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Tatanko

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Everything posted by Tatanko

  1. Tatanko

    To whoever's named " What? "

    We need a sub-forum for complaining where the threads expire after 6 hours.
  2. Tatanko

    Regarding Northwestern Chernarus

    No problem. As a heavy contributor to the wiki, I do a lot of unnecessary exploration and staring at the map haha. Can you imagine playing a calm round of golf with your buds when a random group of zombies starts chasing after you? "Dammit, not again!" I would almost rather that they implemented football since it's so universally regarded and there are already several football fields. Who doesn't want to blow off some steam over a friendly match of soccer? :)
  3. Tatanko

    Regarding Northwestern Chernarus

    Correct! I originally pointed out in the 0.47 experimental thread that they had begun adding things like gas stations and rest stops to the "northern highway" that goes from Svetlo to the unnamed town in the NW. They'll be back to work filling that in once we are in August :) Absolutely. The north is never going to be as wild as it was in the mod, but I think they are working towards a nice balance. You do have a valid concern. In the threads that popped up about tents being added here on the forums, we've gotten into a discussion about where exactly one would hide a tent. It's not an easy question to answer, really. I doubt we'll see any more really large cities like Novo. A lot can be predicted by studying the progress that has been made so far versus what has been outlined in advance on the map. We already know of Belaya Polana ("White Meadow") being added around [141 003] in the NE and the unnamed town at [014 033] in the NW for sure. I imagine there will be small towns like Dobroe added in several places, such as (east to west): -[092 007] -[066 008] -[049 002] I also see them adding a bigger town the size of Karmanovka right around the major intersection at [078 027] above Gvozdno (EDIT: and a town called Smirnovo somewhere in the NE as well). We will also see unique non-town areas pop up I'm sure, given how they've been filling in the northern highway near Novo. Things like farms and tiny unnamed villages even smaller than Dobroe. There are a number of different places that still need more work too, with [013 011] and [109 019] being perfect examples. I've also tossed around the idea of [030 024] becoming a golf course, but I'm only really half-serious. Who knows what that area will become, I just happen to think it looks like a golf course on the map :P You never know. The new quarry at [086 021] was just a patch of dirt until they changed the elevation and made it a hole in the ground.
  4. Well fortunately it looks like this is just the first of several available tents. I'm still not too concerned about it, though. Yeah, I'm not that worried about it. I've been playing an Overpoch variant with a clan in a server that is extremely active and I have seen no such blatant robbing and destruction.
  5. I only just started giving the mod a try to see what all the fuss is about, so I'm not claiming to have much experience with it (~10 hours), but I don't see how that's possible. The map is huge, and in both the Standalone and the Mod I generally only see people utilize less than half of it. I've already created a small list of potential campsite locations for myself, and I can't see a random person finding any of these places except completely by accident. Even if someone were hunting for a camp, the map is huge, and I'm not careless enough to set up shop anywhere near a trafficked area. At the same time, I'm enjoying the challenge this poses: the process of picking a secretive location, stocking it with supplies, showing it to people you trust, and potentially even defending it with your life. Does that not sound fun?? :) The only thing that excites me more is knowing that this is just the start. We'll hopefully be able to utilize a wider variety of items and structures in the future to make our camps unique and incredibly useful. What I was saying is that I want it to be like the mod. I don't want a public hive. I used to be opposed to the idea, but having played the mod for a bit now, I've come to learn that forming a community within a server is way more fun and beneficial than joining a different server every time you play. If everything is public, then nothing can be [semi-]permanent. The only thing I want public are rare items; I rather enjoy the theories people have come up with on the forums lately about how that should work.
  6. Tatanko

    A short guide to tents in DayZ Exp. 0.47

    Thanks for the answers :)
  7. It's certainly not a stealthy design, but that doesn't mean it isn't useful. For me, the security of my camp is primarily determined by its location anyway, not how well it blends into trees. The idea being, put it somewhere people aren't likely to just mosey past. I'm glad this is tied to a server. Did you happen to go back into the same server after deploying it and seeing if it was still there after a reset? Theoretically it should be, anyway. This is step one in the journey from public hive to private hives :)
  8. Tatanko

    Tents has anyone found em

    So they spawn in castles? Interesting. Finally a reason to go to one besides the view (once they start spawning that is) :)
  9. Yup, that's me! I haven't been doing as much console gaming lately because I haven't been able to afford to upgrade. Been playing DayZ since February.
  10. Tatanko

    Internet Speed Requirements For DayZ ?

