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Grimey Rick

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Everything posted by Grimey Rick

  1. Grimey Rick

    Loot, Supplies - They're just too common.

    Wow, calm down girls. If you're going to insult one another, at least make it entertaining for the rest of us. As far as Aradia's OP, I completely agree with his points. I also agree with his logic in bringing forward these types of ideas when we're in the part of development where, y'know, things are added to the game. Anyone claiming that due to the game's alpha state bringing forth any new and fresh ideas is idiotic is himself, well, an idiot. This game will change as it continues along its trajectory; whether or not it's for the better remains to be seen. But, as testers, is it not our responsibility to give our opinion on the game in the appropriate manner? And what manner is more appropriate than making an intelligent, well-thought-out thread in the official forums? Whether or not you people agree with these types of posts has nothing to do with the game's alpha status. When you pull the alpha card after reading a thread in which someone has poured their kosher, obviously passionate opinion, you're trolling.
  2. Grimey Rick

    Please, say NO to helicopters.

    Helicopters in a post-apocalyptic world where the average civilian helicopter consumes a metric fuckton of fuel? The Sikorsky S-76C++ twin turbine helicopter gets about 1.65 mpg-US (143 L/100 km; 1.98 mpg-imp) at 140 knots (260 km/h; 160 mph) and carries 12 for about 19.8 passenger-miles per gallon (11.9 litres per 100 passenger km). Source: http://en.wikipedia.org/wiki/Energy_efficiency_in_transportation
  3. Grimey Rick

    Canned Peaches

    Carl, stop eating all of the pudding you little fatty. YOU DIDN'T SAVE ANY FOR ME.
  4. Grimey Rick

    So how do you loot?

  5. Grimey Rick

    How could we deal with hackers?

    First of all, no disrespect meant, but let's not label these people as "hackers"; that's giving them way too much credit. They're cheaters. They play to ruin other people's fun. By the time the game launches the development team will have removed most of, if not all of the text currently inhabiting our screen. This means no more "I am extremely hungry" or "I am getting wet" messages will be cluttering the UI. They want this game to be as immersive as possible. Adding an overlay detailing who killed you was fine for the mod, but the standalone is designed to be as authentic as possible. With that out of the way, the only realistic approach to keeping the cheating to a minimum rests on the shoulders of BattlEye. It's up to them to derail cheating, but so far they haven't been really pulling their weight. As always with DayZ, I remain hopeful but doubtful.
  6. 23. The Grimey Rick - Perhaps bipolar, the Grimey Rick stalks Chernarus without any particular intention. At 29 years of age and married, he unjustly takes out his frustration on his fellow DayZ players. His playstyle is dictated not by a set of rules or morals of any type, but rather whether or not his wife yelled at him for not scooping the litter box or some other idiotic reason. Grimey Rick didn't want the fucking cats to begin with, so he feels he shouldn't have to scoop the fucking litter box. When such an event occurs in his household, he can be found along the shore killing everyone in his path. Inversely, after a sexual rendezvous with his lovely wife, he can be found running merrily through fields, picking berries in the forest, or randomly scattering supplies around spawn points. Due to mental instability brought upon by his marital situation, Grimey Rick is highly unpredictable and should be avoided at all costs.
  7. Grimey Rick

    Describe your dayz experience in 1 word

    DayZzZzZzZzZzZz...
  8. Grimey Rick

    DayZ SA's current state in a nutshell.

