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Everything posted by haven923
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I see what you did there... On a serious note, there should be some way to record your blood type in-game. There is, in the settings, a hotkey for "journal" and that should be a good place to record that. A spur-of-the-moment idea: You could record stuff in your journal, such as important information for your character (i.e. blood type) and record other stuff that has happened to you (where you spawned, times shot, tales of your crazy exploits, etc.). When you die, whoever searches through your journal (a separate interact option when selecting a corpse) and see who you were and whatnot. With the Polaroids, like in JiJi's signature, you could insert those between the pages of your journal. When you die, you have the option to view your journal on the respawn menu. Perhaps your journal could be saved in a game folder so you could retrieve it later to recall events in better clarity or to post on the forums to correlate with an awesome recollection. I know with the bukus of shenanigans my current normal character has survived, such a feature would be invaluable. There has been a call for some form of identification, too. Maybe the first page of your journal could be an ID or passort that displays your name, a fictional birthday, and some other specifications that are either auto-generated or input by the user. I need to stop before I continue to brain vomit... You should be able to write your blood type down, though. I have a tourniquet in my calf pocket that has my blood type on it so there is no confusion, as well as dog tags in my pocket (not around my neck since I'm an aviation maintainer).
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I was actually going to make a double-click thread, but with a different premise. I have a hard time organizing my inventory because objects held by my cursor randomly are released and I end up equiping/dropping/swapping items without intending to. My suggestion is that double-tapping locks an object to your cursor and that either single or double-tapping releases it into your inventory...
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Potential foundation for a large building?
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One word: Realism. Need I say more?
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Still think we need tactical kilts (this time sans boobies)
haven923 replied to barnabus's topic in Suggestions
Necessity. Obviously, wearing one traditionally would be out of the question, but we could settle for that. Scotts/Irishmen are everywhere. SOMEBODY brought their kilt with them! -
Attachment(s) for the B95 (and things in the gamefiles)
haven923 replied to irishroy's topic in Suggestions
The only reason I keep my unrealistic Mosin Nagant is because of the LRS I have on it. The compensator, bayonet, and bipod I have are all dispensable. I don't really know/notice any real increase in performance from them and think that they are more attachments than the Mosin deserves. I've used the Blaze many times and LOVE it. I can hit any zombie that I can see without issue on the first shot. I swear, you put that front bead sight on a target and they are as good as dead. It is a very fulfilling firearm, too. Aesthetically, it is phenomenal. The sound gives it that solidity that it deserves. The two-round capacity gives it a certain exotic flair. If it could take attachments, I would drop my Mosin in the middle of Elektro without hesitation for one. A LRS would be AMAZING! I've suggested and seen suggestions for cartridge holders before, as well. Only thing I would take over the Blaze would be a good ol' levergun. Then we're talkin' business! -
I think there should be a little setting to how you got to Chernarus. Perhaps have different tutorials that do different things and you only get to do one per life? That way you don't know all the mechanics right away (besides basic movement/aiming/etc,) and you could possibly have one extra item depending on which you chose? Could have an "origin" in the character customization screen that relates to each choice. Nothing crazy, just the last little trinket besides your flashlight that you managed to hold on to in your escape. Matches, bandages, a small pocket knife, etc. Useful, but not game altering.
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Correct me if I'm wrong, but I'm 99% sure that blood bags aren't empty when you find them. They have some sort of liquid nutrient or saline solution or something in them to help preserve the blood or whatnot. The amount of time it would take to legitimately rinse one of those out compared to how useful it would be... not worth it. A Camelback/Hydration bladder would be pretty cool. There could even be different variants. There are some that are worn like a backpack in their own right and have ample room to store some water purification tablets on them. There are some that are like a small backpack and could have moderate inventory. There are even some that fit in specially made backpacks and don't take up extra room. They actually wouldn't take up too much room in a backpack. They are thin, therefore easy to fit in. Would be a cool addition, but I vote on them not being larger than 3 squares and holding more water than a canteen... because they can.
