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Yuval

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Everything posted by Yuval

  1. Haven't been there yet, might check it out today when I go ingame. I wonder what else would spawn there except for the chopper. Edit: I guess it won't be today as I just got my RB6:Siege beta key haha.
  2. I have actually checked and it seems that even currently there's an asphalt "strip" at the very northwest corner of the map, I assume this place it empty?
  3. It was relatively short. It was opened by 2 new art works of a new base that will be up on the very north west corner of Chernarus called "Tisy Military Base" that has been ridden with dead infected bodies. That base is supposed to have high-end loot including the new helicopter itself. The artwork also shows actual HAZMAT outfits (along with gas masks). The second one shows the chopper, it's the iconic Little Bird that was taken I suppose from Take On Helicopter. It was said that the NEAF that was changed to a very primitive and useless location will have the majority of loot needed to repair choppers. Afterwards, a 3rd art work of facial hair on player was shown and the ability to shave it was discussed too. Brian talked about scars that are permanent and are caused by traumatic experiences (a.k.a getting stabbed with a knife). It was also said that Dean's face will be removed because his nose is too big and will be put as a zombie model. Matt stays though.
  4. Yuval

    SVD Rarity?

    SVD Mags are relatively easy to find in the new barracks type (not officer one, but the one with alot of beds.
  5. Yuval

    The problem with the game. My views

    You're right. I've seen so many small "industrial" sheds that have a lot of drinks and cans. Personally, when I am passing by a small town and I'm in a good mood - I just can't leave unlooted buildings behind... I feel I'm missing stuff.
  6. Yuval

    Hunting Scope for What Gun?

    Hunting scopes aren't rare at all in my opinion. I see them quite often... Whenever I swipe by a town and see a deer stand on a hill or a hut by a forest I check it out. I think I saw like 2 today without the intentions of searching any. But you know how things go, it's like a Morphy law - When you're looking for it, you won't find it.
  7. Yuval

    The problem with the game. My views

    I think its most likely a case of the general retardness where people don't go inland and cry... Just looted Stary Sobor. 10 food cans and drinks, AKM with a 30 Rnd mag and nice hunting clothes. 20 players server.
  8. To the bitch who decided to take his M4 to elektro in order to kill people, enjoy the 12 gauge buck shells to the face and thanks for the loot
  9. No you idiot, it means they will allow other players bring their own content to the community so server admins could enable them to their server, while the vanilla dayz servers are still going. And by the way, cheating will not be affected by modding. Creating a cheat is not hard at all, infact everyone can do it - injecting one and not getting banned is the problem hackers face, and it doesn't do anything with modding. You're no better than OP.
  10. Yuval

    Trading Post

    Have: Woodland Ghillie Suit (No head, but I have a camo boonie hat :D) Tortilla backpack Looking For: SVD with PSO, you can keep the mags.
  11. Yuval

    ATLAS Bipod thread: once and for all

    weapon_supports.pbo \ dz \ weapons \ attachments \ supports \ config.cpp \ class Att_Bipod_Atlas: attachmentCondition = "(_parent itemInSlot 'weaponHandguardM4') isKindOf 'Att_Handguard_M4RIS' or (_parent itemInSlot 'weaponHandguardAK') isKindOf 'Att_Handguard_AK_Rail_Black'";Paint it black and try again (Although it is already black) There are 3 types of Att_Handguard_AK_Rail : Regular, Green and Black. Basically, the regular one spawns everywhere - the green one can only be achieved by painting the rail green and the black one by painting it black. The black and regular ones look the same I suppose? The item can only be accepted if in slot 'weaponHandguardAK' (the handguard slot for AK) there is a black rail instead of the regular one or all of the types (I don't know if this command also returns "true" for classes that inherits from the others). devteam pls fix @Hicks_206
  12. Mate, once modding is available, DayZ will not suck at all and infact be even better than ArmA in my opinion. So get your mind straight. Nevermind my post, just checked your profile - all your posts are 'This game is so buggy', '100% unplayable', 'give me my money back' like so you can't prove a point to a dumbass I guess. Oh and 1 more thing man - alpha.
  13. Because it's a mod you damfak. When DayZ Standalone will *FINALLY* support modding, it will be 10i30218301290 years ahead of any single mod name you'll ever be able to think of. So no need to be a douche and talk like that. I'm pretty sure the modders of ArmA 3 Exile mod never faced any problem with player-server architecture and other engine related issues because it was ready for them as BIS worked on it with ArmA 3. The amount of work being put to DayZ is so huge you have no idea, go educate yourself with some videos: These problems are stuff that are very very hard to solve and the solution is very long and continuous. Creating a game and creating a mod are very very different. The mod is independent on the game's engine language and structure while the game is completely invented anew. Modding usually involves a lot of documentary while creating a game is purely from experience and knowledge. Besides that, the problems that the game company experiences are way more complicated, realistic and resource-consuming than modding problems. Not that I'm saying modding isn't difficult, as a modder I have a lot of difficulties in my creations but you need to understand I can just go freely google my problem and 90% of the time I'll find an answer on the BIS forums or any other arma modding website. Game company can't do it, because no one has ever experienced those problems. So yeah, think before you post.
  14. Yso the majority of players don't want us modders to have server files although it will do only good for them, just release singleplayer mode so we can test our models properly and hopefully buldozer too. I am lucky to own TKOH but some people won't spend 30$ only to test out proxies. its an epic win for both parties. fyi for the players who'll say it will delay anything.. it wont, it isn't complicated to make it working. it just requires the right knowledge
  15. Yuval

