZDB says it is roughly 845 meters. I can pick off zombies from 500m with a Blaze with only missing 1 in 10 shots. I love that gun!
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So what happens when zombies can run up stairs?
haven923 replied to ChimpyGlassman (DayZ)'s topic in General Discussion
How scared of ladders are you now? MWAHAHAHAHAHAHA! -
I have. It's part of the adventure! Just try not to fall or starve!
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I see what you did there... On a serious note, there should be some way to record your blood type in-game. There is, in the settings, a hotkey for "journal" and that should be a good place to record that. A spur-of-the-moment idea: You could record stuff in your journal, such as important information for your character (i.e. blood type) and record other stuff that has happened to you (where you spawned, times shot, tales of your crazy exploits, etc.). When you die, whoever searches through your journal (a separate interact option when selecting a corpse) and see who you were and whatnot. With the Polaroids, like in JiJi's signature, you could insert those between the pages of your journal. When you die, you have the option to view your journal on the respawn menu. Perhaps your journal could be saved in a game folder so you could retrieve it later to recall events in better clarity or to post on the forums to correlate with an awesome recollection. I know with the bukus of shenanigans my current normal character has survived, such a feature would be invaluable. There has been a call for some form of identification, too. Maybe the first page of your journal could be an ID or passort that displays your name, a fictional birthday, and some other specifications that are either auto-generated or input by the user. I need to stop before I continue to brain vomit... You should be able to write your blood type down, though. I have a tourniquet in my calf pocket that has my blood type on it so there is no confusion, as well as dog tags in my pocket (not around my neck since I'm an aviation maintainer).
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I was actually going to make a double-click thread, but with a different premise. I have a hard time organizing my inventory because objects held by my cursor randomly are released and I end up equiping/dropping/swapping items without intending to. My suggestion is that double-tapping locks an object to your cursor and that either single or double-tapping releases it into your inventory...
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Potential foundation for a large building?
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One word: Realism. Need I say more?
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Still think we need tactical kilts (this time sans boobies)
haven923 replied to barnabus's topic in Suggestions
Necessity. Obviously, wearing one traditionally would be out of the question, but we could settle for that. Scotts/Irishmen are everywhere. SOMEBODY brought their kilt with them! -
Attachment(s) for the B95 (and things in the gamefiles)
haven923 replied to irishroy's topic in Suggestions
The only reason I keep my unrealistic Mosin Nagant is because of the LRS I have on it. The compensator, bayonet, and bipod I have are all dispensable. I don't really know/notice any real increase in performance from them and think that they are more attachments than the Mosin deserves. I've used the Blaze many times and LOVE it. I can hit any zombie that I can see without issue on the first shot. I swear, you put that front bead sight on a target and they are as good as dead. It is a very fulfilling firearm, too. Aesthetically, it is phenomenal. The sound gives it that solidity that it deserves. The two-round capacity gives it a certain exotic flair. If it could take attachments, I would drop my Mosin in the middle of Elektro without hesitation for one. A LRS would be AMAZING! I've suggested and seen suggestions for cartridge holders before, as well. Only thing I would take over the Blaze would be a good ol' levergun. Then we're talkin' business! -
I think there should be a little setting to how you got to Chernarus. Perhaps have different tutorials that do different things and you only get to do one per life? That way you don't know all the mechanics right away (besides basic movement/aiming/etc,) and you could possibly have one extra item depending on which you chose? Could have an "origin" in the character customization screen that relates to each choice. Nothing crazy, just the last little trinket besides your flashlight that you managed to hold on to in your escape. Matches, bandages, a small pocket knife, etc. Useful, but not game altering.