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Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
[email protected]
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Everything posted by [email protected]
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Epic overreaction. Shouldn't have bent. If you looked outside this place you'd have noticed nobody really minded the names in other forums (SA, Neogaf, Facepunch) Specific forums for games are nearly always shitholes, composed of the very worst and uninformed people in the community. I'd say the revert is alright because you're just starting to handle the whole thing, but I think you shouldn't have gone through with it.
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Looking for a true zombie survival experience?
[email protected] replied to General Maximus's topic in Mod Servers & Private Hives
That was quickly clarified with some PMs and Venthos is getting credited. Because you know, he loves DayZ, and the guys who lifted half the code to add it to the official update weren't complete and royal cunts when they were notified of that. -
Starting Location Dynamics
[email protected] replied to [email protected]'s topic in DayZ Mod Suggestions
I only like the "spawn in any house" thing. That should be a thing. You should be able to spawn in literally any house in the entirety of Chernarus. -
The only reason this subforum (and hell most of the forum) is plagued with shitposts is the moderators. Maybe if everything was a bit stricter and on-topic it'd be better.
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I might get a pair if it goes mainstream and a ton of games support it (And I'm talking actual support, not some taped-on bullshit.) DayZ would be nice on those.
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And if radios are implemented, you could hear someone going "Mayday, mayday" and yelling out his coordinates or something.
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I don't think everything should be represented, just the most important stuff, and stuff that can be easily represented. You can have a bunch of epipens and morphines on your vest, and maybe satchels strapped to the bottom of your pack, and your second gun poking out of your backpack.
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I like to think the best suggestions are ones that improve the features already implemented in the game, rather than creating new ones from scratch. And I've always been against the whole random spawn thing, since it makes the game a gamble rather than survival with a certain progression. I'd love to give the crowbar more uses, among those having stuff like lockable doors and cars, with crowbars being one way to open them. Or maybe using it to destroy sandbag fortifications, or to pull out a part of a car that you need for yours.
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Point-Buy Character Creation
[email protected] replied to xximrtwoixx's topic in DayZ Mod Suggestions
I don't like it. If anything, I think points for skills should be earnt throughout the game to improve your current character and make permadeath feel like more than a slap on the wrist. -
Inventory UI concept design v2.1 (window based)
[email protected] replied to joeyslucky22's topic in DayZ Mod Suggestions
That's pretty awful compared to the other stuff I've seen. A click and drag interface? 3D models? I like blAke139's version much better. -
BattleEye vs Hackers (Hackers win :( )
[email protected] replied to tomm's topic in DayZ Mod Suggestions
Battleye isn't meant to work with DayZ, and therefore does a shit job. It'll all be fixed in the standalone (hopefully!) Everyone who goes into every thread spouting shit like this is fucking retarded. -
Have I missed anything?
[email protected] replied to Michaelvoodoo25's topic in DayZ Mod General Discussion
Really depends on how long you've been gone. Some of the notable stuff lately: -New patch with some fixes, no artifacting fix which makes the game near unplayable in towns for half the players -Handguns are nerfed to uselessness and so are other guns, enfield isn't a 1 hit kill anymore -Rocket is alright with private servers and a new map some ruskies cobbled together and got working for DayZ, "Lingor Island" -Rocket's done a couple reddit AMAs, confirmed a standalone version of the game, and keeps adding and promising shit nobody cares about and not fixing the core problems of the game -
They are extremely easy to dupe.
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Does your server have working tents or vehicles? [1.7.2.5]
[email protected] replied to Obsolescence's topic in DayZ Mod General Discussion
Vehicles and tents work fine for me other than they duping whatever gear was in them when the server restarts. You can use them just fine, though. USPVT, running both latest versions. Not sure what's going on in hive servers since I don't use those. -
Seriously, this is literally the worst part of the game. Waiting. Waiting to get to another town while autorunning, waiting to log in, waiting to stop being passed out. Mash a key to double or triple the speed the passout timer goes down. I don't even care if I have to waste two keyboards a week, I want to be able to fucking DO SOMETHING instead of alttabbing out or looking at the screen like a fucking idiot.
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Mash X to speed up passout timer.
[email protected] replied to [email protected]'s topic in DayZ Mod Suggestions
Now that's an idea. -
I agree with this idea. Needs no nerfs like the bullshit Photo suggested.
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Remove Ladder Drop Down Option!?!? (+ Challenge)
[email protected] replied to Tyler_Sharp's topic in DayZ Mod Suggestions
You can shave some seconds off the time it takes you to climb a ladder with it. -
maybe dayz should add some features like this private server
[email protected] replied to Negator (DayZ)'s topic in DayZ Mod Suggestions
if rocket added the dancing feature (and this is practically changing two lines of code, shit's baked into arma) it'd literally get me playing in HIVE servers again. -
Might want to go for a private hive/password if you want to play with your friends and not get attacked by hackers every other day.
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Would you Abort if in Danger of death?
[email protected] replied to abnormalweeny's topic in DayZ Mod General Discussion
I do quite often. -
Vehicles and tents in next update.
[email protected] replied to Man vs Wild's topic in DayZ Mod General Discussion
Source? -
DayZ Vehicle spawn quantities
[email protected] replied to deadlykenny's topic in DayZ Mod General Discussion
Those stats are way off, I've seen over three different UAZs in single servers. Average amount of vehicles per server is 20-30.- 1 reply
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50-zed wandering hordes with a larger than normal aggro radius for vehicles. Triple or even quadruple the zombie health, with headshots remaining a one-hit kill. Zeds being aggro'd create an "aggro radius" around them, for a domino effect that will get 10 zeds on you if you decide to shoot a single one in a main town. ("aggro radius" zeds don't create their own radius.) Skills you can train, with no "easy way" to do it. Running gets you higher speed or stamina, shooting a lot of zeds gets you less aim shake, hipfiring gets you steadier hipfiring, etc. All of this passive and with no immediate "level up" reward. The idea is people realizing they lost their abilities only after they died and are now slow and shit at shooting, therefore giving them a better self preservation spirit. Many more spawn points, scattered across the entirety of the map. Grouping up before going into a server and having your entire group spawn in a single spot. Ammo pooling for shotgun shells, and all shotgun shells being usable on any shotgun. Multiple use food, water, and bandages, rarer than the normal ones. A hospital in Zelenogorsk, and Stary Sobor. Hospitals spawn a quarter of the amount of stuff they spawn currently. Cars unused for more than 24 hours are moved back to a random spawnpoint. An invisible wall between the "debug plains" and Chernarus proper. "Friend" system. Be near a friend, both play a little animation on eachother at the same time, and both players now see eachother 's name when looking at eachother, in nice green lettering on the center of the screen. If both players have GPSes, they can see eachother on their GPSes and maps. Reenable sidechat, and make it so players can opt-out of it. Same with death messages. Remove tents until they work properly. Same with vehicles' gear. Aggro radius is affected by the amount of players immediately near you. A group makes more noise than single people. Ripping a Nightvision or Thermal scope off a gun and using it as a tool on your binoculars or tool slot. Needs a toolbox.
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Will it run? DayZ on a Macbook Pro BootCamp
[email protected] replied to javigildd's topic in DayZ Mod Suggestions
35 FPS is more than playable. Arma 2 doesn't really require a beefy GPU if you have a CPU to make up for it. Go ahead and try, OP. Don't use A2 Free to try, though, since that's a gimped version that runs on a potato.