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haven923

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Everything posted by haven923

  1. haven923

    Idea for baseball caps

    It's all good, man. I could of been more tactful, too. I've been away from this form for a while and kinda just jumped right back in ^_^
  2. Yeah, sounds bizarre right? Bear with me for a moment, please! The stage the game is in right now, adding such an item would probably do more harm than good. Accessing untextured/unmodeled areas, clipping through walls and objects, etc. This would be more of a Beta version item if ever. That being said, it could add some new mechanics that could be pretty valuable! The basic concept is being able to find ladders (like the ones on the small red houses/rural firestation) and being able to carry and/or manipulate them in specific ways. Possible ladder ideas include stagnant ladders (like the simple wooden one mentioned above), folding ladders, extending ladders, and step ladders. Stagnant ladders would require an action to lean them against a wall or tree or other such object. They (and the other variants) could even be lain down to serve as a bridge across small streams and possibly roof-to-roof traversion. From a development standpoint, narrowing down the deployable locations would be the biggest trick. Making it so a wall or object has to be so tall and have so much free room and/or binding the action to specific walls and objects (like trees) would probably be the safest approaches. Perhaps having the ability to sit down at the top of a ladder, or at least regain use of your hands, could be implemented so that you could use a single ladder effectively as a tree stand. Of course, zombies could knock down your ladder, causing your to fall and potentially fall prone or break an ankle. Very similarly, extendable ladders would work in much the same way, but would be able to be extended and shortened as the player sees fit. Badly damaged or ruined ladders could slip and potentially cause injury. Players could repair the ladder using duct tape or other materials. Folding ladders would not require an object to lean against, but would require flat, stable ground. Zombies could also knock down these ladders and moving too quickly could cause them to rock. Having an option to "stabilize" a ladder would work on all ladder variants and would promote player cooperation. These ladders could be used to gather apples from the higher areas of apple trees (with much higher success rates), get a higher perspective of an area, and more. Step stools would be in this category and would be a smaller, more portable version that lacks the height. Stools could come in a couple variants. I've seen the two following variants a lot within the military due to their compact nature and portability. You could have a simple tripod stool or a more modern one that fold into a tubular shape and could be thrown in a bag or attached to the outside using rope or fasteners on the bag itself. The other variant is far more simple. A simple folding stool (storage compartments not necessary, but cool for persistent items in a camp setting) would be a valuable addition that I have seen even more so than the prior mentioned variant. Mostly, that's because there are versions of these that the military supplied to soldiers at one time or another in the past. Many hold onto these stools and bring them with them on deployments and field problems (or even keep them in their lockers to avoid sitting directly on the floor in those long days field with hurry up and wait...) These are cool because they could be carried on/around a backpack in a couple different ways (The latter being the more common way that I have seen). Maybe if you want to carry a stool outside of your bag, you have to sacrifice your melee weapon or firearm slot? These won't really help you out in a combat situation (except maybe being an obstacle that a pursuer could trip over?) and don't really add anything to the game mechanics-wise. What use would they be? What use are the books in the game? What about entire orchards of apple trees that will likely never get utilized? Immersion. Variability. Freedom. It is, after all, a sandbox game... As a rule, all ladders would be cumbersome. Your character will have to carry them either to their side or over their head and would move slowly and be unable to turn in some locations (like woods and alleys) and wouldn't even be able to enter most locations with them (perhaps on the development side a barrier could be put in buildings or some kind of repelling magnet to doorways of some sort?). Step stools would be the alibi to this and would be useful for checking the tops of shelves and dressers. Maybe step stools could double as a normal stool? That would make them incredibly valuable... but they would likely be harder or even impossible to fix to a backpack like depicted below. Ladders could spawn in rural farms, factories, trucks (maybe add in a utility truck model that also spawns in tools like pliers and screwdrivers?), and sheds to name a few. Ultimately, the community would be the driving force in figuring out what to do with such an implement. Will you simply use a ladder to prop up against a tree high in the hills above Electro with your rifle, preying on whoever decides to risk the streets? Will you use ladders after construction mechanics are added to the game to fabricate guard towers, elevated safe houses, or maybe to jump the wall of a target outpost to kill those inside and steal their valuable loot? It's only limited by your imagination. Maybe if objects like guitars or other campfire appropriate recreational objects are implemented, some would be restricted to having to be performed while on a stool? Maybe your animations change while you are on a stool so that the clap gesture is a slower, rhythmic clap (synced with performable music tempos?) that includes foot tapping? Or perhaps there are just some idle animations while seated on a stool... Anything you would like to see ladders capable of or interesting scenarios where you could foresee them being used? What about any additional issues that they may cause? Brainstorm and discuss!
  3. haven923

