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Tatanko

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Everything posted by Tatanko

  1. PLEASE stop making a new thread for every single thought you have. Reported to the moderators for merging purposes.
  2. Tatanko

    Tamaster's Screenshots (Warning for slow internet)

    I like the railroad shot. If only it had a train in it ;) I can tell that you must have taken it a while ago since I don't see any of the poles that now run alongside the tracks.
  3. For those that don't have time to sit on Twitter and read every reply, I've compiled a list of Eugen's replies for those that are interested in getting the information. I'll try and sort it out in a logical manner, but I apologize in advance if it's confusing :P NOTE: I am not posting absolutely everything that was asked. I am posting what I felt was interesting and worth noting. Also, he continues to answer questions so I'll try and update this accordingly. NOTE 2: Due to limitations with the forum software, only the first few tweets have been "previewed" on the page. The rest you'll have to click through to see (it's important to see his answer with context, as sometimes it's a simple "yes" or "no"). Use the index to find what is relevant to you. UPDATE: Q&A is now over. List has been updated through the end of the Q&A. Enjoy! Index: Vehicles 1. Vehicle Repair 2. Vehicle Inventory 3. Additional Vehicles 4. Firing Guns from Vehicles 5. Helicopters Crafting & Base Building 1. Craft-able Tents and Shelter 2. Base Building 3. Crafting Tables & Advanced Crafting Food & Cooking 1. Picking Fruit 2. Recipes & Storing Food 3. Cooking Without a Cooking Pot Weapons 1. SVD Being Added 2. Additional Weapons 3. Winchester Model 70 Programming 1. Zombie/Animal AI #'s 2. NPCs/Enemy AI 3. Player Population #'s 4. Player-to-Player Item Trading 5. New Renderer ETA 6. Multithreading (CPUs) 7. Identifying Other Players 8. Bears & Foxes 9. Render Distance 10. Wounded Player Animations 11. Zombie Decapitation 12. Medical Tools & Medicine 13. AMD / ATI Optimization Servers & Administration 1. Restart Intervals 2. Admin Tools 3. "Hardcore" Mode 4. Player Queue Miscellaneous 1. Qhy Q&A is Important 2. 0.56 Experimental Release ETA 3. 0.56 Stable Release ETA 4. Game Controller Support 5. Expanding the Map 6. Electricity 7. Player Beards 8. Megaphones 9. Player Statistics (Leaderboards) 10. New Zombie Models 11. Character Customization 12. Military Tent Inventory Fix 13. Steam Workshop Integration Vehicles 1. Vehicle Repair (1 to 2 months away): 2. Vehicle Inventory: 3. Additional Vehicles (including the Ikarus): 4. Firing Guns from Vehicles: 5. Helicopters: Crafting & Base Building 1. Craft-able Tents and Shelter: 2. Base Building: 3. Crafting Tables & Advanced Crafting https://twitter.com/eugenharton/status/590187315508686849 Food & Cooking 1. Picking Fruit: 2. Recipes & Storing Food: 3. Cooking Without a Cooking Pot (0.56 maybe?) : Weapons 1. SVD Being Added (0.56 probably) : 2. Additional Weapons 3. Winchester Model 70: Programming 1. Zombie/Animal #'s: 2. NPCs/Enemy AI: 3. Player Population #'s: 4. Player-to-Player Item Trading: 5. New Renderer ETA (internal testing in late May) : 6. Multithreading (CPUs) : 7. Identifying Other Players: 8. Bears & Foxes: 9. Render Distance: 10. Wounded Player Animations: 11. Zombie Decapitation: 12. Medical Tools & Medicine: 13. AMD / ATI Optimization: Servers & Administration 1. Restart Intervals: 2. Admin Tools: 3. "Hardcore" Mode: 4. Player Queue: Miscellaneous 1. Why Q&A is Important: 2. 0.56 Experimental Release ETA: 3. 0.56 Stable Release ETA: 4. Game Controller Support: 5. Expanding the Map: 6. Electricity: 7. Player Beards: 8. Megaphones: 9. Player Statistics (Leaderboards) : 10. New Zombie Models (0.57 to 0.58) : 11. Character Customization 12. Military Tent Inventory Fix 13. Steam Workshop Integration
  4. Tatanko

    Q&A with Eugen Harton (Highlights)

    Just make something up. No one will know the difference, right? ;)
  5. Tatanko

    Stackable

    This is something that they've made changes to little by little over the course of development. Not sure what the hold up is, but I would say that this is something already planned. Plenty of items that "should" be stackable are not. Perfect example: matches. Other items are just plain glitched, like the flare gun rounds (which can be stacked, but only after being loaded and ejected from a flare gun).
  6. Tatanko

    What's the fascination with having pristine clothes?