    Release singleplayer as soon as possible

    The nail thing sounds amazing. In terms of scopes, I could try but I am currently working on a terrain so I'll get back to modelling once I finish my current stage in the mapmaking process.
  16. Yuval

    Mosin Carbine

    The Mosin is very beautiful as a long range rifle. The main part of why the Mosin is so authentic is due to the long barrel.
  17. Yuval

    Complexity of damage given.

    Couldnt be bothered to read everything. But I think it should be a community made addon like ACE for the ArmA series when mod support is released. I myself wouldn't like the bandaging process to be very complex as it will be bad in medium+ ranged gunfights.
  18. Yuval

    Release singleplayer as soon as possible

    Hey its absolutely fine! If you do know how to model I'd recommend you to actually consider learning how to mod in ArmA. It's really nice, especially when seeing your addons work properly. I could send you links and videos in a PM from other ArmA addon makers if you wish.As someone who loves to create mods for games, my enjoyment from ArmA games besides the gameplay experience is to create my own stuff. That's how I find DayZ entertaining :)
  19. Yuval

    Release singleplayer as soon as possible

    You're not understanding my point brother. I am sorry for my attitude but I tried expressing that I understand a little bit more than people who aren't coming from ArmA modding background. Let me explain what I mean by all my posts here. If you don't understand what I mean here I can send you some links that will explain it much better from the BIStudio forums. The bis tools are providing the modders what they need. Oxygen 2 and Visitor3 along with all the other sound and image tools are enough to create a proper addon for DayZ. I have created an LMG addon and I have a project on hold of a terrain creation. I have already said it atleast once. BIS tools are good enough to create weapon, item and terrain addons (except for navmesh which is not a requirement to run a map I believe). This thread, again is about the singleplayer mode - which lets modders test their mods out without other people affected and without server files release. The editor is indeed going to help but it is not mandatory to do it. A simple singleplayer mode with a way to execute scripts is more than enough for testing - just like ArmA 3. In order to load up proxies (proxies are references to other models that can be included in different models, so you don't model the same thing twice such as lockers, beds and loot spawn points) in the buldozer (the model viewer), you'll the need the original DayZ buldozer that still didn't come out yet or the buldozer of Take On Helicopters which DayZ is based on. That will make people have to pay 30$ to buy the game and use its buldozer for addon making. Hope this explains stuff better, sorry if I had a bad attitude towards you :D.
  20. Yuval

    Vest with weapon sling attachment.

    I support this only because double gunning is currently poorly developed as you can't even go into vehicles while double gunning.
  21. Yuval

