Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
-
Content Count
3505 -
Joined
-
Last visited
Everything posted by Tatanko
-
Thanks. This one should have a little more variety than the last two :)
-
"Extras" from my new series on landmarks:
-
So is there any workaround for the client performance nowdays?
Tatanko replied to haxborn's topic in General Discussion
I have similar specs to yours (i7-4790K and GTX 970) and I play DayZ @ 1440p and maxed-out settings with no complaints about performance. In fact, most people who see my setup for the first time remark how smoothly the game runs on my PC. There has been zero tweaking done to my configuration for performance, in fact I have many values artificially increased for farther rendering distance and that sort of thing, further stressing out my hardware. Do I get 60+ FPS everywhere? Of course not, but the game is still plenty smooth for me 95% of the time. Can you enlighten me on how you're able to run GTA V maxed-out on your hardware and get 150 FPS? That doesn't sound possible, but I've never played GTA V on a PC, soo... -
Experimental servers will only be online when there is an Experimental build that needs testing. Currently, there is not one. Hopefully that answers your question.
-
Can I install SweetFX into DayZ ?
Tatanko replied to SANDMANofficial's topic in New Player Discussion
I play with my brightness and gamma at 75% and 25% respectively. Are you telling me I'm doing it wrong? -
Can I install SweetFX into DayZ ?
Tatanko replied to SANDMANofficial's topic in New Player Discussion
This. Also, make sure the display you're using is actually calibrated to the best it can be. When I bought a brand new 1440p panel a month or so ago, the first thing I did was tweak the color settings to get them to my liking. If you're using an older VGA panel or something (1024x768 resolution, for example), it could just be that the panel isn't capable of displaying the colors that you want. There's a MASSIVE difference between my Macbook, the 1080p panels I use at work, and the 1440p panel I play DayZ on. -
Hey everyone! Over the next nine weeks, I'll be posting the successor series to the "Cities of Chernarus" albums I was posting earlier. Let me know if you'd like to see anything in particular. Otherwise, enjoy! :) Part 1: Balota & Novoselky Part 2: Msta & Prigorodki Part 3: Kamensk, Krasnoe, & Stary Yar Part 4: Guglovo & Vybor Part 5: Stary Sobor & Novy Sobor Part 6: Gorka & Krasnostav Part 7: Kamyshovo & Myshkino Part 8: Chernaya Polana & Kamenka Part 9: Pavlovo & Solnichniy First up, we have Balota & Novoselky: http://imgur.com/a/yDX30
-
This week is the final entry in the "Towns" series. Today, we have Solnichniy and Zaprudnoe: http://imgur.com/a/fd5oC
-
Changelog Stable - 0.58129488 - 4.2MB Patch Notes
Tatanko replied to yimmasabi's topic in General Discussion
There's really not much to say. As advertised, it is a small patch to address performance issues (i.e. lag when right-clicking on something) when in the vicinity of a camp along with changes to how quickly some items despawn when left untouched after being dropped by a player. -
Streamers are, as you said, pretty universally focused on PvP. The one exception I can think of is Wobo, and he is only PvE in his educational videos. It comes with the territory of streaming, because PvE isn't really all that entertaining to watch (as satisfying as it may be to play that way on your own). If they want to invite members of the community for a PvE discussion, it won't be streamers -- or I should say, it can't be streamers, not if they actually want to get useful feedback.
