C0bbler
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Everything posted by C0bbler
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Absolutely want to see misfeeds and jams. Especially with non pristine guns, ammo and cartridges.
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And as a freshy just punch in the head. Couple of proper hits and they're done. Fists are far too good at killing zombies for them to be a pain to spawnlings.
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Yeah, this patch made lag and desync worse for me.
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For tracking animals I'm sure.
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Community Events.. ideas and why we need more of them.
C0bbler replied to Irish.'s topic in General Discussion
A similar idea to the escort mission you did. Designate an area of the map and hide in a small building. Post some vague directions to find you appropriately dressed as a scientist (respirator?) First person there meets you, gets a syringe full of 'antidote' and injects themselves making them immune to the virus. Well, except for the last bit... -
One handed bladed weapons ( Knives ), Too weak?
C0bbler replied to preacherlr's topic in General Discussion
To be fair to TWD most of the head stabs are through the eye socket. Even if skulls are super thin for some reason... -
How do you think DayZ Standalone is going?
C0bbler replied to Zedertone's topic in General Discussion
Going well so far, just hope the stable updates increase in frequency. Can't see one happening this month if they're only just putting mouse and physics on experimental now. Almost think stable and experimental should be merged. -
Rolling Update Rev - 0.43.116251
C0bbler replied to Hicks_206 (DayZ)'s topic in News & Announcements
Let's hope experimental to stable doesn't take too long. -
I spawned and then got killed before it loaded fully. Glad there are people out there that try to talk first. Good stuff mate.
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Axes should be nerfed imo. Maybe make headshots one hit kills but really, an axe to the arm of a zed shouldn't kill it...
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Rolling Update Rev - 0.43.116251
C0bbler replied to Hicks_206 (DayZ)'s topic in News & Announcements
Stable, hard core military tents full of loot. Needed a wheelbarrow to carry out all the ammo. -
One way to make the crossbow worth while for hunting would be to make bullets make the quality of meat drop. Bullets fired in to game might break apart spoiling the meat somewhat with fragments and shrapnel where as a crossbow bolt would produce a clean kill. Maybe? Other than that and being quiet they should be in no way better than guns.
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Anyone else experience this, or have I lost my marbles?
C0bbler replied to consortiumczar's topic in General Discussion
He gone full retard. -
Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
C0bbler replied to SmashT's topic in General Discussion
Somebody firing wildly, zombies everywhere. Isn't this what the game is all about? Sounds like an interesting encounter to me. -
I'm getting constant battle eye kicks. Anyone else?
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Played again with my partner for the first time in weeks. Five deaths to zombies before we managed to sort our shit out. It feels so good to finally be wary of zombies. May the fun continue.
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Pending Changelog: Experimental Branch: 0.42.116002
C0bbler replied to rocket's topic in News & Announcements
So the patch is out. Can we finally put this 112 page thread to bed or does it remain a living (undead?) document? -
Pending Changelog: Experimental Branch: 0.42.116002
C0bbler replied to rocket's topic in News & Announcements
Yeah, be nice to hear something on the upcoming stable. Feels like it's been quiet a few weeks now. -
Seth Sentry, 'Where Was You'. Zombie apocalypse in song form.
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I've always thought it would be interesting to put cash in the game, assign it no real value and then see if people collect it. If it was a stackable item and quite rare perhaps it would be a bit of a collectable. A testament to all the looting you've done and survivors you've robbed. Could be interesting.
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So how many zombies are enough zombies? From my experience I feel that 3 to 4 zombies coming at a lone player at once is an actual concern. Any less and you can casually axe them. This many will possibly be pressing enough to consider using guns and what will hopefully be precious ammo. Perhaps if the spawned zombies can be placed in a little group of three we will see a greater emphasis placed on zombie survival. Maybe 40 to 50 per medium sized town? I sure hope that is achievable in the next 6 months of development. That and perhaps dynamically spawning zombies for when you make too much noise. Have them lurch out of a spawn point in a building or something? Once again, 3 or so at a time would be awesome. Surely these figures are achievable...
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Hotfix changelog: Stable Branch: 0.35.115188
C0bbler replied to mattlightfoot's topic in News & Announcements
Yeah, quick server restarts and slight drop in frames for me. But great to see the leak fixed already. -
How many Women play this game and what do you think about it?
C0bbler replied to PsyStormZ's topic in General Discussion
My partner plays on her laptop next to mine. Makes communication easy. Pretty cool setting out together and surviving for as long as possible together. -
Yes, stat tracking would be awesome. For your current character and overall...
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Changelog: Stable Branch: 0.34.115106
C0bbler replied to mattlightfoot's topic in News & Announcements
And all it takes is a little tweet. Good stuff.