Torinx
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Another topic with a couple of people experiencing the same bug. http://forums.dayzgame.com/index.php?/topic/184299-attached-scopes-missing/?hl=scope#entry1900944 My buggy scope was a pristine PU scope, trying to attach to either an SKS or Mosin resulted in the lack of scope, the config still works, you just can't see it. First thing i tried was finding a worn version, it works for me, but the pristine still doesn't. Odd that your worn version doesn't work... or odd that mine does, off to check the bug tracker now to make sure it's been reported properly.
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I have this problem, but only with pristine scopes.
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It's a good idea, I hope they put it in at some point, even if they can't get a solution to the above problem. Suicides go to hell anyway, so wgaf.
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http://dayzdev.tumblr.com/
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But at the same time, this needs some kind of fix, it would really suck to be kicked and murdered like this. Maybe since we are looking at forceful rejection from a server, we could say that the server obviously has a problem with said player, so player cannot join the same server for an extended period of time, almost like a semi-ban instead of a kick. This would put off the admins using it to help friends, i think? Battle-eye kicks because of internet speed would have to be dealt with differently to normal kicks if this happened, obviously.
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And hats.
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How can I make DayZ run better? Its already on the lowest!
Torinx replied to Leonidas1357's topic in Troubleshooting
Beans, for getting it running on a ten quid graphics card. CPU upgrade would probably help almost as much. -
A cheeky trick to SUPERZOOM your weapon sight/scope (video)
Torinx replied to acapona's topic in New Player Discussion
Right, that's why it shouldn't be exploited to get advantage over people who don't want it around, if we don't want people looking over walls at us, we go in hardcore. FoV should be set in an external options menu, and then locked once you join a server. -
Long range scopes should require zeroing when attached.
Torinx replied to -MadTommy's topic in Suggestions
Great idea. Cant see any reason they couldn't/wouldn't implement scope zeroing other than to keep the game simple, unless its a complicated mechanic to add? (very little knowledge about ballistic engine capabilities) One more reason to cherish your hard won scope & any investment you make in your gear just adds to the adrenaline rush when the danger of losing it all rears its ugly head :D -
Run towards the sun until you find a coast, then turn left, keep running and you'll hit cherno, decent place to test your invincibility. Good luck :D
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What Is Your BIGGEST Pet Peeve In DayZ?
Torinx replied to leefriendfield's topic in General Discussion
and all other forms of metagaming. -
Is sweetFX or FXAAinjector safe to use in DayZ SA, or does it cause player bans?
Torinx replied to randmanq's topic in General Discussion
Not hacks, it's usually totally ok in games, it changes some of the graphics options. It ''injects'' colours, but you can't make people pink, or something stupid like that. Do a search, it's an awesome program, would be nice to know if it's allowed or not though, officially. -
I am a complete coward in this game
Torinx replied to PinguAlmighty's topic in New Player Discussion
At least if you ever get used to your current dose of adrenaline you can step it up ;) -
THEORY- scopes and binoculars please read.
Torinx replied to DropBearChick's topic in General Discussion
Removing the FOV option from the ingame graphics settings would be nice, putting it somewhere out of game where it can't be exploited every 5 mins by someone that wants to. I play a lot of Insurgency and yeah, it's really well done. Would love to see that working nicely in DayZ. -
FPS DROPS LAST PATCH - MORE INFORMATION (SPAM TO DEVS)
Torinx replied to stationmax's topic in General Discussion
I use only the posts Rocket uses, maybe you should too and you would be more informed of what's going on, or not, I don't care, I was just telling you what you don't know.