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Everything posted by Tatanko
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Definitely. Based on what I've seen in the files, we may someday have smaller fuel containers that wouldn't be as heavy or bulky, so that would help at least. Wheel/tire combo for any of the vehicles in this game would be awful to carry (V3S might be impossible).Batteries are always heavy as shit :p
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Exactly, super rare. I never saw one in Experimental, and I have yet to see one in Stable either :(
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I don't think you would ever need to move an entire engine. As I understand it, the only replaceable parts will be the list I mentioned above. The heaviest of those would be a wheel/tire combo that would be impossible for most human beings to carry by themselves without ending up crippled. Even carrying something like a battery over a long distance would really tire you out though, so you're definitely justified in wondering how all of this is going to work.
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The landscape is certainly perfect for it. I'll be content when I can truly build a persistent camp to operate from (including improvised shelter) and when predator animals are introduced. Cannot wait for bears and wolves! They must intend for it to be like a trophy item of sorts. "Look! I was able to find a boar, skin it, and craft a useful item from it's rare carcass." I mean, it DOES have one more slot than the leather sack ;)
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Thanks for the additional tips. Those numbers on the map were just intended to mark general areas of the map, not specific spots... perhaps I should have circled the area instead? I guess I didn't think about it :| Not sure about the cooking pot. I'm currently trying to find a tripod or pickaxe (large stones) to use it properly so I can compare boiling (water), frying (fat), and stick-roasting. Which Wobo video do you mean? One of his "30 tips" videos? I should really pay more attention to those... EDIT: Watched the video, he actually says sardines can't be prepped. He says it quickly along with talking about fillets, so you're forgiven for missing that :p I tried cooking them in a pot at the same time as some steaks earlier and the sardines became ruined immediately. Looks like eating them raw is the only option. Guts can still be used as a heatpack, yes. To be perfectly honest, I didn't realize so many people were actually using them that way. It's a perfectly valid tactic and even kind of realistic, I just figured it was something most people didn't bother with. I'm now rethinking that based on the feedback. As for the fertilizer: please do! I haven't come across a barrel at all in 0.57 so I can't personally confirm anything with it. I'm curious to see if it's the "pile of fertilizer" item found in the game files a little while ago. Yeah, it was a little disappointing. Oh well. Makes finding the rare boars all the more rewarding :)
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This is so important in 0.57, and I should have stressed it more in my guide. There seem to be fewer animals to begin with, and those that are spawning are way more prone to sensing you from a distance and running away. About the only animal that doesn't maintain a big gap between you and them is chickens, and they aren't very fast anyway so catching them is easy. Cows aren't very fast either, and in 0.57 they have this tendency to lay down in fields, so they aren't as likely to get away from you either. Will be interesting if someday we can build a rudimentary fence and herd cattle to be slaughtered at a later time :lol:
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Quoting myself from Reddit where almost this exact same question was asked:
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Ah yes, the hermit thread. Thanks for jogging my memory! ;)
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Ah, yes. Similar to the yard in Msta. Last I was there two days ago, it happened to be a goat and a chicken. As for the bones: I think you just want to start a bone collection :p
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Sure does look like the recently-renovated Gorka.
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Good thing you just did a great job of covering it for me ;) I considered including it purely for informational purposes, but humans are plentiful and predictable, there's no challenge involved :P
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Thank you! Hopefully you find it help in your travels.
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Contradict yourself much? :rolleyes:
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Here's what I've seen so far: 1. Battery 2. Exhaust 3. Radiator 4. Headlight bulb(s) 5. Engine V-belt (it isn't specific, not that it really matters) 6. Wheel & tire package (seems you'll need to repair them, maybe not replace them?) 7. Spark plug(s) 8. Brake fluid 9. Engine oil 10. Fuel (probably gasoline) I'm sure I'm missing something, and it's subject to change of course, but that's potentially 10 things standing between you and a perfect condition vehicle. That doesn't count any tools you may need to find in order to perform certain tasks.
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Also, to anyone who likes crafting: The improvised leather backpack will only ever use the boar pelt :( This is according to the ticket I filed on the feedback tracker that a few of you were kind enough to upvote: http://feedback.dayzgame.com/view.php?id=25732#c85969
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The numbers correspond to major areas for hunting in that section of Chernarus. It's been my experience that the best hunting in 0.57 has been in the South, but as others are pointing out there is plenty in the northwest as well. I think it may be time for an updated map :)
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Oh, duh. Somehow I didn't think to include that information. I wouldn't know all the numbers personally, but I could very easily get that information from the game files. I'll have to add that. Thank you for all the tips!