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Sounds like target practice to me :D
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Quiz: How long would you survive an apocalypse?
haven923 replied to rydekk's topic in General Discussion
Q 1 A (Grew up central Florida Country/Swamp/City, moved to a City in Colorado, now am temporarily living in Afghanistan... again.) Q 2 C (Not a pristine physical specimen, but more in shape than probably 80% of America at the least) Q 3 D (Sucking chest wound? Tension pneumothorax? Amputation? I'm your man. Tracheotomy? Well... I could try? WHO HAS A PEN!?) Q 4 A (Plus a fair amount of hands-on. I knew you could drink urine before Bear Grylls (Although probably wouldn't), how to make a fire, how to make a shelter, and how to treat all sorts of ailments encountered in wilderness survival. While not a SERE graduate, I like to think I would do alright...) Q 5 A (Accidentally had C for some reason before edit... I'm an expert marksman, and have experience with pistols, grenades, ARs, lever-actions, and bolt-actions, with a little experience in LMGs, HMGs, grenade launchers, and all sorts of other goodies. I also know a little about IEDs...) Q 6 C Am I a "Prepper?" To some extent, maybe. Q 7 C (I'm the voice of reason that keeps people from fighting and keeps them together.) Q 8 B (Always have a back door.) Q 9 D (Disclaimer: I'm a soldier...) Q 10 B (if we can't help him, ask him what he wants.) Q11 B (Everyone has a specialty. Let the quickest thinker take the lead, but make sure everyone agrees.) Q 12 C (This ain't no blow-through op. Only thing worse than no intel is bad intel...) Q 13 B (mid-twenties) -
Saving a fresh spawn...the ultimate way
haven923 replied to TheHuntsMan87's topic in General Discussion
Stories like this are what make DayZ. Period. -
Differentiate clean papers and those with writings.
haven923 replied to franzuu's topic in Suggestions
Every time I find a paper and pen in close proximity to each other, I try to leave a note. I try to put them in suspicious places, but it all feels kinda futile. We actually stops to check paper to see if it has writing? :/ I did find one note in a prison at NEAF that had gibberish on it. Not sure if that was generated by the game or a server hopper did it. I had a different colored pen, though so my message was separated :P -
And you could disassemble them for fuses, black powder, and other goodies... plus here's to disassembling the flare gun cartridges and making a pocket shotgun...
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'Alternate fire' for melee weapons plus a couple of new melee ideas.
haven923 replied to Roshi (DayZ)'s topic in Suggestions
Pretty sure this is in already if you can sneak up quiet enough... ;) I'm for there being a "parry" or "block" action. One that does not stop all damage, but significantly reduces damage that has directly being blocked (No invisible tower shields). With this mechanic added, they could potentially add in makeshift shields like garbage can lids or hub caps and whatnot. Would be an interesting development that would change a lot of mechanics. Perhaps you could covert a small table or chair or something into firewood, a large board, and a club and then further craft that board into a makeshift shield using leather, rope, and maybe a sewing kit or hammer and nails... -
They should make the packs cases and allow you to refill them. Perhaps add a pill regiment container (the little plastic things with a spot for each day of the week) that could be used to store low numbers of pills. Would be an awesome tool for medics. "Monday is pain killers, Tuesday is antibiotics, Wednesday is charcoal tabs, Thursday is vitamins..."