-
(Credit for inspiration and much of the information in this guide goes to everyone in this thread.) This is a simple, easy-to-follow reference tool for hunting and fishing in 0.57. The basic mechanics have not changed much, so if you're already familiar with how to hunt and fish in DayZ then you're good to go. This guide is not intended to teach you how, as there are plenty of great resources out there for exactly that purpose -- instead, I aim to help you locate and bag some wildlife as fast and easy as possible. Important changes have been made to the amount of each kind of resource that you obtain from skinning any given animal, and in particular pelt sizes have changed. Many pelts are now much smaller than they used to be, which means it is easier for you to carry them in your inventory until you're able to acquire lime to tan them into leather. Pelts aren't the only thing that's changed, however: many of the larger animals now give you slightly less meat also. Rabbits, chickens, and fish are unaffected by these changes, however. The challenge with 0.57 is simply locating an animal in the first place. Trapping can be a very frustrating experience with a high chance of failure, so be warned that you'll need a lot of patience to find success in obtaining rabbits. Everything else that must be sought out ranges from very little difficulty to finding a "needle in a haystack." Domestic animals are most easily found near towns closer to the coast, with the best example being Msta. In that town, in a fenced-in yard on the western edge of town, you will find chickens, goats, pigs, and sheep with ease -- what combination and number of those animals that you find is pure luck based on the server. If you're simply looking to harvest resources and aren't concerned with the sport of the hunt, then the fields around Berezino are your best bet for finding the common and hearty cow. Wild animals are where the real difficulty begins. You may stumble upon a chicken at random in the wild of course, but animals like boars, deer, and especially foxes can be a pain to track down. Boars can be found in many of the wide open fields in southern Chernarus, such as the valleys around Kozlovka, Nadezhdino, Mogilevka/Vyshnoye, Staroye, and Msta. Ditto for deer. If you're looking for a fox, you may be relying on luck: they seem to be the most random of all, with no established consensus on where to look for them. Below, you'll find a listing of all the resources that can be obtained from each kind of animal in 0.57, along with a handy description of what each resource can be used for in crafting or cooking at the bottom. Big Game:1. Boar -- 4 steaks, boar pelt (2x2), animal lard, pile of guts, 5 bones2. Cow -- 5 steaks, cow pelt (2x3), animal lard, pile of guts, 10 bones3. Deer -- 4 steaks, deer pelt (2x2), animal lard, pile of guts, 7 bones4. Goat -- 4 steaks, goat pelt (2x2), animal lard, pile of guts, 4 bones5. Pig -- 4 steaks, pig pelt (2x2), animal lard, pile of guts, 4 bones6. Sheep -- 4 steaks, sheep pelt (2x2), animal lard, pile of guts, 5 bones Small Game:1. Chicken -- 2 breasts, 20 feathers, (small) pile of guts, 2 bones2. Fox -- 3 steaks, fox pelt, pile of guts, animal lard, 5 nones3. Rabbit -- 2 legs, rabbit pelt, (small) pile of guts, 2 bones Fish:1. Carp -- 2 fillets, (small) pile of guts2. Sardines -- not currently able to be prepared (can be eaten whole) ------------------------------------- How to Use the Resources:1. Meat (steak, breast, leg, fillet) -- can be cooked a variety of ways and eaten as nourishment.2. Pelt -- can be tanned into leather using garden lime, then crafted into a variety of leather clothing and other items.3. Pile of Guts (large) -- used as a substitute for rope.4. Animal lard -- add this to a cooking pot or frying pan instead of water.5. Bones -- used in crafting to create a fishing hook or arrowhead.6. Feathers -- add these to a sharpened stick along with arrowheads to create a bone arrow. NOTE: Small pile of guts is still not configured for any known use.
- 76 replies
-
- 30
-
-
Animals are a lot less predictable in their habits on 0.58. In fact, I'd venture to say that animals aren't totally working as intended at the moment, given their behavior. I do love hunting, but actually seeking out animals in 0.58 is an exercise in frustration. Not sure I have much advice for you at this time :( We'll see how 0.59 changes things, hopefully for the better.
-
-
Sunshine - DayZ Standalone .58 Hotfix testing moments
Tatanko replied to VahidkinG's topic in Gallery
I enjoyed it, V! :) -
I see why some would want persistence in the debug area to be nonfunctional, but then I wouldn't be able to build camps on Debug Island :(
-
Any shed, really. I've found them in every variety of them, including the "storage units" (the cluster of three workshop/garage things with red doors).
-
You just described the quintessential DayZ looting experience: if you're looking for it, you'll never find it; if you don't need it, it will be everywhere.