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The goal of this survival guide is to teach travelers of Chernarus how to survive off the land rather than allowing themselves to become dependent on finding loot in urban areas. As the game progresses in its development, this skill will become more and more necessary. Whether or not surviving on scavenged items is possible, being independent of that need is an advantage over your competition and ensures that your success will be far less reliant on having good luck. Please read this guide with the understanding that although it is possible to survive entirely in the wilderness, there are still some positives to incorporating urban scavenging into your routine. Some useful items simply cannot be found in the wilderness (i.e. metal wire) and may be useful to you when camping in a remote location. Because crafting is such an integral part to making the most of your survival, you will eventually need some items which are not possible to find in nature. Whether you're looking to become a hermit or simply want establish a solid backup plan for yourself, this guide should contain information that is useful to you. There are many positives to utilizing the wilderness: 1. Less waste. No spilled food from cans, and plants & animals have multiple useful byproducts. Even better, most of what you gather or produce will be in pristine condition. 2. Less risk. If you don't need to leave the wilderness to gather supplies, you can more easily avoid running into other people -- who may be hostile. Just as important, you're more easily able to create a supply cache that makes getting back up and running after a tragic incident that much easier. 3. Ready availability. Everything you could ever want from the wilderness is generally available close by and in sufficient quantities. Need food? Find an apple tree or a Canina bush. Broken leg? Grab some twigs and tear up that shirt you're wearing to make a splint. a. Everything is close by because the wilderness is all around you. b. Supplies are unlimited. You will never be able to pick every apple, chop down every tree, kill every animal, or drink all the water. c. Variety is tremendous. As of 0.57, you have: three fruits, four vegetables, ten kinds of meat, five different animal byproducts, and five raw wood materials at your disposal. The number of items that can be crafted or converted from these materials is extensive. Foraging Perhaps the most useful skill of all is the ability to pick up what is around you and make something you need out of it. Living off the land has to start somewhere, and that somewhere is foraging. Even if you have grand plans of hunting animals and establishing a camp, you'll need to gather supplies and and work up the energy first. In this case, foraging doesn't only apply to plants. Gathering small stones is possible in any area where the ground is bare dirt, pebbles, or sand. Once you've gathered a small stone, a knife can be crafted from it which you'll need to cut resources from plants or animals. This should be priority number one when you are just getting started. If you find yourself desperate for nutrition or a clean source of hydration, picking fruit is a quick and easy way of getting by. As of now, only fresh apples and red berries are safe to consume straight from the plant, with blue berries being poisonous. It would be wise to learn how to identify each type of plant to avoid harvesting and consuming something that may be harmful to you. Knowing where to look for these plants may also be the difference between life and death: apple trees are located mostly around towns and farms, whereas berry bushes are seemingly everywhere. Picking fruit is just the start, however. Plants and the ground beneath your feet yield a number of other very helpful resources. The most versatile of these resources is the wooden stick; with it you have the beginnings of a fireplace, a backpack, a splint, or even a trap for catching small game. The larger variant ("long wooden stick") is equally if not more useful, with cooking, fishing, and hunting counted among its uses. Smaller wooden sticks can be gathered from the forest floor or cut from nearly any bush you see, and the longer version can be cut from any tree using a knife of some sort. Certain trees (oak and birch) will produce chips of bark when cut with a knife for you to use as fire starting material, which you'll need in combination with the smaller sticks to get a fire started. Trees also yield some amount firewood when chopped down, which varies by the size and type of tree. Firewood is not necessary for starting or maintaining a fire, but it will burn much longer than sticks and thus your fire will not need replenished as often to continue burning. Hunting & Trapping At its most basic, hunting would involve you chasing a chicken with a stone knife in your hands. That strategy won't likely work against most other animals however, so you'll need something more capable like a bow. In a later section, I'll detail how to craft one using what is around you, along with the arrows to shoot from it. This section is not intended to be a thorough guide to hunting, it is merely here to detail what it is you can gain from it. Needless to say, hunting involves some patience and the willingness to roam around a bit. Animals are easiest to spot towards the middle of the map, away from the coast and below the northern highway. Each kind of animal will yield a particular list (and amount) of resources, but all animals provide at least two pieces of raw meat, some bones, a pile of guts, and a pelt. The exception to this rule is the