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Grimey Rick

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Everything posted by Grimey Rick

  1. Grimey Rick

    Magnum vs. 1911 which is better

    A Magnum and Mosin is all you'll ever need. If you can fully kit out an AKM along the way, swap the Magnum and Mosin for that.
  2. There are several valid reasons why they're necessary: You're defending a building and someone logs on inside a different room and ends up shooting you in the backYou're exploring a contested area, someone logs on, they happen to be inside of the wall or underneath the floor and end up shooting you from the unknown without warningThey hard counter ghostingFirst of all, it isn't difficult to run a few hundred meters out of a town/city/airfield when one is ready to log out. That way, when one logs back on, the odds of someone hearing these sounds are very minimal. One is then free to approach aforementioned contested areas at one's own discretion. Inversely, if one decides to log out inside of a contested building (fire station, jail building, barracks, police station, etc.), one shouldn't be rewarded with complete covertness thus enabling one to catch others completely off guard after they've swept a building and made sure it was clear. Secondly, with the amount of people hanging out inside walls and underneath floors, it'd be nice to have at least some warning that one of them has logged on while one is still looting a building. That way, one might have a chance to boot it out of there before they're able to draw their weapon and line up a shot. In speaking with several role-playing friends of mine, I was provided a few less-than-stellar supporting arguments for the change, the most pertinent being non-friendlies climbing through a window to avoid detection. My response to that was that the game does not allow us to climb through windows, so it shouldn't be a possibility even from an "immersive" perspective. Do you think the sounds when logging on should be brought back? EDIT: teh splelingz
  3. Grimey Rick

    What's the current hacking status like in DayZ:SA?

    Yep. You can read about it here.
  4. Grimey Rick

    What's the current hacking status like in DayZ:SA?

    Yep, that was me. I've never cheated in any game that I play and I was randomly banned by BattlEye one evening. After speaking with Sable from BattlEye, I had apparently randomly connected to a pirated server playing as I normally would. The ban was lifted the next day by Sable. I would contact him/her. Good luck.
  5. Grimey Rick

    An extremely satisfying kill

    Congratulations.
  6. Grimey Rick

    How could he.....

    Maybe you'll have more luck on your second day of DayZ.
  7. They can make all the "improvements" they want, but the game is still boring. For shame.
  8. Grimey Rick

    Private Bandit Hunter and Investigator (Needs Jobs)

    Bring it on, wench.
  9. Grimey Rick

    People's thoughts on hip firing?

    Once you figure out where to aim relative to the dot in third person, it remains constant and is very easy to kill other players. This is a valid point, and one I've noticed a lot more since this awful new weapon sway was introduced. It's not really viable beyond 100 meters as Imp mentioned, but in a game like this I feel it shouldn't be viable at all.
  10. Grimey Rick

    Whats the optimal playercount in your opinion?

    I'd say 70-80. 40 is too few, and any more than 80 would have people tripping over one another in Chernarus. Encountering another player in a post-apocalyptic world is, in my opinion, intended to be a fairly rare occurrence. If we flood the servers with players, we'll lose that "holy shit" feeling when we find ourselves running into someone else. Just my two cents.
  11. Grimey Rick

    The camo building is stupid

    Yeah, after potentially several hours of running around in a multi-player game without seeing another player, when you do find one, run away!
  12. Grimey Rick

    Epic long snipe attempt...

    Let's see a video.
  13. Grimey Rick

    Smersh Vest Locations?

    Let me Google that for you, sir.
  14. Why would you need water purification tablets? /lost
  15. Grimey Rick

    Too Much Work For One Man

    Not that I condone cheating, but the volume of threads dedicated to this type of behaviour is astounding. It needn't be said, but this isn't even a game yet. Who gives a rat's ass? File/add to a report on the Tracker and move on.
  16. Speak for yourself. I skirt hot spots and snipe people overextending themselves constantly. I have gone through a 300 Round Box of 7.62x39mm in the last two days alone. No experienced player runs into/through Berezino. Man, where do these kids come from?
  17. Grimey Rick

    Best place to server hop in search of heli crashes

    ITT: Multiple instances of a superiority complex.
  18. Grimey Rick

    Where is everyone?

