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Hello, Question : About fatigue/stamania/weight feature, will it be implemented along with the new incoming display UI ? or later (pending on other content or technology change) ?
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About contamined area : - Will it be distinguishable (ei : misty gas pocket, particle, ...) or will it require a kind of device detector ? - Will delimitation area be transitional (low risk on the edge) ? Could the area dynamically change (size,shape,position) or scatter/expell cloudlets across the map ? and even could be fully generated (tool for futur BR mod & SGZ event)?
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To complete & add this question with mine : Do you intend to reduce BIS official servers number (as long as low level playerbase allow it) ?
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Q : "Hardcore servers", still in the pipeline or abandoned?
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You should set it "forced", otherwise just remove PP from the game (because 90% users are/will disable it if they could : since it make the game easier or put them on an equal footing with others)
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Dean Hall wasn't a modder at any given time? See what his DayZ mod did to ArmA 2 ! Modders are content makers in the true sense of the term. Sure it may turn technic and not as sexy to "scrum" with low-charismatic nerds than with conniving vip streamers/youtubers. Well it depends if you want that to lead to some game improvements or game marketing...
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hitboxes could not change I guess, I suggest you to take a look at Wobo recent video for more information. Something you have to keep in mind is : the more complex script (lot of "if / or / and / then") the more it's heavy and impact server performance.
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Soft Skills The only way to downward trend of KOS/PvP. ...I cross my fingers and hope...
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Does it mean 0.58 stable servers will also benefit of that performance increase?
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Muzzle flash lifetime is so short that your eyes barely see it during daytime, and also because not great illuminance. It is a problem for video game (limited fps). Did you notice something in op vid ? -> always the same muzzle flash texture at each shot. ArmA series didn't have this issue, there were I think 3 different/random muzzle flash textures for each shot. This kind of "missing feature" will probably be fixed in beta. Then to have a compromise, I will suggest to have 1 among those 3 very faded and subtle.
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So, how good (or bad) is this new 0.57.128128 version?
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I know, we know... But you must know warning about that do not take away the sense of disappointment when it happens (Especially when expectations were high and the waiting was long).
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Please don't feel hurt, I am not only seeing the negative side of things (but I cannot just ignore them). The game evolve and regress at the same time. So, for the time spent since 0.55 and how this futur update is presented, I have to confess I am globally a bit disappointed, and I wonder why or what is going wrong/slow.
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Me too! Some time ago a nice mock-up/suggestion was posted on reddit, wich make more sense now since food & supplies will become rarer (CLE) --- And so, NPC bodies concept are also part of it (random events). +1
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No status report for this week ?