chicken, which provides feathers instead of a pelt. All of the larger animals provide animal lard in addition to the other items. Trapping is a bit different from hunting in that it is more passive and can be done almost anywhere. Currently, trapping will only work for rabbits (on land) and sardines (saltwater). You'll need metal wire to craft a rabbit snare, which can then be placed in an open field or in the woods. A small fish trap can be created from a plastic bottle, and once baited with earthworms it can be placed in the sea to catch sardines. Both types of trap must be left alone for a while in order to be successful. Fishing "Regular" fishing with a pole is an excellent way of supplementing your diet in the event that hunting and trapping are either not possible or too dangerous for your liking. You'll need to create a fishing rod from a long wooden stick and some rope (or guts) in combination with a fishing hook (or bone hook) baited with earthworms. Some patience is required for fishing to be successful, but you can undertake this peaceful activity anywhere there is a body of water other than the sea. Any animal you shoot, trap, or catch will need various amounts of preparation in order to use its individual resources. This can be done with any knife, including a stone one. Skinning an animal will produce everything it has to offer, including meat, pelt, and other items. These resources may need additional preparation of their own before they can be used to craft something or be cooked into ready-to-eat food. Gardening Hardly the most exciting activity in the game, gardening is nonetheless one of the best ways to maintain your health and serves as the cornerstone of any well-established camp for a number of reasons. While a farming hoe or shovel will need to be scavenged from somewhere first (along with some seeds), once you've obtained the proper tool you can dig yourself a garden plot and begin growing. As of now, your choice in what to grow will be mostly dependent on what is available to you. Players are able to grow peppers, pumpkins, potatoes, tomatoes, and zucchini; but to grow any of those things you must first find a packet of seeds or an example of that fruit/vegetable that you can obtain seeds from using a knife. In the case of potatoes, you would need to find a whole potato to use as a "seed" for growing the corresponding plant. The larger the fruit or vegetable, the more valuable it tends to be in terms of nutrition. Most every plant produces some sort of byproduct in the form of the vaguely-named "plant material." This plant material can be used to create fertilizer for new plants or, when combined with other materials in a barrel, be used to dye clothing. Plants grown in a garden can also be cut open with a knife to obtain more seeds that will allow you to continue growing new plants. Crafting Once you've gathered all of the many resources available to you, the next step is crafting tools, clothing, and other equipment to make surviving easier. Let's begin with tools. The most basic of these, as I mentioned earlier, is the stone knife. Simply search for a small stone on a patch of dirt or sand, and once you've obtained one it can be crafted into a knife by looking at the same ground where you found the stone. This knife can be used for any job normally done by a manufactured knife: harvest plants and animals, cut items into smaller pieces, etc. Hunting, fishing, and trapping require tools as well obviously. For hunting, a bow can be crafted using a long wooden stick and either rope or guts as the string; arrows require you to sharpen some smaller wooden sticks with a knife and add chicken feathers collected from either an actual chicken or a chicken coop. Arrows can be made more deadly by attaching a bone to create an arrowhead. A fishing rod for use in ponds and lakes can similarly be crafted with a long wooden stick and rope or guts; a fishing hook can be obtained through scavenging homes or alternatively crafted from bones collected when hunting. Snare traps for catching a rabbit are a combination of wooden sticks and metal wire, the latter of which must be obtained through scavenging. Two types of fish trap exist: the smaller of the two is simply a plastic bottle that has been modified using a knife and can be used to catch sardines while the larger trap is constructed using netting and wire and is used to catch larger fish. Fishing, either with a pole or a trap, will require you to bait with earthworms which can be obtained by digging at the ground with your stone knife. Crafting goes well beyond tools, though. Additional equipment that can be fabricated includes a splint for your injured limb (stick+rag), a torch to light the night (stick+rag), improvised rope for crafting other items (6+6 rags), a hand drill kit to light fires (stick+bark), and the fireplace itself to keep you warm (stick+bark/rags/paper). Torches can be enhanced by adding resin from a tree, too, and fireplaces are as complicated as you're willing to make them -- such as adding eight stones to create a stone oven on which you can cook with a cooking pot or frying pan. Clothing can be created from leather, but to obtain leather you must first tan an animal pelt into usable leather. At this time, this is done using garden lime. Leather clothing can be crafted using scraps of this tanned leather in combination with either a leather sewing kit or a bone hook that's been fashioned from an animal bone. The list of available items includes a jacket, pants, vest, hat, boots, and even a pouch that can be used to carry water, all of which will help greatly expand your inventory space from where