    I've played DayZ on some really awful connections (500k down/200k up) and some really great connections (200m down/150m up) and the experience remains fairly consistent. As long as you're not on dial-up, you should be fine. That said, don't expect the game to be 100% smooth either and keep your graphics settings realistic.
  11. Oops, I didn't even finish my sentence in that part of the post! I meant to say "I've traveled the ocean on purpose and even with planning it can be scary." Nope, I can't take credit for that. I was the second person to do it, but the original was . He helped coach me into making the trip myself a couple days later :) I enjoyed it more than you would think!
  12. Good to hear. I hopped in the thread to help out, but I see you don't need help anymore. I've traveled the ocean on purpose (see: Schadenfreude Island http://dayz.gamepedia.com/Debug_Island ) Meh, the longevity of a character doesn't mean much for loot in my experience. I've had the same character for somewhere around 60 to 70 hours now and he has lost and regained everything multiple times. The only things I don't lose regularly due to bugs, falling from a height, etc. are my helmet, gloves, and primary weapon -- and even the helmet has been ruined once or twice by a bullet. I had the same fully-kitted M4 for 50+ hours before giving it to a friend to use because I couldn't be bothered to collect ammo for it (switched to an AKM instead). Pants and boots regularly get ruined by a random fall. Jacket/shirt, vest, and backpack are regularly destroyed by zombies. Same applies for the contents of all these articles of clothing as well, obviously.
  13. Tatanko

    Gas Stations

    There are gas stations all over the place -- and I mean the whole map, not just the coast. They just added one along the northern highway in 0.46 outside Novo, for example (right around [095 016]).
  14. Tatanko

    [Discovery] Schadenfreude Island

    It isn't so much that it's the same word in English, it's more that we simply don't have a word for it. We simply borrowed the word (and really, the concept) of schadenfreude from German. I believe "kindergarten" is a term borrowed by many languages due to its creation by a German. I want to say the American use of "gesundheit" is a carry-over from Dutch and German settlers, but I could be wrong about that since it seems to be used elsewhere as well.
  15. I'm excited for something like this. I enjoy using the Double Rifle from time-to-time, so I'm sure I'll like this.
  16. Tatanko

    [Discovery] Schadenfreude Island

    It took me 1 hour, 52 minutes. I would say I was able to spot the island in the distance after about 1 hour, 15 minutes of travel. I guess that makes me second! :p I don't count their discovery as anything but an accident. So really, they "Columbus"-ed it. You were the first person to go there on purpose and actually return, which is a bigger accomplishment in my book because it required a lot of planning and research.
  17. Tatanko

    Please..some sunnies that work..

    The sun situation is getting a bit out of hand, isn't it? ;)
  18. Tatanko

    Even when they say "no shooting on site"...

    I've always found the server names to be hilarious. True story: the least-friendly server I was ever in carried the name "DayZ Make Friends and Have Fun!" :p
  19. Tatanko

    any point in having a sidearm?

    This. More often than not, you are only going to get one (very quick, short) opportunity to kill someone and in that instant it's all about what's most accessible. If I'm only going to carry one weapon, it's definitely going to be a primary that doesn't take up inventory space, so that's always what is going to be most accessible for me. If I have both, and neither are out, I'm going to go for my primary. If I'm running around in a dangerous area, my primary will be out. A sidearm is really only useful to me as a back-up in the event I expend all the available clips for my primary, and that's happened to me exactly once in my dozens and dozens of violent encounters with other players, so I'm willing to take the risk in not carrying one. I also happen to be a hell of an ax fighter :p I would rather have the inventory space for medical supplies and other items that are useful to myself and my squad (food, sewing kit, gas lamp, can opener, compass, cantines, etc.) I have been known to carry a sidearm during the few builds of the game that have made melee combat difficult as a means of dispatching zombies without wasting ammo for my primary. It's definitely not my preferred method of killing zombies though, for stealth reasons. I also agree with the Mosin comment -- close-quarters combat can be very difficult with a Mosin. I believe these situations fall into the "exceptions to the rule" category for me :)
  20. Tatanko

    [Discovery] Unfinished Military Compound

    I don't get it either. Perhaps they were working on it there for some reason before "picking it up and moving it" (so to speak) to an existing area and included it in the build by accident. Even that theory doesn't really make any sense though :p
  21. Tatanko

    Not sure if been discovered yet but I found...

    I've found a few now myself. None of them are as interesting as the original, though :( Thanks for using that! I literally made that page because I was sick of giving detailed replies EVERY time someone made a thread about this. Now if only people could use this thing called Google...
  22. Tatanko

    [Discovery] Unfinished Military Compound

    http://forums.dayzgame.com/index.php?/topic/202680-discovery-unfinished-gas-station/ ^ That's what you're referring to. The coordinates I came up with don't match Weyland's though... mine were more like [099 019].
  23. Tatanko

    Northeastern Debug

    How far did you end up going? I logged out at K2 :p For those that haven't been, these islands are pretty cool. Two of us trotted up there after Weyland yesterday and it was a great way to kill a few hours for those who have "done it all" like we have.
  24. Tatanko

    Journey to Schadenfreude Island

    Hey Gews, I took a picture of the water pump on Skalisty Island today before I made my own voyage, just so you know where you look next time :) (that's the southern coast of the island I'm facing towards in the picture).
  25. Tatanko

    The water pump god

    Then... where is it?
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