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Everything posted by JiJi (DayZ)
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Rolling Update Rev - 0.43.116251
JiJi (DayZ) replied to Hicks_206 (DayZ)'s topic in News & Announcements
I'm afraid you may be right, such a shame I hate deathmatch anywhere on a survival game. -
It is real : source [timeline 00:00:10]
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Quite important for a survival (but zombie aswell) game, I wonder if DayZ will inherit from that ArmA 3 feature. Just imagine dusk/dawn or night -since more favourable time to happen whenever if rainy or not- where fog would cover Chernarus from costal (blue) up to further inland (green). Seeing only furtive silhouettes or just hearing zombies around, I bet it would be spooky and stressful. :)
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Yes, don't worry there are plenty heights fog couldn't reach (if the one from ArmA3), and on the other hand I think fog would hold few hours per day - not 24h/24. Actually it would even help FPS, because of the "occlusion culling" improvment.
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Already suggested (check my signature)
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Yes engine doesn't allow that, the video is a kind of script that constantly teleport "passenger" on helicopter (check bugs at 01:11). Impossible to to run a such stressfull script on server, and would be worst with massive multiplayer + lag. It's a shame indeed :(
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Did you read my previous message? PS : This is not a plebiscite forum where we could decide or deprive of anything (despite tons of beans or vote) - feasibility does.
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No. - Being surrounded is not an issue but part of gameplay. - Every houses (except buildings) have multiple entry/exit points. If just because of buildings, it would better suggest to add a backdoor (much easier to make). - If you can get out through windows, there is no reason you could not get in too. - It would affect zombie futur pathfinding fix (stop them to go trough walls, but allow them to go through windows).
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The psychological effect that lead someone to consider a bunch of pixels as someone else is empathy. To induce empathy require communication : Human voice + dialog. * Most players consider frag as rewarding. Big game hunting, no chat with prey. - Nothing else thrilling to do (lack of content). - PvP more challenging than PvE (zombie weak AI/hazardousness). - Because of fear ("better to kill than been killed"). * No communication way available or encouraging. - Software such TeamSpeak,Mumble keep users secluded among them. - Walkie Talkie are useless for that purpose (need fundamental changes). - Hand signals do not serve that purpose (e.i. "come here" , "go away" , would have been better choice).
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What is the point if you could open a locked door anyway? No matter how : gun,axe,kick. It would require a lot of work (damaged/undamaged every door mesh models, animation, coding), much more than only add a sound! And finally I guess it will be boring after a while... If it's only to complicate everybody's life to break in, well on this basis we could also suggest to remove "Eat all" feature (same effects : multiple action & waste few seconds, for same result). Locked doors should not be defined randomly by server, but intentionaly and very specific (and so breaching them) by player. This belong to barricading futur feature.
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A new Item that I would like to have.! Camouflage gloves
JiJi (DayZ) replied to dutchhell's topic in Suggestions
ah, another tacticool wet dream. -
Change how the prone, crouch and stand keys work.
JiJi (DayZ) replied to franzuu's topic in Suggestions
Maybe not quite related with OP, but I would love when crouching and hitting "sprint" key to automatically stand up to sprint, and once halted to return to crouch position. -
I would suggest a "touring" type bicycle. Czech Manufacturer : http://www.author.eu/en/bikes/2014/year-2014-touring-2014/ Lithuania manufacturer : http://www.bbtrade.eu/bicycles/818?cat=789
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Audio Diary System - Campfire Stories - Voice Command Tree
JiJi (DayZ) replied to angrybird9's topic in Suggestions
Russian sound actors would suit, but if you don't understand the language ... -
Should play "Enjoy The Silence" music [Depeche Mode] ;)
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getting wet: visual effect instead of text messages
JiJi (DayZ) replied to Octavian (DayZ)'s topic in Suggestions
If I was devs I would only use a single sound effect for that purpose, not because I'm lazzy but because of performance (each file have to be (pre)loaded somewhere). A trick could be to clone its class and pitch up +10% or +20% that sound (it's just a line code to add, but same unique source file). -
getting wet: visual effect instead of text messages
JiJi (DayZ) replied to Octavian (DayZ)'s topic in Suggestions
This would be a decent source to work on. -
What's the current hacking status like in DayZ:SA?
JiJi (DayZ) replied to RadikulRAM's topic in General Discussion
Definitly the same hacker. -
Decrease head amplitude movement is indeed a good idea, better than letter box view I would say.
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I'm not against the idea to add realist penalty for motorcycle helmet, but as I wrote view+action (it means view AND action) restrictions would be a bit too much... And if I'd to choose between view OR action restriction I would rather choose action restriction -not because it's from me- but because it's beyond eyecandy effect, easy to (only) code, while view restriction might have issues : Our field of view is already limited by monitor, your ms paint examples would somehow fit with a such helmet Decent vision is part of road safety. Ingame motorcycle helmet model would not suffer a such wide limitation IRL (try it). Also it would look strange on 3pp view, make feel you don't wear it but your camera does. If adding a such view restriction, it would be fair to do so with face mask, ballistic/work helmet, cowboy hat...lot of work.
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What's the current hacking status like in DayZ:SA?
JiJi (DayZ) replied to RadikulRAM's topic in General Discussion
She's a nice person. I don't mind the rest. Please let's focus on survey current hacking matter. -
What's the current hacking status like in DayZ:SA?
JiJi (DayZ) replied to RadikulRAM's topic in General Discussion
03 April 2014 0.44 experimental (stream seen on Twitch) >> http://www.twitch.tv/kaitlovesgames/b/516487830 02:00:00 spawn extra weapons (suspicion). 02:06:25 could detect player beyond range and/or behind object? 02:07:40 full automatic pistol (no reload?). 02:11:00 teleport on roof. 02:12:00 gatling shotgun! 02:15:10 glitch inside mesh, inflict ghost damage (epic threat : "show me your boobs or I kill you") 02:20:00 teleport near player. Yes it is just happened on 0.44 experimental branch! So hack could still work on stable once released. >:( -
Rolling Update Rev - 0.43.116251
JiJi (DayZ) replied to Hicks_206 (DayZ)'s topic in News & Announcements
Perhaps they're trying something about it on 0.44 exp (invisible=not rendered?) Could someone check if cities still have FPS drop, or if interiors have weird goods/furnitures? -
Because both (view+action) restrictions would be too cumbersome IMHO.
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No thanks. Not used by any military/police forces around the world. So surely not by (assuming) poor inhabitants of post-soviet country.