you begin with only four inventory slots. Similar to clothing, backpacks can be created from natural resources. A simple courier bag can be created using either a burlap sack or animal pelt in combination with rope, and then that courier bag can be upgraded to a "full" backpack by adding wooden sticks. Alternatively, a leather sack can be created using several pieces of tanned leather and some method of sewing as outlined in the paragraph about clothing. For a semi-complete list of craftable items, please visit this page: http://dayz.gamepedia.com/Crafting Cooking Though we may not have any advanced recipes for creating complex food just yet, cooking is still a crucial element to surviving in the wild. Nearly anything that you can cook in this game is also able to be eaten raw, but there are usually benefits associated with taking the time to prepare the food first. The biggest benefit, of course, is eliminating the high chance that you'll get sick from eating uncooked food (which mainly applies to meat). Though more methods are on the way, we are currently limited to two cooking techniques: boiling in a cooking pot or roasting over a fire on a stick. The easier and less involved of the two is the stick. Simply cut a long wooden stick from a tree and place whatever you'd like to cook on the end of the stick, then hold it over the fire. This can be done with any kind of meat, fruit, or vegetable. Roasting in this way will make meat safe to eat and put fruits & vegetables in a state where they will last longer and be easier to obtain seeds from. The use of a cooking pot to boil food is more difficult, but makes it easier to prepare large amounts of food in a short period of time. A cooking pot can be used either with a cooking tripod or on top of a stone oven. In order to prepare food properly and not burn it, either water or animal lard must be added to the pot. This method enables you to cook four items at a time and at a much faster pace than roasting, making it ideal to prepare food for a group of people or to preserve food so that it is ready to eat on your travels. Scavenging A good survivor recognizes that not everything can be had in the wilderness. While everything that you absolutely need can be obtained through smart utilization of nature, there are a few items that are worth the trouble to collect from towns and farms that will allow you to stay in the wilderness for longer periods of time or make your life a little easier. The following is a short list of items (in no particular order) that you should be on the lookout for in the event that you decide to scavenge a town: 1. Matches 2. Rags 3. Books 4. Rope 5. Ax/Hatchet 6. Metal wire 7. Burlap sack 8. Compass 9. Gun (& ammo) 10. Netting 11. Garden lime 12. Seed packets 13. Farming hoe / Shovel 14. Sewing kit / Leather sewing kit 15. Medicine (morphine, epinephrine, alcohol, water purification tabs, charcoal tabs, antibiotics) 16. Tent Cannibalism Whether or not you think you're willing to eat another player, any survivor worth their salt will admit that it's a valid tactic for self-preservation. Consuming human flesh is not without its consequences however, and as such it should always be your last resort. The next time you kill another player, ask yourself: "Should I take the meat with me?" In the event that you're hunting down another player to feast upon, it's likely that you're either desperate enough to need the nutrition or you're... "curious." Either way, make your kill swift so you don't waste any additional resources tracking your prey. Once you've killed them, you can skin them like you would any animal. The result will be four human steaks and a small pile of five bones to use as you see fit. ------------------------------------ This guide is just the beginning and is only current as of 0.57. I will continue to update this guide as there are new options and capabilities for survival, including: cooking recipes, medicine, and shelter. Thanks for reading!
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Really? I did take notice that pine trees were producing "oak" bark now (brown-colored bark), but hadn't seen the same from other trees. So there is no birch bark right now?
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Thanks! I was hoping my survival guide would help with that too, but after posting that I received a lot of feedback telling me that specific information for individual topics was also something that people wanted. So here we are with the beginning of the more specific guides :)
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The boar was a very pleasant surprise. I have only seen the one in the picture above; never had any luck finding another after that. You better believe I crafted that leather backpack! :)
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Thanks for sharing, especially the part about deer. They are proving to be the most difficult to locate in 0.57 (aside from foxes). Msta is the best place for variety. I was able to get chickens, sheep, goats, and pigs there in the yard I described above. You seem to get a random combination of those four, but chickens and goats are more common. I even saw a flock of three chickens roaming the yard together!
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http://dayzdb.com/map#5.109.063 In the north closer to Dubrovka, or in the south closer to Polana? That map link should help :)
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Rabbit snares? Yup. They use a generic animation now too instead of simply spiking them into the ground like before. I have yet to have much success in actually catching anything, though.