    Ladders, step ladders, and stools!

    Haven't played that game, haha. But yeah, I kinda imagined something like that when I mentioned elevated safe houses and guard towers. For balancing reasons, though, idk if such a feature would be appropriate. Only one way to tell... ;)
  4. haven923

    Idea for baseball caps

    http://forums.dayzgame.com/index.php?/topic/181929-what-clothing-setweapons-would-you-add-if-you-could/page-7?hl=%2Bwear+%2Bhat+%2Bbackwards#entry1987574 http://forums.dayzgame.com/index.php?/topic/174785-backwards-baseball-cap/?hl=%2Bwear+%2Bhat+%2Bbackwards http://forums.dayzgame.com/index.php?/topic/167644-backwards-cap/?hl=%2Bwear+%2Bhat+%2Bbackwards ...to list a few. If you search "hat backwards" there are 113 hits. This post will probably be #114. I apologize for not sourcing my comment. I felt that it was pretty self-explanatory...
  5. haven923

    Practise controls in the main menu

    I died four times right away. First two times I died of hunger or thirst while trying to get my flashlight to work. Not even kidding. Third death I gave up on the flashlight and tried eating some food. Rotten fruit = no no. Fourth death I was mauled by a zombie because I accidentally went prone and couldn't stand up. I'm not saying there should be a walkthrough on how to build a fully functional gyro copter with detachable pulse laser. I little help learning how to walk would be nice, though...
  6. haven923

    Idea for baseball caps

    Because it has been suggested a couple times before ;)
  7. haven923

    Gun Straps

    I use a one-point sling on my service rifle. Rifle stays at the perfect spot to grab and shoot and doesn't require me to stop what I'm doing and pull a sling over my head so that I can use my rifle. Only problem: Weapon moves a lot when running. Shortening the sling so that the rifle rides higher minimizes this. For gameplay sake, that part of it could be overlooked. Especially considering you can have a kitchen knife stuck to the back of your T-shirt... I support the ability to use slings to decrease sway. It's taught in basic training and from father to son when being taught how to hunt and fire a rifle.
  8. haven923

    Practise controls in the main menu

    Maybe there could be different stations that focus on different mechanics? Like a tutorial area with no set path, but when you approach different features a text walkthrough pops up to explain how to interact and manipulate? Like if you wanted to focus on refining movement, you go to the obstacle course where you are told how to change your stance as you approach the area, then you get instructed on how to climb a ladder, swim, and vault at their respective stations. For melee weapons and firearms there could be a pen with some zeds in it or some stationary (or moving!) targets at a range-like area with benches sporting a couple rudimentary weapons to try your hand at. Zed scratch you in the melee pen? Move over to the ambulance to get walkthroughs on tearing a shirt into rags for bandages, treating infections, craft a splint, and maybe a couple primers on preemptive steps to take to avoid things like hypothermia or food poisoning. What's that over there on the ground? Those are supplies to build a campfire! Oh, what's that next to them? There's a burlap sack and some rope. At that station you could be prompted with remarks on how to combine objects to craft better, more useful objects. A set walkthrough wouldn't really match up with the sandbox nature of DayZ. Having a sandbox tutorial zone would be the most logical approach.
  9. haven923

    Practise controls in the main menu

    I feel a better approach would be to add in a demo/free range area that you can learn game basics in. Having an introduction would be great. They don't have to reveal all the mechanics of the game, but they could show you how to combine a couple different items, how to bandage a wound, movement and interaction, basic firearms and weapons, etc. Simple, short, and just kinda a sandbox to get a grasp on basic game mechanics...
  10. haven923

    "Quick refresh" for server list

    I kinda want to see an ability to clear your history. It's kinda frustrating when I try to remember what server I was just in and the list is full of servers I joined 8 months ago...
  11. haven923

    Will we have acog and red dot combo and etc.

