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Tatanko

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Everything posted by Tatanko

  1. Tatanko

    Skalisty Island Holiday Social

    Decided to have a little holiday get-together with some friends. A few from real life, a few from here, and a few I know from the private server we were playing on. The event took place on Skalisty Island because I felt that the island is underutilized as a destination. Turned out to be great fun and it was nice to see everyone put down their guns for a few hours and enjoy a good time. We cooked over the fire, played Christmas music, drank Kvass, got into fist fights, and told terrible stories. People came and went, but over the course of more than 2.5 hours we did have 14 people at once. Big thank you to Weyland, Odin Lowe, Barnabus, and everyone else! :)
  2. Tatanko

    Skalisty Island Holiday Social

    We absolutely need to do this kind of thing more often. The location made it extra special though!Thank you sir for getting people whitelisted all week and providing awesomely appropriate Christmas music for the party :)
  3. I hope to attend, but I don't want to make any promises just yet! ;)
  4. Not sure if I can make it, but best of luck. Social gatherings on this game are where it's at. Just had a holiday party last night myself (see: here) and it was a success. Did something similar a few weeks ago, too :)
  5. Tatanko

    Boehmya fix plox

    That does seem a bit absurd, doesn't it? I've never personally run into the issue of not being able to get warm, and it doesn't seem terribly common, but obviously it happens. Is your character wet, by chance? I can't imagine they still would be after 30 minutes of game time next to a fire, but...
  6. Tatanko

    Maintenance?

    It's usually over by mid-afternoon where I'm at, probably like 2 or 3 hours from now I would say. From the sounds of things it should have been over already. Perhaps they ran into a snag doing the backup?
  7. Tatanko

    Rabbit Snares and Fish traps

    As Kirov said, the middle of the map is generally best. There are hotspots for certain animals too, though. Like for example if I want to hunt goats I almost automatically travel to Msta. The area of Novy Lug is good for bagging a cow. The fields around Prud and Old Fields generally have deer running around. I almost never find animals when I'm just walking through the woods though. It's nearly always in open fields of some sort.
  8. Tatanko

    Skalisty Island Holiday Social

    Oh, it got close... Somehow nobody killed each other, at least not until AFTER the party was over and people were leaving the island. Thanks! Certainly :) Thanks, Jester. Glad you were able to attend! Haha you're welcome next year!
  9. Tatanko

    Lets post some screen shots (Standalone)

    That'd be me :p http://forums.dayzgame.com/index.php?/topic/211594-tatankos-guide-to-screenshots/ *Sigh* It should just get stickied already lol
  10. Tatanko

    Skalisty Island Holiday Social

    Sorry :( Happy Holidays all the same!
  11. Tatanko

    Your Goals?

    I set a goal for myself nearly a year ago to do a complete overhaul all of the location-related pages on the wiki. Nearly 700 hours later, I've basically met that goal and crawled every inch of the map a hundred times over in the process. This year's goal will be to overhaul.... everything else. Ultimately, I want to be able to say that I helped compile a definitive resource that has all the answers (and more) to any question you could ask about this game. I've got some really good ideas of my own brewing as well that will probably begin to see the light of day over the holidays :)
  12. Tatanko

    Calling fellow gardeners...

    I would certainly hope so given their size. Even on a serving-to-serving basis though, the pumpkin should be more nutritious. A tomato is a lot of water.
  13. Tatanko

    Virtual Tour: Kamensk w/New Mine

    Yet another thing I didn't know because I haven't really played the Mod: those are old bunker models, huh? Thanks for sharing, Weyland!
  14. Tatanko

    Map Changes in 0.52.125994

    The debut of the first build of 0.52 on the Experimental branch today brought with a laundry list of map additions and enhancements -- everything from whole towns to minuscule changes in detail on existing locations. In total 6 new villages were added in the north along with further development of the landscape between them. Here's a complete rundown: Kamensk addedKrasnoe addedStary Yar addedPolesovo addedRatnoe addedZaprudnoe addedMine at Kamensk completely revampedIt is possible that more was changed, and there are still a few things that I need to confirm, so I'll update this to reflect that when I do. For now, enjoy my usual round of screenshots. I didn't manage to make it to everything in one go, but here's what I've got so far. EDIT: Scroll down to post #15 to see the rest of the updates :) We begin with the revamped Mine at Kamensk:
  15. Tatanko

    Dear Developers

    This. After what the team went through on Friday, they deserve all the thanks in the world.
  16. Tatanko

    Can we get these?

    Not so sure about the ballistic vest. It's been in and out of the game files a number of times now.
  17. Tatanko

    Can we get these?

    They were both carry-overs from Arma, I believe via the Mod. They were likely left in as filler until other vests could be created and added to the game. The wiki page claims that these are still in the game files, but I'm not sure if that's true anymore. I have no way of confirming it though.
  18. Tatanko

    Calling fellow gardeners...

    This is all so great. I don't think I could have imagined doing something like this, say, back in April. Now we need greater variety like Whyherro123 said, then we need the cooking mechanic to catch up to horticulture so we can put it all to good use ;)
  19. Tatanko

    Clarification on "Base Building"

    You nailed it. Core DayZ SA will be "limited." Mods to the end product will likely be able to deliver Epoch-style construction though, if that's your thing. That is a tough correlation to break if it's all you've ever played. (I started on the Standalone, by the way.)
  20. Tatanko

    Map Changes in 0.52.125994

    Well, don't forget they are hoping to up the player count per server at some point (they've already gone from 40 to 50). That said, I agree, it is nice to find yourself a village and just set up shop for a while. There are quite a few rarely-travelled villages that don't even have names, too. Thank you for the kind words. These are exactly what you said: kind deeds. I do this purely for the enjoyment and education of other forum-goers in this community. Plus, it's always fun to have some screenshot candy to look at, right? :) These screenshots serve the dual purpose of showing off the updates and acting as updates for the wiki as well, so I definitely get my use out of them.
  21. Tatanko

    Map Changes in 0.52.125994

    Finally, we have the quaint town of Zaprudnoe even farther to the west, before you reach Novaya Petrovka.
  22. Tatanko

    Map Changes in 0.52.125994

    To the northwest of that, we have the new town of Polesovo.
  23. Tatanko

    Map Changes in 0.52.125994

    Moving on, we have the new village of Ratnoe along the northern highway.
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