    Where is this "Berenzino" of which you speak?
  9. Grimey Rick

    Your worst moment

    If that was your worst moment, then you're not going to enjoy DayZ.
  10. I read a lot of posts/threads on these boards pertaining to "I watch them to assess the threat", or "Until I know what they're up to, I hang back", or "I'm so scared of dying myself that I'll kill anyone I come across", etc. At the end of the day, we don't need anyone else to survive, and that makes me a sad panda. I don't need to assess anyone; if I feel like killing someone, I'll waste them. If I feel like helping someone, I'll risk it all. But why? For the sake of interaction? For a ten second high as I shoot someone who, in most cases, doesn't even know I'm there? I want to have to risk interacting with people I run into. I want to have to trade with people to survive. At any given point (even on a full server) you'll never run out of food if you keep heading inland to the less populated areas. To get to the point, why are people so cautious? You can gear up in an hour or so. At this point, there's really not a lot of point to playing like a secret agent skulking about in the shadows unless you're up to no good. I know this game is a sandbox, but give us some incentive to work together. Some may say, "Wait for base building! The game will be forever fixed!" I doubt it. I doubt anything but zombies en masse will bring players together. Don't get me wrong, I thoroughly enjoy killing people in multi-player games. This mindset also applies to the lone bandit; "I really need what they have. If I don't get it, I will die." At this point you'd really have to consider the risk of engagement. You might die holding them up. Someone might hear you and shoot you both. There are so many possibilities, all because you were forced into taking a risk, as it should be. I really enjoy DayZ. I just want to know that these "risks" everyone talks about actually include some ramifications. The "risk" is death. But so what? Currently, 9 times out of 10 you'll spawn near Berezino or Svetlojarsk. Run in, grab a gun and some food, and bam, you're back in the game, ready to take some more "risks". At the end of the day we don't need anyone else in this zombie survival game. Other players are the only enemy, even to the point of never trusting anyone. I'd like to think that as social creatures, we'd all band together in an apocalyptic situation and help each other. Certainly you'd have your token miscreants and psychopaths, but not like we're seeing now. I want to have to rely on others to live. If I can't find or form a group, I want to be overwhelmed by the environment. That's what DayZ is advertised as: a brutal, unforgiving "authentic" zombie survival game. I mean c'mon, they're labeling DayZ as an MMO! Where's the M? And the other M? All we have is the O! As it stands, this game could just as easily be single-player. Anyway, what are your thoughts on this? I know this is still an alpha, but what do you think it would take to really bring people together and/or add some risk? We don't want another slaughter-fest like the mod, do we? Are other players going to be our only end-game opponent? TL;DR: We need a common enemy. Will we see one?We need to have to interact with others. Will this ever come to pass?When we attempt to communicate with others, there needs to be an actual risk in so doing. Will said risk ever really be relevant?Where is the relentless, unforgiving environment of DayZ? Is it coming? Or will it become another watered-down arena in which people shoot each other?EDIT: Removed snarky remark.
  11. Exactly. =) I feel that the argument about focusing more on the environment is the best way to make DayZ an interactive zombie survival experience. Just because a game has a strong environmental focus doesn't detract from the PVP, it adds to it. Think about it: how could being chased by a dozen snarling zombies with no means of defending yourself only to be saved by a random stranger from atop one of the buildings with an assault rifle not be fun? Afterwards you wouldn't know if he was going to let you go, take you hostage, help you or kill you. To me, that trumps camping in a jail in an airfield or a building in Berezino waiting for hapless new spawns to come along only to kill them on sight. Seriously, what's the point/fun of/in that? A naturally dangerous environment is crucial in a game marketed as a zombie survival. Anyone arguing that is playing the wrong game.
  12. Before I begin, my Hardcore character looks like this: Now, normally on Hardcore, like I mentioned in a post I made a while back, I partake in organized PVP matches with my team against other teams. We'll all head to Grishino, Devil's Castle, Myshkino or any other deserted area and put each team at the opposite end of whatever town or area we decide to do battle in. It's a lot like playing paintball, it's fun, and we're not affecting anyone else with our silliness. Unfortunately my team has disbanded as three of our five teammates have quit due to boredom, a fried video card and studying for exams (or something). So naturally, I've gone back to normal/casual DayZ play on my Hardcore character and have basically lost all interest in Regular mode. I hadn't been able to do this in a couple of months as it was always important to have my Hardcore character geared up and ready for the matches we were playing. Anyway, here's my problem: I kind of look like a bandit. That's cool, whatever. I've been trying to interact with people, but they see me and either fire at me or run away. Whatever, change your clothes, right? But I can't! My character has been alive since January or thereabouts, and still has the super awesome Ballistic Helmet/Gas Mask combination going on. I even had several people camped outside of a jail in NWAF that I was pinned down in who were peeking in at me telling me they were going to kill me solely for the reason they knew I was alive for so long. Unfortunately for them, I am still alive and they aren't. "Now Rick, aren't you being a little bit of a pussy?" you may ask. And to that I agree wholeheartedly. I've told countless people before to not get attached to their gear. Anything you lose, you can generally get back in an hour or two. I know I shouldn't become attached to my gear but I am. Oh well, I guess I'll have to keep trying and just deal with the fact that I incite fear and mistrust in those around me until I find a bullet in the back of my head since I can't bring myself to remove it. TL;DR: Has a certain item in your possession driven you to a state of paranoia such that you don't want to play your character?
  13. I don't know if I should be offended or flattered that you blatantly stole my signature.
  14. Grimey Rick