    If your sights are zeroed at 300 meters, then that means that you will hit the target center mass at 300 meters. Know what is cool about that? If you aim center mass at a target at 25 meters, it will hit the exact same spot: center mass. "That's because it is so close!" Nope. A target at 50 meters, aiming at the same place, will get hit higher than center mass. You will likely miss a target at 150 meters because you are now shooting over their head. For a mid-ranged target like the 150 meter one, you have to aim lower to hit the same spot. The reason you hit that target at 300 meters center mass is because-guess what-you lobbed the bullet. It traveled in an arc to strike the target. That arc brings it through the exact same place on the 25m target, higher on the 50, even higher on the 100, likely missing the 150 and possibly hitting high or missing on the 200, lower on the 250, then center mass on the 300. This isn't rocket surgery, it's BRM (Basic Rifle Marksmanship). This is the crap they teach you in Basic Training. The military zeroes using 25m targets. On that target is a small silhouette. That silhouette is the same size as the target at 300m. I assure you, none of it is incorrect. Like I just explained... again... the bullets are lobbed in real life. With a weapon that is zeroed to 300m, the bullets first travel upwards before drag, coupled with gravity, pull them back towards the Earth. A weapon zeroed to anything will initially project the bullet above level. And read what I said about optics mounts again: "...even the most precise of optics mounts don't have a true return-to-zero." They may be close. Some of them are really close. You are a random survivor in a zombocalypse. Those kind of mounts are few and far between. The moment-the very instant- that a bullet leaves the muzzle of a weapon... It has already started falling. So no... they do not exit the barrel straight. I didn't qualify as an expert marksman because of luck and hand-holding.
  12. haven923

    Will we have acog and red dot combo and etc.

    The funny part about this for me is looking at all the kids that have no point of reference other than CoD and Battlefield. Truth is, the use of such items (both civilian and military) are few and far in-between. The whole "I can flip up a magnifier, then flip it to the side" is a really cool item, but I have yet to see one after having been around two different regions of Afghanistan, two different Army SF groups, Marines, Georgian Commandos, and plenty of time inside of an armory doing important armory stuff (Sham shield powers... activate!). BUIS are standard on all the M4s in my company, even though the ACOGs are safety wired to the rifle in most cases (because they are so expensive) and they are little more than their name implies: Back-up Iron Sights. The offset.canted iron sights are retarded. Let me remind you all of real-life bullet physics: The bullet travels in a relatively flat parabola, first traveling upwards (requiring you to aim lower at moderate ranges) then progressively further down as the bullet loses inertia (requiring you to aim higher and higher). Because bullets are lobbed, when you turn your rifle to use canted iron sights (or gas masks as illustrated in the field manual), you have to adjust fire. If you turn counter-clockwise (for all the righty shooters) you have to adjust your sight picture down and to the right of your target in order to hit it. I can settle with you not having to zero an optic every time you attach it, since that would get pretty monotonous, not to mention would waste a lot of valuable ammo. Realistically, you would have to zero a weapon every time you installed and/or removed an optic since even the most precise of optics mounts don't have a true return-to-zero.I can overlook that. Having high-dollar items that exist only in a gun enthusiast's gun cabinet or in a couple SF-style units is not something that should have a priority. Am I saying don't put them in the game? No. What I am saying is that if they are put in the game, then they should be added sometime around the final release and should be the absolute rarest of supplies. I'm talking rarer than a cure to the brain flu. Rarer than a helicopter spawning in pristine condition with two M-2s and 1,000 rounds with an auto pilot and a zombie butler.
  13. haven923

