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Everything posted by Rancor
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Old stuff. Loot is bugged in this areas and will get fixed in net stable update.... http://www.reddit.com/r/dayz/comments/1yd2dq/sa_when_will_the_tents_spawn_loot_again/
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@DEAN HALL& DEV. GROUP .... DAYZ-FEATURE´s
Rancor replied to timedance's topic in General Discussion
This stuff is already annouced and in development..... -
Next wednesday i think
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really need this
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Update Rev. 0.36.115535 (Experimental branch)
Rancor replied to Hicks_206 (DayZ)'s topic in News & Announcements
Any new information about respawning loot/zombies ? -
A general discussion on What order would you want things added in, or things you would like to see.
Rancor replied to brokenhope33's topic in General Discussion
stronger yes, L4D amout no... For me there should be BINOCULARS ^^ ( really need them ), more zombies, and the most important thing respawning loot. I hate to go to a down ( far far away from the coast ) and see that all the doors are open.... worthless to go in... After that there should be implemented the huntable wildlife, including slaughtering animals in order to cook them ^^ , and the whole cooking thing... -
Update Rev. 0.36.115535 (Experimental branch)
Rancor replied to Hicks_206 (DayZ)'s topic in News & Announcements
Waht does wet and soaked actually do ? Couldn't figured it out so far :/ You get dry after a while -
Hey guys, i just realized that i miss the special walking sound when i have equippe a rifle ?? It is since the last experimental patch.
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I hate to bump.... :/ but any idea ?
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no chagelog @all..... strangee
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Update Rev. 0.36.115535 (Experimental branch)
Rancor replied to Hicks_206 (DayZ)'s topic in News & Announcements
Hmm any idea what soaked actually do ? -
New Update Rolling out on experimental 0.36.115535
Rancor replied to Rancor's topic in General Discussion
No zombie respawn, no loot respawn..... next pls... ^^ -
New Update Rolling out on experimental 0.36.115535
Rancor replied to Rancor's topic in General Discussion
Isnt actually in.. -
New Update Rolling out on experimental 0.36.115535
Rancor replied to Rancor's topic in General Discussion
How do you mean that? -
New Update Rolling out on experimental 0.36.115535
Rancor replied to Rancor's topic in General Discussion
But how could we test features if we don not know how they are supposed to use??? Or if they are actually ingame ? -
New Update Rolling out on experimental 0.36.115535
Rancor replied to Rancor's topic in General Discussion
Imho, zombie repawning makes absolutly no sense, when loot isn't respawing, too. -
New Update Rolling out on experimental 0.36.115535
Rancor replied to Rancor's topic in General Discussion
Loot respawn would be sooo nice -
Hmm my respawn is working...
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Why not spawn players randomly throughout the map?
Rancor replied to Johnny Depth's topic in General Discussion
Good Question. Would solve many problems -
CZ550, Horses, Tasers, Persistent Containers, and more Confirmed by Dean in Stream - video
Rancor replied to TEST_SUBJECT_83's topic in General Discussion
Still no word about loot respawn..... -
You dont say.....
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I miss it ? It is so annoying if you run into a town and see all the door are open..... next town the same.... an next.... the same....
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Because this is the offical dayz forum.....
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You dont say.
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Didnt say that, but after 150h of playing it is fucking annoying when you enter a town and you can directly pass through because the damn doors are already open. On experimental it sucks even more becaus server dont/ less restart. I dont want a dynamic, global whatever uber loot system or microtransaction shit, dont know why you think this... As you say fix spawn location and tweak % and make some stuff respawn Finally I just want some information about the stage of this feature. Nothing more and nothing less...