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Like nearly everyone has said, fix them. A lot of people want it gone completely, though. As my location says, I'm currently down range. I actually went through the trouble to fins a legit coupler (that doesn't extend my magazines lower, but maintains proper spacing and offset to allow for proper extraction and whatnot) and carry two magazines on my rifle at all times. My last deployment, I felt inadequate with only 30 rounds on me. You typically don't wear your armor at all times and all six of your extra magazines are on your armor. Thirty rounds will last you no more than five minutes if you happen to be in the most conservative firefight of all time. Am I compensating? Maybe a little. I'm a good shot and having that much ammo is just overkill ;)
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3 Mod / Map Ideas and some thoughts on rivers = My first post
haven923 replied to SamRIa's topic in Suggestions
Your avatar is a pegasus, and your name is a pony... but you are not a brony or a pegasister... Will somepony please tell me what is going on here!? -
Spot on, battle buddy! I think running is eventually supposed to make your clothes damp, so an advanced rate for socks and a slower drying rate for them would be an awesome little bit of immersion added in! When campfires are fixed and added in, could add a "dry socks" action that has a fairly long initiating animation and matching concluding animation and it greatly increases the drying rate. My buddy went to Special Forces Selection School a while back and was telling me about how he had two pairs of boots with him. One pair on his feet, and the other attached to his bag. There was a lot of rain when he was there and he had to cross a few lakes/flooded areas so he would cross them, then change boots. This allowed the boots on his back time to dry so that his feet didn't get destroyed during land nav. Perhaps some items could become stackable in limited items, but I think a lot of things should stay how they are. Is it realistic? Probably not. Is it better for the game? Probably. Fog goes hand in hand with a zombie game like brains and shotguns. Needs to happen ;) The larger spawn rate of radios would be awesome! When they have them working, I have a feeling that they will be crucial in letting players link up with others on the map. The ability to share a map would be phenomenal, as well! I currently have a completed map on my normal character that I reference almost as much as I reference the wiki map. The ability to add markers to it is even already in the game! Now if you could just have waypoints... Also, to add on to your thermos idea. They have cooking now, so that shouldn't be too hard to make. Maybe boil the water in a pot then pour it into a thermos? They could add a system to the water like with items and clothing where it degrades over time. Just have it able to be boiling, hot, warm, lukewarm, cold, freezing, and frozen. Using existing mechanics, you could "repair" the water by heating it and it would degrade at different rates depending on what it is stored in.
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3 Mod / Map Ideas and some thoughts on rivers = My first post
haven923 replied to SamRIa's topic in Suggestions
I have been deceived D: Unless you're a pegasister... *testily sticks up a hoof* Beautiful state. My parent met and married there and brought me up there one summer, but I'll always be a Florida boy ;) Tundra, I think, would be a logical and ideal alternative to desert. There is little water, little vegetation, extreme temperatures, and all sorts of other threats. Heck, if they added moose to the game, they wouldn't even need bears. Those things would absorb enough bullets and kill enough people that adding bears would make the game unplayable xD -
An M16 with a solid stock has a small area in the buttstock reserved for a weapons cleaning kit. There are such things as breakdown "trail" rifles. Normally they are .22 and used for self defense and small-game hunting while camping and backpacking. They could potentially have storage for matches and whatnot in the buttstock, but What breakdown means is that it can be taken apart and resembled really easily and is designed so that it could be put in a backpack. It has been suggested that ammo holders be implemented that are mounted to your weapon.
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Operation "Sanctuary" safe zone calling all heroes (Event Ended)
haven923 replied to thelonewarrior's topic in General Discussion
Good way to narrow access, but holy crap is that out in the open D: -
Hat: Green Cowboy Hat (Black once I find Leather Jacket. Maybe not.) Eyes: Aviators ALL DAY! Mask: Respirator Top: TTskO (Until I find a leather jacket) Chest: Camo Tac Vest (Until I find Press Vest) Legs: TTskO (Until I find Leather Jacket, then will be black cargo/Hunter pants) Feet: Jungle Boots, Green (Until Leather Jacket, then Black) Bag: Hunter Bag Melee: Fire Axe (Haven't played since paintable. (Will be black once I switch to leather jacket) Primary: LRS/Bipod Camo Mosin (Will change once better weapon with moderate zoom comes out. Maybe Xbow?) Secondary: FNX45 (Currently with Flashlight and either RDS or Suppressor. Missing one or the other.) Hardcore is generally same as the top one, but with a secondary of the sawed-off shotgun and a primary of the Blaze.
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Operation "Sanctuary" safe zone calling all heroes (Event Ended)
haven923 replied to thelonewarrior's topic in General Discussion
So where was the super secret location? A castle? A town? A factory? A Hotel? -
Not for the weak hearted.
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Gagging = Yes. Handicapping = No. Cutting out tongues is extreme. Let's just leave it at gags and duct tape.