-
Greetings, forum members! Earlier this week, a few of us (Odin Lowe, GaryWalnuts, and myself) made the journey out to Debug Island. It was my first time in 14 months, the last being July of 2014, and we were very excited to be able to complete the trip in the harsh conditions of 0.58. It was a voyage I never thought I was going to be able to make again, so imagine how happy I was to set foot on the island again especially in the company of two fellow adventurers. It may never happen again after 0.58 depending on how the game changes, so if you'd like to go you better do it sooner than later. Below I will include a guide on the island and how to reach it as of 0.58, followed by a recap of our adventures this week so you've got some nice visuals to go with it. Enjoy :) This will serve as a preparation checklist and guide to making the trek to Debug Island. As of the writing of this guide, DayZ is in version 0.58; as such, this guide may not apply to future versions due to changes made in weather, resource consumption, clothing stats, etc. About the Island Located approximately 11 kilometers out to sea from Skalisty Island, this place (also called "Schadenfreude Island") is one of the toughest PvE challenges a player can endure. Dedication, preparation, and a bit of good luck are all needed in order to successfully reach the island. Few have been there in DayZ Standalone as a result. Although accessing it in the Mod was considerably less difficult thanks to air vehicles, players in SA must swim there on their own. Although a very unlucky player or two has found themselves here as a result of an old spawn glitch, in the summer of 2014, a few forum members were able to reach it successfully on purpose: Gews, myself, and Weyland. Much of this is owed to the homework done by Gews, who calculated what would be necessary logistically to reach the island. This was done around the timeframe of 0.45/0.46, prior the introduction of temperature as a factor for player health. As such, the journey then was considerably easier than it is today. Despite a couple of brave individuals having made their way out to sea since then, the total number of visitors even today can still be counted on two hands and even fewer among us have made multiple trips. The island itself is roughly "285 m long, 130 m wide, and 25 m above sea level at its highest point (925x427x82 ft)" according to Gews. There is absolutely nothing here except what you bring along, though a few key resources can be harvested here. Most important of those resources is water, which can be collected in bottles during periods of rain. The ground is also just the right type for digging up worms, and is additionally suited for garden plots (though they are invisible to the eye here for some reason). Fishing is your only means of gathering meat here, but works just as you would expect it to anywhere else. Rabbit snares do NOT work on the island. Surprisingly, persistence IS functional here! It is possible to set up a camp and leave behind items just as you would anywhere in Chernarus, and you will still find those items waiting for you if you return. Fireplaces also work perfectly normal here, providing a source of light, heat, and a place to cook your food; your only limitation is how much firewood you can bring along since there is no source of wood or sticks here. The original forum thread by Gews can be found here: https://forums.dayzgame.com/index.php?/topic/201494-journey-to-schadenfreude-island/ Preparing for the Journey Before you can even think about making the lengthy swim to the island, you need to gather the necessary equipment and supplies to survive the ordeal. What you gather and how much will be determined by how long you wish to remain there once you reach your destination. Below, we'll talk about the bare essentials necessary to complete the voyage -- if you wish to bring more, consider how much inventory space you'll have available after you've got the essentials, because if you can't complete the trip then nothing you bring along will matter anyway. Now, onto the preparation. The biggest hurdle you'll face in making it to the island is the punishment the sea will impart on your poor, fragile body. If you attempt to swim there in standard clothing, you'll likely die of hypothermia before you make it half way. The water is cold and harsh, and the only way to keep from a watery grave is to repel the water completely. In other words, you need an entirely waterproof outfit. Ideally, you'll also want to assemble the warmest outfit you can in order to shield yourself from the cold. Below is a list of items that are 100% waterproof. You'll need one item from each category, except where "None" is listed; these categories don't have any available items that do not absorb water, and so unfortunately in this case, you cannot wear anything from that category (don't wear a vest or gloves is what I'm saying). Also note that as of 0.58, the only totally waterproof pants in the game are the Firefighter pants. Glasses do not seem to have any effect, negative or positive, so wear them if you like. The lists below are ordered based on insulation factor (listed as "i") and number of inventory slots. Tops:1. Firefighter Jacket (i = 15, slots = 6)2. Raincoat (i =15, slots = 4)3. Dress (i = 15, slots = 2)4. Prison Uniform Jacket (i = 9, slots = 2) Pants:1. Firefighter Pants (i = 3, slots = 4) Backpacks:1. Drybag (i = 1, slots = 28)2. SPOSN Tortilla Backpack (i = 0.08, slots = 28) Hats/Helmets:1. Motorbike Helmet (i = 1.2)2. Pilot Helmet (i = 1.1)3. Gorka Helmet (i = 1) (same w/ and w/o visor)4. Firefighter Helmet (i = 1)5. Hard Hat (i = 0.9)6. Skate Helmet (i = 0.5)7. Scrubs Hat (i = 0.5)8. Ballistic Helmet (i = 0.13)9. Leather Hat (i = 0.13)10. Headtorch (i = 0) Shoes:1. Wellies (i = 3) Vests:None Gloves:None Masks:1. Gas Mask (i = 0.8)2. Respirator (i = 0)3. Dallas Mask (i = 0)4. Hoxton Mask (i = 0)5. Wolf Mask (i = 0) Miscellaneous:1. Armband (i = 0.2) Total possible insulation: 24.2Total possible waterproof capacity: 38 slots Getting yourself a waterproof outfit is the most important part, but your journey will still fail if you do