    Release singleplayer as soon as possible

    Okay I absolutely understand you guys don't exactly know how modding for ArmA works generally. I am not trying to be arrogant or anything but what you guys are saying is completely out of context. First of all as I said. First of all, as I said - I asked for Singleplayer. I don't know why did you come up with the very very old and infamous excuse of "Extra vehicles, extra loot, spawn loadout" because I have only stated one thing - Singleplayer. Treat this suggestion as singleplayer and don't come up with these very unrelated opinions that regards server files I haven't requested. Second of all, I haven't said anything about the Editor. The editor is a module to create missions and randomly go chaos with objects and units on the map. That has not much to do with singleplayer. Sure you could spawn shitload of building in the editor if we had it (which by the way exists) but is doesn't have to do with anything related to DayZ Singleplayer. Now let me make a simple explanation regarding how things work, because I'm pretty sick and tired of repeating myself 4 times. Singleplayer is indeed singleplayer. Brian stated in one of his interviews that he wants to release it too so models could test up their stuff properly. All I said was to give the community and especially the modders some kind of a playground to test out their models and even terrains. It isn't hard to do, if it doesn't exist already but is private. There are stuff you guys think BI needs to "create" in order to let people mod the game. That's absolutely wrong. All the tools DayZ modding needs are existing and they are used by the devteam. Including the buldozer which plays and important role at model creations. It lets modellers test out their model without loading the game again and in our case it is the only way to test out models since we have no way of running it in game. Singleplayer literally does not harm to anyone. The playerbase won't drop and infact it will make more people come back to play DayZ. Even if hundreds of players will play on singleplayer it doesn't mean any DayZ servers will suddenly become empty and no one will be online. Infact you won't even feel it and as a player I feel that you'll even get bored pretty quickly. But hey. as a modder this is the only way for me to test my creations unless server files releases which I'm sure some of you'll think of it as the end of DayZ or something ridiculous like that. Thanks for understanding P.s One of you said something about paid mods over workshop. Mods are since always free for use. And again, the only "tool" I requested was a singleplayer mode to test our models and maybe a buldozer for those who can't afford TKOH. By the way, the buldozer exists but it's simply not released for the public yet. Here is something I did about a week ago, should be fully functioning ingame. It's an L11 that takes a box of 200 5.56 rounds. Similiar to the M249 from A2. It uses all the M4A1 optics and an atlas bipod. All configs are ready to go for a test although I do expect them to have some typos since I'm still a human ^^ Also, there are some reaaaally cool stuff you could do such as creating cool improvised gear... I have just finished working on an improvised scope and improvised wellie stock that can be fit to the Sawed off Mosin With a bit of config work these attachments should be fully functioning. The stock should improve the CQB action a bit (taken from values of the magpul stock) and the scope is... a binocular scope with a pipsi can lol
  22. Yuval

    Release singleplayer as soon as possible

    Absolutely not!! Singleplayer means simply putting the player in a regular DayZ environment that is not online. Think of it as the "Host a new mission" from ArmA.TKOH is Take On Helicopters. The only game that it's buldozer version supports version 52 models (DayZ models). I paid the money to get that game so I could view my models with proxies in the buldozer through O2. Rest is up to BIS tools that does the work. The thing is there are tons of stuff that are missing, or for my knowledge such as scope simulations and stuff like that. Modding is almost the same as ArmA. There are a couple of stuff that can't be done w/o new tools such as navmesh generations for terrains (animals related navigation) and the new freaking player skeleton (which actually get revamped again in 0.59 - 0.60). You can do almost whatever you want by observing gamefiles but you can't test them right now. I myself ported the DMR from A2 entirely with its attachments seperated from the model fully functioning and iron sights working - as a test project. I won't be able to show it or anything since the models are made by BI but I managed to do it. So everything is possible :) So yeah. Modding information it is for you, or atleast some of the stuff I know of.
  23. Yuval

    Release singleplayer as soon as possible

    Ah. These changes barely happen. Even if they do it doesnt affect the mods most of the time unless they actually sacrifice a team to go through 5 gb of addons and fix them. Now hey, as a modder I love challenges. Imagine how many hours I spent looking on the DayZ models, trying to figure out how make the proxies work, how to get the attachments working.. what would the new config variable do. You may ask my friends how inactive I became over teamspeak in the last few weeks. Now what you guys need to understand is that these changes are stuff most modders hate but they are not that bad. On ArmA 3 version 1.24 BI decided to completely change how weapon sounds work. For like a week all weapon addons were not working properly at all... That happens, and it will happen and I believe even after the Beta releases it will keep happening... so what? I enjoy modding. I am passionate about it. It is impossible for us to test our creations ingame. So yeah sure people could whine all about how their fun is ruined by KoS ingame but when a modder asks for tools to work with everyone begins to accuse how modding is bad for DayZ.
  24. Yuval

    Release singleplayer as soon as possible

    Legacy code has nothing to do with modding...
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