    Bleeding player blood trail

    Perhaps they could implement a tracking mechanic? You could get a general direction of travel based on a blood trail as well as use it to hunt down wildlife once hunting is implemented. Would be a pretty cool realism thing. Could also be one of those "skills" that can be increased as you use it that they have talked about using something along the lines of...
  14. haven923

    bandanas should have multiple uses

    I actually suggested everything you listed (minus backpack marker) and more in a comment to another thread. Not to sound like a broken record, but: search bar.
  15. haven923

    Parachutes As Looted Item

    First comment in the thread, and nobody pays attention. You. Can. NOT. Parachute. From. A. Helicopter. It's is impossible. Wanna try it? Go ahead. You should be instantly rewarded with a big "You are dead." Maybe even another one for no reason five minutes after you respawn, only it says "Free Darwinian Award." If they implement planes, then they would be legitimate as a tool of egress. Until then, they should only be used to make tents, rain catchers, ponchos, or other things like a lot of people have already suggested. Until the implementation of aircraft, though. No use. Actually, there is one way you could use it. You could jump off of the tower on green mountain. That is the only remotely close chance you would have for a chute to deploy. Too bad it wouldn't have enough time to slow you down so you would still either die or break your legs. I'm actually in Army aviation. I say all of this with full confidence. To be more specific, I'm in Army unmanned aviation. It's actually quite entertaining because the airframe that I maintain has a parachute and if you are below a specific elevation, they don't even tell you to pop chute. There is no point. It will just leave a big bundle of fabric somebody has to clean up or some local national can cut off and steal. I'm not kidding. We popped shoot a while back and a local national stole the chute!
  16. haven923

    Higher bleeding tiers

    Perhaps have different types of bleeding? You could have light red blood that is a shallow wound and could be stopped by a bandage, or you could have deep red blood that indicates arterial bleeding and requires gauze to pack the wound and a bandage, possibly two. Maybe you gotta combine rag and a stick to make a tourniquet?
  17. haven923

    I want this hat

    Caption: A server hopping clan climbs the hill overlooking Elektro in preparation for an assault. In the background, two bambis are held for blood bagging.
  18. haven923

    What's your most recent mistake in DayZ?

    "Hey guys, let's go to Elektro in this high-pop server!" Ended with three out of five of us dead, one of them I accidentally killed with friendly fire, and me bleeding out inside a crane by the docks for nearly 45 minutes... Still don't know how I didn't die...
  19. haven923

    Dexterity

    Can you elaborate a bit more? I'm not so keen on the brain anatomy of DayZ. For the common folk, could you explain what this is and how exactly it functions? Same for "Aiming Deadzone?"
  20. haven923

    How do you shoot?

    Very, very carefully. On a more serious note, I try to ADS for every shot. Preferably not from standing position, either. I find that hip-fire is less than desirably accurate. Was in NEAF one time at a moderately populated server checking the carport/garage of the prison(?) building. There is normally one or two items on the ground there (as well as one on top of the side door that cannot be opened) and I was checking for food and other useful items. I got hit and spun around and unloaded my FNX45. I missed every shot at the zed, but I'll tell you what: That gun can unload quickly!!
  21. haven923

    Concerned about the Sawn Off

    I would test this using my hardcore character if I could. It's a fresh spawn and I would be willing to take the shot FOR SCIENCE! But, alas, I cannot... EDIT: 100th post! Woo!!
  22. haven923

    Shipwreck, am I the only one?

    I have. It's part of the adventure! Just try not to fall or starve!
  23. haven923

    For all you snipers out their.

    I've hit people at the farthest fire station in Electro from the middle crane by the docks. DayZDB says it is roughly 845 meters. I can pick off zombies from 500m with a Blaze with only missing 1 in 10 shots. I love that gun!
  24. haven923

    So what happens when zombies can run up stairs?

    How scared of ladders are you now? MWAHAHAHAHAHAHA!
  25. haven923

    Shipwreck, am I the only one?

    I have. It's part of the adventure! Just try not to fall or starve!
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