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JiJi (DayZ)

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Everything posted by JiJi (DayZ)

  1. JiJi (DayZ)

    Dead military bodies and civilian bodies

    Interesting indeed It would better work as container : dynamic object (so cannot hide body or dress him or play with ragdoll). Assuming respawn loot implemented, when empty/looted and out of players field of view it could be deleted and spawn again (full) or just fill again and set, at a different location. I would suggest a random location, but not on the whole map! For instance : NWAF have military loot and background so if a "dead military body" must (re)spawn over there, a kind of script could randomly choose which predertermined assigned zone for NWAF (1 or 2 or 3) and then random X Y coords within its radius. This would encourage players to explore the vicinity instead only rush well known spawn points (while setting always same spawn points ease and encourage server-hoppers)
  2. JiJi (DayZ)

    Bury items

    No if object LOD (level of details) planned to pop at short distance only. I like the idea, much smarter than tent. By I wonder how game could distinguish ground types and allow (or not) to dig a hole, I mean it would look like absurd to have molehills on concrete,rock,roof & floor. --Edit If it allow to burry a backpack only (with items inside). So no one could server hop & stock dozens of rifles. And due to limited backpack available, map would not have thousand of molehills around. An interesting consequence would be to not always search and get the mighty fireaxe, since shovel take place. Another nice consequence would be bandits trying to deal and take care of captive shovel owners... (might aswell reduce KOS?)
  3. JiJi (DayZ)

    What's in the gamefiles? LMGs ?

    Well, we should still have to reload (shorter animation) when ending the first 30 magazine. Instead of that the couple magazines act as one 60 mag
  4. JiJi (DayZ)

    What's in the gamefiles? LMGs ?

    No need. At most just add drum magazine for AKM and M4 (currently it's already a fact with the weird double magazine 2x30), and that will do the job.
  5. JiJi (DayZ)

    Has anyone tested the Zeds behaviour on this ?

    If I remember ArmA AI, it doesn't work that way. Zombies aggro the "most known enemy". Be seen raise quickly your "known level" to a point Z will engage you. You have to keep distance some time until your level decrease enough, and when your level is below another level (from another player also most "known" at that time), Z will change target. If no one known except you, Z will stop to go after you when your "known" level decrease to 0. Every weapon firing have audible and visible parameters, it mean instant & often huge "known" level transmitted to surrounding zombies. So if you shoot in your mate leg ahead while zombies are going to reach you in a second, I think they would ignore your mate and keep chasing you. -because of the weapon-
  6. JiJi (DayZ)

    Rolling Update Rev - 0.43.116251

    however (22LR+suppressor) :
  7. JiJi (DayZ)

    New Walkie-Talkie uses?

    Assuming walkie-talkie have 2km max radius (need to verify) Let's imagine an inner radius called "interference noise" (800m radius). Picture_1 As soon as a Walkie-Talkie interference radius reach an other Walkie-Talkie interference radius ; concerned Walkie-Talkies would both emit a strange sound. Even if not on the same frequency !! Picture_2 Sound should be played only once. To hear it again, both Walkie-Talkies should move away of their max range (just like Picture_1) and then get closer enough again (Picture_2) So that we won't be annoyed by incessant sound every few footsteps if interference distance is on the edge, and it would not be possible to track the other. Also it would avoid multiple Walkie-Talkie team mates to interfere within them. What is the purpose ? Once you heard that sound, you can be sure the other Walkie-Talkie owner heard it too. Both know someone with a (turned-on) Walkie-Talkie is somewhere at a distance of 800m. One could scan and try severals frequencies to search and chat with the other. And this time you could be sure someone will hear you (unless other ran away >200m in straight opposite way, or unless he shut off his walkie-talkie). But would he reply to your call? ...who knows. It would be a great part for negociation, or for announcing your coming, or to dissuade some ("stay out of my territory!"), or to set ambush, etc...
  8. JiJi (DayZ)

    Altȳn Ballistic Helmet

    No, this is not. I mean it used to be in the distant past. So you want eastern stuff? :thumbsup: get this popular relic from that time : The legendary "SSh-68" !! Or the 1981's "STSh-81 (Sfera)" !! PS : If you miss elite tacticool sh*t that turn you into modern "bulletproof tank", noway not for DayZ!
  9. JiJi (DayZ)

    Mouse acceleration = NO!

