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Everything posted by Rancor
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Maybe we get it today https://twitter.com/Hicks_206/
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Garanteed legendary every 30 min
Rancor replied to StayAlive (DayZ)'s topic in New Player Discussion
Haha lol :) On Topic, it would be too much. Currently on Average you get a legendary every 2 hours... -
Its because the loot doesn't respawn... they will maybe fix it sometime in the future, but the priority for this is obviously pretty low. Currently they are working on other things, like cooking and zombie respawn..
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It wont roll out today... https://twitter.com/Hicks_206/ Maybe friday.
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Sounds like a good idea
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Server hopping will only stop when random loot is implemented
Rancor replied to rodolfoxiii's topic in General Discussion
If the loot respawn is tweaked and balanced well it will stop server hopping. Of course the amount of loot has to be lowered, because right now, when a server restarts, there is too much loot around. Also military loot has to be lowered as well. -
Server hopping will only stop when random loot is implemented
Rancor replied to rodolfoxiii's topic in General Discussion
Introduce loot respawn.... problem solved -
I just realized that patch after patch, more buildings dont spawn loot anymore. Today i discovered, that one half of the "red" pub building doesn't spawn loot anymore. i checked it on several restarted servers, in different towns. Now we have a lot of structures which doesn't spawn loot anymore: - Military tents - one of the two barn buildings - wodden houses - most of the civilian houses - cars - perch ?!? sorry for english, i am no native speaker
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But they are right. Rocket said a million times, that the useless stuff is added because its finished. The main functionalities require much more time. Also they dont want to simply copy the features of the mod. Also designers cant work on programming and vice versa. Its so simple to understand... Actually early acces on alpha version is not a good idea, as long as people dont undertand what it means. Come back when its beta....
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And taht would be okay, as long as they warn the people before they but it.
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So... this is just coincidence, I guess? Haha LOL......
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Things like food and water, little bags and such stuff, should respawn in my opinion.
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Topic sais it.. What about loot respawn. It isn't even mentioned in the Feb 14 Devblog, did they just forget or dont the want it ? In what stage of development is it ? What are the problems with introducing this feature, maybe the community can help... Would be nice if some of the devs could respond and sorry for my english ^^ i am not a native speaker..
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Now we have zeds respawning... what about the loot ?
Rancor replied to Rancor's topic in General Discussion
I just run from Solnichiy to Dolina, over Shakovka to Guglovo, to Novy Sobor....I starved Then i spawnt near Berenzhino. I've inspected the whole city, every door was open, no loot was there. Headed north to svetlojarks, all doors were open, no loot. Went to Krasnostav, same situation there -->On the way to Gvozdno I starved Spawnt at electro, of course the whole city carried no loot anymore. Went to Pusta, all doors were open, headed to mogilevka... same shit... Vyshnoye even had nothing to offer...I starved Am i am doing it wrong ? Maybe, but i have no idea what else i could do.. -
Now we have zeds respawning... what about the loot ?
Rancor replied to Rancor's topic in General Discussion
Of course you are right. The amount of loot should be lowered dramatically once the loot respawns. If it would stay as it is now, everyone would be fully equipped in 30 minutes. For me its just annoying when i run into a town and see all the open doors and then know that its almost worthless to look into the houses and structures.... thats why i want the loot respawn. -
Now we have zeds respawning... what about the loot ?
Rancor replied to Rancor's topic in General Discussion
Really where did he mentioned it? And what did hey say? Cant find it... -
Now we have zeds respawning... what about the loot ?
Rancor replied to Rancor's topic in General Discussion
yeahh this is possible, i just want some information about it, because i cant find any information from the devs about its current development stage.. -
Devs, forget features, just focus on stability & release date.
Rancor replied to luzarius's topic in General Discussion
Than the people are unable to read one of the 1352359723957293579 warinigs about not buying the game now, because it is far away from being finished..... -
Pending Changelog: Experimental Branch: 0.42.116002
Rancor replied to rocket's topic in News & Announcements
Okay, no with zeds respawning we really really need the loot respawn... seriously.. -
Devs, forget features, just focus on stability & release date.
Rancor replied to luzarius's topic in General Discussion
You have no idea of how game development works..... -
Pending Changelog: Experimental Branch: 0.42.116002
Rancor replied to rocket's topic in News & Announcements
Are the bugged loot spawns, like cars and some houses, fixed ? It was said a day ago or so on twitter? And with the zombie respawn, is loot respawning as well ? xD Beside that: Awesome work, rocket !! -
Rocket standing down from Dayz by end of year
Rancor replied to Hetstaine's topic in General Discussion
I totally believe in Dean and the team. They really did a great and awseome job so far ! This game will be great, even when Deas is leavin the active development. Cant understand the panic, which is going on.... -
Does anything spawn in the really tall apartment buildings?
Rancor replied to thequantum's topic in New Player Discussion
Afaik not. Currently Some buildungs and structures dont spawn loot currently. -
Please bring cars or other vehicles to the game!
Rancor replied to 7hePsycho's topic in General Discussion
These things are already confirmt, a hundred times. use the search function -
Summary of dev Q&As from streams
Rancor replied to LaughingJack (DayZ)'s topic in General Discussion
Pls make this sticky !!!!