not adequately prepare your body as well. Prior to jumping into the water, you will want to be bright green energized, bright green hydrated, healthy, and free of any negative status indicators (cold, fracture, sick, etc.). Even once you are "fully" energized and hydrated, it is advised that you continue to fill your stomach with water as much as possible without making yourself vomit in order to make your hydration last as long as possible. Of all your vital stats, hydration will likely take the biggest hit on your journey. If you wish to remain on the island for any length of time or make the trip back safely, at the minimum you will need to bring some food and water along on your swim. It is advised that you bring at least three bottles of water and a few cans of food or packets of powdered milk. Anything else you take with you is "extra," but if you've got the space there are many useful things you can include such as farming supplies that will allow you to stay on the island longer. One additional item you will absolutely need: a compass. I recommend a traditional (metal) compass rather than the plastic cereal box variety as it is easier to be accurate with it, not to mention it tends to be more common. Making the Voyage When you are certain that you're ready for the swim, head to the southeast corner of Skalisty Island. Do this immediately after filling up on water so you waste as little as possible. While you're still standing on land, set your compass heading to approximately 106° (East-Southeast). Once you do this, put yourself into "free look" mode (double tap "Alt" or use the asterisk (*) key on the numpad by default). By entering free look, you are preventing yourself from accidentally becoming disoriented if you bump your mouse or keyboard during the swim; if you get messed up you may never see land again because there is no way of re-orienting yourself if you deviate from the course. Keep a close eye on your status indicators as you swim -- both the text in the corner of the screen and your colored inventory menu indicators. You will gradually see your hydration drain down to yellow thirsty by the time you arrive, but the other stats are more important to pay attention to because they will be the earliest indicator of imminent failure. Wearing the proper clothing, you should never get any worse than a yellow "Cold" indicator before arriving at the island; if you dip below that it is likely you are not going to make it to the island before dying of hypothermia no matter how much you warmed up beforehand. Likewise, in proper conditions, you shouldn't see your energy drain much at all (it's entirely possible to arrive at the island still bright green energized). The server you are swimming on can have a massive impact on your body's ability to withstand cold, which can indirectly cause you to use all your energy to the point of starvation. If you find that your vitals are draining quickly as you make your way out, you may want to try another server with more forgiving temperature conditions. Unfortunately, there is no real way of telling this without simply going for a short swim to try it out on each server and observing the effects. The swim itself takes about 1 hour and 45 minutes, give or take, depending on how accurate your bearings were. At around the hour-and-a-half mark, you should begin seeing the underwater mountain. Shortly thereafter you'll start to see the island above water as you approach it. You'll come to the tall, narrow end of the island first, and once you scale to the peak you'll see the rest of the island in front of you. ----------------------------------------- The following is a recap of Odin, Gary, and I's adventures from the last few days: Hope you've enjoyed the guide and the album of our journey. Stay safe out there, survivors! ;)
- 34 replies
-
- 19
-
-
This is the most literal use of that phrase in all of DayZ :lol:
-
-
It isn't necessary to spend that kind of time preparing yourself before jumping in the water, thankfully. We all loaded up on food a few minutes before starting out, and we always pump ourselves full of water at the well (to oranged "stuffed" status) as the last thing we do before the swim. Lengthy eating/drinking sessions likely wouldn't have much net benefit. On our second attempt, Gary and I were both able to make it to the island with practically no hit to our energy -- I was still bright green energized! We were thirsty, but that's to be expected, as you have a much lower capacity for hydration than you do calories and it seems to burn off faster than those calories when you're active. Good idea! :p This wasn't a private hive though by the way, it was a public server. Thanks! How interesting... We do have crops out there, as a matter of fact, but they are for some reason invisible on the island. I'll repost the picture below of Odin tending to our garden plot at night :) Water can be an issue, but we just switch over a rainy server real quick to fill up all of our containers and then switch back, no big deal.
-
You definitely should. I'm beginning to think it might be fun to organize a larger group gathering out there before 0.59 hits Stable (which leaves plenty of time).
-
This sums it up pretty nicely :)
-
Yup! They're 6 slots tall, and the Drybag is 7 slots tall, so it fits. You could bring two if you really wanted, and still have room for a couple of water bottles and cans of food :)
-
It does indeed fit in the drybag. The three of us made a collective four trips (Gary suicided and swam over a second time). We all swam over together technically, but I went unconscious from starvation right before reaching the island the first time. Odin stayed on the island, but Gary killed himself and swam back over with me on my second attempt. It turned out to be a good thing because we were able to bring a lot more firewood and other supplies. What you do is drop all your stuff and then suicide. Persistence works, so all that stuff you brought over is there in addition to what you bring with you when you swim back over, so it will just continue to build. I hope to add more tents :) Here's how close I got the first time: