drugarunda
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Everything posted by drugarunda
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Amazing! :o
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Should they add more military zombies at bases and airfield?
drugarunda replied to DeathbyBurgers's topic in General Discussion
To make this game more interesting, they should add hordes of them (if the engine could take it off course), so you have to plan in a serious way on how to go about getting the most valuable loot. Ie going in well prepared and not just hoping that there are no humans. -
No real counter-arguments, other than just "No." and that this is a sandbox, it is also alpha, but this is a forum and we can discuss about what we would like this game to become ;) . As it stands you can survive forever by choosing a low pop server, zombies are all dead once you have guns and some ammo, and that is that. Actually boring once you figure out the map. (an alternative here would be to make zombies seriously deadly, so actual survival vs NPC's would be a real challenge. Next step is PvP (or DM), and this is where we are right now. It is an interesting style of DM, due to the fact that you are not back to square one immediately like in a normal DM game. However in my view the game can be even more interesting, if there is more to lose by getting killed than is currently the case.
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Thanks for pointing this one out ;) . Well not DM in the traditional sense, but "one-shot" DM, ie you go on, find a target kill, ideally from far away to reduce the chance of being killed yourself, and so on until someone whacks you. Respawn. Gear up Repeat. While I would not position the game development to get rid of that mechanic, in my view the game needs something else to do in (other than the above) after you have done your initial 20 hrs or so. By creating some other reasons to stay alive you can give "survive" aspect of the game another dimension. Getting killed with your valuable character would be even more painful (even though after you do the time, weapon use would stay with you for example, so you would be a lot faster "up to speed" than a newbie, but any hour indexed aspects would be lost). In any case, I would call the above "DM", not sure if there already is another term for this type of game mechanic.
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This^^ It is about core aspects of the game. At the moment, you have progress, but it is tied to looting and gear collection. There is also progress in getting to know the environment. However once you have visited most of the map, looted the buildings, seen what kind of gear is there, what is there left to do? As a single player, not much - it is a big deathmatch map. As a group, perhaps you can try to help others and get a kick out of controlling bandits as your risk is minimized if you are in a sizeable group so you can revive your teammates as long as someone survives. However one way or another once current progression is done, ie gearing up and knowing the map, this becomes one large deathmatch map with gear collection to enable you to DM better. This gives you ~ 20 hrs of so, to get up to speed in the game, and get to the deathmatch stage. After that, other than DM there is not much more to do, or risking to be the nice guy who gets killed 9/10 times and has to run around the map for few hrs gearing up again. The game itself has a lot more potential, and that potential can be delivered with different aspects which will give even more value to your character, so DM comes at a later stage, makes it even more tense given that you have more to lose. Living longer should also create stronger characters who can survive better, where your skill in playing the game, knowing the environment gives you a clear advantage over the starters. That in itself would largely reduce the bandit component in the current setup. I do not see a solution in traditional RPG style, points, grinding/whatever, but in making the game harder. Ie making the weapons relatively hard to use, so you need 5-10 hrs of weapon use to be able to headshot someone regularly with it. That would be skill indexing - not via points, but via delivering game mechanics which require you to invest time in the game to be able to use gear effectively, which would mimic real life more. Another way you could skill index the game, is via some abilities that you would get by surviving longer - ie 5 hrs in the game, you can cook better so your hunger is managed in an easier manner... 10 hrs, you get better with crafting, so you can craft some (non-game breaking) tools. Instead of grinding, you could tie this to "hours survived". There could be many discussions on what would be the most appropriate way to progress your character, but there should be a good reason to survive for longer, even beyond 100 hrs. You should also not become invincible, but I would expect that your 100 hrs character should not be killed by a single axe hit in the head by some local serial killer who respawns every 30 min ( maybe it should take three hits :D , but that is up for a discussion). This game would also benefit greatly from user designed items to be added, via steam workshop, which I would bet someone must be thinking of, as there is so much space, perhaps new maps to be added - this type of game is made for users to get a kick out of creating content for the game itself. There can be a ton of content, I can imagine huge city maps, a number of weapons, tools, gear, cosmetic items etc... but I guess this is another topic altogether, and as this is an alpha, the core game (which is all the paragraphs above) need to be fixed to give people a lot of potential for development and reason to continue playing into thousands of hours over the years, as this type of platform/game definitely has potential to deliver.
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We NEED some way to identify heros and bandits.
drugarunda replied to 1S1K-Airborne's topic in General Discussion
A long topic, but in my view the game should be skill indexed. There should be more to this game other than avoiding other people, or KOS from a good position far removed from your targets. Whether this is through some hero system, or other method, it should be hard to be a hero and easy to be a bandit, so there would be a point to surviving for weeks, other than looting and making sure you do not meet anyone else. There should also be rewards of some sort - perhaps making you harder to kill if you are a hero, but if you are a hero turned bandit, there may be a bit of time until you deplete your status, until you start from the scratch or something along those lines. There would still be many tense meetings and events, perhaps even more so as there would be an underlying backbone to the whole survival point. The way to implement it could be through a split branch of the game (like we have experimental/hardcore/regular), and see how successful it is with that audience. In my view it such a system would add more to the experience rather than take away. -
Extremely Non-Fun Game. But Fun, Strangely.
drugarunda replied to Cullis's topic in New Player Discussion
This game needs some MAD weapon, like hand granade, so instead of a "surrender" motion you can put up "we are all dead" motion, to stop KOS. Would not work in open spaces, but could do wanders for behaviour inside closed spaces. -
I have tried battling with fists, fire extinguisher, wrench and crowbar... basically wrench is a bit better, while the other two are like fists (barely). In short, in an open fight, you will bleed.
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Well, I am new as well, and the cure for your food woes is called "server hopping" :D . Until they release a version of the game with respawning loot and enemites - this is what you need to do, hop the servers until you come to the one where all the doors in the town you are in are not open. Likely that server has been recently restarted, so the loot is fresh, there are zombies to kill and a game to play.
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Night severs are usually empty anyway, but that bug is still present. (no light given from the lamp, it is just turned on but not shining on surrounding area) Anyone know how to get rid of it?
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Servers with connection issues to central hive
drugarunda replied to rocket's topic in News & Announcements
Ohohohoooo ... once I lost character four/five hours ago, I gave up, started up again now, and it's baaack! :) It could be some interim issue, seems whatever was out of sync is in sync again, at least for me. -
Servers with connection issues to central hive
drugarunda replied to rocket's topic in News & Announcements
Lost character overnight, I guess it is due to this issue. -
hi im am new to the game i have some questions
drugarunda replied to survivor85's topic in New Player Discussion
I am new as well, and ladders are the deadliest... died to climbing more than half time. I am scared to climb, yet cannot resist it. :D