    Don't get ahead of yourself (despite your RO2 story). -> It's probably not because of the thread. ;)
  10. Hey wickedwicked, what about lag,FPS,bugs,etc...What do you think of the new update?
  11. Fine, let's end there :) ...fresh experimental update feedbacks anyone?
  12. Player activity (statistics from SteamGraph) 12 February : Last stable update 0.35 provided a significant boost (climax D+3). Then fresh update has maintained normal activity for 12 days. *A bi-monthly update could be a bit too long ? Anyhow, past that 12 days time, activity indubitably decline... It is a matter of concern because alpha and later beta are supposed to grow popularity for build up final release day. I guess it would require greater updates content within a limited time basis* to winback users and catch up mid february activity. Critical time it is, redouble efforts now and you should overcome it. Good luck! :thumbsup:
  13. JiJi (DayZ)

    Anti-Sniping

    A bright "specular map" for lens would be the best you could get. And it would not be a miraculous solution.
  14. JiJi (DayZ)

    Zombies wont die until hit/shot the the head

    Indeed, it would have been almost impossible to headshot them.
  15. JiJi (DayZ)

    Zombies wont die until hit/shot the the head

    I would suggest a compromise, a bunch of bullets in the torso to kill Z. While head remains vulnerable as we know. To not feel them as über machine, they could collapse at each shot in torso, then get up. (just like when you punch in the face).
  16. JiJi (DayZ)

    Survival will arrive in a week ?

    @Emigrantes If it turns to a complaint because alpha-game doesn't seem to meet your needs... (well, you should try to post in "General Discussion"?) You are 1 of 1637302 customers, it's hard to satisfy everyone. I wish you great times on Project Zomboid
  17. JiJi (DayZ)

    The Curse of Green Mountain

    Does Green Mountain sound like this ?
  18. JiJi (DayZ)

    What civ style weapons would you like to see?

    ++ = "Cocktail Molotov"
  19. JiJi (DayZ)

    Making the Machete more of a "Machete"

    Could you post a sceenshot [machete in hand] ?
  20. JiJi (DayZ)

    Polaroid Discoverable Mementos

    Referring to Chernarus "ArmA II" endings, Z outbreak happen(ed) during year 2014. IMHO lore would be rather computer-based records (smart card, USB stick, HDD) than paper-based, so it would be an issue. But yes I like the idea, since I'm in Polaroid films I could work on a modern set. Even if DayZ is rated "M", I'm afraid it could be unbearable ... :ph34r:
  21. JiJi (DayZ)

    Survival will arrive in a week ?

    No offense but it sounds too bushcraft folklore to me. Enlarge bottleneck (water plastic bottle) with any cutting tool, + rope, and voilà : a poor man's quiver.
  22. JiJi (DayZ)

    Polaroid Discoverable Mementos

    <_<
  23. JiJi (DayZ)

    Book, wallet, paper...

    I don't really know what to think about futur wallet or how it will works, so far I'm a little disappointed with books since it's just an unique background texture with text overlayed. No picture found. I don't mention paper which seem worst regarding its layout. I know it's alpha game, this is why I would discuss about it, if anyone have more info about what devs have planned to do or if third modder could consider the feasibility of inserting picture in .pbo files, feel free to tell me! I was thinking about writing a book ...in fact it would rather be a scrapbook (don't laugh at me!) with vintage leaflets collection that would display subtle tips and reminder for beginners - a kind of "roleplay ingame user manual" some could found among loot and read. Here a preview of few (still draft), I've many other I could work on if you think it could works out.
  24. @ K20017 Keep investigating, I'm sure devs will appreciate your feedback :thumbsup:
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