    It is well known ;)
  7. Tatanko

    Island Stash

    Probably your privacy settings. As someone who uses Imgur a LOT, there isn't a whole lot besides that which can prevent you from publicly posting images. You just copy and paste the URL into the tool here on the forums, that's it.
  8. Tatanko

    Thank you DayZ Players, Devs, And Mods

    Don't know if serious... :huh: If you are, +1.
  9. Tatanko

    Nametags + Reputation System Proof of concept

    While I don't necessary love the idea, I want to thank you for taking the time to illustrate your point instead of just talking about it. That goes a long way, in my opinion :)
  10. Tatanko

    Q&A with Eugen Harton (Highlights)

    I used to bash Twitter a lot, and I still don't *like* using it, but I've learned to speak the language (so to speak) and interact with the devs and the rest of the community. I didn't even have an account a few months ago, and yet here we are ;) Either way, glad I could be of help in relaying this information. If you're really itching to get your questions to the team, I recommend biting the bullet, making an account, interacting with them directly via Twitter.
  11. Tatanko

    Your Camp/Stash

    Uh oh... Not very hidden. People go up that way all the time looking for trucks. I'd be careful ;)
  12. Tatanko

    Island Stash

    How about linking us to a map since you're posting something about a location? Like this: http://dayzdb.com/map#7.137.116
  13. Tatanko

    Small Chernarus

    Congrats, I guess? That doesn't mean you've explored every meter of Chernarus+ (which, by the way, is exclusive to DayZ Standalone and significantly different in April 2015 from its origins in Arma 2).
  14. Tatanko

    Planned military base?

    Delaware, I'm guessing? ;)
  15. Tatanko

    Q&A with Eugen Harton (Highlights)

    Check out today's Status Report: http://forums.dayzgame.com/index.php?/topic/224323-status-report-22-apr-15/ Not directly related to graphical performance on the client side, but I thought it might be worth sharing :)
  16. Tatanko

    Q&A with Eugen Harton (Highlights)

    I'm absolutely, 100% positive they have internal deadlines and milestones set for themselves that they don't openly discuss with the community (because, again, there is no benefit to doing so).
  17. Tatanko

    Status Report - 22 Apr 15

    These three things are HUGE for me. Glad to see they are being worked on right now :)
  18. Tatanko

    Q&A with Eugen Harton (Highlights)

    It doesn't benefit anyone for them to be "firm" in their timeline for development. The developers don't benefit from the added stress of concrete deadlines, the game does not benefit from being rushed, and players don't benefit from half-baked implementations of new items and mechanics. To add to that, players tend to complain when superficial deadlines are not met; so rather than set a deadline they would prefer to give you a general timeframe and do their best. The developers are as passionate about this game as their players and they would never hold back on something to spite the community. Every decision made is in the best interest of the development process and, ultimately, the final product. A balance has to be achieved between "wants" and a realistic schedule however, which is why some things end up cancelled or simplified.
  19. Tatanko

    Wednesday Maintinence

    Like SMoss said, basically anything and everything that requires any kind of downtime for the servers. Updates can be done at the same time (and usually are), but they are independent of the maintenance that occurs. Another example of something that requires downtime but not an update: loot configuration. Some small changes can be made on-the-fly, but last week's move from one loot spawn system to another required the servers to be offline.
  20. Tatanko

    Small Chernarus

    Prison Island was a new location added to the existing map. Map = land + water, not just land. I'm sorry you're bored, but there is no way you've seen "every meter" of the map. I'm 1000+ hours into the game and I still come across little areas I've never seen before, and I've actually gone out of my way to see everything -- I seriously doubt you can claim the same.
  21. Tatanko

    Q&A with Eugen Harton (Highlights)

    I'm only speculating here, but I imagine melee improvements are likely waiting on the new player controller. It's another one of those large, critical pieces of the game's development that many different things rely on (like the renderer, zombie/animal AI, etc.).
  22. Tatanko

    Lets post some screen shots (Standalone)

    There's something odd about this barn. Better take a closer look...
  23. Tatanko

    Q&A with Eugen Harton (Highlights)

    I said, "Too much work to be worth it." I didn't mean to imply that it was something unimportant, and they themselves have stated that they wish it were easier to implement. It's just a lot more work than it appears on the surface and would significantly delay the development process if they dedicated resources to making it happen. That isn't to say that "snow" couldn't happen, you just won't see it in any form other than precipitation (as opposed to snow on the ground, snow on the trees, etc.).
  24. Tatanko

    Planned military base?

    I don't believe anything has really been said about it at all. They didn't even comment on it at the time, they only marked it on the map. Someone can feel free to correct me if I'm wrong.
  25. Tatanko

    Q&A with Eugen Harton (Highlights)

    That's correct. They've stated before that it's just too much work to be worth it. I'm sure the modding community will rectify that ;)
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