    I grew tired of playing single player DayZ, so I'm taking a break until the servers get a player slot boost. There's only so much "new stuff" to try out. After a couple of hours, it's back to the ghost town of Chernarus. The only people I ever really see are those gravitating around the coast near Berezino. I am sick of being in that area of the map, so I'll just wait until there's a little more incentive for people to travel around.
  19. I've checked around the forums, and from what I've gathered, this is how persistence works (correct me if I'm wrong): Only works on official serversDropped items degrade over timeTents store loot with no degradationBackpacks, Small Protector Cases, and 300 Round Boxes store loot at a greatly decelerated rate of degradationSo, here's my question: Does item refresh not trigger until all items from any given vicinity have been picked up? This seems to have resulted in a flood of Jeans, Athletic Shoes, T-Shirts, Crowbars, and many other useless items in virtually every building you visit. High-traffic areas don't seem to be worth wasting your time visiting. If this is the case, is that why most servers with persistence enabled seem to have virtually no one playing on them? Thnaxs in avdacne guise! <3
  20. I can't help but think that you don't actually know how it works at all. Clearing an entire town of all loot and then returning ten hours later to be met with absolutely no loot (the same way as it was left) is not fine. A fully populated server would be devoid of loot within hours. I don't really care either way, I'm just curious as to how it works. I'll just play on normal servers until it's sorted out. At least progress is being made.
  21. Grimey Rick

    What is this?

    The tree is excited to have cowboy's face so near, obviously.
  22. Dunno. Maybe Crunchin' Crisps are the new super food, taking Canned Peaches' place. Peaches have definitely been toned down the last patch or two. I don't usually eat the cereal, but I'll have to try it. Regarding the main issue, it's definitely more of a challenge (in a good way) on the lower populated servers that don't see much traffic. However, with how long items currently take to spawn, on a very busy server, after a day or so, it'd be virtually impossible to survive after all of the loot had been snatched. I tend to stick to one popular main server when I play alone, but with this change, I don't know that I'll be able to. I ran from Novo to the new towns, then south to Kamenka, then just followed the road to Cherno and onward to Elektro. I found virtually nothing of use in several hours of play. Seems a little excessive. Tonight I'll run back to Cernaya and check on the items I left.
  23. Agreed. I spent much of last night and a little bit of time today doing more or less the same thing in Cernaya. I put everything in the town down the hill near the industrial area of Novo. I logged back on today, almost ten hours later, and nothing had spawned since the night before. I proceeded to move all of the stuff out of the bushes I put it in to the other side of the industrial area, further away from Cernaya. I'm going to log back on later and see if anything has yet to spawn. I also recorded the condition of several of the easier-to-identify items like a Splitting Axe, CZ527 and a package of Rice that I moved slightly aside from the rest of the loot. I'm going to check their deterioration later as well. If nothing new has spawned, then this system obviously still needs further work. If loot has spawned, and that means that it has to be moved almost one kilometer from its place of origin to trigger a new spawn, that's a tad harsh. If the loot that I mentioned hasn't deteriorated at all when I log back on ten hours later, then I'd suggest it be sped up considerably if they ever want people to play on persistent servers.I feel as if after every reset, items that have not been moved at least 500 meters from their original point of origin be deleted. That way, fresh loot can spawn with each server reset until they manage to properly fix this issue. EDIT: Fucking phone.
  24. Grimey Rick

    Leather Sack

    They should just make military gear rare as hell. Like, really rare. People would literally pick clean military bases the minute shit hit the fan. Regarding a stamina system: agreed.
  25. Grimey Rick

    Whats your survival record ?

    Mid-January to July 27th. I should add that the staircase in the Novo tower killed me.
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