    Hacking losers...you suck balls!

    Am I cool? =(
  15. Grimey Rick

    How to set up an autorun key in DayZ

    That's not too bad, but I can't seem to make myself sprint. I just keep jogging. How do you do it? EDIT: Apparently by rapidly pressing the macro key three times it makes you sprint. One tap for jog, three taps for sprint, one tap to stop. Neat.
  16. Grimey Rick

    How to set up an autorun key in DayZ

    Make sure you're not using the "Multi Key" option. It seems to do as you described and not turn off when hitting the macro key a second time. This one here works fine for both mine and my son's computers.
  17. Grimey Rick

    Several random loud explosions

    Yeah, someone was blowing up one of the gas stations. There'll be an initial bang and then several explosions thereafter.
  18. By that logic they could completely remove zombies from the franchise and it wouldn't bother you, correct? If that's the case, why bother with DayZ? ARMA 3 has an open-world online environment you could partake in. There are plenty of "monsters" there of the player variety. DayZ is marketed as a survival horror video game. Other players should certainly pose a threat, but they shouldn't be the only aspect of the game we're "surviving". It's quite obvious you're a fan of PVP, and that's fine. However, PVP without point strips this game of everything it's marketed as.
  19. You obviously don't understand the point of the thread. I want interaction forced upon me as was clearly stated in the OP. I also have a group of friends I play with; I generally don't play alone. The problem is, I don't need them. They're my friends and I like playing with them, but aside from that there's no reason to group up. I want to be forced to seriously consider the importance of each passerby to my survival. I want the formation of in-game communities to be imperative. I want hordes of zombies attacking the barricaded walls of fortified areas in sporadic waves. I want the fellow who murders everyone he comes into contact with on sight's lifestyle to be extremely difficult. If you want to kill everyone you encounter like their food is more important than their life, then I want said person to be punished by the environment even more so than the rest. That way the demographic of people who play alone and kill on sight would have actual bragging rights; if they can survive by themselves in a world overrun with disease, aggressive wildlife, inclement weather, a shortage of supplies and of course, zombies, then at that point they will have effectively won DayZ. Inversely, if a group of like-minded people wanted to form a group to roam the lands raping, pillaging and stealing, then power to them. Hell, I may even join up with such a cult. (; The main point I'm trying to drive home is that I want the environment to be so devastating that playing solo would be effectively impossible. If that doesn't appeal to people, then they seriously need to ask themselves why they're playing a multi-player game.
  20. Isn't it funny how the term "sandbox" game is the definitive term used by supporters of the kill or be killed mentality? You could achieve/take part in a lot more in a "sandbox" game by not killing everyone you come across. When that's all you do, how exactly does it qualify as a "sandbox" game?
  21. Grimey Rick

    Missing gun: Found :)

    This was almost two months ago... the bug has been fixed... as I stated in the other thread you're ranting in.
  22. I wish that was the case here.
  23. You know you play too much DayZ when:
  24. Grimey Rick

    When firearms wont work?

    I've had that happen many times with the SKS. You'll load it, it'll make the shk-shk sound effect and animation, but the ammunition won't actually load into the gun for another friggin' 45 seconds or so. I've proven it's not lag as me and a friend have swapped SKS rifles and it's bugged out for both of us. The only solution I've found is to reconnect which sometimes fixes it (sometimes doesn't), or just drop it in a bush somewhere and find another rifle.
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